Kindred Build Guide by liserith
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Runes: Classic Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Ability Upgrades
Threats & Synergies
Most people say this is an easy matchup for Kindred, but in low elo, it's really hard to deal with his post-6 combo. Practice kiting and time your ult with his ult and you should be fine.
I've seen some people play Aatrox jungle, but he's so immobile Kindred will have NO problem with him. Time your Q for after his E.
I've barely seen any Aurelion Sol jungles, but from what I've seen, he's not too big of a deal. Dodge his Q and he's easy prey.
Camille jungle was popular last season, but is still viable this season. She's an excellent duelist, but time your Q for her E and you'll be fine. Practice kiting for this matchup.
When he's fed, he is nearly impossible to solo kill. Abuse his early game, but after level 6, his health becomes to high for you to deal with alone. As long you dodge his knock-up, he's kitable.
Dodge her Q, then when she uses her E to close the gap, use W -> Q for the cooldown reset. She's also weak early, so don't let her get scuttles.
Dr. Mundo always seems to be powerfarming, and when he's fed, he's impossible to deal with. His healing, his tankiness, his Q slow and his speed makes him a pain to deal with. Keep your distance, and save your E for his Chemtank.
Ban worthy. After he gets his Hextech Alternator, he can burst you down in no time. As an assassin, he wins this matchup naturally, but with his ult and his insane damage, he's impossible to duel.
You'll see a pattern with assassins, as all assassins can take you down in no time whatsoever. She can gap close super easily in spider form, and her human form is loaded with cc. Do not let her find you alone.
Invade her early, as her first clear is very very weak. After level 6, she can one shot you if you don't build tank. Retreat whenever you see her charm mark on you, but if she jumps your teammate, you can burst her down just as quickly as she can.
If you can see him, his main weapon (his ult) is pretty much useless. Burst him down, and he has difficulty doing anything back. Make sure to ward as much as possible, however, as his ganking can snowball his lanes very quickly.
Garen jungle is not very common, but if you do come across this matchup, you should have no problem. Wall his Q with your E, and kite his E. His ganking is nothing to worry about.
Gnar jungle is quite rare. His E can gap-close, but its easy to dodge with your Q. In mini form, he can duel you quite well, so don't underestimate him.
His E is his only engage, so dodge it, or Q after it. A good Gragas will knock you towards them with their ult, but his burst combo can be stopped with your ult.
Graves's strongest weapon is his kiting strength, with his unique knockback autos. However, as a fellow ranged champ, you can duel him just fine. When he hits you with W, get out of it as soon as possible, and avoid his Q with your own.
Hecarim wouldn't be so big of a problem if he didn't have two dashes. His E can be walled with your E, but a good Hecarim will engage with his R and follow with his E. His damage and healing is kind of insane, so try to kite him and stay away as much as possible. Pre-level 6 however, he's harmless as a teddybear, so make sure to keep crabs away from him.
So extraordinarily annoying. He can one shot your marks, and most Iverns like to camp a lane to snowball. If he does that, you have no choice but to do the same. He can simply disappear every now and then to collect his camps, and his shields are a major problem. Good luck with this matchup.
Q away as soon as he places his flag on you and you can jump over his ult. Kite to win baby.
Your damage is your autos. His E blocks autos. He can use his Q to run and to gap-close, and his empower hits like a truck. DO NOT PICK KINDRED INTO HIM. Or ban lmao.
I mean, I've heard of Kai'sa jungle. As a champion, Kai'sa can give Kindred some trouble, but as a jungler, no way. No ganking power, and her clear is about as good as a blind rat's.
His Q's hit like a truck and his E blocks your escape. He's really hard to deal with, but if you close the distance on him and move constantly, he won't be able to do damage to you.
5 for Shadow Assassin, 3 for Rhaast and 1 for regular Kayn. We'll put him at 3 to balance it out. Shadow Assassin can one shot you with his combo, and his W is very very hard to avoid. The bonus damage can prove very lethal, and his low cooldown E makes chasing him very difficult. Rhaast can't move nearly as much, and you were BUILT for duels. He can't do much if you Q after his W. Regular Kayn is super weak. Abuse his early game. Don't let him get scuttles.
You cannot duel him at any point in the game, except maybe after 6, if he evolves anything other than Q. His Q will literally eviscerate you, so if he's on a scuttle, move to the other one (unless your midlaner cooperates). Q after his E, but if he gets on you, ult and burst him down. Save your E's last hit for the post-ult kill. Late game, make sure never to be caught alone. He will make you regret it.
Skill based matchup (obviously) and also depends on your midlaner. If they roam to help you with marks, then you can win quite easily, even if you're worse skill-wise.
Lee Sin is quite the problem. He can use his Q and his W to gap close, and use his R to kick you out of your R. However, dodging his Q is pretty easy, and most Lee Sins would back off after missing. Skill-based matchup.
