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[Lux] The Mistress of Light
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Spells:
Ghost
Flash
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Lux, The Lady of Luminosity


This guide is not to make her Ultimate hit for 1300+ or 1 shot someone from full to nothing and if that's what your looking for then leave now. This guide is going to be well detailed into everything she can possible do to make her dangerously aggresive with not just her ultimate.
You will potentially have 6 Nukes with this Build, each doing from 250+ to 900 damage ... depending on your target. [-





Lux is an AP Support Carry Lane Controller that deals loads of damage from extreme range. She has two CC [Crowd Control] and they are a Snare -






=========================
LUX,CHAMPION SPOTLIGHT
=========================
Here is the Champion Spotlight done by riot games on Lux, the Lady of Luminosity. Here is just a visual display of Lux when she first came out to give people a general idea of what Lux is about for those who are new to Lux. Showing you different tips and tricks that will come more handy then just typing it out for but still will later in the guide.
LUX,CHAMPION SPOTLIGHT
=========================
Here is the Champion Spotlight done by riot games on Lux, the Lady of Luminosity. Here is just a visual display of Lux when she first came out to give people a general idea of what Lux is about for those who are new to Lux. Showing you different tips and tricks that will come more handy then just typing it out for but still will later in the guide.
Pros of the Lady of Luminosity
o Strong lane controller
o Excellent mid dominate
o Easy to last hit minion creeps for good farm.
o 3 Long Ranged Nukes
o Team Fight Initiator
o 2 CC [Crowd Control] Spells - Snare & Slow -
o Strong AP Carry & Team Support
o Great Anti Carry, focusing her skills on enemy carry.
o Good choice to Steal Baron / Dragon / and Enemy Buffs
o 3rd Longest Ranged Nuke in the game [Ezreal / Ashe / Lux]
o Best laugh to annoy people
o A Blonde - nuff Said!
Cons of the Lady of Luminosity
o Large cooldowns, so not encouraged 1v2 fighter
o Squishy Mage
o Base AD damage is poor
o All SkillShots, so requires practice and patients
o Related to Garen, so no free dates .. sorry boys
o Strong lane controller
o Excellent mid dominate
o Easy to last hit minion creeps for good farm.
o 3 Long Ranged Nukes
o Team Fight Initiator
o 2 CC [Crowd Control] Spells - Snare & Slow -
o Strong AP Carry & Team Support
o Great Anti Carry, focusing her skills on enemy carry.
o Good choice to Steal Baron / Dragon / and Enemy Buffs
o 3rd Longest Ranged Nuke in the game [Ezreal / Ashe / Lux]
o Best laugh to annoy people
o A Blonde - nuff Said!
Cons of the Lady of Luminosity
o Large cooldowns, so not encouraged 1v2 fighter
o Squishy Mage
o Base AD damage is poor
o All SkillShots, so requires practice and patients
o Related to Garen, so no free dates .. sorry boys


Name :: Illumination
Type :: Lux's Passive
This is Lux's Passive that becomes available when she does an Ability on a unit. When an Unit is hit with your abilities they recieve a Light Spell Charge for 6 seconds on them. Giving Lux the ability to Ignite the Charge and dealing Bonus Magic Damage by simply auto attacking the charged unit within the 6 seconds. Dealing 20-190 (Magic Damage) depending on her level to the target.
When to Use :: As soon as you hit a target with one of your abilities [Q/W/E/R], auto attack the unit within 6 seconds to deal nice amount of Bonus Damage. Mainly used to help you last hit minions that survive your


Name :: Light Binding
Type :: Lux's Q Ability
Cooldown :: 16 / 15 / 14 / 13 / 12
When To Level :: 2 / 8 / 10 / 12 / 13
Damage :: 60 / 110 / 160 / 210 / 260 (70% of AP)
Lux's Q Ability that is her first CC, SNARE. Is a single line skill shot nuke that snares up to 2 units in the line of the target. This is a great ability to set up your other skills to deal tons of damage with no worries of them dodging your skill shots.
When to Use :: Use this ability to initiate your laser in team fights to root up to 2 targets in place.

Name :: Prismatic Barrier
Type :: Lux's W Ability
Cooldown :: 14 / 13 / 12 / 11 / 10
When To Level :: 4 / 13 / 14 / 17 / 18
Shield Strength :: 50 / 75 / 100 / 125 (30% of AP)
Lux's W Ability that is her main support ability that is a line skill shot shield that she shares with her allies that blocks initiate damage for 3 seconds and refreshes the shield on its return back like a boomerang.

