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General Guide by Searz

Mastery guide

By Searz | Updated on October 14, 2011

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Choose Champion Build:

  • LoL Champion: Amumu
  • LoL Champion: Kennen
  • LoL Champion: Garen
  • LoL Champion: Sona
  • LoL Champion: Ezreal
  • LoL Champion: Rumble
  • LoL Champion: Kassadin
  • LoL Champion: Udyr
  • LoL Champion: Alistar
  • LoL Champion: Vayne
Array ( [display_name] => [champion_id] => 23 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 3 [2] => 3 [3] => 1 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 23 [display_name] => Amumu [url_str] => amumu [title] => The Sad Mummy [key] => SadMummy [description] => A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations - such that it is impossible to separate truth from fiction. [spotlight_embed_url] => [role] => Tank [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 613 [health_increase] => 78 [mana] => 287 [mana_increase] => 40 [movement_speed] => 335 [armor] => 23.5 [armor_increase] => 3.3 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 53.4 [attack_damage_increase] => 3.8 [critical_strike] => 2.9 [critical_strike_increase] => 0.4 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.874 [health_18] => 2041 [mana_18] => 967 [movement_speed_18] => 335 [armor_18] => 88.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 118 [critical_strike_18] => 0 [health_regeneration_18] => 23.3 [mana_regeneration_18] => 16.3 [attack_range_18] => 125 [tip_playing_as] => *Amumu is highly dependent on teammates, try laning with your friends for maximum effectiveness. *Cooldown reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain cooldown reduction without sacrificing stats. Despair is very effective against other tanks, make sure you're in range of the opponent's highest hp champions. [tip_playing_against] => *Avoid bunching up with other allies when Amumu has his ultimate available. *Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss. Amumu's Despair makes stacking hit points a risky proposition. [client_id] => 32 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3332.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27098 [view_count] => 8617499 [comments] => 2 [comment_count] => 14 [votes] => 18 [vote_count] => 18 [community_tier_list_vote_count] => 413 [community_tier_list_score] => 0.591283 [community_tier_list_rank] => 3 [score] => 14 [lastpost_ts] => 2011-01-08 10:18:51 [last_comment_ts] => 2017-04-15 20:22:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 26 [create_ts] => 2009-06-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 112 [champion_id] => 23 [display_name] => Cursed Touch [unranked_description] => Amumu's basic attacks cause 10% of all magic damage dealt to the target to be dealt again as true damage. [ranked_description] => Amumu's basic attacks cause 10% of all magic damage dealt to the target (before resists) to be dealt again as true damage. [description] => Amumu's attacks reduce the target's Magic Resistance by 20/30/40 for 5 seconds. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-28 18:21:27 ) [1] => Array ( [ability_id] => 113 [champion_id] => 23 [display_name] => Bandage Toss [unranked_description] => Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. [ranked_description] => Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them for 1 second, and deal {80/130/180/230/280} {.7} magic damage. [description] => Amumu tosses a sticky bandage at a target, it stuns and damages the target while he pulls himself to them. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 14 [cooldown_rank_3] => 12 [cooldown_rank_4] => 10 [cooldown_rank_5] => 8 [cooldown] => 18 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 1100 [range_rank_1] => 1100 [range_rank_2] => 1100 [range_rank_3] => 1100 [range_rank_4] => 1100 [range_rank_5] => 1100 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-20 20:44:41 ) [2] => Array ( [ability_id] => 114 [champion_id] => 23 [display_name] => Despair [unranked_description] => Overcome by anguish, nearby enemies lose a percentage of their maximum health each second. Despair refreshes Cursed Touch on all enemies hit. [ranked_description] => Toggle: Nearby enemies take {10/15/20/25/30} magic damage plus {1/1.25/1.5/1.75/2} % (+1% per 100 ability power) of their maximum health each second. Ticks for half the damage every half-second. Despair refreshes Cursed Touch on all enemies hit. [description] => Overcome by anguish, nearby enemies lose a percentage of their maximum health each second. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 1 [cooldown_rank_2] => 1 [cooldown_rank_3] => 1 [cooldown_rank_4] => 1 [cooldown_rank_5] => 1 [cooldown] => 1 [cost_rank_1] => 8 [cost_rank_2] => 8 [cost_rank_3] => 8 [cost_rank_4] => 8 [cost_rank_5] => 8 [cost_type] => mana_per_second [attack_range] => 350 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-10 06:42:15 ) [3] => Array ( [ability_id] => 115 [champion_id] => 23 [display_name] => Tantrum [unranked_description] => Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds. [ranked_description] => Passive: Amumu takes {2/4/6/8/10} reduced damage from physical attacks. Also gains +3% bonus armor and +3% magic resist. Active: Amumu deals {75/100/125/150/175} {0.5} magic damage to surrounding units. Each time Amumu is hit by an autoattack, the cooldown on Tantrum's active is reduced by 0.5 seconds. [description] => Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 1 second. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 21 [cost_rank_1] => 35 [cost_rank_2] => 35 [cost_rank_3] => 35 [cost_rank_4] => 35 [cost_rank_5] => 35 [cost_type] => mana [attack_range] => 400 [range_rank_1] => 200 [range_rank_2] => 200 [range_rank_3] => 200 [range_rank_4] => 200 [range_rank_5] => 200 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-12-06 02:56:49 ) [4] => Array ( [ability_id] => 116 [champion_id] => 23 [display_name] => Curse of the Sad Mummy [unranked_description] => Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use basic attacks for 2 seconds. Applies Cursed Touch to enemies after damage is dealt. [ranked_description] => Amumu entangles surrounding enemy units, rendering them unable to move or use basic attacks for 2 seconds, dealing {150/250/350} {0.8} magic damage to them upfront. Curse of the Sad Mummy applies Cursed Touch to enemies after the damage is dealt. [description] => Amumu entangles surrounding enemy units in bandages, causing them to be unable to move or attack and take damage each second. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 150 [cooldown_rank_2] => 130 [cooldown_rank_3] => 110 [cooldown_rank_4] => 110 [cooldown_rank_5] => 110 [cooldown] => 170 [cost_rank_1] => 100 [cost_rank_2] => 150 [cost_rank_3] => 200 [cost_rank_4] => 200 [cost_rank_5] => 200 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-22 11:55:50 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 32 [mobafire_id] => 23 [name] => Amumu [url] => amumu [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 5 [rankings] => 90 [rankingsCount] => 50 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #5 in
Jungle Role
Win 53%
Get More Stats
Array ( [display_name] => [champion_id] => 49 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 49 [display_name] => Kennen [url_str] => kennen [title] => The Heart of the Tempest [key] => Kennen [description] => There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou. Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Heart of the Tempest beats eternal... and those beaten remember eternally. [spotlight_embed_url] => http://www.youtube.com/watch?v=ZmYVifYPFsY [role] => Mage [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 536 [health_increase] => 75 [mana] => 0 [mana_increase] => 0 [movement_speed] => 335 [armor] => 24.3 [armor_increase] => 3.55 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.5 [attack_damage_increase] => 3.11 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.123 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.687 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.084 [health_18] => 1879 [mana_18] => 0 [movement_speed_18] => 335 [armor_18] => 88.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.6 [mana_regeneration_18] => 0 [attack_range_18] => 550 [tip_playing_as] => * You can stun your opponents by inflicting 3 Marks of the Storm on them. * Lightning Rush can be used to initiate fights with its energy return component, allowing him to use other abilities afterward. * You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge. [tip_playing_against] => * Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned. * Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush. [client_id] => 85 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23514 [view_count] => 4054451 [comments] => 3 [comment_count] => 6 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 441 [community_tier_list_score] => 0.475737 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-11-11 07:11:21 [last_comment_ts] => 2011-10-16 10:07:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 213 [create_ts] => 2010-04-08 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 244 [champion_id] => 49 [display_name] => Mark of the Storm [unranked_description] => Kennen's abilities add Marks of the Storm to opponents which last for 6 seconds. The marks are consumed at three stacks, stunning the opponent for 1.25 seconds while restoring 25 Energy. If the same target is stunned more than once within 6 seconds, the stun lasts only 0.5 seconds. [ranked_description] => Kennen's abilities add Marks of the Storm to opponents which last for 6 seconds. The marks are consumed at three stacks, stunning the opponent for 1.25 seconds while restoring 25 Energy. If the same target is stunned more than once within 6 seconds, the stun lasts only 0.5 seconds. [description] => Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of of Storm, an opponent is stunned and Kennen receives 25 energy. [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 245 [champion_id] => 49 [display_name] => Thundering Shuriken [unranked_description] => Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. [ranked_description] => Kennen throws a fast moving shuriken towards a location, dealing {75/115/155/195/235} {0.75} magic damage and adding a Mark of the Storm to any opponent that it hits. [description] => Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 55 [cost_rank_3] => 50 [cost_rank_4] => 45 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1050 [range_rank_2] => 1050 [range_rank_3] => 1050 [range_rank_4] => 1050 [range_rank_5] => 1050 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0085_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-25 01:30:33 ) [2] => Array ( [ability_id] => 246 [champion_id] => 49 [display_name] => Electrical Surge [unranked_description] => Passive: Every 5 attacks, Kennen deals extra magic damage equal to a percentage of his attack damage and adds a Mark of the Storm to his target. