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Spells:
Ghost
Ignite
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
NOTE: Read this first.
Please, if you upvote or downvote this guide write a comment with some points you see good or bad, depends of the situation. Be polite and have respect to all users who have an opinion which is valid as yours.
Also, you can give tips to improve this guide (or the grammar *laughs*). All will be nicely welcome!
My mature language is not english so this guide can held some grammar errors. Please note to make some comments or opinions.
Thank you (^^).
Sincerely,
summoner Malice Liddell.
summoner Malice Liddell.

In this guide I will explain the basics to use well our steam doll

This is my first completed guide in this web, and I hope you will use and enjoy it.
Let's get started~!
Virtues~
- The Ball has sight. You can use it for scout bushes.
- Insane damage in early game.
- Has a powerful escape tool when The Ball is with
Orianna due to
Command: Dissonance
- Can synergize very well with other AoE (Area of Effect) skills.
- Pretty good teamfights starter due to her combo:
Command: Attack +
Command: Dissonance +
Command: Shockwave
- Very fun to use it.

~Defects
- Very squishy.
- Focused in teamfights.
- Very mana hungry.
- As The Ball moves relatively slow, it can be dodged easily sometimes.
- Requires good finger reflexes to play good.
- Magic penetration. Simply. You need some of this marks to leave a sweet and deadly wound on your enemies landing your attacks.

- Ability power per level. As a good mage,
Orianna needs this seals to have more strong late game. In this guide, we will use this seals to synergize with
Greater Glyph of Scaling Ability Power and
Greater Quintessence of Ability Power to give her a good sustain of AP each level (between 2 and 3 AP).

- More ability power per level. We cannot say much about this glyphs. They will be used to synergize well with
Greater Seal of Scaling Ability Power and
Greater Quintessence of Ability Power.

- Flat ability power. Why now flat quintessences instead of per level? This quintessences give you a nice sustain in early game so you can increase your power and survability.
Perfect Summoner Spells
The perfect partner for our little and deadly doll. Nice for escaping or chasing enemies. Can be used with ![]() |
SPACE |
Nice for ensuring a kill, or stop annoying massive heals from champions like ![]() ![]() |

Nice Summoner Spells
In case you don't want to use ![]() |
SPACE |
If you feel you need mana in the middle of battle or you just expend too much, this is your spell. With this you can refill your mana to increase your chances. |

Unrecommended Summoner Spells
Just no. You don't need this AP or the attack speed either. Just leave it to other champions. This is not for you, unless you want to have an empty space in your summoner spells. |
SPACE |
It is good to see an anti-turret minion, but you can't be the responsible of that. Just leave this spell to someone in your team if he wants. |
Skill Explanation








Tips and Tricks
- The Ball moves slowly. One nice tip is to put it on the field and ordering to attack in your range to make short moves and take advantage of the situation.
- When placed on the field, The Ball can be retrieved moving toward. This method cannot be used if is with allies. Also, you can retrieve The Ball moving too far from his distance, or doing
Command: Attack again or
Command: Protect.
- Use it oftenly to scout the bush to prevent ganks or have your lane controlled. You can also (if you lane with an ally) support your teammate's attacks.




Tips and Tricks
- Some players tend to spam this skill constantly in order to try to do an early damage. Think about the situation and study your environment in battle, use this skill when you're sure you can land it and you will save mana and you will stop missing.
- In ganks use this skill to have better results. Also do it in teamfights and harassing.
- Having The Ball with you or with an ally, you can use this skill to impulse yourself / your teammate. Also, if an enemy is near you or your ally you can do it also for damaging and cause the effect mentioned before.






Tips and Tricks
- Don't use this skill constantly. The best moment to do this is when you partner is attacked and is critically wounded or, in teamfights, when your tank engages the enemy team. Of course use it when you're in danger!
- When your tank engages with The Ball you can use
Command: Dissonance and
Command: Shockwave to do your combo at same time you protect your ally. This can be the difference between win and lose the teamfight.
- If is attached in a champion who is in a stealth state (i.e. Teemo) The Ball will remains in the ally, revealing his/her position. Be careful.
- If an ally dies with The Ball it will remain in the death position, you don't retrieve it instanly.



Tips and Tricks
- Like
Command: Dissonance you cannot use this skill with the first enemy you see. Just wait for the best moment. Practice with it in a custom game if you're not experienced yet, don't worry.
- The
Command: Attack +
Command: Dissonance +
Command: Shockwave combo is insanely powerful. Use it specially when you see an enemy with 40% life more or less. Killing with
Orianna is important, because she's practically OP when is a little feeded. You can land this combo using
Command: Protect on an ally and the rest when he/she engages the enemy.
- This skill synergizes perfectly with AoE skills like
Gangplank's
Cannon Barrage,
Ziggs'
Mega Inferno Bomb or
Nunu & Willump's
Absolute Zero

Skill Sequence
Mage (Burst AP)
Support (Ally assist)
Both configurations start the same way: at level 1 I choose






Core Items

+350 Mana, +7 Mana Regeneration. UNIQUE Passive: Each time your champion uses an Ability their maximum mana will increase by 4 Mana. This effect can't occur more than twice every 6 seconds. Bonus caps at 1000 mana.
This item grants you to duplicate your skills use without getting out of mana. Each skill you use gives you more mana. Nice for champions who importantly rely on skills like




+20 magic penetration. (Passive) UNIQUE: Enhanced Movement 2.
Basic boots for mages. This grants you a good amount of magic penetration to land your skills and do more magic damage.

