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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
+ Fast Clear Time
+ Great Ganker
+ Semi-Global Pressure (Can Split push 1 lane over late game)
+ Extremely hard to peel with
Unspeakable Horror,
Frozen Mallet, speed from
Duskbringer and
Shroud of Darkness.
+ Terrifying when fed
+ Snowballs extremely hard
- Can be squishy if you don't snowball hard enough (Not a problem below low diamond/high plat though)
- Not innately tanky like other popular jungles.
- Unreliable CC (Must stay tethered for
Unspeakable Horror to go off)
- Can counter snowball (Useless later on if you don't stay relevant early game)
+ Great Ganker
+ Semi-Global Pressure (Can Split push 1 lane over late game)
+ Extremely hard to peel with




+ Terrifying when fed
+ Snowballs extremely hard
- Can be squishy if you don't snowball hard enough (Not a problem below low diamond/high plat though)
- Not innately tanky like other popular jungles.
- Unreliable CC (Must stay tethered for

- Can counter snowball (Useless later on if you don't stay relevant early game)

Runes













These are the summoner spells I have found to be the best.









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Outside of the small cooldown decrease and the 5% per rank (outside of the first) for ![]() |
The main reason you max ![]() |
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Overall Nocturnes kit meshes extremely well together and makes him terrifying in solo queue. I hope this help explained my reasoning as to why I favor his ![]() ![]() ![]() |







Core Build
You start off with
Hunter's Machete, 5
Health Potions, and
Sweeping Lens. The
Hunter's Machete and 5
Health Potions provide clearing speed while maintaining good health. You take
Sweeping Lens over the other trinkets so you can clear wards to gank.
Sweeping Lens will automatically upgrade when you're level 9 and you can upgrade it again whenever you have a spare 475 gold or feel its necessary (I personally do not see it as necessary for this particular trinket), similar to
Enchantment: Homeguard which I'll mention later. Early game the CDR you get from
Spirit of the Elder Lizard and
The Brutalizer puts you at 30% cdr every time you have blue and therefore can spam gank with your ult which helps snowball your team. With this core build if you catch someone off guard you can ultimate in and instantly kill them with
Blade of the Ruined King, your
Duskbringer,
Trinity Force, and your
Unspeakable Horror. The reason
Trinity Force is a must on Nocturne is because it makes you near impossible to peel and guarantees you most kills within reason. As far as boots go you either want to get
Mercury's Treads or
Ninja Tabi depending on the situation; You would want to get
Ninja Tabi sometimes because AD carrys are what shut you down later in the game or if they have other strong AD champions, or get
Mercury's Treads if they don't have a lot of AD or have a lot of crowd control (CC). Get
Enchantment: Homeguard whenever you feel you have the extra 475g (Or obviously if you need it if you are losing), I feel
Enchantment: Homeguard is the best boot enchant and can help bring back games or speed up lane pushing. Also if the game drags out to the point where you can buy another boot enchant other than
Enchantment: Homeguard (like
Enchantment: Furor), the game is probably pretty close and you need
Enchantment: Homeguard regardless.
Armor Items
The only armor items I like on nocturne and think are good are
Randuin's Omen and
Guardian Angel.
Randuin's Omen is good all around, where as
Guardian Angel is much more situational. If you have a team that can peel while you're rezzing then
Guardian Angel can be very good.
Magic Resist Items
If you need magic resist you have much more options, if you're team does not have a
Runic Bulwark I would prioritize that. Outside of that I would go either
Maw of Malmortius or
Banshee's Veil as I feel
Spirit Visage isn't as good since you go over CDR cap and thus end up wasting stats. If you are getting behind early though it is best to go straight into building tanky.
Armor Pen Items
It is up to you to determine when you want to upgrade your your
The Brutalizer. If they start stacking armor pen early I would rush a
Last Whisper and sell
The Brutalizer once you run out of room for items. If they don't get more than 1 to 2 armor items then you are fine with upgrading to
Black Cleaver later in the game.
You start off with
























Armor Items
The only armor items I like on nocturne and think are good are





Magic Resist Items
If you need magic resist you have much more options, if you're team does not have a




Armor Pen Items
It is up to you to determine when you want to upgrade your your




For starting jungle routes I like to start whichever side you're ADC and support are on so they can help
Lizard Elder/
Blue Buff and give a smiteless. Then rush the other buff, and do either
wolves/
wraiths to hit level 3 then gank top/middle/invade jungle. Since you have a lot of strong early pressure you can usually pretty easily get a kill somewhere.




When the enemy team is invading or counterjungling it is best to get your E
Unspeakable Horror second to help with killing, kiting, etc. Most of the time it is best to let the enemy team get whatever buff they are invading on because in solo queue you can never trust your team with invades or invading. Which is also why I recommend to never invade, regardless of your team comp or level 1 strength. Nocturne is not too reliant on
Ancient Golem or
Lizard Elder for ganking and jungling so it is not worth the risk to contest the buff. The only time I would recommend counterjungling is if you have a clear advantage (Like your mid lane just killed their mid lane). Outside of that just farm up, gank, and counter gank lanes if your nearby.



Remember the following jungle spawn times:
Wraiths: 2:05
Double Golems: 2:05
Wolves: 2:05
Wight Camp: 2:05
Ancient Golem: 1:55
Lizard Elder: 1:55
Dragon: 2:30
Baron Nashor: 15:00



Wight Camp: 2:05




Remember the following jungle respawn timers:
Wraiths: 50 Seconds
Double Golems: 50 Seconds
Wolves: 50 Seconds
Wight Camp: 50 Seconds
Ancient Golem: 5 Minutes
Lizard Elder: 5 Minutes
Dragon: 6 Minutes
Baron Nashor: 7 Minutes



Wight Camp: 50 Seconds




Below are all the opportune spots to rank 1
Paranoia gank with Nocturne. Past rank 1 your possibilities obviously are much greater. There are 4 prime spots in each lane (2 on each side).


Farm everywhere possible, if someone is backed push their lane to tower. You can easily clear waves by
Duskbringer'ing it as it comes in then running in the middle and auto attack to proc your passive. Be constantly farming the jungle and lanes as this is the only way you will become the terror that wins games.

Overall Nocturne is an very strong jungle to carry with and not that hard to learn and pick up. I've climbed through silver, gold, plat, and diamond with him. He may not be the best in competitive, but is a solo queue nightmare (Ha get it?). He is good to consistently carry regardless of your teams skill level and to climb the ladder.
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