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm and all enemies caught in Slicing Maelstrom, dealing magic damage and adding another mark. [ranked_description] => Passive: Every 5 attacks, Kennen deals bonus magic damage equal to {10/20/30/40/50} (+{60/70/80/90/100}% bonus Attack Damage) {0.2} damage and adds a Mark of the Storm to his target. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm and all enemies caught in Slicing Maelstrom, dealing {60/85/110/135/160} {0.8} magic damage and adding another mark. [description] => Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked. [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 12 [cooldown_rank_3] => 10 [cooldown_rank_4] => 8 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0085_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-08-02 00:11:24 ) [3] => Array ( [ability_id] => 247 [champion_id] => 49 [display_name] => Lightning Rush [unranked_description] => Kennen gains movement speed as well as increased Armor and Magic Resistance, and the ability to pass through units for up to three seconds, but he is unable to attack. Lightning Rush deals magic damage and adds a Mark of the Storm to any hostile unit he passes through; deals half damage to non-champions. Kennen is refunded 40 energy if he passes through an enemy while using this spell, but can only gain this effect once. [ranked_description] => Kennen transforms into a ball of electricity, disarming himself but becoming Ghost ghosted and gaining 100% bonus movement speed for 2 seconds, while also gaining {10/20/30/40/50} bonus armor and bonus magic resistance while active. Kennen deals {80/120/160/200/240} {0.8} magic damage to all enemies he passes through, halved against non-champions and restores 40 energy the first time Lightning Rush damages an enemy. Kennen gains {30/40/50/60/70}% bonus attack speed for 4 seconds upon exiting Lightning Rush. Kennen can reactivate Lightning Rush to prematurely cancel it, allowing him to use basic attacks again. [description] => Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm. [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 95 [cost_rank_3] => 90 [cost_rank_4] => 85 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-03-23 16:57:14 ) [4] => Array ( [ability_id] => 248 [champion_id] => 49 [display_name] => Slicing Maelstrom [unranked_description] => Kennen summons a magical storm around himself for 3 seconds, dealing {80/145/210} {0.4} magic damage to all enemies within range every 0.5 seconds. Slicing Maelstrom deals 10% more damage for each successive strike, up to a maximum 150% per target. In addition, only the first three strikes against the same target will apply a Mark of the Storm. [ranked_description] => Kennen summons a magical storm around himself for 3 seconds, dealing {40/75/110} {0.2} magic damage to all enemies within range every 0.5 seconds. Slicing Maelstrom deals 10% more damage for each successive strike, up to a maximum 150% per target. In addition, only the first three strikes against the same target will apply a Mark of the Storm. [description] => Kennen summons a storm that strikes at random nearbv enemy champions for magical damage. [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0085_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-16 16:57:49 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 85 [mobafire_id] => 49 [name] => Kennen [url] => kennen [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 38 [rankings] => 34 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 51 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 3 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 1 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 51 [display_name] => Garen [url_str] => garen [title] => The Might of Demacia [key] => [description] => Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades. Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence. "The most effective way to kill an opponent is to slice through the man next to him." - Garen, on front line strategy [spotlight_embed_url] => https://www.youtube.com/watch?v=Q7oyW6LjxrA [role] => Fighter [defense_rating] => 7 [magic_rating] => 1 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 616 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 27.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2049 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 78.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 134.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => *Garen's regeneration greatly increases if he can avoid receiving damage for several seconds. *Courage increases the effectiveness of defensive items. Be sure to itemize appropriately against your opponents damage types. *Garen is only constrained by cooldowns, making items such as Youmuu's Ghostblade and Brutalizer very effective for him. [tip_playing_against] => *Stack armor items to lower the large amount of physical damage that Garen deals out. *Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice. *Be careful about attacking Garen in a brush. It often will lead to taking full damage from Judgment. [client_id] => 86 [riot_points] => 260 [influence_points] => 450 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 31782 [view_count] => 9410378 [comments] => 2 [comment_count] => 25 [votes] => 9 [vote_count] => 15 [community_tier_list_vote_count] => 494 [community_tier_list_score] => 0.511741 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-05 20:13:28 [last_comment_ts] => 2018-11-17 15:29:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 879 [create_ts] => 2010-04-27 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 254 [champion_id] => 51 [display_name] => Perseverance [unranked_description] => Garen regenerates a small percentage of his maximum health per second after not receiving damage for a certain amount of time. Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters. [ranked_description] => Garen regenerates {2/8}% of his maximum health per 5 seconds after not receiving damage for {9/4} seconds (at levels 1/11). The regeneration increases to {4/16}% maximum health per 5 seconds when Garen is below {25/50}% health (at levels 1/11). Until level 11, the regenerative state will stop if Garen receives damage from any source other than lane minions. After that, Perseverance is also no longer removed by non-epic monsters. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-08-25 16:04:53 ) [1] => Array ( [ability_id] => 255 [champion_id] => 51 [display_name] => Decisive Strike [unranked_description] => Garen removes all slows on him and gains bonus movement speed. His next melee attack within 4.5 seconds will deal physical damage and silence his target for 1.5 seconds. This attack can critically strike. [ranked_description] => Garen removes all slows on him and gains 30% movement speed for {1.5/2/2.5/3/3.5} seconds. His next melee attack within 4.5 seconds will deal {30/60/90/120/150} (+0.4 per attack damage) physical damage and silence his target for 1.5 seconds. This attack can critically strike. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-08-20 10:01:31 ) [2] => Array ( [ability_id] => 256 [champion_id] => 51 [display_name] => Courage [unranked_description] => Passive: Killing units permanently grants Armor and Magic Resistance (up to a maximum). Active: Garen places a defensive shield on himself, decreasing all damage taken for several seconds. [ranked_description] => Passive: Garen permanently gains 0.25 bonus armor and bonus magic resistance every time he kills an enemy unit, up to a maximum of 40 bonus resistances. Active: Garen reduces incoming damage by 60% and has 60% Tenacity for the first 0.75 seconds. For the rest of the {2/3/4/5/6} second duration, Garen reduces incoming damage by 30%. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 23 [cooldown_rank_3] => 22 [cooldown_rank_4] => 21 [cooldown_rank_5] => 20 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-01-05 05:15:21 ) [3] => Array ( [ability_id] => 257 [champion_id] => 51 [display_name] => Judgment [unranked_description] => Garen rapidly spins his sword around his body a set number of times over 3 seconds, ignoring unit collision and dealing physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Enemies hit 4 times have their armor reduced. Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect. [ranked_description] => Garen rapidly spins his sword around his body {5/6/7/8/9/10} times over 3 seconds (permanently increases every 3 levels), ignoring unit collision and dealing {14/18/22/26/30} (+{0.36/0.37/0.38/0.39/0.4} per attack damage) physical damage per spin to nearby enemies. This damage is increased by 33% when striking a single target. Enemy champions hit 4 times have their armor reduced by 25% for 6 seconds (hits after the 4th refresh the duration) Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. Garen cannot use Decisive Strike or Demacian Justice while Judgement is in effect. [description] => [icon] => [cooldown_rank_1] => 9 [cooldown_rank_2] => 9 [cooldown_rank_3] => 9 [cooldown_rank_4] => 9 [cooldown_rank_5] => 9 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-04-30 06:27:08 ) [4] => Array ( [ability_id] => 258 [champion_id] => 51 [display_name] => Demacian Justice [unranked_description] => Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal a percentage of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing magic damage plus additional damage per amount of health his opponent has already lost. If his target is the Villain, Garen deals true damage instead of magic damage. [ranked_description] => Passive: Garen marks the enemy champion with the highest killing spree as the Villain, causing his basic attacks and each spin of Judgment against them to deal 1% of the target's maximum health as bonus true damage. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked as the Villain. Active: Garen brings down Demacian Justice on his opponent, dealing {175/350/525} magic damage plus {28/33/40}% of the target's missing health. If his target is the Villain, Garen deals true damage instead of magic damage. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0086_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-30 00:36:18 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 86 [mobafire_id] => 51 [name] => Garen [url] => garen [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 2 [rankings] => 97 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 60 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 13 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 13 [client_id] => 2 [display_name] => Clairvoyance [url] => clairvoyance [description] => Reveals a small area of the map for your team for 5 seconds. Spell is no longer available. [icon] => Spell_SummonerClairvoyance.png [level] => 8 [cooldown] => 60 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2013-04-13 14:11:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 2 [5] => 4 [6] => 1 [7] => 1 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 60 [display_name] => Sona [url_str] => sona [title] => The Maven of the Strings [key] => [description] => - Sona has no memory of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house. When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona’s room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara’s guidance, Sona discovered a deep connection with the instrument which Lestara called an “etwahl.” In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends. “Her melody moves the soul, her silence sunders the body.” -Jericho Swain, after attending her concert [spotlight_embed_url] => http://www.youtube.com/watch?v=JP0A3wLfFBg [role] => Support [defense_rating] => 2 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 482 [health_increase] => 0 [mana] => 341 [mana_increase] => 0 [movement_speed] => 325 [armor] => 20.5 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.896 [health_18] => 1791 [mana_18] => 1106 [movement_speed_18] => 325 [armor_18] => 76.