+50 ability power. (Passive) UNIQUE: Nearby allied champions gain +30 ability power and +20% spell vamp. (1200 range).
This item grants you heal when you land successfully your skills, so that means you will have a sustain in your lane, increasing the time you remain in battle.

After-core Items

+140 ability power (Passive) UNIQUE: +30% ability power
This item explains himself: an AP upgrading which will increase our damage and our



+80 ability power, +30 magic resistance, +350 mana and +7% movement speed. (Passive) UNIQUE: On cast, your next autoattack will deal additional physical damage equal to 100% of your ability power. 2 second cooldown.
This item is perfect for



Situational Items
(Note that all of this items can be used instead of the ones selected for this guide.)

+60 ability power, +450 health and +525 mana. (Passive) Your champion gains 18 health, 20 mana, and 2 ability power every minute. Bonuses cap at +180 Health, +200 Mana, and +20 Ability Power. UNIQUE: Upon leveling up, restores 250 health and 200 mana over 8 seconds.
If you feel you need to be a bit tanky you may get this item as your sixth.


+70 ability power. (Passive) UNIQUE: +40% magic penetration
If the enemy is aware that you (or maybe a mate) hurt too much and is stacking magic resistance, don't hesitate to take this item. The +40% magic penetration will solve the problems if the enemy is resisting too much. If you get this item, don't forget to exchange your actual boots for




+100 ability power and +50 armor. (Active) UNIQUE: Places your champion into stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any actions. 90 second cooldown.
This item is pretty good to be our sixth if you like the active skill it have. Also, it gives some armor and a great amount of AP to make our sweet killing machine unstoppable.

+80 Ability Power, +500 Health. UNIQUE Passive: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells and damage-over-time spells and spells with a cooldown time below 3 seconds.
With this one we will get a nice amount of AP and health, but the important thing here is the slow applied to all of our skills.

+375 Health, +50 Magic Resistance, +375 Mana. UNIQUE Passive: Blocks one negative spell every 45 seconds.
If you need some survability this item will block a negative spell every 45 seconds. Plus, you have more mana for AS passive, health and magic resistance.
F.A.Q.
Q: Why you didn't selected a sixth item in the sheet?
A: If you look into "Item Build & Explanation" you will see a "Situational items" section. Just choose one or combine as you need.

Greetings
- Thanks to jhoijhoi for the line separators and her nice "how to make a guide" which help me a lot.
- Thanks to albableat for few tips to improve this guide.
- And thanks to all users of MOBAFire who had read (and/or comment) the guide giving me strength to continue my work.
Thank you for reading Noble's Codex I: Orianna, the Lady of Clockwork. I hope this guide was fun to read and I hope you learned much of this champion.
Please, if you like the guide, upvote it and leave a comment. I will appreciate so much.
Oh, and don't fear! This guide will be updated every time it needs to. I will see all comments as soon as possible and answer you too.
Feel free to ask me by PM any doubts or if you want to add me in League of Legends you can do it too! My summoner name is the same I use here, in EUW server, I don't think you can get any problems.
Till the next guide!
Please, if you like the guide, upvote it and leave a comment. I will appreciate so much.
Oh, and don't fear! This guide will be updated every time it needs to. I will see all comments as soon as possible and answer you too.
Feel free to ask me by PM any doubts or if you want to add me in League of Legends you can do it too! My summoner name is the same I use here, in EUW server, I don't think you can get any problems.
Till the next guide!
Best regards,
summoner Malice Liddell.
summoner Malice Liddell.
v1.2.:
- Item cheat sheet shortened to less confusing reading.
v1.1.:
- Added "F.A.Q. & Greetings" chapter.
- Changed order of item build to improve effectiveness. (Thank you for the tip, albableat!)
- Updated "Item Build & Explanation" chapter.
v1.0.:
- Noble's Codex I:
Orianna, the Lady of Clockwork Guide completed!
v0.2.:
- Added "Skill Explanation & Sequence" chapter with correct format.
- Removed Rylai's Crystal Scepter from cheat sheet.
- Added "Item Build & Explanation" chapter.
- Added "Summary" chapter
v0.1.:
- Noble's Codex I:
Orianna, the Lady of Clockwork created!
- Added all chapters.
- Improved chapters' format to have better looking.
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