Lillia is also a duelist, but as a melee champion with no gap closer, it's not surprise she loses against Kindred, who are ranged. She's quite squishy, so burst her down as soon as possible. Her passive gives her the advantage the longer the fight goes on.
You won't see Malphite jungle very often, but when you do, he's a pain in the ass. His passive makes poking him down quite difficult, and after level 6, his ult is an extremely powerful gap-closer. His Q is point and click, so you can't even dodge it. Try to abuse his early game, as all tanks struggle there.
In low-elo, Master Yi is a MASSIVE problem. He can burst you down with literally one skill, his meditate can completely tank your E, and his ult makes him and even bigger pain in the ass. He's my perma-ban; anyone with a towerdive as free as his doesn't deserve to be in the game. But because he's much easier to deal with in higher elo, I'll put him at 4.
I've seen people pull this off, so I'll include this here. Morde has a surprisingly healthy clear, and his early game is dangerously powerful. If you can avoid his E, you can easily kite him out, but post-6, watch out. His R takes you out of your R, and if you R during his R, it disappears as soon as his R ends. Super annoying.
Both late game threats, Nasus is a pain in the ass. You can destroy his early game, and deny him of his scuttles, but late game, his Q will hit HARD. He has additional CC with his W and E, and its very hard to get away from him. Most games won't go long enough for him to scale, so don't worry about him.
Naut jungle was pretty popular a while back, but he's not too big of a deal anymore. Even if he does land his Q, he most likely won't have the damage to finish you off. However, try to avoid getting hit by it.
Another AP assassin, the only reason Nidalee isn't an extreme threat is due to the fact that you CAN duel her. Bring red ward to avoid her traps, and use Q to avoid her spears.
It's low-elo, and he's an assassin. The only reason he's not more of a threat is because you can react to his assassinations. If you notice him flying towards you, ult so you don't get fear-combo'd. His mist makes it hard for you to kite away from him.
Nunu & Willump
Nunu and Willump cannot duel you at any point in the game. Nor do they need to. Their specialty ganking, so they will have you running around the map, enduring question pings from your teammates to desperately countergank. He is very easily kitable, and make sure you have Q available so you don't have to flash his ult.
Olaf is an early game monstrosity, but you can duel him at any point in the game. Make sure you don't let him get the jump on you and practice kiting. His ult lets him ignore your E, but he will still take the damage from its third hit.
Ornn jungle is uncommon, and he poses little threat to you. His E and Q gives him SOME level of ganking, but his short range, slow speed and lack of gap-closing besides his E, you can kite him out very easily.
Pantheon is better known for his top and mid lane dominance, but his jungling is no joke. With fully stacked Mortal Will, his W will completely evaporate you. That, and his E cancels your E, he can countergank from basically anywhere on the map, and his Q gives him an easy way to snipe you at low health. Avoid him, trust me.
Nearly impossible to duel at any point in the game. If she gets on top of you, her W prevents you from Q'ing away, and also prevents engages. Kindred is typically forced to play around walls for free damage, but Poppy's E punishes that HARD. A light charge of her R can also send you out of your ult and her passive makes it extremely difficult to duel her.
Pyke jungle is not a threat. Sure, his ganking is alright and he has great mobility, but his lack of sustain in the jungle means his clear speed and efficiency is very very low. You can duel him super easily, so invade him as soon as you take your first buff.
As with Poppy, her ult punishes you for playing near walls, but her sustain in the jungle and her mediocre ganks make her hardly a threat. She is surprisingly squishy, so burst her down before she can do anything.
I hate this matchup. His powerball gives him insane engages, and is also used to prevent you from running away. If he builds Thornmail, simply taunting you will let him win the duel. Try to fight around walls, as Rammus has no way of crossing them.
A. Pain. In. The. Ass. With her healthy clear and insane early game dueling, if she looks to double-crab, there's not a lot you can do. Her W and E give her crazy engages, and her combined tankiness and damage WILL give you a headache. The only saving grace is that after a couple marks, kiting her is easy, and her W engage can be slowed with your E.
If you don't ward well, Rengar will destroy you. This build gives you the tankiness to survive his initial burst, but his damage is still off the charts. Remember to ward and Q as soon as he jumps on you, W to reset it's cooldown, then use E to counter his E.
When I was first starting out, this matchup was literal hell for me. Her insane gap-closing and her W stun will kill you quite easily. I learned however, if you build like a bruiser and take Legend: Tenacity and Mercury's Treads, you can duel her. Try to out-burst her, and don't be afraid to use your ult.
Sejuani plays around her slows, but with your mobility and you E, she's not a big deal. Her damage is quite low, and you can burst her down.
Sett jungle is not good this season. He has no gap-closer, and his W is dodge-able. Use E after his Q, kite him out, and he'll be forced to throw in the towel.
As long as you bring your Oracle Lens, Shaco can be eviscerated. His entire build is built around very quick kills, but your ult can stall his burst out, and you can easily burst him down. He can't duel you at any point in the game, as long as he doesn't get the jump on you.
