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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
Hello, members and guests of MOBAFire! I am drakon136, and this is my miniguide on ![]() |
Before we go any further, I have a warning for you! As I said before, this is a miniguide. Unlike with a full guide, I will not be going into incredibly detail on absolutely everything! If you don't like that, then please go look at a full-length guide. blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext blacktext |
Quintessences

• Best option for Olaf.
• Strong at all stages of the game.
• Give a lot of movement speed, something Olaf desperately needs.

• Next best option.
• Gives a good bit of lifesteal, which makes for a lot of in-lane sustain with

• Good if you desperately need the sustain.
Marks

• Recommended option.
• Gives flat AD for easier last-hitting and stronger trades.
• Best early, falls off past mid-game.
• Best if maxing

Greater Mark of Armor Penetration
• Next best option.
• Gives flat armor penetration, giving more damage to champions with auto-attacks and

• Strong at all stages of the game.
• Best if maxing

Glyphs


• Two best options.
• The former is best against AD top-laners with little-to-no magic damage, such as

• The latter is best against AP top-laners or AD top-laners with high magic damage, such as


Seals

• Absolute best option.
• Very few situations where you shouldn't take these.
• Gives flat armor, meaning less damage from minions, towers, and enemy champions.
Masteries
OFFENSE

Important Masteries:
•

DEFENSE

Important Masteries:
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Summoner Spells
First Slot

• Greatest option for first slot.
• Olaf desperately needs the movespeed, and does not use Flash as well as other champions.
• Improved by


• Next best option.
• Gives less overall mobility than

• Not recommended; should only be considered against

• Improved by

Second Slot

• Best option for the second slot.
• Applies a debuff to the target champion for several seconds, dealing true damage over time and applying Grievous Wounds to the target.
• Excellent for finishing off opponents in lane, or for countering champions with high in-fight sustain, such as


• Improved by


• Next best option.
• Allows you to return to lane quickly, defend a tower, teleport to a ward to gank, or even jump into a teamfight you were late for.
• Good if you do not think you will be able to kill your lane opponent early on.
• Improved by


• Olaf's Q.
• Tosses a skillshot axe at the target location, dealing physical damage and slowing all targets hit for 1-2 seconds, depending on how far you threw it.
• It can be picked up to reduce the cooldown by 4.5 seconds.
• It has a minimum throw distance of 400, unless it would get stuck inside a wall.

• Olaf's W.
• On activation, Olaf gains bonus attack speed and lifesteal, as well as bonus to all his self-healing (such as from potions, natural health regen, and its own lifesteal) that increases as your health decreases.
• Has a very low mana cost, allowing you to use it to heal up in lane.

• Olaf's E.
• Deals heavy true damage to the target champion, scaling with your total AD.
• The cooldown is reduced by 1 second every autoattack.
• Reckless Swing costs health instead of mana, and the health cost scales with your total AD.

• Olaf's R.
• Passively, Olaf gains bonus armor and magic resist.
• When activated, Olaf disables the passive boost until Ragnarok expires. To make up for this, it purges all crowd control, makes Olaf immune to crowd control, and greatly increases his AD.
• Lasts 6 seconds, and can be cast while under the effects of crowd control.
• Also makes you red.
Notice from the Author
As I said previously, I will not be going into much detail in this section. I will only explain the core items to this build, and my three example builds. Don't like it, get out. :p
Starting Items







• Recommended start.
• Gives a lot of sustain in-lane.
• Sight Wards are very important to see ganks coming early on.
•





• Very risky start.
• Starting with a


• Only recommended against weak melee laners and junglers with weak pre-6 ganks.
• Do not take this on purple side.




• Safe start.
•


• Costs 5 more gold than you start with, so you will have to wait in base for a few seconds.
First Back

• Try not to recall until you can purchase this.
•

• Builds into

Core


• Very important items for Olaf as of patch 3.12.
•


• It gives the same bonuses as the Cutlass, as well as attack speed and an even better active; it deals 15% of their maximum health as physical damage while slowing them, and you gain the movespeed you stole!
•

• Its passive increases your self-healing by 20%; this stacks with that from

Example Build: Off-Tank







• Total cost: 15975 gold
• This build gives a surprising amount of damage with

•

•

•


•

•




Example Build: Balanced







• Total cost: 16375 gold
• In comparison to the previous build, it gives less defense against physical attacks for a massive bonus to damage and sustain. It's also ever so slightly cheaper.
•

•

•

•

•




Example Build: Beatdown City







• Total cost: 15525 gold
• The cheapest of the three builds, but also the squishiest and has the most damage. Not recommended unless you get very fed.
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