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Spells:
Ghost
Exhaust
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction

Let me introduce you to my build of Nasus : The Pharaoh's Protector.
YOU DON'T HAVE TO FOLLOW COMPLETELY THE ITEMS LISTED ABOVE.
Everything depends of who you are facing. I will explain this in detail in the Items Chapter.
Here you will learn more about :
-
-Pros / Cons
-Skill Explanation
-Masteries
-Runes
-Items
-Ranked Play
-Summary
spaaaaaaaaaaaaaace |
Pros
+Great Farmer +Have really high damage +Life Steal passive = more Durability in lane +Really Tanky +Very good Pusher +Godly Ultimate |
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Cons
-Depends of his mana on early game -Need to farm TONS of minions -Is really sensitive to CC(stun,etc.) -Hard to farm minions Vs. Ranged Champions -His skin is not the best |
Nasus Skills Explanation

Passive : Soul Eater
Nasus passive is called Soul Eater.He drains his ennemies health and giving him natural 14/17/20% life steal. His passive upgrade at level 1/6/11. It is a really good passive because it allows Nasus to have a really good durability in his line combined with some health regen.

Q : Siphoning Strike
Cooldown : 8 / 7 / 6 / 5 / 4 secondsActivate : On activation , Nasus next attack will deal 30/50/70/90/110 extra damage.(This skill can be used on turrets and it can do critical hits).
Passive : This spell passive is really unique. Each time you will last hit an ennemy(Minion,Jungle Monster,Champion) , Siphoning strike will PERMANENTLY gain 3 damage on this skill so it's really important to farm a lot and last hit as much as possible with it.
This skill is the main spell of Nasus and will do the most damage that you will deal to ennemies. If you farm it well , your bonus damage on this Spell will turn around +400 permanent damage. That's why you have to farm with



W : Wither
Cooldown : 15 / 14 / 13 / 12 / 11 secondsRange : 700
This spell slows his target and his attack speed by 35% and and reducing it further to reach 12 / 24 / 36 / 48 / 60 % slow at the end of 5 seconds. That means that the target is SLOWED BY 95% WHICH IS ALMOST A SNARED.This skill is perfect to chase a champion who try to go away.

E : Spirit Fire
Cooldown : 12 secondsRange : 650
Nasus will cast a huge circle on the ground and it will deal an initial magic damage. Additionally, the ennemies in the area will receive magic damage each seconds and will have their Armor reduced while in the circle and for 1 extra second.
This skill is a great way to penetrate the ennemies Armor and deal tons of damage with



Ultimate : Fury of the Sands
Cooldown : 120 seconds
On activation , Nasus will become empowered in the sandstorm for 15 seconds , Gaining huge amount of health (He also becomes bigger and change color).
He drains 3 / 4 / 5 % of nearby ennemies maximum health per second.
It also convert 6.375 % of Damage done into bonus Attack Damage for himself until the Ultimate ends.
This incredible ultimate is one of the best of the game and Nasus becomes almost invincible on a 1v1.
If you are a little bit fed, you can take 2 or even 3 champions at the time without dying.
Defence Tree
-I put my points in


-After I put 4 points in

-Finally , I put my last point in

Utility Tree
-I put my points in






-After , I put some points in

-In the third line , I put 1 point in




-In the fourth line , I used 3 points in

-After , I put also 3 points in


-I put my last point in

For Marks
I take Greater Mark of Desolation for a great Armor Penetration to deal tons of damage all game long.
-There is not really good other choice for Reds because every Marks should be Magic Penetration or Armor Penetration on every champions.
For Seals
I take

Other Choices:
- Dodge Seals could be a good idea to fit with

- Mana Regen /5 sec. able you to farm your

For Glyphs
I take

Other Choices:
- Magic Resist per Level Glyphs could work well too.
- Cooldown Reduction Glyphs are also usefull to farm

For Quintessences
I take

Other choices:
- Health regen /5 sec. are also really good to regen your HP and it fits perfectly with Nasus' Passive

-Armor Penetration Quintessences could be also great to add ArPen to your greater mark of desolation score.
Starting Items
For Starters, I pick a


-Your starting build look like this :


Around 1200 gold, I usually back tu base and change my



After this, everything depends of who you are facing.
-Your early game build will look like this :
philosopher's stone


I usually continue farm until I reach enough money to buy


After, I rush for a

-Your middle game build will look like this :
philosopher's stone



After,I sell my philosopher's stone and I finish my core build with a


-Your core build will look like this :




The other items depends on who you are facing






Counter-Auto attackers build :






Anti-Ability Power build :






Dps build :






Summoners Spells
Recommended Spells






Good other choices





Non-Recommended Spells






Ranked Play
You should take him if your team have a jungler. If yes , go for it and take him .
The best place for Nasus is to Solo a line normally Solo Top to farm as much and as long as possible your


If there is a jungler on the other team, don't forget to buy sight ward to be protect from ganks.
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