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 101 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => * Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies. * Save Crescendo for the game-altering moment. * Well-times uses of Aria of Perseverance will grant you maximum survivability. [tip_playing_against] => * Spread out when you see Sona so she can't make your entire team dance. * Kill Sona first, as she will heal up her team if left alone for too long. [client_id] => 37 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5270155 [comments] => 0 [comment_count] => 19 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 517 [community_tier_list_score] => 0.447969 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-01-09 09:51:07 [last_comment_ts] => 2017-11-10 18:48:46 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 696 [create_ts] => 2010-09-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 304 [champion_id] => 60 [display_name] => Power Chord [unranked_description] => After 3 ability casts, Sona's next basic attack will deal bonus magic damage, with an additional effect depending on the last basic ability cast. [ranked_description] => After 3 ability casts, Sona's next basic attack will deal 20-240 (at levels 1-18) {0.2} bonus magic damage, with an additional effect depending on the last basic ability cast. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0037_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-07-05 04:03:53 ) [1] => Array ( [ability_id] => 305 [champion_id] => 60 [display_name] => Hymn of Valor [unranked_description] => Active: Sona sends out bolts of sound that deal magic damage to the two nearest enemies within 700-range, prioritizing champions. Aura: Sona and allied champions tagged with Hymn of Valor's aura deal bonus magic damage on their next basic attack within 3 seconds. Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage. [ranked_description] => Active: Sona sends out bolts of sound that deal {40/70/100/130/160} {0.6} magic damage to the two nearest enemies within 700-range, prioritizing champions. Aura: Sona and allied champions tagged with Hymn of Valor's aura deal {10/15/20/25/30} {0.3} bonus magic damage on their next basic attack within 3 seconds. Power Chord - Staccato: If this spell was last cast when Power Chord is ready, Power Chord deals 40% bonus damage. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 850 [range_rank_2] => 850 [range_rank_3] => 850 [range_rank_4] => 850 [range_rank_5] => 850 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0037_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-30 02:33:07 ) [2] => Array ( [ability_id] => 306 [champion_id] => 60 [display_name] => Aria of Perseverance [unranked_description] => Active: Sona heals herself and a nearby allied champion with the lowest health percentage. The healing is increased by 0.5% for every 1% of the target's missing health. Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded up to 1.5 seconds. Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output for 3 seconds. [ranked_description] => Active: Sona heals herself and a nearby allied champion for {30/50/70/90/110} {0.25}. Aura: Sona and allied champions tagged with Aria of Perseverance's aura are shielded for {25/50/75/100/125} {0.3} up to 1.5 seconds. Power Chord - Diminuendo: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 25% (+4% per 100 ability power) for 3 seconds. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 80 [cost_rank_2] => 85 [cost_rank_3] => 90 [cost_rank_4] => 95 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0037_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-09-29 08:24:19 ) [3] => Array ( [ability_id] => 307 [champion_id] => 60 [display_name] => Song of Celerity [unranked_description] => Active: Sona gains burst of movement speed that lasts longer if she is out of combat. Aura: Allied champions tagged with Song of Celerity's aura gain movement speed for 3 seconds. Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target for 2 seconds. [ranked_description] => Active: Sona gains {10/11/12/13/14}% (+8% per 100 ability power) movement speed for 3 seconds. The buff lasts for an additional 4 seconds while Sona is out of combat. Aura: Allied champions tagged with Song of Celerity's aura gain {10/11/12/13/14}% (+6% per 100 ability power) movement speed for 3 seconds. Power Chord - Tempo: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+4% per 100 ability power) for 2 seconds. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 65 [cost_rank_2] => 65 [cost_rank_3] => 65 [cost_rank_4] => 65 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0037_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 308 [champion_id] => 60 [display_name] => Crescendo [unranked_description] => Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns. Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) and magic damage over time. [ranked_description] => Passive: Each rank of Crescendo reduces Sona's basic ability cooldowns by {10/25/40}%. Active: Sona plays her ultimate chord, forcing enemy champions to dance (stun) for 1.5 seconds and take {150/250/350} {0.5} magic damage. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 120 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0037_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-02-26 18:58:59 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 37 [mobafire_id] => 60 [name] => Sona [url] => sona [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 1 [rankings] => 98 [rankingsCount] => 41 [winRate] => 55 ) ) ) 1
Array ( [display_name] => [champion_id] => 47 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 47 [display_name] => Ezreal [url_str] => ezreal [title] => The Prodigal Explorer [key] => Ezreal [description] => Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map. He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement. Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night. As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert. But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere… Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae. Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance. Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk. The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust. Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer. Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person. From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics. After all, they’re clearly just jealous. [spotlight_embed_url] => http://www.youtube.com/watch?v=0dGYt0Ibw94&feature=player_embedded [role] => Marksman [defense_rating] => 2 [magic_rating] => 6 [attack_rating] => 7 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 484 [health_increase] => 77 [mana] => 361 [mana_increase] => 43 [movement_speed] => 325 [armor] => 21.9 [armor_increase] => 3.33 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.833 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 6.4 [health_regeneration_increase] => 0.104 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0.066 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.999 [health_18] => 1844 [mana_18] => 1024 [movement_speed_18] => 325 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 96.6 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.1 [attack_range_18] => 550 [tip_playing_as] => [tip_playing_against] => [client_id] => 81 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37028 [view_count] => 11754680 [comments] => 6 [comment_count] => 22 [votes] => 15 [vote_count] => 25 [community_tier_list_vote_count] => 526 [community_tier_list_score] => 0.430798 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2011-02-01 12:29:04 [last_comment_ts] => 2018-10-16 18:58:54 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 646 [create_ts] => 2010-03-16 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 234 [champion_id] => 47 [display_name] => Rising Spell Force [unranked_description] => Hitting a target with any of Ezreal's abilities increases his attack speed for 6 seconds, stacking up to 5 times. [ranked_description] => Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. [description] => Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds (Max Stacks: 5). [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-08-25 02:25:14 ) [1] => Array ( [ability_id] => 235 [champion_id] => 47 [display_name] => Mystic Shot [unranked_description] => Ezreal fires a bolt of energy that deals physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds. [ranked_description] => Ezreal fires a bolt of energy that deals {15/40/65/90/115} (+1.1 per attack damage) {0.3} physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds. [description] => Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second. [icon] => [cooldown_rank_1] => 5.5 [cooldown_rank_2] => 5.25 [cooldown_rank_3] => 5 [cooldown_rank_4] => 4.75 [cooldown_rank_5] => 4.5 [cooldown] => 0 [cost_rank_1] => 28 [cost_rank_2] => 31 [cost_rank_3] => 34 [cost_rank_4] => 37 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1100 [range_rank_2] => 1100 [range_rank_3] => 1100 [range_rank_4] => 1100 [range_rank_5] => 1100 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0081_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-01-28 20:05:24 ) [2] => Array ( [ability_id] => 236 [champion_id] => 47 [display_name] => Essence Flux [unranked_description] => Ezreal fires an orb that sticks to first champion, epic monster, or structure hit for 4 seconds. Hitting the orb with an ability or basic attack detonates it, dealing magic damage. Detonating with an ability refunds the cost of that ability plus 60 mana. [ranked_description] => Ezreal fires an orb that sticks to first champion, epic monster, or structure hit for 4 seconds. Hitting the orb with an ability or basic attack detonates it, dealing {80/135/190/245/300} (+ 60% bonus AD) (+ {70/75/80/85/90}% of ability power) magic damage. Detonating with an ability refunds the cost of that ability plus 60 mana. [description] => Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed. [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1150 [range_rank_2] => 1150 [range_rank_3] => 1150 [range_rank_4] => 1150 [range_rank_5] => 1150 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-07-27 18:31:32 ) [3] => Array ( [ability_id] => 237 [champion_id] => 47 [display_name] => Arcane Shift [unranked_description] => Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit. [ranked_description] => Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing {80/130/180/230/280} {0.75} (+0.5 per bonus attack damage) magic damage. Arcane Shift prioritizes enemies affected by Essence Flux. [description] => Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit. [icon] => [cooldown_rank_1] => 19 [cooldown_rank_2] => 17.5 [cooldown_rank_3] => 16 [cooldown_rank_4] => 14.5 [cooldown_rank_5] => 13 [cooldown] => 0 [cost_rank_1] => 90 [cost_rank_2] => 90 [cost_rank_3] => 90 [cost_rank_4] => 90 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 475 [range_rank_2] => 475 [range_rank_3] => 475 [range_rank_4] => 475 [range_rank_5] => 475 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0081_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 10:41:13 ) [4] => Array ( [ability_id] => 238 [champion_id] => 47 [display_name] => Trueshot Barrage [unranked_description] => Ezreal channels for 1 second to fire a powerful barrage of energy missiles that deal damage to each enemy unit they pass through. However, it deals 8% less damage for each unit it hits (30% minimum damage). [ranked_description] => Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal {350/500/650} (+1.0 per bonus attack damage) {0.9} magic damage to each enemy unit they pass through. Minions and non-epic monsters take 50% reduced damage. [description] => Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through). [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 20000 [range_rank_2] => 20000 [range_rank_3] => 20000 [range_rank_4] => 20000 [range_rank_5] => 20000 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-01 09:15:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 81 [mobafire_id] => 47 [name] => Ezreal [url] => ezreal [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 39 [rankings] => 11 [rankingsCount] => 44 [winRate] => 50 ) ) ) 1
Array ( [display_name] => [champion_id] => 75 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 2 [2] => 1 [3] => 1 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 75 [display_name] => Rumble [url_str] => rumble [title] => The Mechanized Menace [key] => [description] => Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner. ''Ugh, it's gonna take forever to scrape your face off my suit!'' - Rumble [spotlight_embed_url] => http://www.youtube.com/watch?v=Dghwqj_Qddc [role] => Fighter [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 584 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.847 [health_18] => 1944 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 85.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.4 [critical_strike_18] => 0 [health_regeneration_18] => 18.2 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities. * Try and keep targets in the range of your Flamespitter. It can deal a lot of damage over time. * If you are winning a fight you can use your ultimate to wall off an escape path. [tip_playing_against] => * Watch Rumble's heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled. * Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible. * Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage. [client_id] => 68 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2791729 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 435 [community_tier_list_score] => 0.501149 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-05-05 17:57:06 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 357 [create_ts] => 2011-04-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 379 [champion_id] => 75 [display_name] => Junkyard Titan [unranked_description] => Rumble's abilities generate Heat. Whenever Rumble has 50 Heat or more, he enters the Danger Zone and his abilities are enhanced. When Rumble reaches 100 Heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses Heat over time. [ranked_description] => Rumble gains 20 Heat every time he uses a basic ability. Whenever Rumble has 50 Heat or more, he enters the Danger Zone and his abilities are enhanced. When Rumble reaches 100 Heat he overheats, silencing himself for 6 seconds to cool down completely and causing his physical attacks to deal an additional 20 + (5 x level) + (30% of ability power) magic damage for the duration. Rumble loses 10 Heat per second after 4 seconds of not using his abilities. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0068_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 380 [champion_id] => 75 [display_name] => Flamespitter [unranked_description] => Rumble begins torching the area in front of him with his flamethrower, dealing damage to all units in a cone in front of him for 3 seconds. Flamespitter deals 25% reduced damage to minions. Rumble can move, attack and use other abilities while the flamethrower is on. While in the "Danger Zone", this spell deals additional damage. [ranked_description] => Rumble begins torching the area in front of him with his flamethrower, dealing {11.25/15/18.75/22.5/26.25} {0.0916} magic damage to all units in a cone in front of him every quarter second for 3 seconds, up to a total of {175/210/245/280/315} {1.1} magic damage over the entire duration. Flamespitter deals {60/65/70/75/80}% damage to minions. Rumble can move, attack and use other abilities while the flamethrower is on. While in the "Danger Zone", this spell deals 50% additional damage. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0068_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-03-30 06:01:54 ) [2] => Array ( [ability_id] => 381 [champion_id] => 75 [display_name] => Scrap Shield [unranked_description] => Rumble creates a shield blocking incoming damage and receives a short movement speed boost. While in the "Danger Zone", the shield's strength and movement speed boost are increased. [ranked_description] => Rumble creates a shield blocking {100/130/160/190/220} {0.5} incoming damage for 1.5 seconds. In addition, Rumble receives a {10/15/20/25/30}% movement speed boost for 1 second. While in the "Danger Zone", the shield's strength and movement speed boost are increased by 50%. [description] => [icon] => [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-10 10:15:49 ) [3] => Array ( [ability_id] => 382 [champion_id] => 75 [display_name] => Electro-Harpoon [unranked_description] => Rumble shoots a taser that deals magic damage and applies a slow on the enemy hit for two seconds. Stores up to 2 charges. Each use of the skill generates 10 Heat. The slow from the tasers can stack with themselves and the duration will be refreshed with the second hit. While in the "Danger Zone", the damage and slow percentage are increased. Rumble can still use Electro-Harpoon if he is overheated as long as he has a charge. [ranked_description] => Rumble shoots a taser that deals {60/85/110/135/160} {0.4} magic damage and slows the target hit by {15/20/25/30/35}% for two seconds. Rumble gains a charge of Electro-Harpoon every 6 seconds and can store up to two charges at once. Each use of the skill generates 10 Heat. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled. While in the "Danger Zone", the damage and slow percentage are increased by 50%. Rumble can still use Electro-Harpoon if he is overheated as long as he has a charge. [description] => [icon] => [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 850 [range_rank_2] => 850 [range_rank_3] => 850 [range_rank_4] => 850 [range_rank_5] => 850 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0068_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-24 18:08:47 ) [4] => Array ( [ability_id] => 383 [champion_id] => 75 [display_name] => The Equalizer [unranked_description] => Rumble calls down a line of rockets over the target linear location, damaging and slowing enemies caught in the area. This ability does not generate heat. [ranked_description] => Rumble deploys a barrage of rockets 1000 units down the target path, landing in a line over 1 second and lasting for 5 seconds. Enemies within the line of rockets take {140/210/280} {0.35} magic damage every second and are slowed by 35%. [description] => [icon] => [cooldown_rank_1] => 110 [cooldown_rank_2] => 100 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1700 [range_rank_2] => 1700 [range_rank_3] => 1700 [range_rank_4] => 1700 [range_rank_5] => 1700 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-04-22 08:20:38 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 68 [mobafire_id] => 75 [name] => Rumble [url] => rumble [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 44 [rankings] => 24 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 27 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 3 [4] => 4 [5] => [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 2 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 27 [display_name] => Kassadin [url_str] => kassadin [title] => The Void Walker [key] => Voidwalker [description] => There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts. Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests. If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there. [spotlight_embed_url] => [role] => Assassin [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 564 [health_increase] => 78 [mana] => 398 [mana_increase] => 45 [movement_speed] => 340 [armor] => 23.4 [armor_increase] => 3.2 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 58.9 [attack_damage_increase] => 3.9 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.1 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 150 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.039 [health_18] => 1890 [mana_18] => 1537 [movement_speed_18] => 340 [armor_18] => 77.8 [magic_resistance_18] => 38.5 [attack_damage_18] => 125.2 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 19.6 [attack_range_18] => 150 [tip_playing_as] => *Kassadin has multiple item paths, he can go caster via mana and ability power, dps'er with attack speed, and anti caster w/cooldown reduction and Magic Resist. *Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often. [tip_playing_against] => *it is important ot harass Kassadin in order to make him hesitate about using Riftwalk. [client_id] => 38 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3338.