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Master Yi Build Guide by TableSquared

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author TableSquared

Master Yi Guide (Patch 6.14)

TableSquared Last updated on July 13, 2016
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Team 1

LeagueSpy Logo
Jungle Role
Ranked #17 in
Jungle Role
Win 48%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter
Battering Blows
Piercing Thoughts

Ferocity: 18

Dangerous Game

Cunning: 12

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 0

Threats to Master Yi with this build

Show all
Threat Champion Notes
Jax Easiest counter in my opinion. Alpha his stun (E), and boom. Hasta la vista, baby.
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Hey there, fellow summoner!

Hi there,

I am TableSquared from Southeast Asia server.

Who am I?

I am the same species like Cowsep, a Master Yi Main. I enjoyed him since Season 3 and have never main other champion except for him.

I am currently unranked (FeelsBadMan) as in Singapore, having time to play League of Legends is very hard. Yes, you may question why you should trust an unranked player's guide, but if you carry on reading, it may actually help you a lot. (Thick skin I know huehuehue)

I am currently rank 5 on Master Yi, here's the proof.

Spoiler: Click to view

Anyway, lets get down to the point whereby you are here, shall we?

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Reasons to play Master Yi

You read the chapter title already, so lets go.

Master Yi potential


  • Very good in 1v1
  • Excellent assassin
  • Ganking potential
  • Easy to play
  • Very easy to build him
  • Teamfight potential
  • Late game master


  • Squishy early game
  • Need items to deal damage
  • Gets stunned, he is a goner
  • Very hard to win if tilted
  • His (E) got nerfed
  • Ulti got nerfed to 7 seconds
  • Alpha Strike and Meditate is hard to use if you do not know how to use them correctly
  • Will get focused a lot

Patch 6.9 and 6.10 changed his foundations a lot, so he may be harder to play.

Don't worry though, if you follow me, you will definitely have no issues with him.

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Runes and Masteries

Lets get down to his base, Runes and Masteries

The runes that I am using with him is


Greater Mark of Attack Speed

Greater Seal of Armor

Greater Glyph of Armor

Greater Glyph of Attack Speed

Greater Quintessence of Attack Speed

Why armor and attack speed?

Attack speed helps him to attack faster, making his Alpha Strike (Q) cooldown faster.

Armor runes helps him to reduce damage from neutral monster and large monsters in early game.



If you haven't read my masteries note, don't worry, I have you covered.

The reason why Fervor of battle > Stormraider's Surge is,

  • Fervor of Battle scales with AA, which is excellent for Master Yi.[/h2]
  • Stormraider's Surge does not scale with AA, but it is excellent if you can deal a LOT ton of damage within 2.5s.[/h2]

For me, I personally prefer Fervor of Battle but hey, if you really want Stormraider's Surge, go ahead then! No one is stopping you from trying anything out :)

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Summoner's Spells

The summoner's spell I prefer is Ghost and Smite

Lets get down to the summoner's spells that Master Yi can use.

Why Ghost, TableSquared?

Ghost> Flash. Ghost is good for chasing and it is a substitute for your ultimate, Highlander, use it for early game gank. Also, it's cooldown got reduced to 180 seconds (3 min).

Smite is very ESSENTIAL in jungle. It not only allow you to have additional buffs from large monster, it also deals TRUE DAMAGE to the monsters or neutral creeps that you smite. It helps you to clear the jungle camps fairly easily, also make some sick steals of objectives if you can.

This spell is useful for sudden teamfight or immediate lane ganking.

It is useful for 1v1 or kill secure of enemy champion.

Don't take this spell. I'm warning you.

These are the summoner's spells summary by me.

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Ability info and leveling order

Master Yi's ability is very AWESOME.

Why do I say that?

Lets get down to his abilities and you will unravel his secret potentials.

This ability is what makes him strong. It lets Master Yi to strike up to 4 enemies, alllow you to travel with your enemy if they Flash and you Alpha Strike right in time. It also allows Master Yi to be UNTARGETABLE when he is in Alpha Strike. This ability can turn the tables in teamfight if you know who to Alpha Strike to. In addition, you will always land on the side of the character you Alpha Strike to, with or without the regards the character is dead or alive. When his Alpha Strike is on cooldown, you do not have to worry about it as it's cooldown is scaled with his autoattack. Each autoattack reduces this ability by 1 second.

His W, Meditate, is the reason why he is in jungle.