Name :: Lucent Singularity
Type :: Lux's E Ability
Cooldown :: 14 seconds all Level
When To Level :: 1 / 3 / 5 / 7 / 9
Damage :: 70 / 85 / 100 / 115 / 130 (70% of AP)
This is Lux's E Ability that has a large range and AOE that slows are enemy units that pass through it. After 8 seconds this ability detonates dealing damage to any unit in the radius of the AOE. Lux may detonate this ability at any time she wishes during those 8 seconds to deal damage to a specific target without them running out of the AOE. This ability can also be a great scouting tool for you and your allies, before going into a brush or fog of war that you suspect the enemy to be hiding, cast this ability there to reveal anything there for the 8 seconds or detonate whenever you please. Remember casting this ability, will mean that its channeling, so the cooldown on it does not begin until this ability Detonate.
When to Use :: Use this ability to do your major harass on your enemy especially when your Mid Soloing. This grants you strong lane control and once its Maxed to Level 3, it will start to deal tons of damage. Making them fear to stay around and last hit minions. So use this to widdle down your enemy's health low enough to finish them off with your Finales Funkeln Finales Funkeln. This ability can also be used to scout or slow down your target to land your

Finales Funkeln
Name :: Finales Funkeln
Type :: Lux's R Ability
Cooldown :: 120 / 85 / 45
When To Level :: 6 / 11 / 16
Damage :: 300 / 400 / 500 (85% of AP)
Lux's Ultimate and finishing move in most cases, Lux channels a line shot laser for 1 second then dealing damage to any unit in the line of sight of the skill shot. This ability deals tons of crazy damage and with this build and Baron will make your ultimate hit for roughly around 1136 to any squishy champion with no Magic Resist.
When to Use :: Use this to initiate team fights or finish off an enemy that gets to low of health and trying to get away from fights or ducking into the fog of war out of sight from your allies. I have done so many Fog of War snipe shots, its not funny. To use just simple lead your shot in the direction they would more then likely move to dodge. If they are staying still, land it point blank and by the time they see the Red Beam, it is to late unless they Flash or Blink out the way.
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Here are my Rune Set Up so that you can exactly see what the page should look like on League of Legends Profile. The main goal for this Rune Set up is to take Mana Regen runes to give you sustainable mana to harass very early game. While taking Movement Speed Quins to give you an extra edge in getting away from ganks or dodging skill shots.




I use Per Level Runes over Flat Runes because the Per Level ones come in par with the Flat ones by Level 4-7 depending on the rune. So I see it as no point in getting Flat runes when you can get more with Per Level Runes.

