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Choose Champion Build:
-
Mid Lane
-
Jungle
-
Top Lane
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
Introduction






Centuries ago,




She set her sights on the noble Frostguard tribe.


“Close your eyes and let the cold take you.” –

This is a mid lane guide, but I figured if I was writing a "How To" I should put all the lanes and how to play them.
Mid lane:
Lissandra is the master of mobility and crowd control skills. She is an aggressive mid, which makes her a risky champion. Using her AoE abilities,
Lissandra can create gaps as well as she can close gap quickly with her
Glacial Path.
Glacial Path lets her Teleport to enemies as well as manipulate terrain. If you have ambushed the enemy, your combinations of stuns should be enough to ensure the kill.
Top lane:
Lissandra passive makes blue buff unneeded. Also
Glacial Path helps
Lissandra pull off insane escapes. And if the enemy team has a jungle you can counter ganks with your
Ring of Frost to freeze them in place then use your
Glacial Path to escape.
If you were thinking about solo top the AoE on
Ice Shard allows her to hug her turret and deal damage effectively.
Ice Shard is also great for counter ganks. If the enemy sees you pushing there turret the counter gank lure worked. In this situations
Lissandra can cast
Frozen Tomb(If you're level 6) on herself, this should ensuring your survival.
I have put the team fight "how to" in the combo sequence section, it made more sense to put it there rather than repeat myself.
Mid lane:




Top lane:





If you were thinking about solo top the AoE on




I have put the team fight "how to" in the combo sequence section, it made more sense to put it there rather than repeat myself.
Mid Lane Runes





























































This passive is good in early game situations where you've run out of mana and are waiting for it to regeneration. It also helps when you just need that one spell to kill the enemy opponent.

MAGIC DAMAGE: 75 / 110 / 145 / 180 / 215 (+ 65% AP)
SLOW PERCENT: 16% / 19% / 22% / 25% / 28%
COOLDOWN: 6/5.5/5/4.5/4
RANGE: 725
COST: 85 mana
I enjoy this spell because when you hit an enemy this spell breaks into three smaller shards hitting anything else around it. Works great in team fights because it normally damages all the enemies within the designated area. Also it is quite useful against turret hugger's who always aggravate me extremely. NOTE: Be careful with this spell it has such a low cool down sometimes you don't remember how much it costs to cast it. If you use this spell mindlessly you'll run out of mana quickly and be unable to deal damage to your enemy.

MAGIC DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 60% AP)
ROOT DURATION: 1.1 / 1.2 / 1.3 / 1.4 / 1.5
COST: 70 mana
This spell is good for pursuing and escaping enemies, but not good for harassing. You have to be very close to the enemy which can sometimes be risky and unsafe. Speaking of risky and unsafe though,


MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
RANGE: 1050
COST: 80/85/90/95/100 mana
This spell is your gap closer, this is the spell you use to initiate fights. This is the first spell you'll use that will get you close ready to stun and deal your damage. This is your most useful spell, use it wisely. It's cool down is fairly long and can be miss used easily.

ACTIVE - SELF CAST: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.
Dark ice then spreads from Lissandra's target dealing magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.
MAGIC DAMAGE: 150 / 300 / 450 (+ 70% AP)
COST: 100 mana
This spell shouldn't be used to harass either. This spell is ideal for team fights and multiple enemy fights this spell ensures your safety when in the "danger" zone of the enemy. This spell "could" be used well when escaping enemies, although that isn't what it "should" be used for.
When in combat use the following combo to control and manipulate the enemy team. HINT: This works great in team fights!
Glacial Path
Ring of Frost
Ice Shard
Frozen Tomb
Glacial Path
First you must make sure you're far enough away to not take damage, but close enough to us
Glacial Path (Stay behind your tanks). Spam your
Ice Shard, then when the fight has been initiated shoot your
Glacial Path into the enemy team and hit your E again. After you are inside the "danger" zone cast
Ring of Frost to stun all the enemies around you, proceed by casting
Frozen Tomb on yourself or an enemy (ideally yourself). Cast your
Glacial Path out of the "danger" zone to escape, and hopefully winning the team fight. NOTE: This is a very risky technique and is not recommended in all situations. Also
Frozen Tomb maybe a hard land.
TIP: Hit your R without using your cursor to cast
Frozen Tomb on yourself.
When you're jungling as [[lissandra be sure to follow these ganking techniques
Glacial Path
Ring of Frost
Ice Shard
Frozen Tomb
Ice Shard
When ganking for your team make sure the enemy has pushed the lane far enough that you can kill them. Use your
Glacial Path to get close then use your
Ring of Frost to stun them. Throw an
Ice Shard their way. If you know you can secure the kill, use
Frozen Tomb, then
Ice Shard.
Lissandra also excels at turret diving, so don't be afraid to get a little greedy. If you use
Frozen Tomb or
Zhonya's Hourglass you can tank turrets damage, then use
Glacial Path or
Flash to escape.





