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Master Yi Build Guide by TribunalGoAway

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League of Legends Build Guide Author TribunalGoAway

Master Yi: No Boots of Movement, No Statikk Shiv, No problem

TribunalGoAway Last updated on November 19, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 25

Honor Guard

Defense: 3


Utility: 2

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Hey guys. This will be a quick intro before I get straight into it. This is my second guide I've done if you count the very mediocre one I posted late last night on this same topic. Or even more technically this is the very edited version of it. I decided to do this a bit more properly. Although this guide is specifically for Howling Abyss I don't think you'd have to to vary it too much to adapt it to Summoners Rift .

And I apologize, in advance, for straying a bit off topic at times. That ADHD will get ya.

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Greater Mark of Mana

Greater Seal of Mana Regeneration

Greater Glyph of Mana Regeneration

Greater Quintessence of Ability Power

I can certainly understand people going armor or magic resist on some champs but I just view Yi as pure burst and timing is everything.

This also helps replace the lost attack speed from not going zeal first. You attack speed lovers should appreciate that.

As I mentioned above with Howling Abyss the game is really a game of yards vs. inches in Summoners Rift . If I need to buy an magic resist or armor item I can simply buy one. Money is never hard to come by with a Master Yi

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Again I pretty much go straight attack/burst with him. No matter what Master Yi build you go with it can't be significantly different than this.

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I start with a Pickaxe and wait around about a minute so that I can buy 3 Rejuvenation Beads. I feel like between the 3 beads and an occasional Meditate I can use my Alpha Strike with the extra damage to farm some minions and perhaps do a slight amount of poke before level 6.

My next item is Tiamat but honestly it's very seldom that after the initial team fight that breaks out I'm not going straight to Ravenous Hydra.

My next item is almost always the only conundrum with me. Sometimes you have teams with just too much CC and you simply know you aren't going to get off too many Alpha Strikes regardless.

This is where I might go Sheen before Youmuu's Ghostblade because I'm basically relying on getting off a single Alpha Strike on a champion along with one or maybe two hits before I'm dropped. We all know if you play Howling Abyss that sometimes team compositions are simply too much to overcome.

Usually, though, I go with Youmuu's Ghostblade second so that with Highlander I have absolutely no problem closing distance to engage.

Next is almost always going to be Sheen and fifth item is Infinity Edge. However much money I have next time I buy again will decide what part of Infinity Edge I buy next but I start and finish my build for it. You traditional AD Master Yis can finally sigh a breath of relief.

It's extremely rare I have to deviate from these items in that order.

Next I usually go Trinity Force. If the other team has multiple tanks and they have somehow already stacked massive amounts of armor I may go Last Whisper or if the other team has a crazy amount of AP poke and/or burst I may go Spectre's Cowl then continue onto Trinity Force. Very seldom I've found myself on team composition games with 3-4 crazy ability power burst teams and in that case I may already buy a Banshee's Veil.

I do recall one game that the other team literally had 5 AP players and I rushed two Spectre's Cowls early on and eventually turned them into Banshee's Veil and Spirit Visage. I'm sure there are people dumbfounded wondering why I don't instead use a Maw of Malmortius or Mercurial Scimitar. Honestly I prefer the added health. I think as long as you can survive the damage that's coming you can get off 2-3 Alpha Strikes and are going to at least get a few kills. Unfortunately I was also the only melee in this game and didn't have anybody to engage so I essentially was playing the role of suicide Yi as the engager of the group.

Assuming team composition isn't too crazy and I went Trinity Force fourth I'll usually be going Last Whisper now. As I mentioned before if the other team has severe AP burst I probably already have a Spectre's Cowl mixed in there somewhere anyways so I'm more worried about the fact everybody on the other team is going to have armor in hopes of slowing me down.

Sixth item will usually be whichever out of Banshee's Veil or Last Whisper I didn't previously get. I did play a game where the other team had four tanks/off tanks and I actually went both Last Whisper and The Black Cleaver. I stacked armor pen on armor pen. Sadly I had 3 Penta Kills that game and we still lost. Too much tank.

When you think about my normal full build mid to late game and try to picture it in an actual team fight picture it like this. You Alpha Strike a champion for (165+370 damage) if it doesn't crit or (165+592). So 535 damage or 757 damage to at least one champion. Maybe several. At this point, due to the Trinity Force combination along with your Infinity Edge and Ravenous Hydra your next basic attack will hit that individual and others around for 740 damage if it doesn't crit (which you have a 50/50 chance) and 1850 damage if it does crit. And again with your Ravenous Hydra popped you could do that to multiple targets.

You could very well burst 3-4 players 2607 damage (757+1850) in a matter of a second. Rinse and repeat with Alpha Strike.

Oh crud. We even forgot about Wuju Style.

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Team Work and Team Fights:

Timing is everything with Master Yi. I've played in so many games on Howling Abyss where another team's Master Yi is currently like 3/9 and griping that he sucks but he just doesn't understand when to go in. There are occasional games where you get stuck being a suicide [Master Yi]] who has to engage first and basically instantly drop 1-2 people so the rest of their team focuses on you and your team will finally engage and finish them off. But those are very seldom.

Otherwise you should never be the first or second player on the team to engage. I honestly don't even like being the third. If your team composition allows it hopefully you can be the fourth. Now when I say this I'm talking about 5 on 5 team fights. Yes if you have Highlander and Alpha Strike up and there's a straggler away from the team yes you can engage. Or if half the other team is dead and respawning. This is true especially with other team's ad carries because most don't have stuns anyways. Ashe has frozen arrow once every 2 years and Vayne has Condemn if you're silly enough to be attack at her from a wall but if you're good you will usually be able to chase down a straggling AD carry without wasting your ult and killing nobody.

Also as a side note you should really be looking to go after their AD carry first but if he's hanging around a tank that can stun and you have a straggler away from the group you take the first kill you can with Master Yi and worry about it from there. But yes obviously the other team's AD carry is your first priority. But your also their first priority so you have to keep that in mind. A very good Riven or Taric looming around their AD carry is just waiting for a chance to stun you. Jax is another champ I certainly try to avoid initially. As is Tryndamere due to his ultimate.

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In my opinion Master Yi is the ultimate wrecking machine in this game and I'm not sure there's a close second. On Howling Abyss you will have some off games where team composition just wasn't there for you but if you follow this guide and be patient with your time to strike you will generally demolish the other team. I appreciate everybody who took the time to read this and if you have any questions and or comments be sure to ask.