Lee Sin Build Guide by Unawesomeness
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Udyr has amazing sustain in the jungle, and he can do so much. He can be so tanky and be able to outdamage people.
Vi is pretty good. She can be tanky or damagey, and you should counter her by being just what she is. [[Lee Sin]] is pretty capable and can do pretty good against her.
Elise has pretty good potential against you. Your kits are amazingly alike. Both have executes, and and jumps. It's a pretty even fight.
He's not a very good champion against lee. Lee can do more or the same damage as him, and is tankier.
Lee sin can DESTROY amumu because amumu is mana reliant, and is weak early. So just gank lanes, and take buffs, kill him early, and you can win.
His ult is VERY annoying, and he has amazing sustain. You should be able to do okay against him. Just target carries.
Great sustain, and he can jump in and isolate your carry. His knockup is super strong.
He can dodge your q with a w and then takes little damage.
His passive will let him stay alive when you think you got him. DONT ULT AT LOW HEALTH
She can't carry, because if she does damage her team will fall apart, and if she's tanky she heavily relies on her team, so if tanky focus carries.
You can pretty much counter his ult and jumps, and you're a little stronger than him.
Really tanky and does a good amount of damage, hard game for the Lee Sin.
Really easy, just e as often as you can so you can see him, and when that wears off q and he can't escape and he can't do enough damage.
Really tanky and will lock you and your team down.
You counter his ult and do more damage than him. He can't fight you well enough because his escape does no good against your q, and he doesn't have enough heals and damage combined.
His e counters you, and he will do a lot more damage than you.
Tanky and great kit for damaging.
Invisibility will make counter jungling hard, and she might counter jungle you. She has better team fights.
His spell shield can block your ult and make it so he stays on you, and he can fear you.
Kindred is an easy jungler to face, because you can use [[dragon's rage]] to kick her out of range of her ultimate [[Lamb's respite]]. You can also kill her with relative ease in the lower levels while she is not as strong.
Champion Build Guide
Here is his champion spotlight:
|This Keystone rune is great because it gives you extra damage with any combo that you use. There are not a whole lot of other options that are good on Lee Sin, except Predator. Either way, you will want points in the Domination tree.|
|This Rune helps you give out more damage after you have gone in with Resonating Strike, and it also gives you more damage after your Safeguard.|
|Eyeball Collection will give you some extra damage as the game goes on. This is the best choice as the other options are not able to be wardhopped to, and the vision provided is not worth as much as the damage gained by Eyeball Collection.|
|Relentless Hunter gives you extra movement speed for every successful gank. It rewards you for being successful, and ideally you will succeed.|
|Bone Plating helps you be able to withstand more damage from other champions.|
|Chrysalis helps you in the early game against the jungle creeps, and also against other enemies. After the early game it also helps you deal more damage, which is massively helpful.|
|Smite is a must for jungling. It deals true damage to neutral monsters and enemy minions or pets (like Summon: Tibbers) When using this you want to kill neutral monsters with it, don't start clearing a camp with it unless it will kill the enemy.|
|The most important spell in the game. It does everything. Your plays such as the inSec benefit. You can also snag some other cool moves, and run and initiate. Always take this.|
|Ignite is a spell that does true damage over time.This spell is great for getting kills, and destroying regeneration spells. You can take this if you are laning, or learning how to do an insec with wards instead of flash in normals.|
|This is great because you can run away. As Lee Sin you have a built in jump away. You can either jump to the jungle monsters, or you can jump to a ward placed over the wall to Dragon or Baron . So, Ghost is really good on him, but it isn't completely necessary.|
|This is great in exchange for Ignite while laning. Exhaust is handy in many different spots. For instance, while you are running away, you can exhaust the enemy, and they will not be able to chase as well. If you are going to duel in top lane, you can Exhaust, and the enemy can't run away as well, and they don't do as much damage. It also can help with teamfights.|
|What this does is it gives you some extra damage to the camps, and some extra healing. It's a really nice item, and you should always start it when jungling.|
|This is great anywhere you go. It makes it so you can clear camps and heal the damage taken in the lower levels. You want this because it makes it so you can clear camps and then gank without recalling.|
|These are wanted so you can run faster. You can chase better, get to the gank faster, and just run around to camps faster. This is a great choice for any champion.|
|This item helps you duel people, and it helps you not be burst down. It is very helpful, but can also be replaced by Stalker's Blade. You do always want the warrior enchantment, as it raises your damage, and none of the other options are any good for Lee Sin.|
|The Black Cleaver gives you health, cooldown reduction, and attack damage. It also has a nice passive that shreds armor, meaning that all the AD champions on your team can do more damage. It's very nice on Lee Sin to help him do more damage.|
|Dead Man's Plate gives you health, armor, and a passive which is used when you auto that gives you more damage on that auto and movespeed. The Dead Man's Plate is nice to help you chase and run away. It also gives you a little more beef so you can tank more damage.|
|Spirit Visage is great against teams with AP damage. It is good if you need to be a little tankier. A counterpart to it for more damage instead of health is Maw of Malmortius.|
|There isn't too much to talk about about this. It gives you health and some armor. Woo-hoo! It makes you tankier, and might just give you the edge against the enemy team's adc. It also gives you a pretty good passive, but an item that is also really great is a Randuin's Omen|
|This is a conditional item that gives health. It basically isn't that good. 800 health is a lot, but you want damage and tankiness, or resistance against the enemy team. Spirit Visage or Sunfire Cape are better than a Warmog's Armor because they give armor or magic resist. Flat health and health regen isn't that good. There are plenty of better items as Lee Sin.|
|This item is common on Lee Sin. It gives damage, magic resist, and a passive shield that can save your life. It's nice when the enemy team has a lot of burst in magic damage.|
|This item is amazing for anyone slightly tanky. It lets you apprehend their ADC. It slows attack speed, and gives you armor and health. The active in it isn't half bad either. In an area around you it slows, so you can use it to run away, or chase, or just help win the fight. Buy this against Yasuo|
|Sterak's gage is nice to give you health, damage, and a passive that gives you a shield. It makes you overall more tanky, but also gives you damage so that you are more of an offtank.|
Sonic Wave/ Resonating Strike is maxed first because the damage it gives you is really good. It also gives you a way reduced cooldown, so you can use it so much more often.
