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Spells:
Ghost
Exhaust
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
Hello every Nasus players/future players.Let me introduce you to my build of Nasus : The Pharaoh's Protector.
YOU DON'T HAVE TO FOLLOW COMPLETELY THE ITEMS LISTED ABOVE.
Everything depends of who you are facing. I will explain this in detail in the Items Chapter.
Here you will learn more about :
-
-Pros / Cons
-Skill Explanation
-Masteries
-Runes
-Items
-Ranked Play
-Summary
| spaaaaaaaaaaaaaace |
Pros
+Great Farmer +Have really high damage +Life Steal passive = more Durability in lane +Really Tanky +Very good Pusher +Godly Ultimate |
space |
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Cons
-Depends of his mana on early game -Need to farm TONS of minions -Is really sensitive to CC(stun,etc.) -Hard to farm minions Vs. Ranged Champions -His skin is not the best |
Nasus Skills Explanation
Passive : Soul Eater
Nasus passive is called Soul Eater.He drains his ennemies health and giving him natural 14/17/20% life steal. His passive upgrade at level 1/6/11. It is a really good passive because it allows Nasus to have a really good durability in his line combined with some health regen.
Q : Siphoning Strike
Cooldown : 8 / 7 / 6 / 5 / 4 secondsActivate : On activation , Nasus next attack will deal 30/50/70/90/110 extra damage.(This skill can be used on turrets and it can do critical hits).
Passive : This spell passive is really unique. Each time you will last hit an ennemy(Minion,Jungle Monster,Champion) , Siphoning strike will PERMANENTLY gain 3 damage on this skill so it's really important to farm a lot and last hit as much as possible with it.
This skill is the main spell of Nasus and will do the most damage that you will deal to ennemies. If you farm it well , your bonus damage on this Spell will turn around +400 permanent damage. That's why you have to farm with
W : Wither
Cooldown : 15 / 14 / 13 / 12 / 11 secondsRange : 700
This spell slows his target and his attack speed by 35% and and reducing it further to reach 12 / 24 / 36 / 48 / 60 % slow at the end of 5 seconds. That means that the target is SLOWED BY 95% WHICH IS ALMOST A SNARED.This skill is perfect to chase a champion who try to go away.
E : Spirit Fire
Cooldown : 12 secondsRange : 650
Nasus will cast a huge circle on the ground and it will deal an initial magic damage. Additionally, the ennemies in the area will receive magic damage each seconds and will have their Armor reduced while in the circle and for 1 extra second.
This skill is a great way to penetrate the ennemies Armor and deal tons of damage with
Ultimate : Fury of the Sands
Cooldown : 120 seconds
On activation , Nasus will become empowered in the sandstorm for 15 seconds , Gaining huge amount of health (He also becomes bigger and change color).
He drains 3 / 4 / 5 % of nearby ennemies maximum health per second.
It also convert 6.375 % of Damage done into bonus Attack Damage for himself until the Ultimate ends.
This incredible ultimate is one of the best of the game and Nasus becomes almost invincible on a 1v1.
If you are a little bit fed, you can take 2 or even 3 champions at the time without dying.
Defence Tree
-I put my points in
-After I put 4 points in
-Finally , I put my last point in
Utility Tree
-I put my points in
-After , I put some points in
-In the third line , I put 1 point in
-In the fourth line , I used 3 points in
-After , I put also 3 points in
-I put my last point in
For Marks
I take Greater Mark of Desolation for a great Armor Penetration to deal tons of damage all game long.
-There is not really good other choice for Reds because every Marks should be Magic Penetration or Armor Penetration on every champions.
For Seals
I take
Other Choices:
- Dodge Seals could be a good idea to fit with
- Mana Regen /5 sec. able you to farm your
For Glyphs
I take
Other Choices:
- Magic Resist per Level Glyphs could work well too.
- Cooldown Reduction Glyphs are also usefull to farm
For Quintessences
I take
Other choices:
- Health regen /5 sec. are also really good to regen your HP and it fits perfectly with Nasus' Passive
-Armor Penetration Quintessences could be also great to add ArPen to your greater mark of desolation score.
Starting Items
For Starters, I pick a
-Your starting build look like this :
Around 1200 gold, I usually back tu base and change my
After this, everything depends of who you are facing.
-Your early game build will look like this :
philosopher's stone
I usually continue farm until I reach enough money to buy
After, I rush for a
-Your middle game build will look like this :
philosopher's stone
After,I sell my philosopher's stone and I finish my core build with a
-Your core build will look like this :
The other items depends on who you are facing
Counter-Auto attackers build :
Anti-Ability Power build :
Dps build :
Summoners Spells
Recommended Spells
I think Ghost is the best choice for Nasus because your ennemies will always run away because Nasus is scarry. It's a really good choice to chase ennemies or go away if you are in danger.
Exhaust fits perfectly with
»
»
. This combo is deadly great.Good other choices
This skill could replace Ghost. It is great to run away if you are in danger (pass trough a wall) or to chase an ennemy.
This skill can be great to go back to line faster to farm and farm and farm again.
This skill can be good in early game to farm without being out of mana but it becomes useless in late game.
This skill is great to secure a kill when the ennemy is low health.
This skill could be good because Nasus is really sensitive to CC.Non-Recommended Spells
Let this skill to Support Champions.
No comment.
You are not a jungler.
Useless.
You already have Life steal passive so it's useless.
Oh my god ! -.-
Ranked Play
You should take him if your team have a jungler. If yes , go for it and take him .
The best place for Nasus is to Solo a line normally Solo Top to farm as much and as long as possible your
If there is a jungler on the other team, don't forget to buy sight ward to be protect from ganks.





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