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21024 [view_count] => 5008586 [comments] => 4 [comment_count] => 13 [votes] => 12 [vote_count] => 22 [community_tier_list_vote_count] => 456 [community_tier_list_score] => 0.440789 [community_tier_list_rank] => 2 [score] => 20 [lastpost_ts] => 2011-02-27 00:29:28 [last_comment_ts] => 2018-11-11 11:24:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-08-07 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 132 [champion_id] => 27 [display_name] => Void Stone [unranked_description] => Kassadin takes 15% reduced magic damage and ignores unit collision. [ranked_description] => Kassadin takes 15% reduced magic damage and ignores unit collision. [description] => Kassadin takes 15% reduced damage from abilities and transforms this damage into bonus attack speed. [icon] => 302e392e32352e32312d33382d35 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0038_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-09-13 21:56:36 ) [1] => Array ( [ability_id] => 133 [champion_id] => 27 [display_name] => Null Sphere [unranked_description] => Kassadin fires an ethereal bolt of void energy, dealing damage, interrupting channel spells and shielding him for a short duration. [ranked_description] => Kassadin fires a void bolt, interrupting channel spells and dealing {65/95/125/155/185} {0.7} magic damage to the target enemy while granting himself a shield that absorbs {60/85/110/135/160} {0.3} magic damage for 1.5 seconds. [description] => Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for the duration. [icon] => /content/spell/312e302e302e37302d33382d3 [cooldown_rank_1] => 9 [cooldown_rank_2] => 9 [cooldown_rank_3] => 9 [cooldown_rank_4] => 9 [cooldown_rank_5] => 9 [cooldown] => 9 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0038_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-01-27 08:10:48 ) [2] => Array ( [ability_id] => 134 [champion_id] => 27 [display_name] => Nether Blade [unranked_description] => Passive: Kassadin's melee attacks deal bonus magic damage. Active: Kassadin's next basic attack becomes charged, dealing bonus magic damage and restoring a percentage of Kassadin's missing mana. [ranked_description] => Passive: Kassadin's basic attacks draw energy from the void, dealing 20 {0.1} bonus magic damage. Active: Kassadin charges his Nether Blade, causing his next basic attack to deal {40/65/90/115/140} {0.8} bonus magic damage and restore {4/5/6/7/8} % of his missing mana (increases to {20/25/30/35/40} % against champions). [description] => Kassadin's physical attacks steal a percent of his target's mana and he gains twice the mana drained from these attacks. [icon] => /content/spell/312e302e302e37302d33382d3 [cooldown_rank_1] => 7 [cooldown_rank_2] => 7 [cooldown_rank_3] => 7 [cooldown_rank_4] => 7 [cooldown_rank_5] => 7 [cooldown] => 0 [cost_rank_1] => 1 [cost_rank_2] => 1 [cost_rank_3] => 1 [cost_rank_4] => 1 [cost_rank_5] => 1 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0038_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-10-26 05:41:58 ) [3] => Array ( [ability_id] => 135 [champion_id] => 27 [display_name] => Force Pulse [unranked_description] => Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. [ranked_description] => Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal {80/105/130/155/180} {0.8} magic damage and slow enemies by {50/60/70/80/90} % in a cone in front of him for 1 second. [description] => Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force pulse to damage and slow enemies in a cone in front of him. [icon] => /content/spell/312e302e302e37302d33382d3 [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 5 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 400 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0038_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-28 02:34:14 ) [4] => Array ( [ability_id] => 136 [champion_id] => 27 [display_name] => Riftwalk [unranked_description] => Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional mana and deal additional damage. The cost and damage can stack up to 4 times. [ranked_description] => Kassadin teleports to a nearby location dealing {80/100/120} {0.4} (+2% of maximum mana) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk in the next 15 seconds costs double the amount of mana and deals {40/50/60} {.1} (+1% of maximum mana) additional damage. The cost and damage can stack up to 4 times. [description] => Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional mana and deal additional damage. [icon] => /content/spell/312e302e302e37302d33382d3 [cooldown_rank_1] => 5 [cooldown_rank_2] => 3.5 [cooldown_rank_3] => 2 [cooldown_rank_4] => 2 [cooldown_rank_5] => 2 [cooldown] => 6 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0038_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-10-27 15:59:08 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 38 [mobafire_id] => 27 [name] => Kassadin [url] => kassadin [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 40 [rankings] => 31 [rankingsCount] => 58 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 39 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 4 [1] => 2 [2] => 4 [3] => 3 [4] => 4 [5] => 2 [6] => 4 [7] => 2 [8] => 4 [9] => 3 [10] => 2 [11] => 2 [12] => 3 [13] => 3 [14] => 3 [15] => 1 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 39 [display_name] => Udyr [url_str] => udyr [title] => The Animal Spirit [key] => Udyr [description] => The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars. On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it. A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time. [spotlight_embed_url] => http://www.youtube.com/watch?v=dK4PwnV59ik [role] => Fighter [defense_rating] => 7 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 593 [health_increase] => 99 [mana] => 270 [mana_increase] => 30 [movement_speed] => 345 [armor] => 25.5 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 58.3 [attack_damage_increase] => 3.2 [critical_strike] => 2 [critical_strike_increase] => 0.4 [health_regeneration] => 6 [health_regeneration_increase] => 0.15 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.957 [health_18] => 2276 [mana_18] => 780 [movement_speed_18] => 345 [armor_18] => 93.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 143.3 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 15.2 [attack_range_18] => 125 [tip_playing_as] => * Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability. * Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control. [tip_playing_against] => * Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement. * Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana. * Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead. [client_id] => 77 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3737.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29277 [view_count] => 12823540 [comments] => 0 [comment_count] => 13 [votes] => 8 [vote_count] => 17 [community_tier_list_vote_count] => 499 [community_tier_list_score] => 0.614429 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-04-14 04:58:37 [last_comment_ts] => 2017-07-21 13:51:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 470 [create_ts] => 2009-12-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 213 [champion_id] => 39 [display_name] => Monkey's Agility [unranked_description] => Entering a stance grants Udyr 10% attack speed and 4% bonus armor and magic resist for 5 seconds. This effect stacks 3 times. [ranked_description] => Entering a stance grants Udyr 10% attack speed and 5 bonus movement speed for 5 seconds. This effect stacks 3 times. [description] => Udyr's attack speed and chance to dodge are increased each time he switches forms for a short duration. This effect can stack. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-11-03 22:23:26 ) [1] => Array ( [ability_id] => 209 [champion_id] => 39 [display_name] => Tiger Stance [unranked_description] => Udyr's first and every third basic attack after that while in Tiger Stance will deal bonus physical damage over 2 seconds, and Udyr's attack speed is increased for a 5 seconds. [ranked_description] => Udyr gains {30/40/50/60/70}% bonus attack speed for 5 seconds. While in Tiger Stance, Udyr's first and every third basic attack after that are Tiger Strikes which deal an additional {30/60/90/120/150} (+ {120/135/150/165/180}% total AD) physical damage over 2 seconds. Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr's next attack will deal three times his attack damage over 3 seconds. Persistent Effect: Udyr's attack speed and movement speed are increased. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-19 07:21:04 ) [2] => Array ( [ability_id] => 210 [champion_id] => 39 [display_name] => Turtle Stance [unranked_description] => Udyr shields himself for 5 seconds. While in Turtle Stance, Udyr's first and every third basic attack after that heal him based on his maximum health, increasing based on his missing health. [ranked_description] => Udyr shields himself for {60/95/130/165/200} {0.5} for 5 seconds. While in Turtle Stance, Udyr's first and every third basic attack after that heal him for 2.5% of his maximum health, increasing to up to 5% based on his missing health. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr gains a temporary shield that absorbs damage. Persistent Effect: Udyr's attacks cannot crit, but they restore his health and mana equivalent to a percentage of his damage dealt. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 211 [champion_id] => 39 [display_name] => Bear Stance [unranked_description] => Udyr gains a burst of movement speed for a few seconds. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target more than once every few seconds. [ranked_description] => Udyr gains {15/20/25/30/35} % increased movement speed and ignores unit collision for {2/2.25/2.5/2.75/3} seconds. Udyr dashes slightly forward when attacking a target while the buff is still active, and only when he stuns the target. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target for 6 seconds. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr charges forth, gaining a large movement speed increase for a short duration. Persistent Effect: Udyr's attacks hit with such force that they stun his target. This effect cannot occur on the same target for 5 seconds. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-09-05 11:20:47 ) [4] => Array ( [ability_id] => 212 [champion_id] => 39 [display_name] => Phoenix Stance [unranked_description] => Udyr sends out pulsing waves of fire, dealing damage to nearby enemies. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals magic damage. [ranked_description] => Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing {10/20/30/40/50} {0.25} magic damage each second to all nearby enemies for the duration. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals {40/80/120/160/200} {0.6} magic damage. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => For a short duration, Udyr radiates flames dealing damage to nearby foes. Persistent Effect: Every third attack, Udyr will release jets of flames from his hands that deal damage to enemies in front of him. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:45:23 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 77 [mobafire_id] => 39 [name] => Udyr [url] => udyr [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 1 [rankings] => 98 [rankingsCount] => 50 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 4 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 13 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 13 [client_id] => 2 [display_name] => Clairvoyance [url] => clairvoyance [description] => Reveals a small area of the map for your team for 5 seconds. Spell is no longer available. [icon] => Spell_SummonerClairvoyance.png [level] => 8 [cooldown] => 60 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2013-04-13 14:11:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 2 [4] => 2 [5] => 4 [6] => 2 [7] => 3 [8] => 2 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 4 [display_name] => Alistar [url_str] => alistar [title] => The Minotaur [key] => Minotaur [description] => As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders. Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends. "If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that." [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 613 [health_increase] => 114 [mana] => 279 [mana_increase] => 33 [movement_speed] => 330 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.1 [attack_damage_increase] => 3.375 [critical_strike] => 3.5 [critical_strike_increase] => 0.45 [health_regeneration] => 8.7 [health_regeneration_increase] => 0.17 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.851 [health_18] => 2415 [mana_18] => 925 [movement_speed_18] => 330 [armor_18] => 83.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 122.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *Using Pulverize can allow you to establish better positioning for Headbutt. *Innervating Locket with Triumphant Roar allows Allistar to sustain his team's pushes. *Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt. [tip_playing_against] => *Alistar can be a highly disruptive force, but its is sometimes better to ignore him in favor of more fragile targets. *Wit's End can drain Alistar of the mana he requires to sustain his effectiveness. When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him. [client_id] => 12 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3132.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22301 [view_count] => 6736419 [comments] => 3 [comment_count] => 14 [votes] => 12 [vote_count] => 20 [community_tier_list_vote_count] => 457 [community_tier_list_score] => 0.439825 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-18 08:51:01 [last_comment_ts] => 2018-08-20 15:11:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 17 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 17 [champion_id] => 4 [display_name] => Triumphant Roar [unranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself and all nearby allied champions. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. [ranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 13 (+7 per level) and all nearby allied champions for twice that amount. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. Alistar cannot gain stacks for 3 seconds after Triumphant Roar procs. [description] => Alistar deals 20/40/60% additional damage to Turrets. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 18 [champion_id] => 4 [display_name] => Pulverize [unranked_description] => Alistar smashes the ground where he is standing, dealing magic damage to all enemies in the area and tossing them into the air, knocking them up. [ranked_description] => Alistar smashes the ground where he is standing, dealing {60/105/150/195/240} {0.5} magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second. [description] => Alistar smashes the ground, tossing all nearby enemies into the air. On landing, enemies take damage and are stunned. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 15 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 365 [range_rank_2] => 365 [range_rank_3] => 365 [range_rank_4] => 365 [range_rank_5] => 365 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:16:16 ) [2] => Array ( [ability_id] => 19 [champion_id] => 4 [display_name] => Headbutt [unranked_description] => Alistar rams a target with his head, dealing damage and knocking the target back. [ranked_description] => Alistar dashes to an enemy, taking its position and rams them, dealing {55/110/165/220/275} {0.7} magic damage and knocking them back a distance of 650. [description] => Alistar rams a target with his head, dealing damage and knocking the target back. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-09 11:36:24 ) [3] => Array ( [ability_id] => 20 [champion_id] => 4 [display_name] => Trample [unranked_description] => Alistar tramples the ground for 5 seconds, periodically damaging nearby enemies. Trampling enemy champions for 2.5 seconds causes Alistar's next basic attack to deal bonus magic damage and stun the target. [ranked_description] => Alistar tramples the ground, dealing {100/125/150/175/200} {0.4} damage over 5 seconds to nearby enemies, ticking every 0.5 seconds. Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second. [description] => Alister lets out a commending war cry, instantly restoring health to all nearby friendly units. Can be cast more often if nearby enemies are dying. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10.5 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 275 [range_rank_2] => 275 [range_rank_3] => 275 [range_rank_4] => 275 [range_rank_5] => 275 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-15 00:00:29 ) [4] => Array ( [ability_id] => 21 [champion_id] => 4 [display_name] => Unbreakable Will [unranked_description] => Alistar lets out a wild roar, removing all debuffs on himself and reducing incoming physical and magical damage for the duration. [ranked_description] => On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by {55/65/75}% for 7 seconds. [description] => Alistar lets out a wild roar, gaining bonus damage, removing all debuffs on himself, and reducing incoming physical and magical damage for the duration. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-16 21:22:35 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 12 [mobafire_id] => 4 [name] => Alistar [url] => alistar [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 15 [rankings] => 63 [rankingsCount] => 41 [winRate] => 50 ) ) ) 1
Array ( [display_name] => [champion_id] => 76 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 2 [3] => 3 [4] => 3 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 76 [display_name] => Vayne [url_str] => vayne [title] => The Night Hunter [key] => [description] => The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied. Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends. Not all shadows are to be feared. At least, if Vayne has her way. [spotlight_embed_url] => http://www.youtube.com/watch?v=gZDJqpFspmg [role] => Marksman [defense_rating] => 1 [magic_rating] => 1 [attack_rating] => 10 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 498 [health_increase] => 0 [mana] => 232 [mana_increase] => 0 [movement_speed] => 330 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.105 [health_18] => 1909 [mana_18] => 827 [movement_speed_18] => 330 [armor_18] => 76.8 [magic_resistance_18] => 38.5 [attack_damage_18] => 85.1 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 550 [tip_playing_as] => * Tumble has many uses, but it cannot pass over walls. * Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer. * Don't go in first to a large teamfight. Wait for your teammates to initiate. [tip_playing_against] => * Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously. * Deny Vayne the opportunity to pin you against walls. [client_id] => 67 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 14891740 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 573 [community_tier_list_score] => 0.412565 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:55:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 479 [create_ts] => 2011-05-10 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 384 [champion_id] => 76 [display_name] => Night Hunter [unranked_description] => Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion. [ranked_description] => Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 2000 [range_rank_2] => 2000 [range_rank_3] => 2000 [range_rank_4] => 2000 [range_rank_5] => 2000 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0067_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-02-15 01:30:12 ) [1] => Array ( [ability_id] => 385 [champion_id] => 76 [display_name] => Tumble [unranked_description] => Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage. [ranked_description] => Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage equal to {50/55/60/65/70}% of total attack damage. This bonus damage is not increased if the attack critically strikes. [description] => [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 3.5 [cooldown_rank_3] => 3 [cooldown_rank_4] => 2.5 [cooldown_rank_5] => 2 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 250 [range_rank_2] => 250 [range_rank_3] => 250 [range_rank_4] => 250 [range_rank_5] => 250 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0067_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-07-23 00:18:10 ) [2] => Array ( [ability_id] => 386 [champion_id] => 76 [display_name] => Silver Bolts [unranked_description] => Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal additional damage plus a percentage of the target's maximum health as bonus true damage. [ranked_description] => Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal {4/6.5/9/11.5/14}% of the target's maximum Health as bonus true damage (Max damage vs. monsters is capped at 200). Silver Bolts' damage bonus cannot fall below {50/65/80/95/110}. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-19 09:35:28 ) [3] => Array ( [ability_id] => 387 [champion_id] => 76 [display_name] => Condemn [unranked_description] => Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them for 1.5 seconds. [ranked_description] => Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing {50/85/120/155/190} (+0.5 per bonus attack damage) physical damage and knocking them back (900 units). If they collide with terrain, they are impaled, dealing the same damage again and stunning them for 1.5 seconds. [description] => [icon] => [cooldown_rank_1] => 20 [cooldown_rank_2] => 18 [cooldown_rank_3] => 16 [cooldown_rank_4] => 14 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 90 [cost_rank_2] => 90 [cost_rank_3] => 90 [cost_rank_4] => 90 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0067_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-07 11:22:37 ) [4] => Array ( [ability_id] => 388 [champion_id] => 76 [display_name] => Final Hour [unranked_description] => Readying herself for an epic confrontation, Vayne gains increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter. [ranked_description] => Readying herself for an epic confrontation, Vayne gains {20/30/40} increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter lasting {8/10/12} seconds. If an enemy champion dies within 3 seconds of being damaged by Vayne, Final Hour’s duration is extended by 4 seconds. This cannot extend the remaining duration past the initial maximum duration. [description] => [icon] => [cooldown_rank_1] => 100 [cooldown_rank_2] => 85 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 0 [cost_rank_1] => 80 [cost_rank_2] => 80 [cost_rank_3] => 80 [cost_rank_4] => 80 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0067_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-18 17:27:34 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 67 [mobafire_id] => 76 [name] => Vayne [url] => vayne [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 33 [rankings] => 25 [rankingsCount] => 44 [winRate] => 51 ) ) ) 1

