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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Fizz
The only way to kill him is if he messes up trickster. He can kill you very fast. Reccomend rushing zhonyas hourglass to stop the fish from diving in. His ult cooldown is shorter then the hourglass cooldown, so its not 100% protection.
Morgana
If morgana is your support, playing lux is a great idea. Regardless of laning phase, mid to late game will mean the enemies aren't moving anywhere. If morgana, or Lux lands a Q, the champion can be locked down for over 6 seconds at a time. It almost guarantees a kill
Morgana
If morgana is your support, playing lux is a great idea. Regardless of laning phase, mid to late game will mean the enemies aren't moving anywhere. If morgana, or Lux lands a Q, the champion can be locked down for over 6 seconds at a time. It almost guarantees a kill
Champion Build Guide
This will be my first guide, so bear with me a bit. Any questions, feel free to ask!
Guide Last Updated 7/17/19 for Patch 9.14
Pre-season and Mobafire guide appearance changes all in the same week! Yikes! Consider the guide a current work in progress while I adjust to preseason changes and the new mobafire setup. I'll include a new Chapter, Work in progress, to show the changes I make to the guide as I input them.
And please feel free to give feedback!
- Added Morgana to synergy champions. (Added some more today too)
- Reevaluated all champion matchups based on the 1-5 scale.
- Tier Tracker will be reset!
- New Guide Videos! Check Lux's Wombo Combos below :0
- Altered build path slightly, moved Banshee's to full recommended build
11/26/18
- Added group #2 to synergies
- Cleaned up the overall appearance part #1
- Beautified guide Part 1
11/27/18
- I noticed some issues with the code after adding some of the visual stuff, so I corrected that, and while I was at it, added pretty colors.
- Beautified guide part 1.5
12/8/18
- Adjusted for patch 8.24
12/22/18
- Adjusted for patch 8.24b
- Added Neeko
1/9/18
- Welcome to 2019! Happy New Year!
- Pinging ultimate will now show which targets in vision are in range!
- New time to recast border on Lux passive
2/10/18
- Updated for patch 9.2 and 9.3 (was away for a bit)
- Morello efficiency slightly decreased. Only buy this for the passive now. Otherwise stick to void.
5/26/18
- Updated all chapters to get the guide updated to 9.10
- Added yuumi to matchups (no risk)
- Altered build path slightly to fit into the meta
7/17/19
- Big Lux nerfs on Ultimate and W require revamp of most of the guide.
- Lux deals more damage, but less ultimate focused.
- Mid Lux becomes S tier with damage boosts to her ultimate and Q late game.
- Lux Support goes into the trash bin and drops to C tier
To do List:
- Go through all champions for synergy levels (Suggestions?)
- Retouch all icons in the guide to improve appearance. (Part 1/3 complete)
- Work on getting some experience in pre-season! (Working on it!)
- Make my guide cuter! (Part 1/3)
- Play Lux/Neeko Matchups
Lux Mid
Pre-season!
Patch 8.23: A
Patch 8.24: A
Patch 9.1: A
Patch 9.3: A
Patch 9.4: A
Patch 9.5: A
Patch 9.6: A
Patch 9.8: A
Patch 9.9: A
Patch 9.10: A
Patch 9.11: A
Patch 9.12: A
Patch 9.13: A
Patch 9.14: S
h1]Lux Support[/h1]
Patch 8.23: A
Patch 8.24: A
Patch 9.1: A
Patch 9.3: A
Patch 9.4: A
Patch 9.5: A
Patch 9.6: A
Patch 9.7: A
Patch 9.8: A-
Patch 9.9: A-
Patch 9.10: A-
Patch 9.11: A
Patch 9.12: A
Patch 9.13: A
Patch 9.14: C
Cheap Shot: When you use Light Binding on an enemy, this rune will allow you to deal bonus damage. Can also stack off Lucent Singularity when the slow is activated. Adds more potency to burst combo
Eyeball Collection: This will build up over time granting small values of ability power. However, feel free to swap to either rune if you prefer to have a vision preference in lane.
OR Zombie Ward/ Ghost Poro: Like I said before, if you feel vision is more important than the AP, feel free to go either of these. Personally, I think Zombie ward will do better in mid lane, and if you are roaming. If not, ghost poro in the river bushes help as well.
