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Runes:
Domination
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
BF
Barrier
Flash
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Cassiopeia
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hello and welcome
As you all may know already mages are my jam.
Lux is one of the most fun champs to play.
In this guide I'm revealing some of her Light secrets but her dark secrets are all mine.
Feel free to ask me any questions on my socials.
Discord
twitch
twitter
Youtube
Donate
Other usefull Guides
As you all may know already mages are my jam.
Lux is one of the most fun champs to play.
In this guide I'm revealing some of her Light secrets but her dark secrets are all mine.
Feel free to ask me any questions on my socials.
Discord
twitch
Youtube
Donate
Other usefull Guides
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Pro | Con |
Skillshots only | Very low HP |
Easy waveclear | Slow Movement |
Double root | No dashes |
AOE dmg | No early damage |
Huge Range | Mana issue |
Abilities
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Illumination (passive) Lux's damaging abilities mark enemies with light energy for 6 secdonds. Basic attacks and Final spark will consume the mark to deal additional damage. Advanced Tip: These marks will help you last hit |
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(Q) Light Binding Lux releases spheres of light dealing magical damage and rooting 2 targets. Projectile Speed: 1200 Advanced Tip: As lux has no dash this will stop enemies to dash onto you. |
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(W) Prismatic Barrier Lux shields herself and allies. This shield stacks up to 2 times when it returns back to her. Advanced Tip: The shield allows you to survive much burst damage . |
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(E) Lucent Singularity First cast will throw an anomaly of light to a target area slowing enemies inside a 600 radius and grants vision. Advanced Tip: This is your main farming ability. |
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(R) Final Spark Lux fires a massive laser of light detonating ![]() Advanced Tip: This ability can hit multiple people. |
Runes
Usefull runes.
Presence of Mind: Grants you up to 500 mana.
Last Stand: Additional Damage
Electrocute: Deals huge additional damage
Cheap Shot: Always triggers if you hit your
Flash Frost
Relentless Hunter: Movement speed bonus
Ultimate Hunter: Reduces Ultimate Cooldown
Arcane Comet: Always hits when you hit
Light Binding
Summon Aery: Shorter cooldown, more damage
Manaflow Band: Can be stacked by
Light Binding
Transcendence: Increases Cooldown reduction
Scorch: Very strong for early. Works well with
Lucent Singularity
Gathering Storm: Very strong for late, only pick this if you don't surrender.
Aftershock: Greatly increases armor and magic resist when you hit
Light Binding
Second Wind: Works great in combination with
Doran's Shield.
Magical Footwear: 300g extra for boots.
Biscuit Delivery: Cookies <3
Cosmic Insight: Gain 5% cooldown reduction and increase cap to 45%
Combinations that work well.
Snowball extremly hard while stacking
Light Binding+
Lucent Singularity+
Cheap Shot+
Corrupting Potion+
Scorch
Dark Seal+
Eyeball Collection























Combinations that work well.
Snowball extremly hard while stacking







Gameplay
Early Game
Lux is a control mage. This means she can control the waves very easy in the early game forcing enemy to use abilities on minions instead of her. Early damage is low compared to assassins so don't take any trade, they will burst u down from 100%
Try to poke with q/e to stack manaflow but don't trade unless you have to.
Mid-Game
If enemies roam bot, don't follow, try taking turret plates and warn your team with pings. They should have wards of their own down there already.
Never follow an enemy who roams on your own. He will turn and kill you.
Late Game
Don't forget
Lux is a control mage, this means you don't tank or put yourself in harms way. You can should always have a tank or bruiser in front of you. If you catch people in jungle with a q your team should catch up with them and finish them.
Try getting level advantages during enemy roams
Lux is a control mage. This means she can control the waves very easy in the early game forcing enemy to use abilities on minions instead of her. Early damage is low compared to assassins so don't take any trade, they will burst u down from 100%
Try to poke with q/e to stack manaflow but don't trade unless you have to.
Mid-Game
If enemies roam bot, don't follow, try taking turret plates and warn your team with pings. They should have wards of their own down there already.
Never follow an enemy who roams on your own. He will turn and kill you.
Late Game
Don't forget

Try getting level advantages during enemy roams
Secrets
1. Even when losing, when played properly
Dark Seal/
Mejai's Soulstealer will get stacks just from shielding your allies.
2.
Lucent Singularity +
Illumination +
Final Spark can deal more damage than
Smite
3. 40% cdr + 40% cloud drakes + 25% u hunter. 8 secs CD on
Final Spark.
4.
Final Spark has a 1 second casting time. Perfect to cast before the stun hits.
5.
Final Spark can steal enemy blue buffs.
6.
Ionian Boots of Lucidity has 10% CDR which becomes 20AP when combined with
Transcendence.


2.




3. 40% cdr + 40% cloud drakes + 25% u hunter. 8 secs CD on

4.

5.

6.


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