IN the mastery Tree I make sure to put 21 in Ultility to get the Improved




**BEING EDITED**
AP=627
DG= 51% of target Current HP
This is the prime Item build that I get on Lux in order to give her a variety of damage output that is not just Skill Shots. And at the same time allowing her to do nice amount of damage to Towers using
Lich Bane. Alot of builds have her tend to go with stacking
Archangel's Staff and
Rabadon's Deathcap to get tons of Ability Power and making her Ultimate hit for over 1400+ with one shot but that really is for an enemy that is squishy and under fed.
Full amount of AP you will get with this build is :: 627!! so in turning making your damage out put these.
At Level 18::
Illumination :: 190 Magic Damage
Light Binding :: 639 Magic Damage
Lucent Singularity :: 616 Magic Damage
Finales Funkeln Finales Funkeln :: 975 Magic Damage
Lich Bane :: 627 Magic Damage + Auto Attack
Deathfire Grasp :: 51% of Target's Current HP.
This totals up to 4057 Magic Damage to a target granting that DeathFire is only doing 1000 damage to a 2000 HP target. Now tell me, would u rather have an arsenal of 4057 that u can dish out to anyone u like and do it pretty much every 24 seconds ..? or just have a 1400+ ultimate shot that u have to hit dead on ur target? ... yeah most plp would want the 4057 ... lol.
Sorcerer's Shoes are the main shoes that I prefer to get on Lux and really the only shoes that you should be getting. I do see some get the
Ionian Boots of Lucidity but I see these as a waste since you will be hitting the Cooldown Cap (40%) by grabbing getting a stacked
and the Blue Buff from the golem. So taking the Magic Pen is much more useful then the CD boots.
Mejai's Soulstealer now this is one of my Favorite AP items that so many people hate on because yes it is not reliable but with Lux being you out range most champions, shouldn't be hard to get Stacks. Especially since you have an Ultimate that can snipe down all targets trying to flee from a fight with little to no health. When this item is maxed out you get 160 AP and 15% Cooldown Reduction.
Rabadon's Deathcap is a must have item on any AP carry with it's awesome passive of making all your AP giving items 30% stronger. Not to mention it grants 155 AP to start with and when I get this, I begin to just melt faces, making getting my last 3 items a breeze. Your
Lucent Singularity would now able to one shot a whole minion wave except the cannon minion which you can easily take out by auto attacking it .. and procing your passive
Illumination.
Lich Bane a great AP item for carries to help them deal more damage in their Combos and allow them to be more useful to taking down towers even quicker. Once i get Lich in my item arsenal, I begin to just 2 shot people with it in my
Light Binding and
Lucent Singularity combo. So once i get this, I don't have to worry about having to use my ultimate to finish people off as they just die instantly with Lich Bane procing and hitting for over 400 every 2 seconds of its passive.
Deathfire Grasp is a good item for an High AP carry which pretty much gives her another ultimate to deal extreme damage to a target that you feel would survive your combos. Most squishies can't once you reach this state in your items but is very good to use against Off Tank with little Magic Resist just alot of Health and Armor like
and
.
Banshee's Veil is an awesome item that alot of people over look and underestimate because of its spell blocking passive. This item alone makes you hard to kill and even discouraging to focus down first in team fights. Also will be great against teams who have ultimate to specifically target and root you in place from a distance to give their team a chance to focus you down like
and
Zhonya's Hourglass gives a nice amount of AP of 100 and Armor with a passive that makes you invulnerable to your enemy and allies for 2 seconds. A great item to have to counter champions like
and
and their ultimates that channels while locked on you ... but you can block them by simply hitting your Zhonya's before taking the damage.
Rod of Ages this items is good to have to replace your Banshee's Veil if the don't have strong CC and Mage Carries but have a strong AD team, and need more HP and Mana to give you more sustaining HP and damage output.
Archangel's Staff a nice item that gives tons of Mana for you to use, I would recommend this item if you have a Jungler or team that is constantly taking the Blue Buff from you or you are finding yourself not able to get it so that you can sustain your Mana more whiling spamming your abilities in team fights.
Void Staff take this item if the other team is very tanky and stacking MR to counter your damage output. Most teams will begin to get MR once you start to get fed especially once you get your deathcap. This is a very good counter to
Will of the Ancients this is great item for a support Lux, it gives off a nice aura of 20 AP to your nearby teams and gives you 20% spell vamp as well to make yourself much harder to kill being that you have 3 abilities that hit multiple targets.
Guardian Angel if you are finding yourself being targeted alot in teamfights with all their main skills and damage output. Grab this item so that when they focus you down and attempt to kill you, you become inactive for like 2-3 seconds while your team begins to focus them down and you come back with HP to Snare and Ulti anyone not paying attention. Also gives a nice amount of Armor and MR as well.






AP=627
DG= 51% of target Current HP
This is the prime Item build that I get on Lux in order to give her a variety of damage output that is not just Skill Shots. And at the same time allowing her to do nice amount of damage to Towers using



Full amount of AP you will get with this build is :: 627!! so in turning making your damage out put these.
At Level 18::



Finales Funkeln Finales Funkeln :: 975 Magic Damage


This totals up to 4057 Magic Damage to a target granting that DeathFire is only doing 1000 damage to a 2000 HP target. Now tell me, would u rather have an arsenal of 4057 that u can dish out to anyone u like and do it pretty much every 24 seconds ..? or just have a 1400+ ultimate shot that u have to hit dead on ur target? ... yeah most plp would want the 4057 ... lol.
Here is the different Items that i prefer to get on Lux and some other choices that you want to try for different situations to make your game more successful. Granted the 6 items that have at the top is not the ONLY items you should get, but those are the main ones i tend to get to do the most damage output for my team. But as always different champs and different situations make things a bit more difficult then the standard Guide Items.




























Are my main summoner abilities that are my choice to take with Lux mainly for more movement choices in your lane and escaping 3v1 ganks.





Those are the 2 main spells I always take on Lux for her lack of escape ... and they always prove to be handy over all the rest of the spells. But here now is a few spells that you can also take depending on your play style.




















Here are spells that you should NOT tank and I wont even explain why, just use your common sense lolol.