Ultimate Hunter: The new Ultimate Hat. Provides cooldown reduction on your ultimate. This rune is now more important on Lux since the reset mechanic on her ultimate is no longer as of 7/17/19
Minor Runes
Precision
Presence of Mind: This is huge for Lux and all mages. Presence of mind fills the gap that was left by the removal of Morellonomicon's old passive. Restore mana on takedowns. As a sweet bonus for Lux players, the chance of 10% cooldown on your ultimate. That brings it down to 8-10secs on kills!
Coup de Grace: This is good on mages for the same reason mages exist. Long range fights, because we are squishy as hell. Most champions in game will have a higher HP than you, and this helps boost the damage. Chances are, you are already going to one shot those with less HP anyways.
Pros
- CC lockdown
- Decent Mobility
- Long Range Ultimate
- High Damage Burst
- Pick Potential
- 2 Abilities provide Vision
- Poke
- Multiple Skins & Ultimate Skin
Cons
- Super Squishy
- High cooldowns on Q, W, & E
- No escapes
- Countered by nearly all assassins
- Disadvantage Vs. Tanks
- Lots of Skillshots
ACTIVE: Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds.
MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 70% AP)
ACTIVE: Lux shields herself and throws out her wand in a line, shielding allied champions in its path for 2.5 seconds. Lux's wand then returns to her, applying the shield to all allied champions it passes through as well as herself.
SHIELD STRENGTH: 100/130/160/190/220 (+0.6 ability power)
Lux now shields herself and fires the missile at the start of cast (instead of after the 0.25 second cast time). She is still rooted for the cast time.
Lux sends an anomaly of twisted light to the target area, slowing nearby enemies and granting sight of the area around it for up to 5 seconds. At the end of the duration or if Lucent Singularity is activated again, the singularity detonates, dealing magic damage to all enemies in the area.
SLOW: 25 / 30 / 35 / 40 / 45%
Magic Damage: 60 / 105 / 150 / 195 / 239 (+60% AP)
After gathering energy for 1 second, Lux fires a giant laser in a line that deals magic damage to all enemies hit, briefly revealing them as well as the surrounding area.
MAGIC DAMAGE: 300 / 400 / 500 (+ 100% AP)
Passive: Illumination:
Q: Light Binding:
Walk toward the direction of your shield to reduce the amount of time it takes to double up. Use this frequently when your team is fighting, or when moving through jungles.
Your main power, and your main source of poke. Lucent Singularity's range is large enough to poke without punishment, gain vision of bushes, slow the enemy in an engage, or help with your escape with its slow. You can use Lucent Singularity's slow to allow you to hit Light Binding. Use this ability to clear waves quickly. Particle speed as Morgana Q, and size of Morgana E. Try to predict where they will be, not where they are.
R: Final Spark:
Starting Items: Doran's Ring Health Potionx2
Item Sequence
Winning Lane: Needlessly Large Rod Dark Seal
Item Sequence
Dark Seal: If you are picking up a few kills and assists, consider picking up a Dark Seal. Only upgrade to a Mejai if you are at 10 stacks.
Losing Lane: Null-Magic Mantle Seeker's Armguard
Item Sequence
Seeker's Armguard: This will help against AD assassins like talon. Don't rush into a Zhonya's Hourglass or you will have trouble sustaining mana in lane.
Ideal First Buy: Lost Chapter
Item Sequence
Core Items: Sorcerer's Shoes Luden's Tempest Morellonomicon
Item Sequence
Morellonomicon: The new Morellonomicon is even better than before, but at a cost. It no longer grants mana on kills or assists. In it's place, it picks up magic penetration (Which is still very strong as of 8.4)HP, and grievous wounds on ALL targets! Goodbye vlad hard counter!
Luden's Tempest: DON'T RUSH THIS ITEM! Hold onto Lost Chapter until the end of laning phase. Helps your clear the back line of minions and increases your poke drastically. A large amount of ability power. Now also provides mana!
Final Build (in addition to above items): Void Staff Rabadon's Deathcap Spellbinder
Item Sequence
Void Staff: Magic Pen to make abilities hurt more, and a decent amount of ability power. Should be a priority buy.
Rabadon's Deathcap: This is going to give you alot of power. I would only get Rabadon's after level 16, when your ultimate gives you a large damage boost. This will allow you to one-shot anyone with 1500hp or excessively squishy.
Zhonya's Hourglass: This item is a must against some champions. I reccomend rushing this on a matchup against a fizz, or a zed, as both have ultimate with the capability of one shotting you, but has time before it does so.