Introduction

This is an analysis of how useful different masteries are.

Keep in mind that even though my knowledge of the game is vast, I'm only stating my opinion.

The builds are just some examples of what masteries I use on some champions.

Legend

(for any abbreviations you don't understand)
Back to Top

The Offense Tree


Deadliness
A good mastery on crit builds and works for champions who has no use of AP( Archmage's Savvy ), but is rather bad on most champions since only carries really benefit from crit.
__

Cripple
Very nice to have. If you're grabbing Exhaust this is obviously something to get. Can make ganks really scary.
__

Plentiful Bounty
Very good to have with Smite. While great, if you specc 21 into defense you're better off with 1 point in Utility Mastery than this.
__

Archmage's Savvy
Kinda meh mastery, but since Deadliness is useless on casters this is often the best choice for those going for Archaic Knowledge .



________

Sorcery
Not a very strong mastery, but you need 4 in this to be able to get to Archaic Knowledge .
________

Alacrity
Weak mastery. Skip it if you have more use of CDR ( Sorcery) and other things.
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Burning Embers
Not a bad mastery, but it's kind of in the wrong spot. It's only useful for casters and they would of course rather have Archaic Knowledge than this (they only have 9 points to spend in offense). It would fit better in the higher rows.
__

Archaic Knowledge
Very strong mastery. Definitely one of the strongest masteries in the game. Great for those who rely heavily on magic damage.
__

Sunder
Very good mastery for all physical damage dealers. Quickly gets better than Brute Force since it's the double amount, but the first 3, 4 or 5 levels still benefit the most from the AD.
__

Offensive Mastery
Very good for junglers and pretty decent for lasthitting in the lane. About equal to Alacrity in usefulness when laning.



