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Nocturne: Jungle or Lane
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Choose Champion Build:
Spells:
Teleport
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
PROS



CONS
Suffers against high damage casters, e.g.


Suffers against high armor tanks, e.g.




Cost: 60 / 65 / 70 / 75 / 80 mana.
Physical Damage: 60 / 110 / 160 / 210 / 260 (+0.75 per bonus attack damage).
Movement Speed Bonus: 15 / 20 / 25 / 30 / 35 %.
Attack Damage Bonus: 20 / 30 / 40 / 50 / 60 .

(Active): Nocturne creates a magical barrier for 2 seconds which blocks the next enemy spell. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
Passive Attack Speed Bonus: 20 / 25 / 30 / 35 / 40 %.

Cost: 60 / 65 / 70 / 75 / 80 mana.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
Total Magic Damage: 50 / 100 / 150 / 200 / 250 (+1.0 per ability power).
Fear Duration: 1 / 1.25 / 1.5 / 1.75 / 2 second(s).

Cooldown: 160 / 130 / 100 seconds.
Physical Damage: 150 / 300 / 450 (+1.2 per bonus attack damage).
Range: 2500 / 3250 / 4000 .
One thing you may have noticed about the runes I chose is that on the Laning build I chose to have
Greater Glyph of Celerity instead of
Greater Glyph of Focus because as a Laner you dont really need much CDR early game but late game it is a nice bonus whereas as a Jungler you will want nice CDR early game to make sure that you can get that
Duskbringer back as soon as possible for the damage boost.
Greater Mark of DesolationGreater Mark of Desolation - Gives your attacks a bit of armor pen to get through their armor.
Greater Seal of Alacrity - Another bit of bonus attack speed for him, nice for early game jungling.
Greater Glyph of Focus OR
Greater Glyph of Celerity [EXPLAINED ABOVE]
Greater Quintessence of Fortitude - In my opinion this is GREATLY important because without this I'm pretty sure you WILL die the way I jungle.



Greater Mark of DesolationGreater Mark of Desolation - Gives your attacks a bit of armor pen to get through their armor.




I don't believe I have to write much in this chapter because it is pretty much self-explanatory.
I decided to go 21/0/9 because he needs the Spacial Accuracyfor teleport (Obviously if you decide to not take teleport you should NOT take this mastery),
Awareness for the Jungling or just to get ahead in lane, Utility Mastery to make that jungle buff last a little longer.
I decided to go 21/0/9 because he needs the Spacial Accuracyfor teleport (Obviously if you decide to not take teleport you should NOT take this mastery),

MUST HAVE SPELL FOR JUNGLING

Preferred Summoner Spells



So-So Spells



DO NOT TAKE THESE SPELLS






LANING ITEMS:
Start off with






































Jungling can be a bit dodgy for Nocturne but he is certainly capable of doing so. This is my jungle run.
1.Buy
Cloth Armor and
Health potions x5. Head out to the Ancient Golem. Unlock
Duskbringer.
2.Lay down
Duskbringer as much as possible. Make sure to pop a health potion at the start and smite near the end. (
Greater Quintessences of Fortitude are needed).
3.Next unlock
Shroud of Darkness for the bonus attack speed and move on to wolves. Pop a health potion and kill them.
4.Then move onto Wraiths. Pop another health potion and you lay down
Duskbringer and take them all out starting with the large one.
5.Move on to the Golems. Lay down
Duskbringer and smite the one on more health.
6.Port back and repeat steps 3-5 until you can get
Madred's Razors.
7. Then head out to the Lizard Elder. He should be easy kill. Lay down
Duskbringer and smite when hes on low health.
8. Keep jungling until Smite and Ancient Golem is back and kill it.
9. Of course Gank when possible.
1.Buy



2.Lay down


3.Next unlock

4.Then move onto Wraiths. Pop another health potion and you lay down

5.Move on to the Golems. Lay down

6.Port back and repeat steps 3-5 until you can get

7. Then head out to the Lizard Elder. He should be easy kill. Lay down

8. Keep jungling until Smite and Ancient Golem is back and kill it.
9. Of course Gank when possible.
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