Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Lee, the Sinning Monk
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Ignite
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction

Welcome to my Lee Sin guide, "Lee, the Sinning Monk". The purpose with this build is to show you how I play Lee Sin. I try to get decent attack damage, attack speed, and surviability. Lee Sin not only got extreme offensive spells which can devastate your taget in a matter of seconds, but also got a nice utility, making rushing in and out of battles a breeze.
I hope that the community will come suggestions, feedback and ideas to improve the guide.

Pros
Great burst damage
Nice utility, can dash in and out
If enemy team is clumped up, your ult does INSANE AoE damage
Amasing chaser
Amasing escaper (Especially with ult, he can knock enemies through thin walls)
Can easily heal himself up if harassed in the lane
Can minimize anoying DPS'ers AS like


Can detect stealth champs like




Cons
Easily locked down as he needs to be close to his enemies to deal full damage
Sonic Wave(Q) is a skillshot
Positioning is the most important thing with Lee Sin, especially with his Ultimate


Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.

Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.

Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.

Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Greater Mark of Desolation Greater Mark of Desolation
I choose Armor Penetration simply because that your spells do physical damage, and with
Black Cleaver you're going to get the non armor stacking enemy down to 0 armor, dealing true damage. Yes plz!
Greater Seal of Evasion
Although your range Q spell, you still need to reactiviate to get close and do some damage. It will cause some minion aggro, and with your W and ((Nimbleness)) you can get away safely to a safe position before finishing him off.
Greater Glyph of Focus
I personally like CDr glyphs on most champions. One of the main reasons on Lee Sin is because of his Spell Rotation. I usually initiate with
(Q), which does addtionally 10% extra damage depending on how much health the target is missing, making it an awesome initiate, and last hit ability. As it does most damage when your opponent is low, it's always nice to last hit with it. tl;dr We want it ready asap after initiating.
I go 21/9/0, maximizing his damage output while getting extra dodge and dodge speedboost to decrease damage from mainly minions and early
Master yi's.
I choose Armor Penetration simply because that your spells do physical damage, and with


Although your range Q spell, you still need to reactiviate to get close and do some damage. It will cause some minion aggro, and with your W and ((Nimbleness)) you can get away safely to a safe position before finishing him off.

I personally like CDr glyphs on most champions. One of the main reasons on Lee Sin is because of his Spell Rotation. I usually initiate with

Masteries
I go 21/9/0, maximizing his damage output while getting extra dodge and dodge speedboost to decrease damage from mainly minions and early

Recommended






Possible choices






What you shouldn't











Notice, Lee Sin can spam his spells as much as he wants because of his passive,
Flurry. However, you need to time them right, giving a 0,5 second delay between each skill, so that you can regain that 20 energy.
Assuming you maxed out
Sonic Wave / Resonating Strike first, you're going to mainly harass with it. Land a
Sonic Wave on the target, followed by a
Resonating Strike. Afterward, use Templar, then do two melee hits so you got enough energy to dash back with
Safeguard. This combo should take around half of a squishy charaters hp. Next time you do this combo, you'll probably even get a kill. Else, keep repeating this whenever you see the possibility.
You see the enemy over extending? Immidiatley, use
Sonic Wave followed by Resonating strike. Now, it's important to care about the energy. You need to land 2 melee attacks between each skill, else you'll run out of mana. After using
Resonating strike, exhaust them, then go infront of them and knock them back with
Dragon's rage. It got a fairly low cooldown, especially with the CDr items we've got. Use Templar / CrippleTemplar followed by Cripple, remember the 2 melee attacks between each skill. If they decide to fight back, use
Safeguard, 2 melee attacks,
Iron Will. Are they Retreating? Use
Sonic Wave. You want to escape? Use
Safeguard to the furthest minion and retreat.
So basicly:
Sonic wave >
Resonating strike >
Exhaust >
Dragon's Rage >
Tempest >
Cripple >
Safeguard >
Iron Will.
I can't say this enough, remember 2 melee attacks between each skill so you wont run out of energy. We want full benefit from our passive,
Flurry.

Harassment
Assuming you maxed out




Picking up the kill
You see the enemy over extending? Immidiatley, use







So basicly:








I can't say this enough, remember 2 melee attacks between each skill so you wont run out of energy. We want full benefit from our passive,

I start out with a
Boots of Speed and 3x
Health Potions. Because of his utility, you can choose to go mid, or lane. Both works very well with Lee Sin, so it's really up to you. If you lane, try and partner up with a champ which got CC of some kind. It will hold them still, making it a breeze for you to
Sonic Wave. If the enemy dosen't have some sort of stun to lock you down, reactivate
Resonating strike. Then afterward dash to a nearby minion or your lane partner with
Safeguard.
If you choose to solo, do the same if you know your enemy isn't fast enough to do devastating damage or stunning you. Since
Resonating Strike do more and more damage depending on how low they are, harassing if possible is always nice.
If you tend to get low, try and heal with
Iron Will. However, if the enemy is denying you exp, try and last hit with
Sonic Wave as much as you can.
Try to stay in lane as long as you can, but the main goal is to get money for
Mercury's Tread and a
Long Sword.





If you choose to solo, do the same if you know your enemy isn't fast enough to do devastating damage or stunning you. Since

If you tend to get low, try and heal with


Try to stay in lane as long as you can, but the main goal is to get money for


Hopefully, by now you should have
Mercury's Tread and
The Brutalizer at 25:00. Try and gank as much as possible, as you're an awesome ganker as well. You need alot of gold, so better get it asap. If the enemy is pushing you hard, try and get up behind him with
Resonating Strike and then use
Dragon's Rage to push him near your turret, and allowing you to get an easy kill. Look under skill sequence to time your skills right. Else, you just need to farm as much as you can. Keep your team supported, but still not leaving your own lane too vulnerable.
Focus on getting a B.F. SwordB.F. Sword, then focus on getting
. If you're doing really good, you might even get
Youmuu's Ghostblade before mid game ends.




Focus on getting a B.F. SwordB.F. Sword, then focus on getting


Late game starts around 45:00. Most games dosen't last much longer. If it does, grab a
Phage and begin focusing on
Trinity Force. Afterward, depending on your enemy team, get a
Madred's Bloodrazor. However, if you don't have any problems chunking down their HP, you shouldn't get this item. I then highly suggest you get another Attack Speed item from the situational items.
Frozen Mallet however, is a really nice item overall due to the slow, combined with Templar / CrippleCripple, turning their escape into a nice easy kill.




Attack Speed
You don't feel like you have enough attack speed? Here's a few items that you might want to look into then.













Attack Damage
Don't feel like you got enough attack damage? Here's a few items for you then.

[item=The Bloodthirster size=64]The Bloodthirster Stacks nicely with Safe Guard / Iron WillIron Will, and it gives some nice damage. But you're a little depending on the stacks, and you aren't an insane farmer. But if you like insane lifesteal, go for it.

Defensive items




Sunfire Cap
You must be logged in to comment. Please login or register.