Safeguard/ Iron Will has a couple reasons to be maxed second. First of all, it has an awesome shield. This means that you can save your teammates with your shield. Second of all, you can heal better with the spell vamp and lifesteal.
Tempest/ Cripple should be maxed last because it doesn't have enough damage nor slow to be useful in the midgame. Without an attack speed slow you can't duel as well, but you still want the spell early because it's a decent slow.
Dragon's Rage deals tons of damage. Don't be afraid to use this to grab the kill. Max it ASAP. This deals 600 damage at level 3, plus 2 per AD you have.
When you are ganking you will do very much the same thing. You will Sonic Wave/ Resonating Strike into an enemy. You will then Tempest/ Cripple. Then Safeguard/ Iron Will to the other side of the person you are ganking and Dragon's Rage them toward your allies. If you end up falling behind the person you are ganking and your team-mates are close to them safeguard to your team mates.
If you end up in the jungle while fighting, and you can't or don't want to get to the other side of the enemy champion, you will want to Sonic Wave, Dragon's Rage, and then Resonating Strike so you don't end up too far away from your enemy.
So here are some combos that were mentioned before but not outlined:
One that you can use is Sonic Wave then use your Dragon's Rage then Resonating Strike. This is used to quickly kill someone, or even kick someone out of their team and escape at the same time.
This is a very simple trick. It has to do with two things. Those are having a Stealth Ward, and having your Safeguard up. All you do is put down your Stealth Ward, and then Safeguard to it. This can make for very good outplays, and plays mentioned hereafter.
This one has a name. It's called an Insec. Insec is an amazing Lee Sin player, namely for this one play. In a pro game he did this really cool looking, and fight winning play. There are many variations on this, and this one is the hardest. I will also state variations.
1. Throw out your Sonic Wave at their APC. Assuming it hits, you can use Resonating Strike and very quickly put down a Stealth Ward behind them. As soon as you do that, Safeguard to the ward, then quickly use Dragon's Rage on them, and it will preferably put them in your team. Your team will then not have to worry about going through the tanks to get the carries.
2. This one uses Flash instead of Stealth Wards. Everything is the same in this one up to before putting down the Stealth Ward. In this one, you will just Flash instead of ward jumping. Then, as stated before, Dragon's Rage them into your team.
3. With this one the operations can be reversed. You can either Flash then put down a ward and Safeguard to it, then Dragon's Rage. Or you can ward jump onto then, then Flash and Dragon's Rage, and you'll be set.
4. You can use your Dragon's Rage before you Flash, but use your Flash in the middle of the animation of your kick. This is hard to react to, and makes it so you are likely to kick the target in your preferred direction.
Lee Sin shoots out a skillshot nuke. If this hits, then it reveals target. For the next three seconds Lee Sin can jump to the shot enemy and deal damage, based on how much missing health the enemy has.
Safeguard/ Iron Will is an ability that shields you. When using it you jump to allied target. This can be used on yourself. This is great if you are running, as you can ward over a wall and jump to the ward. Iron Will gives you a boost to your armor and lifesteal . This is great for attacking targets and for jungling.
Tempest makes Lee Sin punch the ground, making a tiny tremor for the area around you. It reveals enemies and deals damage. Tempest/ Cripple makes it so the enemies in the near area that were hit by Tempest have a lowered attack speed and lowered movement speed. It will make you clear camps a lot faster as it has AoE. It has a slow, so you can use it in sync with your Dragon's Rage so you can Tempest/ Cripple and then run around your enemy and kick them towards your base.
Dragon's Rage kicks the enemy away from you. It does catastrophic damage. It can be used to save yourself and others; enemies hit by the champion you kicked are hit up and hurt too, resulting in a better run. I have used this to kill someone running, I used Dragon's Rage on an enemy closer to me, and they hit their team-mate, making them die.
Lee Sin has a very powerful skillshot that can be used to initiate. I recommend that you don't use it to initiate, and instead you drop a ward and then use Safeguard, then follow further instructions. You can also jump to an allied champion if they have a dash that puts them on the enemy.
You want to use your Tempest/ Cripple and slow them. Then you run around them, insec them, or kick-flash, and kick them towards your team. After that you can Safeguard/ Iron Will to your team, and grab the kill with Sonic Wave/ Resonating Strike, or give it to your team to allow them to get ahead.
The wards to put by Baron and Dragon are for escaping. What you would do is start running away, ward over the Dragon or Baron wall, and Safeguard/ Iron Will to it.
This are a couple of my games where I did pretty good. I will be posting my games with this build, and try to get my friends to play some games with my build, and see how well they do, and maybe post those games.