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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
First clear doesn't have to be terrible
OMG MTAUR WHAT ARE YOU DOING LEONA'S CLEARS ARE TERRIBAD


While




Considering that you're jungle instead of 0 cs, you should get HoG and Philo just as quickly as you usually would. That extra 500 gold for



By comparison, the other two builds (hard tank/support tank) are pretty vanilla. Especially the support tank build, which is more or less meta-friendly at the moment (except for being in the jungle in the first place). Hard tank is what most

Please note that the following (if achieved without undue hardship) make





To go forward after

1. Build


2. Combine

3. Build

Any of these choices will get you back down to five items again.





Early goal




Later on:
There are options. They can be mixed up, but I provided sample builds balanced around themes. Here we look at the items separately.
Pretty good:
Shurelya's















At least useable






Leona simply doesn't need the armor early on because of






However, the following setup might be legitimate:
Philosopher's Stone




You can postpone the CDR a bit (compared to Ionians) and buy everyone's favorite shoes. If you're afraid that the enemy ADC is getting too fed, it might be worth it to get an earlyish





















After that, do whatever. You should have farmed up boots and at least a health potion in the mean time.
Jungle creep technique
The most health-efficient thing is to double-attack (auto + Q-auto) the big creep, wait a second for the stun to wear off, and then W. E is a mana-costy source of extra damage that you can use if you have blue.
First clear with blue buff,






Sometimes,




1. You have to lead them (i.e., shoot to intercept where they will be half a second or so from now)
2. Even if you do (1), they can take a quick step in the other direction if they're good. However, if some other threat is in play, then the dodge might hurt them in some other way. The best time to skillshot is when such a threat is in play. (Example, if the only way for them to dodge

3. You can make (2) happen more often if you come from behind or create some other positioning advantage.
4. If you aren't confident that you can either land it or make them walk into some other threat, save your E for later.
The other thing is that at 6, you can ult them from beyond their vision (assuming you don't walk into ward view). If you land the ult stun, there's just enough time to get in range to land











* Strong CC-oriented ganks with decent initial burst damage
* Clears aren't as bad as you've heard
* Gets fed and tanky faster than bot lane ward monkey

* Feeds worthy allies
* Not all that buff-dependent (red is good if no one else wants it)
* Can afford to ward
Cons:
* Skeptical teammates
* Double-buff at 3 might not be possible or safe
* Mildly slow clears at 1 that never become truly fast at any level
* Risky - if you score 0 assists, it can take a bit too long to build double GP10
*

* Could face counterjungling
* Less 1v1 and cleanup power than other junglers
* Team-dependent
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