Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction
Greetings Summoners
I'm Kaleenaa, and this is my first guide on MOBAFire. After many days of reading and following the community, I decided to give something back.
I've choosen a champion I'm extendedly familiar with.

I usually take solo mid, because that is the place where you are at home with him. In my opinion,



So let's get down to draining faces.
Runes




For my rune build I use a fairly standard caster setup.



Viable summoner spells:
Flash:
Since



Ghost:
A possible substitute for



Ignite:
In my opinion, an absolute need on nearly any AP/nuker champion. You rely on your cooldowns and burst potential, in contrast to the AD carry's sustained damage, so this is the go-to summoner spell.
Surge:
After the remake, this has actually became more viable, but still, I would not pick this, only for special hybrid champions (

Teleport
Can be viable, there are people who absolutely want to maximize their farming and lane presence, and with

After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage. Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed). Voidlings attack the target affected by Malzahar's most recently cast Malefic Visions.
This is your passive spell. Every 4 spellcasts, you will summon a little bugger, who will grow stronger as time progresses, and favor eating enemies with




Malzahar opens up two portals to the void. After a short delay, they fire projectiles which deal magic damage and silence enemy champions.
Your Q ability. It will summon a wall of void energy at a designated position, which, if hits an enemy, damages and silences them for a few seconds. The wording is not the most clear in the tooltip. A little trivia: if BOTH components hit the target (they stand at the middle) they will take twice the damage, and be silenced longer. This is one of your main harassment spells, because of its deceptively long range.
Malzahar creates a zone of negative energy for 5 seconds, dealing magic damage per second equal to a percent of the enemies' max HP inside it.
Your W ability. This will summon a puddle of void energy at a location, about the same size as





Malzahar infects his target's mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains mana. Malzahar's Voidlings are attracted to affected units.
Your E, and your bread and butter spell. It puts a dot on the target, ticking for 4 seconds before dissapating. However, if the target dies, while afflicted by this spell, they pass it on to the closest enemy target, reseting it's duration, and granting you mana. This is your farming and main damage tool, with a measly 7 second cooldown. Your Voidling attacks targets afflicted by this spell. You can clear minion waves in matters of seconds, and if it jumps to an enemy champion, it can eat away half of his hp bar at level 9. A feared spell, you should always have it up on people who you use

Malzahar channels the essence of the Void to stun his target and disable summoner spells, dealing damage each second.
Your R, ultimate spell, and an extremely awesome of that. You start sucking your opponents' face dry for 2.5 seconds, supressing and stunning them, and dealing heavy damage. With CDR, it has a relatively short cooldown, meaning that you can instagib an enemy in every less-than-1-minute. The only thing that can spoil your fun are those annoying



Get your

Then level

After that I tent to leave


When you ult, you will do so while casting FIRST





Second reason is, it has a much larger area of effect. In a teamfight, you will mostly use your



However, drop your



Core Build
Usually I start with a


Many argue for


If I do good, maybe rack in a kill or two, I get



If you are getting stomped by a pesky



After getting my boots and



After getting the hat, let's get going towards a

The next major item is



Situational/Optional Items
The next item choice is debatable, I favor

However, against heavy AD teams,










If you see a teamfight is about to occur, judge the situation. If you don't have
Elixir of Brilliance up, and you have the time to bluepill and get back before the fight starts, get one.
Make use of your long range. If you see they are about to initiate, drop down a
Null Zone right in the path, and cast
Call of the Void in the middle of them. You can poke away half of their hp before them even making the first moves.
You don't want to initiate the teamfight. Let your tank or tanky-DPS do that, it is their job. When you see that most of the cc and cooldowns are blown, unpack your whole combo on their carry, if in range. She will blow up if they don't interrupt you.
If not in range, focus out a squishy, high-threat melee dpser or assasin, like
Tryndamere or
Akali, or a mage who has to get to the thick of things, like
Kassadin or
Kennen.
Remember, you have
Null Zone, but you rarely want to waste it on the tank. If he is caught in it, its okay, but never aim for the tank, keep the priorities. AD carry > AP caster > squishier melee > offtank > tank.
If there are high-threat channeled ultimates, you should keep your
Call of the Void in store to interrupt them.

