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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Introduction
About Zac
Zac is a tank/tanky ap champion whose role is to soak up damage and cause havoc within the enemy team. He is perfect in the jungle and is an amazing ganker. He excels in initiation using his E,

Although i haven't played him for too long, I've seen too many Zacs fail all their abilities and just getting not so good items. Ive won nearly all the games i have played with him with this build, but this is only a suggestion. You may agree or disagree with how i play Zac, but it works for me and this is how i play him. So without further ado, lets bounce right in to one of my favorite bouncing blobs.
Powerful Pros
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Crummy Cons
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Cell Division
Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This ability has a static cooldown and is unaffected by cooldown reduction.
Tips and Tricks
- Try to grab the blobs at the last minute if you are going to use more abilities. Because the your abilities cost current health, the less current health you have, the less health your abilities will cost, but the amount of health regained per blob is still the same. This will allow MAXIMUM HEALTH GAIN through your passive.
Stretching Strike
Tips and Tricks
- Try to use this after you jump to someone during ganks or when initiating team fights . If you are going to use your ultimate in the battle, use this before the ult to try to slow them so you can use it again when your ultimate ends.
Unstable Matter
Tips and Tricks
- This is your main and best ability (other than your ult). Spam it!
- Many people do not know that this ability CAN BE USED DURING ULT. Use it when ulting for maximum damage output.
Elastic Slingshot
Can be cancelled by moving; refunding 50% of the health cost.
Tips and Tricks
- This ability charges in the direction of your cursor, not the way you are currently facing
- This ability is a massive jump, and gets longer range as you level it up. If you feel like you need more range on it, spare a point into it instead of
Stretching Strikes.
- Once cancelled, it will refund health and reduce the cooldown. If you face the wrong way during a gank, just stop and wait out the shorter cooldown to make the most out of your gank
- This spell will stay charged for about 5 seconds (Comment if I'm wrong). Use the ability before its timer runs out.
Let's Bounce!
let's bounce
Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals 160 / 240 / 320 (+ 25% AP) magic damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff (20-50%) while active.Zac can right-click and can activate Unstable Matter to move while in the air. While active, Zac is unable to activate Stretching Strike or Elastic Slingshot.
Tips and Tricks
- This spell is best used in conjunction with
Elastic Slingshot. Jump in with the
Elastic Slingshot and start your ult.
- When Zac is using his ultimate, he has 75% reduced CC duration. This does not include knockbacks like
Xin Zhao's
Crescent Sweep or
Tristana's
Buster Shot.
- Try to use this in every fight you can. It adds so much damage to
Zac's combo and can often win 1v1, as the enemy will have a hard time targeting a bouncing blob of death.
- This ultimate has a decently low cooldown, which can be almost 60 seconds with this build end game. Don't be afraid to use it.
- Zac bounces only 4 times. Keep this in mind when in combat.
- Not only is this great for battle, but it is also good when things go haywire. The accelerating movement buff, knock back, and slow can be used for a great escape combined with
Stretching Strikes,
Elastic Slingshot, and
Flash.
Masteries
Runes
Runes





So these runes are the ones i bought a LONG TIME AGO. I still use them today and now i can't play most champs without this extra durability. Works well with everyone in my opinion.
Summoner Spells
Summoner Spells
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Starting the game
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Core Items
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The ![]() |
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After the Core
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Rounding off your build
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Spawning
When you spawn in the game, grab a



Into the Jungle
Head over to the













Ganking
Check to see if anyone is gankable, this means if anyone is about halfway up the lane or pushing the lane. Ping the laner to get ready for the initiate and charge your


*PRO TIP: "Securing the kill" is easy if you use your

Mid-Game
This is when all the teamfights start and when your let's bounce truly shines. Since you are the tank, you should be the one jumping in first and causing mayhem. Just jump in and start ulting, and follow the highest priority while bouncing around. It's hard for them to target you (assuming they have no AOE) but its easy to target them. While you are in the middle of the fight, i tend to spam all my abilities in the general direction of the priority (assuming he isnt dead). Not much else to do but spam and try to get blobs if they are within reach during fights. Grab


Late Game
By now your build should be almost complete, and you should be either pushing or defending. You can tank the towers if you have enough health, blah blah blah. The game should start to see a winner, and hopefully that will be you.
O.K. So, i go the blue route. You may be thinkin, "But Zac doesn't use mana! Why should he start blue??" I'll tell you why:
If you didnt get my little equation there, what im saying is that although Zac doesn't benefit from the mana regen, he still gets the CDR, and CDR is VERY IMPORTANT on
Zac. This route also leaves more Buff of the Elder Lizard for your ganks. Anyways here is the route i go:
In an all-perfect world,
Shacos would just stay in their little jungle and not bother you. Unfortunately, that's not gonna happen most of the time. But fortunately, you aren't as susceptible to ganks as other champions. Your passive allows you to rise from the dead, and further continue on your merry way. This also allows you to counter counter-jungling. Unless the other champion didnt take any damage from you and is still healthy, by the time you die and activate your passive, he should be low enough that if he doesnt AOE your blobs to death, you should be able to take him down, especially if you happen to have your
Elastic Slingshot. Unless you know that the counter-jungler is going to kill your blobs or your mid/top isnt going to help you, then just fight till the death. Most people won't remember your passive and this can net you a kill.
Less CD from Buff of the Ancient Golem = more abilities = more health blobs = more health.
If you didnt get my little equation there, what im saying is that although Zac doesn't benefit from the mana regen, he still gets the CDR, and CDR is VERY IMPORTANT on

Getting Counter-Jungled
In an all-perfect world,


So that's my guide! Hope you enjoyed and thanks for reading! Leave some constructive criticism/comments/votes whatever. I'll try to look and incorporate some ideas. Again, this is just a guideline, and by no means how you HAVE to play
Zac. Im just sayin how i play him and how it works with me. Anyways, thats all, and i hope you have a great time bouncin around on Summoner's Rift.

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