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Brute Force
Very good mastery for the early stages of the game. Doesn't do much in lategame if you don't build crit, but on crit builds this is a great mastery. (AD scales with crit)
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Lethality
Kinda bad mastery. As everyone should know; CrD is useless in earlygame and only really effective in lategame. Also keep in mind that it doesn't really increase the total damage of your crits by 10%, it increases crit damage (a modifier) by 10%, which translates to +5% total crit damage and only +4% with Infinity Edge.
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Improved Rally
Not a bad mastery, but just like Burning Embers it's kind of in the wrong spot. The champions that are supposed to go down offense are usually those who build crit and I don't feel like Rally is worth spending a spell slot on when playing someone with high damage output.
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________________

Havoc
Great mastery. If you benefit from all the masteries above this it's a very good mastery to get.
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Overall analysis of the Offense tree


Jumping in for the 15%MrP is very worthwhile on most magic damage dealers.
But going deep is only really worthwhile on a (very) few junglers and champions you build crit on since most masteries in the tree are most useful for those who build crit. The problem is often that most champions don't benefit much from crit, cutting down the "user-base" by quite a lot.
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The Defense Tree


Mender's Faith
Good if you grab the spell, but Heal is pretty bad outside of low level play.
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Resistance
Resistances are very good early on since they make your HP-reg and Health Potions more effective.
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Preservation
Very good to have if you pick up Revive. Revive only really works with special tactics though.
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Hardiness
Resistances are very valuable early on since they make your HP-reg and Health Potions more effective.



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Strength of Spirit
A very strong mastery. Helps loads in the laning phase. 1000mana = 10HP5. Also good in the fact that it gives more stats for your money when buying mana items.
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Evasion
Dodge is a kinda meh stat in itself, but when used with Nimbleness it's actually pretty good on some champions.
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Defensive Mastery
Great for junglers. Also worth spending a point in if you don't have anything better to spend it on.
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Nimbleness
This little speed boost is the only reason dodge is a good stat. Dodge reduces less damage than armor in early/midgame and dodge only affects normal attacks while armor affects physical abilities too.
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Harden Skin
Decent mastery. Generally not worth it beyond the first point. I don't know if it's for balancing or a bug, but it seems that it reduces the damage of monsters by less than one point.
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Veteran's Scars
Decent mastery. HP is a good early stat. Obvious choice if you go this deep into the defense tree because there's really nothing else to pick here..
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Willpower
Pick it up if you have Cleanse. Don't go into the defense tree just for this though since Presence of the Master simply is better.
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Ardor
Kinda bad for most champions. Only really good for casters that specc deep into the defense tree, but most casters should stick to 21utility. To inform those who get this mastery for the AS; it increases multiplicatively, not additively. That makes it useless early on, but good in lategame.
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Reinforce
Good to have if you have Fortify. Don't go into the defense tree just for this though, shorter cooldown ( Presence of the Master ) is probably better.
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Tenacity
Very good mastery. It's damage resistance that can't be penetrated with ArP and MrP. It makes health a more effective stat.
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Overall analysis of the Defense tree


Jumping in with 9 points for Strength of Spirit , 6MR and armor is a good idea with most mana champions.
Spending 21 points is good for a few tanks and junglers, but if a jungler can use 21utility and still stay at high HP, that's the superior choice.
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The Utility Tree


Spatial Accuracy
Of course very good to get if you pick up Teleport. It certainly helps when teleganking.
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Good Hands
A decent mastery despite what most people may think. Shaving precious seconds off in lategame can win games.
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Perseverance
This probably seems like an good mastery to most of you, but that is not the case. In most cases it gives about 0.3HP5 and 0.5MP5 during early laning and 0.6+HP5 and 0.8+MP5 (depending on items) in lategame for 3 points. It's simply not worth spending more than one point in this on most champions.
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Haste
Grab if you got Ghost. It's easy to reach and you will rarely have to skip any good masteries for it.



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Awareness
Very good mastery. Pretty much necessary for all junglers and not to be underestimated for laners. Junglers will have trouble keeping up in levels without it and won't level up from doing the small golems.
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Expanded Mind
Hands down THE most useless mastery in the game. It's bugged or has a faulty tooltip because it increases only base mana. That's about +10mana at lvl1 and +2 per lvl for most champions, and that's with 4 points..
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Greed
A very good mastery. It may not seem like much, but consider it as an extra 2-3 free wards per game, and that's only for one mastery point.
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Meditation
Very good for any mana user. This is the reason many mana heavy tanks/tanky DPSers can grab utility and get defensive runes instead of mana-reg runes.
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Utility Mastery
Very good mastery. Junglers kinda need at least one point in this mastery. Consider if you need any of the buffs or if you are low priority for the buffs and masterize accordingly.
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Insight
Good to have if you get Clarity, but it's not a spell I'm too fond of. Works on some supporters sometimes tho, I guess.



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Quickness
Great mastery. For only 3 points you get some very useful extra mobility. Many champions have great use of this.
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Blink of an Eye
Great to have when are using Flash. It's a little annoying that you sometimes have to sacrifice a point in other good masteries, but it's worth it.
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Intelligence
Great mastery. Very useful for most champions in the game and absolutely awesome for some. Gives more than double the CDR Sorcery gives.
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Mystical Vision
Pretty much a must have if you're using Clairvoyance. It increases the duration by 66%. That's kinda huge :o
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Presence of the Master
Probably the best mastery in the game. Summoner spells are very powerful tools and this allows you to use them more often. Simple as that.
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Overall analysis of the Utility tree


The cookie-cutter mastery tree. Simply the overall most useful mastery tree on most champions.
If you have a tank that needs mana you can just go down 21utility and use armor seals instead of MP5. Same with CDR; just go down utility and use MR glyphs instead.

If you can use this tree on a jungler without getting dangerously low and slowing down much; DO IT. These masteries are perfect for junglers if they don't have problems in any of the defensive/offensive areas.

You can basically use this tree on most champions and fill any lacking spots with runes.
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Cookie-cutter masteries for different roles

Keep in mind that these are just the most standard masteries. There will be champions who don't fit my suggestions.

Casters: 9/0/21

Going deep into offense and defense is not useful for most casters since they will have to spend points on things they don't benefit much from.


Support casters: 0/9/21, 3/6/21 or 9/0/21

They are casters and they (usually) don't benefit much from damage, so they should probably stay away from offense. ALL supports run Clairvoyance right now and utility makes CV so much better, so that's just another reason to go utility. Defense works too, but is often subpar compared to utility. Utility is basically everything a support caster needs but durability, but you can't get everything on a support :P


Crit/AD carries: 21/0/9

THE most standard masteries for carries are simply all the way down in the offensive tree. Most of the offensive tree caters to crit carries so it's not exactly strange.


Physical damage tanks/offtanks 0/9/21, 0/21/9 or 21/0/9

Most physical damage tanks won't be building enough crit to make going down offense worthwhile, but some champions who rely on burst or have strong defensive abilities can still use 21 offense effectively.


Magical damage tanks/offtanks: 0/21/9, 9/0/21 or 9/21/0

It's all about which one helps you farm the best. Offense is a nono after 9 points, obviously.


Physical damage junglers: 15-17/0-3/10-15, 1/8/21 or 21/0/9

In offense you can pick up a varied amount of masteries that benefit your jungle greatly early on. In mid/lategame utility will probably always shine the brightest, but that is of course if you can get through your early jungling with it.


Magical damage junglers: 1/12/17, 1/8/21 or 9/0/21

Magic damage junglers recieve very little benefit from going down the offense tree and should thus stick mostly to defense and utility. I use 1/12/17 on Amumu and similar ones for Phoenix Stance Udyr, but obviously picking up dodge instead of Strength of Spirit (like this 1/13/16).


Manaless champions are too diverse to standardize, but a lot of them benefit more from offense and defense than champions with mana because they can't use the mana-reg in utility.
Mobafire

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