Other Cool Awesome Items for Lux: Mejai's Soulstealer Lich Bane Elixir of Sorcery Banshee's Veil
Item Sequence
Lich Bane: A fairly decent item for Lux, although there are better options. In order to pop Illumination you will have to auto attack after using an ability. This is the same functionality that Lich Bane provides. Good for an added burst, but you suffer in utility.
Elixir of Sorcery: This is the final pot you should take. Feel free to buy it as well if you are a little short on buying your final item. Don't buy any early game
Banshee's Veil: The new MR item for Mage's. Banshee's will improve the quality of life against other mages, as well as help save you from gank attempts. The new Banshee's veil brings with it the same base qualities as Abyssal Sceptre but the safe passive of the old Banshee's Veil into a perfect item for Lux.
Items to Avoid: Hextech items, Seraph's Embrace, and Hextech Items
Seraph's Embrace: Sure more mana sounds like a great idea, but the long cool downs on Lux's abilities make stacking your tear agonizingly slow. Furthermore, You should have plenty of mana sustain late game with Morellonomicon. Oh wait, they updated it to no longer refund mana on kills or assists. Hmmm, this is awkward... Anyways, Seraph's is still a no go.
On the bright side, this gets far better. After buying Luden's Tempest, you'll find you can clear the entire wave with Lucent Singularity. Whatever survives, you kill off by popping Illumination.
I find it useful to occasionally use Final Spark to clear a wave quickly if your opponent has roamed, or has gone back. With Lux's slow overall mobility, its hard to chase after them, so by clearing the wave, you force pressure onto the mid lane turret, and buy priority to then roam or go back and buy. The low cooldown of Final Spark should mean that by the time you get back into lane, the ability is off cooldown.
Lux's Poof Combo
The main combo to wipe off nearly anyone off the face of Runeterra is the following:
Q&E -> AA -> E -> R -> AA
That's just a bunch of words, so i shall explain. I recommend you start off fishing to hit your Q Light Binding. If you feel you are going to hit Light Binding, Launch Lucent Singularity immediately at your targets location, and launch an auto attack while the particle is traveling. Immediately after launching your auto attack to proc Illumination pop your e to refresh illumination and go into an ultimate. The ultimate will proc and refresh Illumination. If somehow your opponent is still alive, launch a final auto attack to deal the final Illumination blow. Your entire combo at full build can deal anywhere from 2,000-3,000 damage, depending on your opponents MR and Armor.
Can't catch me Combo
Getting chased and going to die? Use this!
E Hold & Expire -> Q
Let your E slow buy you distance. Just before he leaves the slow, detonate E and launch a Light Binding to insure your escape.
This is my Dragon/Baron/Buff
This will give you a burst big enough to challenge a smite.
E (hold)-> Q -> R
Use E to grant you vision of the buff. Depending on their kill speed, Detonate E, in time with the launching of the Q, and use your ultimate. The damage gives you just over 1k damage, and provides a challenge to securing the objective for the other team. Just the E hold alone, might scare them off.
Go Away Combo
To force someone away from the fight.
Q -> R
This combo will deal enough damage to scare them off the fight, and make their engage dirty. This combo keeps your main damage (E) available for the real fight.
If you are falling behind in lane, don't worry. Lux can farm pretty well under tower, and her q can ward off any potential divers. If you are ahead, force yourself on your opponent in lane. Lux is even a good champion to roam with. Her long range on the ultimate can execute champions who think they are safe, and with the new CDR on her ult if she gets a kill, the cooldown is well worth the attempt.
Lux isn't a great pusher, but she can clear waves. Focus on clearing waves to prevent the enemy team from sieging the tower. If a wave is pushing on another tower, the mobility on lux allows her to roam, clear the wave quickly, and get back before a fight breaks out. In addition, lux Q/E/R burst can steal dragon quite effectively. The combo deals more damage then smite, as long as her ult is level 2.
Late game, you are the target. Stay in the back line, and use the range of Lucent Singularity to poke. Continuously cast Prismatic Barrier to protect the team against poke, or possibly, help with an initiation.
Lastly, don't focus the tanks. Lux does not kill tanks, and is most effective against the ADC, Mid, and Support champions. Although the malphite may be on top of your team, and your instincts say to use your abilities on malphite, You aren't going to do much to him. Land a light binding to kite them off, but not much more. Even if you do some damage to malphite, the high ability cooldowns is not worth the damage.
Please for the love of God, don't waste Lux's talent on support. Lux was born a mage, not a mute string player.
Good luck Summoners!
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