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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Kalista
You basically have to Flash + ult or Exhaust her to have any hope of landing a hook, and she can punish you for missing.
Introduction

Hello, welcome to "Thresh for the Average Player." Allow me to give you a little background as to who I am. I play mostly Summoner's Rift (5s/SR) and Twisted Treeline (3s/TT). My main champs're


Origin of Guide's Name




To reiterate, your main goal as Thresh is to set your marksman (and later, team) up for success. If you can safely harass with basic attacks, by all means, do so, but don't think that you need to deal damage to contribute. See how the players are moving in bot lane. If someone's being overconfident without doing something to back it up, punish them. Either go for hooks (hook=

It's everyone's job to ward, but you're the president. You have the most responsibility, especially for the bottom half of the map during the laning phase. You have a minimum of three wards in your inventory once you get




Just to clarify, Thresh's basic attacks are ranged, and as such, do not execute minions. You must last hit like anyone else in order to use Spoils of War.
Acceptable Marks



Acceptable Seals



Acceptable Glyphs


Acceptable Quints







Your main items should be Face of the Mountain,








At this point, you have everything that you need to be a support. Everything from this point onward is only to make your job easier. If you're ahead, and your team is in a good enough place to not need you to be unkillably tanky, you can get some damage-oriented items.




Being able to fight is fun and all, but never forget your main function, a tank. Due to this fact, your main items are often the defensive picks.











Upgrades are vital to the late game, should the game last that long.

With offensive items, Thresh allows his team to push down lanes with little care enemy champions. With defensive items, you get tankier than most top laners, and can effectively control fights without fear of immediately dying.


Stop it.






If you need mana regen early and are a mage, you should getting



Thresh isn't mana hungry! At all! You don't care about mana regen whatsoever, and you're a tank! This isn't even a debate,

Basic


Anyway, the idea behind this is that you keep your target within range of your marksman/team for as long as possible. With the hard CC of both abilities, coupled with the lingering slow from Flay, it gives your allies ample time to land a few good hits.


Intermediate






Both of these combos accomplish the same thing, just with varying degrees of effectiveness, if you get the jump on someone, or if it's more of a reactionary combo. This is the same as the above combos, but you pull someone else with you.






Your standard all in. You can also toss











Advanced







Your first back should be with 500-1300 gold. Going back before this slows you down pretty dramatically (heal if you must, be smart), but staying any later allows your enemies time to get a substantial item advantage. Your core items are Targon's Brace and

When deciding what to buy, look at an external forces affecting your lane. If you're constantly being ganked, go for



Once you have


Soon after this point, team fighting'll begin. Laning becomes less rigid, and the focus shifts over to objectives and pushing lanes.
- Initiator: Starting fights. If and when your team's in a good spot, Thresh has a variety of tools at his disposal to effectively start fights. Literally every ability and both summoner spells can be used to start fights, including
Dark Passage. A well-placed
Death Sentence or
Flay can easily spell someone's death.
- Defender: Peeling, blocking skill shots, and otherwise using defensive plays to keep your squishies safe. The simplest one being a hail mary lantern to pull your friend out of a fight while you're already safely in the back line. If people continue to chase your buddy, hook and
Flay them away.
The Box and
Exhaust can also help with this.
- Chaser:
Don't let them escape. If someone else had a great initiation, combo off of it! Thresh's abilities can make it extremely difficult to escape from a nasty situation.
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