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Recommended Items
Runes: Dark Harvest
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
FLASH + IGNITE
Flash
Ignite
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Champion Build Guide
Introduction
Hello and welcome.
After a small break I decicded to update my guides.
Morgana really fits my personal playing style.
She counters nearly everythihng with crowd control.
(Over a 600k mastery points devided on multiple accounts).
Feel free to read this in Depth Guide to unlock her true potential.
Feel free to ask me any questions on my socials.
Discord
twitch
twitter
Youtube
Donate
Other usefull Guides
After a small break I decicded to update my guides.

She counters nearly everythihng with crowd control.
(Over a 600k mastery points devided on multiple accounts).
Feel free to read this in Depth Guide to unlock her true potential.
Feel free to ask me any questions on my socials.
Discord
twitch
Youtube
Donate
Other usefull Guides
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Pros / Cons
Pro | Con |
Requires skill | She's slow |
huge crowd control | Squishy |
Shield blocks every Crowd Control | Shield has a huge cooldown |
Huge AOE damage | Mana Issues |
20% spellvamp (heals 20% of the damage dealth) | Ultimate needs to be close range |
Abiltiies
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Soul Siphon(passive)![]() Advanced Tip: this ability counts as build in health potions and only gets better after. |
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(Q) Dark Binding This ability roots the first target it hits. This is not a stun. The speed of the abilty is 1200 so it's hard to dodge without boots. Advanced Tip: Rooted enemy champions can still basic attack and cast spells. |
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(W) Tormented Shadow![]() Damage Dealth is increased to targets with lower health. 5% of the current cooldown is refunded when ![]() Advanced Tip: Use this on targets who are crowd controlled. |
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(E) Black Shield This ability grants the target Crowd Control Immunity as long as the shield holds. Advanced Tip: The shield will always hold for 5 seconds if the enemy has no ability powered champions. |
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(R) Soul Shackles Morgana latches chain up to 3 enemies around her slowing the targets and dealing damage. Enemies effected will be revealed (unable to hide in stealth and invisibility) After 3 seconds any target still tethered will be stunned and revealed for another 1,5 seconds and dealt damage again. Advanced Tip: This ability will continue while using ![]() |
Combos
Q+W =
Dark Binding +
Tormented Shadow
R+W+R2+Q+W =
Soul Shackles +
Tormented Shadow +
Dark Binding +
Tormented Shadow
Soul Shackles and
Dark Binding will proc
Soul Siphon which procs
Tormented Shadow's cooldown reduction


R+W+R2+Q+W =








Gameplay
Early Invade.
You should nearly always invade.
When you hit a
Dark Binding you are telling your team who to target.
Early Laning Phase.
Try to get 500g with
Frostfang or
Relic Shield asap.
Only use
Tormented Shadow after hitting
Dark Binding.
Burn ignite twice before level 6 will help you to get those
Dark Harvest.
By keeping them low your
Tormented Shadow will deal more damage and your
Soul Siphon will heal more.
Mid Laning Phase.
After your
Frostfang or
Relic Shield leveled up you change trinket to
Oracle Lens.
The
Haunting Guise will stack up to 10% while people stand in your
Tormented Shadow.
Only use your
Black Shield to escape ganks.
Mid-Late game
Stay behind your Tanks/Bruisers. Let them engage.
Make sure to
Black Shield high value cc with big cooldowns.
Make sure not to get caught while warding.
Try to catch the squishy targets with
Dark Binding
You should nearly always invade.
When you hit a

Early Laning Phase.
Try to get 500g with


Only use


Burn ignite twice before level 6 will help you to get those

By keeping them low your


Mid Laning Phase.
After your



The


Only use your

Mid-Late game
Stay behind your Tanks/Bruisers. Let them engage.
Make sure to

Make sure not to get caught while warding.
Try to catch the squishy targets with

Runes
Usefull runes.
Presence of Mind: Grants you up to 500 mana.
Legend: Tenacity: Tenacity is good to reduce time on stuns
Last Stand: Additional Damage
Dark Harvest: Deals huge additional damage
Cheap Shot: Always triggers if you hit your
Dark Binding
Relentless Hunter: Movement speed bonus
Arcane Comet: Always hits when you hit
Dark Binding
Phase Rush: Greatly increases movement speed in combat.
Manaflow Band: To solve mana issues
Transcendence: Increases Cooldown reduction
Scorch: Very strong for early. Works well with
Tormented Shadow
Gathering Storm: Very strong for late, only pick this if you don't surrender.
Aftershock: Greatly increases armor and magic resist when you hit
Dark Binding
Second Wind: Works great in combination with
Doran's Shield.
Unsealed Spellbook: Only for advanced players.
Magical Footwear: 300g extra for boots.
Perfect Timing: 600g extra for stopwatch.
Biscuit Delivery: Cookies <3
Cosmic Insight: Gain 5% cooldown reduction and increase cap to 45%
























Support Items


This item will force you to poke more often.
It gives less gold than

Don't use

Basic attacks will also proc



Don't use

Use

Use

In a lane where expierence is shared:
- you reach level 2 after 6+3 minions.
- you reach level 3 after 6+6+3+1 minions
After that make sure to always have a stack for the siege minion as they give most gold.
A siege minion will appear:
0-15 minutes: 3,6,9,12,15,18,21,24
15-25 minutes: 26,28,30,32,34,36,38,40,42,44
25+ minutes: 45,46,47,48,49,50 etc
Secrets
When you are low HP. considder using
Tormented Shadow to trigger
Soul Siphon on a siege minion to regain HP in the laning phase.
Soul Shackles cannot be used without an enemy around you. If you see no enemy but it can be used consider an ememy in a bussh or an invisible / stealthed enemy.
Twin Shadows is a great way to slow enemies to the point where you cannot miss the
Dark Binding anymore.





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