Levels 1 Through Level 6 - Laning Phase










This is the most important part of the game for you as Lux, your Farming and CS score really matters alot for mid game based on the amount of gold you accumulate to buy your items. As Lux you want to call MID always, or 2nd solo when you have a jungler if one of your team mates is determined to be mid. First you will start off with a



1. When you snared them with your Q

2. When you deal damage to them and drop them to 250 or lower and you notice they are running back to their tower, meaning they are moving in a straight line making it easy to pin point where they will be. Always try to shoot your ultimate in an angle, never horizontal or vertical ... placing the laser on an angle means they have to totally move to the side and Up or Back to dodge it while straight will just let them move to the side.
3. When you have them tower hugging at low HP, and they stand still, pop the ultimate on the move ... Usually I will run backwards so they think iam not attempting or sideways .. and then aim dead at their forehead and pull the trigger.
I usually get a Kill from this 92% of the time ... especially against a squishy mid. Once you get your kill, being you are Level 6 or 7, you then want to recall and head back and get another





How I choose between the 2 items is based on how well iam doing against mid .. If i am having no issues at all and iam noticing my team mates are not having issues at all either then I rush Mejai's ... if Mid is giving me a tough time and I know them having their ultimate will give me even more headache .. then I will rush Catalyst.
Levels 7 Through Level 11 - Ganking / End of Laning Phase







This is the stage of the game where you begin to fulfill your role of taking Mid, helping to push Bot or Top tower for your team mates ... or assisting in getting dragon. The main lane I do help is bot lane because once I help kill their opponents we will usually go for dragon and get that global gold. Now pushing mid shouldn't really be an option for you as for 1. you really have no escape mechanisms so no point risking attacking tower when people could be MIA ... 2. your a Mage Carry, your damage output to towers early game is very weak. ... 3. If you have time to spare, you could be ganking top or bottom .. and giving yourself another kill or assists.
Ganking with Lux is a real Breeze with a Snare and Slow are your dispossal and an Ultimate to shoot down anyone thats getting away. When your coming into gank .. come in front behind with a clear shot to initiate with your




Levels 12 Through Levels 18 - Mid Game / End Game









This part of the game is pretty straight forward, your main job now is to do your best to finish your build and carry your team through team fights... You now have 6 item slots, and once you have enough you can then sell a Ring and begin on your

***WARNING THIS CHAPTER IS BEING ADDED TO THIS GUIDE AS OF -04/01/2011- IAM GOING TO BE ADDING INFORMATION EVERY DAY TO IT TILL ITS DONE, BUT IAM KEEPING THIS PUBLISH AS IT GOES ALONG SO YOU CAN STILL VIEW AND COMMENT AS MUCH AS YOU LIKE. ANY THOUGHTS OR IDEAS WOULD BE NICE, BUT DONT TAKE THIS CHAPTER FOR GRANTED AS ITS BEING EDITED*** THANK YOU
Here is a Chapter is possible people you will be coming against in the Mid Lane with 1v1 that I have had to deal with and I will only point out the only champions that will be some challenge for you as everyone will be pretty simple for Lux ... Iam going to list the Hardest first down the least hardest ... Hope this is helpful.
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Your main job in Team fights is to keep control of the lane .... while setting up initiations with your
Light Binding and as the enemy gather to a certain area throw your
Lucent Singularity while hitting at a prime target with your
Deathfire Grasp and pulling out your ultimate to hit as many targets as possible Finales Funkeln Finales Funkeln. Since by level 18 with blue buff and your build down, your ultimate should be on a 24 second cooldown. This will result definately in a kill or multiple assist. But always remember to stay behind your teammates as they fight, your job is not to get in the middle of things, throw your
Prismatic Barrier at your melee's to give them some shield room to fight but always keep an eye on for the spell
Ignite your barrier is an awesome counter to that spell... Since even though its true damage, your shield will still take the damage its dealing to them instead of the HP.






Lux is a very challenging champion to learn, I see alot of people look down on her and think she isn't much use. Placing her in T3 or even lower, but personally if you can play her right and do the job Lux is meant to do, she can dom nearly any Team Comp with the right teammates.
So thank you for taking the time out to read this very length Guide and I hope you enjoy it, and oh one last thing .... there is a reason behind getting 2

Please Vote and Comment -
If you are giving a Plus One, plz leave a reason why and some ideas you would like to see me add.
If you are giving a Minus One, plz leave a reason why and things i should improve on about the guide, giving a Minus means that there is something you don't agree on that would make people who read this guide and use it fail with Lux, and since thats the case, you should have reasons why... thank you
Do Not Down Vote because you play her differently, Vote based on the quality ... All comments I will reply to in a 24 Hour period and this guide I will keep up to date with logs and everthing .... with each patch that comes up knowing how Riot likes to change things like every 2 weeks ^.^
Thank You and Enjoy Lux, The Lady of Luminosity
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