Make use of your long range. If you see they are about to initiate, drop down a


You don't want to initiate the teamfight. Let your tank or tanky-DPS do that, it is their job. When you see that most of the cc and cooldowns are blown, unpack your whole combo on their carry, if in range. She will blow up if they don't interrupt you.
If not in range, focus out a squishy, high-threat melee dpser or assasin, like




Remember, you have

If there are high-threat channeled ultimates, you should keep your

On
Summon Voidling:
This little companion can dish out serious damage when frenzied. If the enemy is on low health, get it out, wait until ~12 seconds, pop a


With your voidling out, you can safely down turrets, It can deal good damage to them, and soak up suprisingly numerous tower hits.
Try to have your voidling out every time you ult someone (it will be pretty easy to get him out using your full combo) for the added damage.
On
Call of the Void:
Always try to place it BEHIND your enemy. If they see you coming in for harass, most players will start to run backwards, and because of it's range, you can safely hit them meanwhile.
If you see a low HP enemy bluepilling behind his turret, you can use

You can scout brushes with this ability, it reveals a fairly large amount of terrain, and saves you from facechecking to your death. You can also scout Baron and Dragon from above their perch.
On
Null Zone:
Just like your


ALWAYS use it under people who you are about to

On
Malefic Visions:
Most opponents on higher level will be aware that it bounces around. You see an enemy near a low HP minion get careless, thinking they are out of range? Toss in a

It is very easy to push your lane with this spell, always be careful, don't overextend, and ward always, or you risk getting yourself pwned by their jungler.
On
Nether Grasp:
You want to unload your spells before using our ultimate, so that it gurantees a kill.
You can no longer cast



Refrain from using it on champions like







Keybinding notes:
Familiarize yourself with smartcasting, it helps SO much. Because of human reaction times, an enemy can flash out of your perfectly placed combo if you execute it too slowly. However with reliably using smartcast, you can place your whole combo down in just fractures of a second. By the time your opponent realises that something is not right, you are draining their helpless faces.
(For common information, smartcasting is when you use SHIFT plus the ability hotkey to cast spells. This way the spell will be cast on the enemy your cursor is hovering above. Think of it like


Against experienced opponents, they will be aware that as soon as you hit level 6, you will thirst for blood.
If they are not at full HP, they will start bluepilling as soon as they see you ding 6. Again, fractures of seconds separate a kill from a long time of farm and harass. This time you want to

However, if you loose the time while you level your






Warding:
Use sight ward! They only cost 75 gold, and can save your backside numerous times. There is nothing more annoying, than when you are owning your lane, a jungler comes in, turns it into a 2v1, and you have to waste

Remember, your support is at botlane, babysitting your carry, you can't rely on him to ward for you.
Most junglers rarely gank mid, because its the most risky place, for the likely proximity of your jungler, and the relatively close turret, but better safe than sorry. And junglers like


General matchup:
Always be aware what kind of champion you are up against.
Is it a melee like


Are they skillshot-based like


Do they have low range like


Against burst assasins like


In my opinion,
Malzahar is one of the best champions teamplay and 1v1-wise in the game. He is well-rounded with cc and damage, the only thing he is missing is an escape tool. Play carefully, and may your enemies fear the Prophet of the Void.
Please rate and leave your comments below, I am very open to constructive criticism, so if you downvoted my guide please tell me why. If you upvoted, thank you. :)

Please rate and leave your comments below, I am very open to constructive criticism, so if you downvoted my guide please tell me why. If you upvoted, thank you. :)
I would like to give credit to jhoijhoi, and his awesome guide to Making a Guide, thanks for the help, and keep up the good work.
You must be logged in to comment. Please login or register.