First you must make sure you're far enough away to not take damage, but close enough to us







TIP: Hit your R without using your cursor to cast

When you're jungling as [[lissandra be sure to follow these ganking techniques





When ganking for your team make sure the enemy has pushed the lane far enough that you can kill them. Use your










When farming you want to be far enough away from your turret so that minions will not be hit, but you also want to to close enough so enemies cannot gank you. Use this picture as example.
Also when maintaining control of the farm, when an enemy comes into the minion group aim to counter hit them. In other words when they hit your minion you hit them. Remember not to over extend when counter hitting or you risk damaging yourself.

Firstly, I would like to state that
Lissandra is not ideal for jungle. In the case that you have to here's what you'll need to do.
At the start, get your
Hunter's Machete and your five
Health Potion's. When arriving at blue buff have your mid and top lane to leash for you. Have your top lane tank the golem for you. Use
Health Potion's accordingly. Get your mid to leash the wolves for you then proceed to wraiths. Kill the wraith camp, get the health. Travel to red buff (By now
Smite should be of CD). Kill red then recall unless you're feeling lucky and want to get wraiths again. When you return to the jungle look for a gank, if none are needed, return to the jungle and continue.

At the start, get your




Here are the timers for the jungle, there is also an app for smart phones which count down for you. The smart phone app can be really help to train you and make sure your on time with the jungle.
Dragon
- Initial Spawn - 2:30
- Respawn after - 6:00
Baron Nashor
- Initial Spawn - 15:00
- Respawn after - 7:00
Ancient Golem]
Lizard Elder
- Initial Spawn - 1:55
- Respawn after - 5:00
Giant Wolf
Wraith
Golem
- Initial Spawn - 1:40
- Respawn after - 1:00 (:50 for
wraith)

- Initial Spawn - 2:30
- Respawn after - 6:00

- Initial Spawn - 15:00
- Respawn after - 7:00
Buffs


- Initial Spawn - 1:55
- Respawn after - 5:00



- Initial Spawn - 1:40
- Respawn after - 1:00 (:50 for






and it's active is ideal for turret diving and team fights. Simply follow the combo and you'll discover the reason why we use








This item CAN be more rewarding than


This item gives you the ability to rock team fights, but there are other items I would choose first.







Added jungle and top lane masteries and items in headings page.
Removed
Rylai's Crystal Scepter and
Iceborn Gauntlet.
Made Mid Lane and Top Lane the same build.
Added more detail to reasoning(Still in progress)
Added a separate Top Lane build(Mastery explanation still in progress)
Reviewed comments and rethought my items(Fixed them accordingly)
Removed


Made Mid Lane and Top Lane the same build.
Added more detail to reasoning(Still in progress)
Added a separate Top Lane build(Mastery explanation still in progress)
Reviewed comments and rethought my items(Fixed them accordingly)
-Add additional runes that you can use instead of the ones listed.
-Add color to make the guide more interesting and textured.
-How to play
Lissandra in bottom lane.
-Add a video for jungling with
Lissandra.
-Add top lane and jungle masteries to the masteries section of the guide.
-Jungle Masteries and Runes explained
-Add
Glacial Path ganking positions
-Add color to make the guide more interesting and textured.
-How to play

-Add a video for jungling with

-Add top lane and jungle masteries to the masteries section of the guide.
-Jungle Masteries and Runes explained
-Add

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