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Runes: Mage
1
2
3
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
Defender
Exhaust
Flash
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Champion Build Guide
INTRODUCTION
'If thee champion has at least one AP scaling ability, thee can be built AP' - Unknown
Yeah, I pretty much made that up. Someone might have actually said it, but non the less the point stands. Considering that
Pantheon has not 1, BUT 2 AP scaling abilities (both @100% from AP), we can safely assume that he can be built as an AP champion.
Obviously, this is waaaay off-meta, boarder-line troll build. However, it is quite FUN and QUITE VIABLE - viable mostly because you will be filling the support role.
1) MAN LEAP a.k.a.
Grand Skyfall into battle.
2) All affected targets take massive damage.
3) Focus one by using
Aegis of Zeonia.
4)
Spear Shot if the target lives.
5) Attack and
Heartseeker Strike if the target still lives.
6) OPTIONAL: Target escapes or dies. You can't do much either way. Suck it up and find another target.
The idea is to NUKE/BURST/OBLITERATE/DESTROY your target as quickly as possible. Once both
Aegis of Zeonia and especially
Grand Skyfall are on cooldown, you will have to back off a bit and harass with
Spear Shot (since you won't build any AD, this will become more of a 'Toothpick Shot' as the game goes on).
To sum it up:
1) Burst when you can.
2) Harass, CC, poke, until you can burst again.
Yeah, I pretty much made that up. Someone might have actually said it, but non the less the point stands. Considering that

Obviously, this is waaaay off-meta, boarder-line troll build. However, it is quite FUN and QUITE VIABLE - viable mostly because you will be filling the support role.
THE PHILOSOPHY OF AP PANTHEON
1) MAN LEAP a.k.a.

2) All affected targets take massive damage.
3) Focus one by using

4)

5) Attack and

6) OPTIONAL: Target escapes or dies. You can't do much either way. Suck it up and find another target.
The idea is to NUKE/BURST/OBLITERATE/DESTROY your target as quickly as possible. Once both



To sum it up:
1) Burst when you can.
2) Harass, CC, poke, until you can burst again.
GAMEPLAY: RUNES
MAGE
This rune build focuses on sustained damage over time.














JUGGERNAUT
This rune build focuses on sustained health over time.














ASSASSIN
This rune build focuses on dealing burst damage.








GAMEPLAY: SUMMONER SPELLS
DEFENDER =
Exhaust +
Flash
I would run this 48% of the time. This is a safe choice of summoner spells.
Exhaust is an excellent spell for running down and defending yourself/your carry.
AGGRESSOR =
Ignite +
Flash
If I'm not running DEFENDER, than I'd definitely go for this choice (again around 48% of the time).
Ignite provides bonus damage and a good way to secure takedowns, especially for a melee champion. Its grievous wounds effect is highly appreciated as well.
CHASER =
Ghost +
Flash
If I feel like it I'd go for these spells (~1% of the time). These provide excellent mobility, which enables you to run down your opponents and make sure they don't escape. Also, allows you to escape, since
Pantheon does't really have escape mechanics, other than some cleaver use of
Aegis of Zeonia and, perhaps,
Grand Skyfall.
ROAMER =
Teleport +
Flash
Similarly, this is a rare occasions choice (~1%).
Teleport grants more freedom over MAN LEAP and opens greater opportunities for ganks. You can gank wherever you want and quickly return to your carry.
Note: I had to classify summoner spells somehow, but that doesn't mean you have to be aggressive if you chose
Ignite, or that you have to gank other lanes whenever your
Teleport is off cooldown. These are all just options. You choose what fits your needs.


I would run this 48% of the time. This is a safe choice of summoner spells.

AGGRESSOR =


If I'm not running DEFENDER, than I'd definitely go for this choice (again around 48% of the time).

CHASER =


If I feel like it I'd go for these spells (~1% of the time). These provide excellent mobility, which enables you to run down your opponents and make sure they don't escape. Also, allows you to escape, since



ROAMER =


Similarly, this is a rare occasions choice (~1%).

Note: I had to classify summoner spells somehow, but that doesn't mean you have to be aggressive if you chose


GAMEPLAY: ITEMS
Considering that you are going to be your teams
support, a blend of buff/debuff items alongside AP items is a way to go. Here we will cover 4 item groups: GOLD INCOME ITEMS, BOOTS, UTILITY ITEMS, POWERFUL AP ITEMS.
GOLD INCOME ITEMS
Eye of the Aspect - get this if you need to be tankier and if you prefer
Relic Shield
support playstyle.
Eye of the Watchers - get this if you want to poke/be more aggressive and if you prefer
Spellthief's Edge
support playstyle.
I wouldn't consider going for the coin with this build.
Pantheon's ability to
support comes from his aggressiveness and both
Relic Shield and
Spellthief's Edge do a better job than the
Ancient Coin does.
BOOTS
Pretty much all boots choices are viable (apart from
Berserker's Greaves - they suck for this particular build). However, I will narrow it down to 3 main and 1 situational choice. Main choices include:
Ionian Boots of Lucidity,
Ninja Tabi and
Mercury's Treads. Situational choice includes
Sorcerer's Shoes.
Sorcerer's Shoes are situational because you might find them effective if the enemy team is REALLY heavy on magic resistance. Other than that, they are not worth it. They cost 1100 gold, which is equal to the cost of tabi's and merc's and 200 gold more expansive than ionian's, yet they provide only spell penetration with the move speed increase. All 3 main choices provide 2 additional effects alongside movement, making them more efficient.
UTILITY
This category includes items that supporters usually get to buff their team or debuff the enemy team, as well as some personal benefits.
Twin Shadows and
Hextech Rocketbelt provide movement, damage and CDR.
Shurelya's Battlesong and
Turbo Chemtank are good examples as well.
Get what you need, but make sure you get it! Don't go overboard, ideally ONE is enough so the remaining 3 slots can be filled with more AP oriented items. Again, your strength comes from those items.
POWERFUL AP ITEMS
Keep 2 things in mind when you buy some of these items:
1) You want BURST. Grab items that provide you with a lot of AP and have burst effects (example: go for
Lich Bane - not for
Liandry's Torment);
2)
Rabadon's Deathcap IS A MUST.

GOLD INCOME ITEMS






I wouldn't consider going for the coin with this build.





BOOTS
Pretty much all boots choices are viable (apart from






UTILITY
This category includes items that supporters usually get to buff their team or debuff the enemy team, as well as some personal benefits.




Get what you need, but make sure you get it! Don't go overboard, ideally ONE is enough so the remaining 3 slots can be filled with more AP oriented items. Again, your strength comes from those items.
POWERFUL AP ITEMS
Keep 2 things in mind when you buy some of these items:
1) You want BURST. Grab items that provide you with a lot of AP and have burst effects (example: go for


2)

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