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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order

Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
Pros
Great DPS all times of game
Very tanky even with DPS
Taunts the enemy carry
Very mobile with
Powerball
Strong duelist
Hard to escape from
Lots of CC
Can do this: http://www.youtube.com/watch?v=Os-my1q2zW0
Cons
Vulnerable to AP top laners
Forced to build MR against AP-heavy teams
Can be countered by stacking armor pen
Bad if your mid lane feeds
Great DPS all times of game
Very tanky even with DPS
Taunts the enemy carry
Very mobile with
Strong duelist
Hard to escape from
Lots of CC
Can do this: http://www.youtube.com/watch?v=Os-my1q2zW0
Cons
Vulnerable to AP top laners
Forced to build MR against AP-heavy teams
Can be countered by stacking armor pen
Bad if your mid lane feeds
Basic tank Runes, Health quints, MR glyphs, Armor seals and marks. These will allow for max tankiness and DPS from the armor. These Runes are pretty much a must on
Rammus.
Standard 9-21-0 tank runes, very effective on
Rammus. A case can be made for AS in the offensive tree, but i prefer CDR so your abilities are up more often to trade in lane (and take towers).
Sunfire Cape is just an overrall amazing item, giving you AOE dps, armor, and health. All the things that Rammus needs in one item.
Thornmail is also a great item, giving you increased DPS in trades through the passive and the ad from armor, and, of course, the armor.
Randuins Omen. Nothing else need be said. The passive synergizes really well with your taunt, slowing enemies too, and the active is just an amazing AOE slow. Not to mention the 70 armor and 500 health (and 17.5 AD on Rammus).
is usually a situational item if you build it earlier, but by this time in the game the enemy should be putting out a decent amount of magic damage, plus the AS and damage on this item greatly add to your DPS, making it a nobrainer. However, if the enemy APC is underfed, you might want to consider going for the Rylais first.
Rylais Crystal Scepter is a great item on
Ok, I get it. The enemy team has one strong engage spell and you don't wanna get locked up by it, but I just dont see trading the extra DPS from
Spirit of the Ancient Golem -YOU ARE NOT JUNGLING!
Warmog's Armor is a good item for tanks that dont scale really well from armor. Don't get it unless your team already has a TON of CC, then get it instead of Rylais.
Liandry's Torment -Great passive synergy with your ult, but no. Your ult should be used to push down towers mostly, and if it's still up for a teamfight, great, you still dont need Liandry's.Boots
Ninja Tabi is effective against AD top laners, and should be gotten under most normal circumstances.
Merc Treads are a decent item, and should be gotten against teams with heavy CC, teams with high AP damage, and against an AP top laner (ex. very good against
This is a very strong passive because it allows you to put out extra large DPS while building items that make you tanky.
This will be maxed second because it does a lot of damage in lane trades(300 when maxed) and since you are top lane you want to win lane trades or you will be forced out of lane, losing cs and giving your opponent free cs, and therefore gold.
This will be maxed first because it is your main damage ability in trades, and you are able to force trades with your puncturing taunt. This is part of what makes Rammus such a strong lane opponent and duelist, due to his unmatched tank DPS.
puncturing taunt
This is how you force lane trades. By level 6, you should be able to out-trade almost any lane opponent with your
One of the strongest ultimates in the game. You can use it to push minions, kill towers, and kill dragons and buffs and still have it up almost any time you need it. This is what makes
ALWAYS TAKE
Great spell on
is another strong choice on
is ok on
In lane, keep in mind that until level 6, you really aren't much of a duelist, but at level 6, you can engage the enemy under their minion wave if you want because the minions will die so fast. Try to farm up as much as possible, but once you get level 6, try to land a puncturing taunt and immediately activate your
Defensive Ball Curl and
Soaring Slam, and don't forget to autoattack! They do a lot of damage! Once the enemy tries to run (Which they most definitely will), chase with your
Powerball and go around them, and try to knock them away from their turret. soon your
Defensive Ball Curl and puncturing taunt should be up, hopefully they won't be at their tower yet, so puncturing taunt and
Defensive Ball Curl for the kill. Try to let them engage onto you so you don't have to use your puncturing taunt immediately, but if you have to engage, its fine. Be sure you purchase the all important sight wards. Good places to ward are right after Baron pit, the tribush, and blue buff, no matter which side you are on. Make sure to pay attention to where enemies are on the map, and if your team pings and mia.
FARM FARM FARM. Ward the enemy's
ancient golem so you can steal it if you are on top side and it should shield you from some ganks, a
crest of the ancient golem on
Rammus is very strong so if you are bottom side ask your mid laner if you can have it during mid game so you can spam out your
Powerball to get over to the team faster for an objective or such (dragon, tower). Otherwise, you should be top lane farming. Ask your team to try and stall so you can get fed, because at this stage of the game, no one should be able to duel you, you should even be able to win a 2v1 against most champs (exception: a fed APC). As with any champion buy sight wards and place them in the spots mentioned in the Lane Phase section. Always make sure to pay attention to where enemies are and if they are missing. Tell your team to ping if even a single enemy is mia as they could be coming to gank you.
Once you have at least 3(better with 4) out of your 5 items, start sticking with your team ALWAYS. Farm out jungle minions or lane minions whenever possible to finish that
Rylai's Crystal Scepter. Tell your team to let you engage, unless you have another strong engager (ex.
Amumu,
Sona,
Zyra,
Ashe) and then be the followup engage, always try to
Flash- puncturing taunt the adc and kill them as fast as possible, as you will be doing massive damage to them from your
Soaring Slam,
Thornmail,
Defensive Ball Curl, and
Spiked Shell but try to reserve your
Powerball to catch up to and CC fleeing enemies, but if you have to, use it to melt the adc. As always, especially if you have
Wit's End, auto attack. Once you win a team fight, try to capitalize with a
baron nashor, tower, inhib, or the Nexus to end the game.
If you are
Rammus, always ask your mid laner to play
Kassadin if possible. He has really strong synergy with
Rammus because he counters AP and
Rammus counters AD.
Rammus also doesnt have very many counters as they usually think you are the jungler or support, and counterpick accordingly. Also, if the enemy team picks a particularly polarizing AP top laner, just ask your jungler to top and go jungle!
Rammus is also very strong with
Shen, because he can
Stand United you when you
Flash- puncturing taunt, and then-guess what he does? Taunt again! When both have
Thornmail this is very very strong.
Ashe also works very well if you play
Rammus support.
Against pretty much anyone else, try to engage them in the middle of waves and utilize your W to do the most damage possible.






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