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Spells:
Flash
Ignite
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
You've probably wanted to play Lux because she's a blonde child princess prodigy from Demacia, who shoots out a giant rainbow laser every 24 seconds. This guide will make you on your way to having lots of fun with your ultimate. 8D

Pros:
Cons:
- Amazing range on all skills
- Good early game harasser of opponents
- Can save lives with
Light Binding and
Prismatic Barrier
- Can make amazing kills with the laser
- Good farmer with
Lucent Singularity and
Illumination
- Potentially has the best shield in game.
- OP laugh
Cons:
- Squishy, so if she's caught off-guard, she's usually dead.
- Tad mana-hungry
- Long cooldowns on skills except for finales funkeln
- Blue-buff reliant

This is an okay passive, it's true use is getting that extra burst in the early laning phase. Late game, it's dangerous to pop the illumination, as when you're in autoattack range, you're very vulnerable to getting CC'd. Remember, Lux's finales funkeln activates Illumination.

This snare can and will save your life, (and your allies lives) multiple times. Keep in mind, the snare will hit both the first and second targets struck. Landing this may be difficult, but you will get used to the missle speed. Be careful when using this, as the cooldown is high, and you're most vulnerable when your snare is down.

This shield has great potential, you can shield your whole team in a teamfight, twice. But being Lux, this shield is a skillshot (no surprise, eh?). It's also pretty frustrating when your teammates like to dodge the friendly shield. Remember, the shield launched will come back to you, so if you need to hit someone on the way back, try to move behind them.

I love this move, it's Lux's main form of harrass. With it's large range and large hitbox, it's difficult to miss with this. (When trying to harrass, try to launch this slightly behind the enemy, as their first reaction to try dodging this will be to move backwards.) This skill can also be used to zone (with the slow), and to scout brushes. (Provides vision wherever it's launched.) Be sure to max this ASAP.
finales funkeln After gathering energy, Lux fires a beam of light that deals 300 / 400 / 500 (+75% of ability power) damage to all targets in the area. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted.
Probably the best thing Lux is famous for. That lovely Rainbow Laser that sniped you when you thought you were safe. The range is far, but not nearly global range like some may think. One thing you should probably avoid doing, is KSing someone else's kill when they have it secured. It's just a waste of the laser, and the person may or may not get mad. During a teamfight, you should probably just use the laser to soften the whole enemy team up,until waiting to snipe someone at the end. The laser's width is pretty thin, so aiming is very important. Another special thing about this laser, is the fact it's cooldown is insanely short. At rank 3, with 40% CDR, it goes down to only having a 24 second cooldown. You can even farm minions with this if you wanted to. (Make good judgement, don't do it when it still has a 60 second cooldown or if a teamfights about to start.)
Something Classic Crime reminded me is that if you have that rude player on that team, your laser is great to steal that kill from right under their own feet. (:
NOTE : The Laser Arrow displayed is very misleading. The laser does not go to the tip, but only goes to about the middle of the arrow. Make sure you keep this in mind while doing long range shots.

In short,finales funkeln >



Explanation : Take





BUT, if you think the game you're playing calls for more damage, feel free to skill Light Binding over Prismatic Barrier.
Before you have your laser, your combo will simply consist of,
Making sure to pop every
Illumination.
(Or, you can use Lucent Singularity before Light Binding, if you want to use the slow to allow you to land the snare easier.)
After you get your ultimate, your combo is the same, but immediately followed up with a laser.
finales funkeln
Again, popping every
Illumination for maximum damage output. This is pretty devastating in the early game. During late game, it will be dangerous to activate those illuminations, as Lux's autoattack range is mediocre at best, so you'll probably skip the illuminations. But even without your illuminations, the damage will be devastating with lots of Ability Power, and at a huge range.




Making sure to pop every

(Or, you can use Lucent Singularity before Light Binding, if you want to use the slow to allow you to land the snare easier.)
After you get your ultimate, your combo is the same, but immediately followed up with a laser.




Again, popping every

This is one of Lux's weaker points, with all of her long cooldowns. But just stay in the back, and try to make the best use of all of your skills.
Long. Cooldown. It can catch an enemy off-guard and your team can utilize the 2 seconds to all throw their skills on that enemy, turning the fight into a 5v4. Just know that you are very vulnerable after you throw this out.
One of the worst things people can do with Lux is to ignore this skill completely. Don't play Lux with 3 skills, pleaes don't. Make sure
Prismatic Barrier is constantly on cooldown, you want to shield your team for as much damage as possible.
Use
Lucent Singularity to do as much damage to as many enemies as you can. The slow effect is just the sprinkles on top.
finales funkeln Finally, do not wait until the very end of the fight to use finales funkeln to snipe someone. Your main duty as an AP carry is to soften the enemy team up, and your ultimate is one tool in doing so.





finales funkeln Finally, do not wait until the very end of the fight to use finales funkeln to snipe someone. Your main duty as an AP carry is to soften the enemy team up, and your ultimate is one tool in doing so.
Starting Items :



Explanation : Starting with a




Core :




You may have noticed by now, there is no

Typical Final Build :






The void staff will take care of most of the Mres your opponent is probably building now. Combined with







Naturally, there are always other items to be picked.
Good Options (offensive):






I don't recommend.