Firstly, When he is in Meditate, He takes 50/55/60/65/70% damage reduction from any character, but reduces to 25/27.5/30/32.5/35% damage reduction if hit by enemy turrets.

This ability is good as it not only let Master Yi to have damage reduction when he is in Meditate, he also regenerate health when he is in it too.

This ability have passive and active.

Passive: Gain 10% when Wuju Style is not on cooldown.

This grands him extra attack damage and yes, it also increases Alpha Strike damage if not on cooldown.

Active: Grants Master Yi's basic attack to deal true damage.

His true damage is 14/23/32/41/50 +25% bonus AD

Same like his E, it have passive and active.

Passive: For each champion takedown, reduce his ability cooldown by 70%

This is too op.

Active: Master Yi gains bonus attack speed and movement speed for 7 seconds. Enemy takedown while in Highlander will increase the duration for additional 7 seconds.

This is useful in 1v1 as you know, Master Yi is dependant on autoattacks and attack speed.

His ability leveling order:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Why max Q first?

His Q strikes 4 enemies and also deal additional damage when you rank it up, making jungle clear faster.

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For the items, I personally prefer skirmisher's sabre: bloodrazor and Blade of the Ruined King for attack speed. Boots and defences can vary for the situation.

Example build,

Skirmisher's sabre: bloodrazor, Blade of the Ruined King, Berserker's Greaves, The Black Cleaver, Guardian Angel and Zz'Rot Portal.

This build is fairly easy to shred enemy and also become your allies' frontline. You can either kill ADC quickly or shred tanks for your allies' to kill.

Blade of the ruined king


Guinsoo's Rageblade

Why Blade of the Ruined King > Guinsoo's Rageblade??

Well if you haven't been online on League of Legends or you live under a rock, Guinsoo's Rageblade is pretty much useless on Master Yi.

The new Guinsoo's Rageblade does not deal magic damage on-hit anymore, but every 6th stack of it, it will activate it's passive.

It's new passive is simply just like the old Sate Devourer, nothing fun.

Blade of the Ruined King will let you deal more physical damage based on the enemies' health. This passive stacks up with your jungle enchantment, Enchantment: Bloodrazor.

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Jungle Part #1

Normally I will start with my red buff side first, as Master Yi have no mana issues if you know how to work with him.

Work with ancient krugs to get it's buff.

The buff allows your 6th autoattack to stun the character you hit. This is good for Master Yi early game farm as he is squishy.

Skip the red brambleback as it will level up. I'll explain why later on.

Go straight to raptor camp and etc. Just remember to ward your buffs and do them after your first back to base.

Get your hunter's tailsman and Dagger for more attack speed and more damage to jungle creeps.

Why skip the buffs, TableSquared?

Well as they level up, the experience they give you will be higher. This not only allow you to out level your opponent, but also have more gold collected as most of your camps should have reset by the time you finish your red/blue buff.

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Jungle Part #2

As devourer got removed, a lot of things changes.

First thing:

  • Devourer got replaced by Bloodrazor
  • It's passive got shifted to new Guinsoo's Rageblade
  • Thus, Master Yi does not need to take objectives to be stronger

But that does not mean you do not need to take objectives, in fact you MUST!

The new dragons buff are insanely powerful. Here's why.

Fire drake: Gives your allies 8/16/24% increase in AP and AD.

Air drake: Gives your allies 15/30/45% movement speed increase when out of combat.

Water drake: Gives your allies 4/8/12% missing health and mana every 8 seconds out of combat.

Earth drake: Give your allies 10/20/30% additional damage as true damage to turrets and large monsters.

Here comes the big boss, Elder drake: Grants massive true damage for your allies and increases the elemental drakes' buff by 50%.

Rift Herald buff is pretty much awesome too.

It grants the character with bonus true damage to turrets.

The buff will still be with the user even if the user died.

It will expire at 20 minute or when baron nashor appears.

Thus, jungle in patch 6.10 seems tough eh?

Guide Top


My guide is definitely not enough for you as I am just a first-time user here.

If my guide doesn't help you enough, you can check out this video by Cowsep, Master Yi 6.10.

You can add me, TableSquared on Southeast Asia server if you want to.

I will continue expanding this guide, obviously for you guys out there.

This may not be the best guide you see in your life, but I will work hard to help your with Master Yi.

Put any Questions in the discussion section if you have any. I will answer them ASAP.