He can gap-close pretty well with his taunt dash, but his damage comes from his sword. If you can avoid being in line with his sword, you can duel him super easily. However, his counterganking ability is even better than Pantheon's and he can make a 2v1 into a 2v2.
A fed Shyvana can one-shot you. DO NOT LET HER GET AHEAD. You can duel her early game, and you outscale her late, but if you lose your footing in the midgame, she can one-shot you and destroy your lanes.
Pretty easy to duel, his only problem is that he can drag you out of your ult, and has a ranged slow. Make sure to dodge the slow, as its a skillshot.
His clear is weak, his ganking is pretty weak, and his early game dueling is laughable. As long as he doesn't somehow get super fed, you will have NO problem with him.
Aside from Greyskin, nothing in his kit can help him survive against you. His counterganking is great, but without good mobility, he's not great. You can duel him at any point in the game.
Avoid her knockup and you'll be fine. Her damage output is nothing to sneeze at however, and if you're forced to Q away from her W, you'll take substantial damage from her E. If she's extremely fed, she can also one shot you, but since her ult is a wall, you can hop over it for extra distance.
Last year, Talon jungle was pretty good, but this year, its fallen off. He can still one-shot you with his combo, so respect has to be given, but if you avoid his initial burst with your R, you can live.
I laugh whenever I see someone play Teemo jungle. They're never in condition to fight for scuttles, their ganking is really bad, and they cannot duel you at any point in the game. Maybe bring Oracle Lens to counter his mushrooms, but he isn't a threat.
He's a bit of a pain in the ass to kite, thanks to his slows, but if you take Legend: Tenacity or Mercury's Treads, you shouldn't be affected to much. Plus, you can vault over his spike with your Q, making you go even further.
Thanks to his E, its extremely hard to duel him. You bait it out and Q to dodge it, but post level-6, you don't win. His undying rage makes him nearly impossible to duel. Don't let him catch you on your own. Make sure your team has hard CC to slow him down.
Twitch's main strength is his invisibility and range advantage over other junglers. As a ranged jungler, Twitch doesn't really have an edge over you. His early clear is weak; invade him after your first buff.
Udyr's Bear Stance makes it really hard to fight him, but if you E after his speed increases, you can get away. Remember to fight near walls with vision, so you can land free auto attacks on him.
Simply put, he's too tanky for you. Early game, getting away from him is pretty easy, and you can kite him for early kills. But after level-6, his R makes it nearly impossible for you to run away. Once your health gets too low, you're dead. His ult suppresses and moves you away from your ult, so make sure you don't waste it.
Her main engage, Q, is pretty easy to dodge. Unless you can't see her coming, you can easily avoid it. Make sure to ward as much as possible so she won't catch you off guard. Kiting destroys her, and once you remove her engage, she's easy prey.
Save your E for his pseudo-ghost, and save your Q for his E. Play near walls and kite him out. He's not too big of a deal, and with your low-cooldown Q, his R is quiet easy to dodge as well.
As long as you're not below 50% health, you'll be fine. If he can't attack you, he can't heal, so take Serylda's Grudge for this matchup. After level-6, spam your R when he uses his R on you, to use it as soon as the suppression is over. As long as you build situationally, he isn't too big of a deal.
Wukong is really mobile. He has two dashes, an empowered auto, and an R with a reset. If you hold your Q for his E and your E for his W, you can fight him. The only thing you need is discipline to not be fooled by his W.
Build as much tenacity as you can, and you'll be fine. Save your Q for his E, and E immediately afterwards. Do not let him knock you up, as it's practically a free kill. As long as you keep your distance, you can win this matchup very easily.
Yorick jungle isn't what it was last year, but it's still alright. With his minions, his clears are relatively healthy, and he can deal massive damage. However, the biggest problem about Yorick is his W, which literally has no effect on you. Kite to win.
Zac cannot duel you at any point in the game. Killing him early is a bit annoying however, thanks to his passive. Make sure to ward properly and ping wherever you last saw him, as his ganking is his only problem. Don't use your Q when he's tethered to you.
Zyra has a really healthy clear, and can solo objectives really early. The range on her attacks are pretty crazy, so try to close the distance on her. In teamfights, try to time your ult with HER ult, to minimize the damage it does. You win the duels, just make sure she doesn't pop off in the teamfights.
A very very good roaming midlaner, Talon's mobility means that if he cooperates, Talon can always be there to help you with your marks, scuttle, random duels, etc.
Any hard CC laners can really help your ganks. Your only CC is your E, and its only a slow.
Malzahar is compatible with any laner, as his ult is literally the most unfair ganking tool.
Hard CC makes ganks very easy. Your strength is more in dueling, so having hooks can save you a lot of time. Hook users can also take enemies out of your ult.
Can push enemies out of your ult.
Can remove people from your ult.
Laners with no CC can make ganking pretty difficult. They usually have damage and dashes to cover it, but it's not the same as chain CCs.