You either hate it, or love it on Lux. Personally, I don't like it all. For Lux, you have to focus on Ability Power early on. Instead of spending 3035 gold on this, you could have been well on your way to a

Even after all of that, it takes a whole 10 minutes to fully charge up, and Lux's burst is the most devastating early to mid game. Avoid this item.
For Lux I take..
Greater Mark of Magic Penetration
Greater Seal of Scaling Mana Regeneration
Greater Glyph of Cooldown Reduction
Greater Quintessence of Ability Power
The
Greater Mark of Magic Penetration are essential for the Magic Penetration. Helps through all the stages in the game, staple on many casters.
Greater Seal of Scaling Mana Regeneration really helps with the mana regen late game, if you don't have blue buff, it's not the end of the world.
Greater Glyph of Cooldown Reduction I take these for the flat CDR at the beginning of the game. With your long cooldowns, it helps a lot in the laning phase.
Greater Quintessence of Ability Power 15 AP from the start of the game, it's fun stuff. Lets you hit harder right from the start.




The






My favourite spells for Lux. Although the range for ignite is small, it helps a LOT in the laning phase, picking you up easy kills. And Flash is just there for your get out of jail free card. It's taken on almost every champion. :V
Good Choices :



These are Okay :










No.

Trolling is bad for Cholesterol




Early Game : Lux's range is very far; use it to your advantage. Enemies will not want to constantly eat
Lucent Singularity's to the face, as the damage will pile up. Activating your
Illumination will do good damage early game as well. If the enemy position is out of position, you can punish them with a
Light Binding. But beware, if you waste your skills, you are VERY vulnerable to getting punished. Not to mention, constant spamming of your skills can and will make you run out of mana. Finding the right balance of harass and passive farming will be key. Fast reactions with
Prismatic Barrier will protect you from what may have been a fatal hit/combo. Don't get obsessed with harassing, make sure to keep up a steady farm up. If you're not the best last hitter, use
Lucent Singularity and
Illumination together to provide much easier last hitting.
Mid Game : Now you're packing your finales funkeln. If the opportunity presents itself, you can try throwing out your whole combo, taking advantage of every illumination. This will hurt a LOT. If you see a lane you can help out with your laser, go for it. Just make sure it's not blatantly obvious you are going to laser, or the enemy laners will call out a nice MIA. Also, ganking will be plentiful now, so make sure to keep your sides of whatever lane you are in warded and protected. A ganked Lux is usually a dead one.
Late Game : Moving around your team, you should feel relatively protected. Position yourself near the Ranged AD carry, always behind the tank. The enemy will go for you, so make sure you don't give them that opportunity. Provide all the damage and utility you can with your skills. Throw shield on the right people, throw snares on the right enemies, and hit lots with your Lucent Singularity and Laser. Remember, your laser has a VERRYY short cooldown, so you can slam your enemies in the face with a laser doing 1000 dmg. (:






Mid Game : Now you're packing your finales funkeln. If the opportunity presents itself, you can try throwing out your whole combo, taking advantage of every illumination. This will hurt a LOT. If you see a lane you can help out with your laser, go for it. Just make sure it's not blatantly obvious you are going to laser, or the enemy laners will call out a nice MIA. Also, ganking will be plentiful now, so make sure to keep your sides of whatever lane you are in warded and protected. A ganked Lux is usually a dead one.
Late Game : Moving around your team, you should feel relatively protected. Position yourself near the Ranged AD carry, always behind the tank. The enemy will go for you, so make sure you don't give them that opportunity. Provide all the damage and utility you can with your skills. Throw shield on the right people, throw snares on the right enemies, and hit lots with your Lucent Singularity and Laser. Remember, your laser has a VERRYY short cooldown, so you can slam your enemies in the face with a laser doing 1000 dmg. (:
By the end of the game, you should be pretty high in creep kills. Late game, your
Lucent Singularity will easily decimate the entire creepwave, (except for the seige), and if it can't you can always last hit the remaining creeps easily with the
Illumination bonus.
If you're just going to recall, you can fire your finales funkeln at the next creepwave for free gold and then recall. (Or when it's down to 24 second CD, you can use it to farm on a regular basis. 8D)


If you're just going to recall, you can fire your finales funkeln at the next creepwave for free gold and then recall. (Or when it's down to 24 second CD, you can use it to farm on a regular basis. 8D)

Lux REALLY loves to have a blue buff. It fixes her mana problems, and gives a bonus 22% CDR on top of that. Lux's skills all have long cooldowns, so blue buff is almost a necessity. However, Lux will take forever getting blue buff without burning her finales funkeln, so be sure to get someone to help.
BUT, if you absolutely cannot get it, you can take either


If you venture into the deep mysterious MENU, then you can learn about smartcasting. Usually, when you cast a spell, like
Light Binding, you have to take your time to CLICK for the spell to fire. When you use SMART CASTING, it will fire immediately at the direction of your cursor, in the same manner of flash.
You might wonder, what's smartcasting good for? Well, Lux's combo needs to be done FAST. With smart casting, it'll make you throw out your devastating combo much faster, which will leave your enemy less time to react and kill you.
It may or may not be a good idea to smart cast your laser, as your allies may not like it if you fire a random laser in the wrong direction, so make good judgement while smartcasting.

You might wonder, what's smartcasting good for? Well, Lux's combo needs to be done FAST. With smart casting, it'll make you throw out your devastating combo much faster, which will leave your enemy less time to react and kill you.
It may or may not be a good idea to smart cast your laser, as your allies may not like it if you fire a random laser in the wrong direction, so make good judgement while smartcasting.
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