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Olaf Build Guide by Olaf Only

Top Olaf Only's Challenger Top Lane Guide [11.5] (Build Outdated

Top Olaf Only's Challenger Top Lane Guide [11.5] (Build Outdated

Updated on October 21, 2021
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League of Legends Build Guide Author Olaf Only Build Guide By Olaf Only 239 8 598,190 Views 4 Comments
239 8 598,190 Views 4 Comments League of Legends Build Guide Author Olaf Only Olaf Build Guide By Olaf Only Updated on October 21, 2021
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Legend: Alacrity
Last Stand


+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Safe laning
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


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Jungle Role
Ranked #57 in
Jungle Role
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Jungle Role Ranked #57 in
Jungle Role
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More Olaf Runes

Threats & Synergies

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Champion Build Guide

Olaf Only's Challenger Top Lane Guide [11.5] (Build Outdated

By Olaf Only
My name is Olaf Only and I've been playing Olaf Top since Season 4.
I have reached Challenger multiple times, (peaked at rank 87) and have over 5 Million Mastery points on Olaf.

I'm a streamer on Twitch.
I also have a Youtube channel with Highlights, Tips and Guides all surrounding Olaf.
If you're looking for a fun and engaging champion that never gets boring no matter how much you play, Olaf is the perfect choice.

I have attempted to main a lot of different top lane champions such as Rengar, Riven, Renekton and Lee Sin.
However Olaf is the only champion that I never got "bored of".

You also see a trend here that I played mostly early game focused champions, which to me is way more fun as you don't need to farm for 20 minutes before you actually can do something like most other champions.

Once you get a lead with Olaf(which is very common), you will never die to ganks and you can 1v2 everytime you have Ragnarok ready.
Translating into teamfights you will become an unstoppable meatshield that can kill any target of your choice while the enemy team helplessly attempts to slow you down.
+ Godlike midgame
+ Cannot be CC'd, enables you to kill important targets.
+ Fun to play with a lot to learn

- Weak lategame
- Bad against high mobility teams
- Requires a proactive playstyle
Runes for Olaf are pretty straight forward but there are some slight variations that should be considered.

Precision is pretty much mandatory as your Primary Rune Path.
Conqueror, Triumph and Last Stand are undeniably the best runes in this tree.

Chosing between Legend: Alacrity, Legend: Bloodline and Legend: Tenacity is a lot more difficult.

Legend: Tenacity is decent vs hard CC teams but gets even better if you go with a (Tank + Ability haste) setup.
You will essentially only spam Q+E with enough Ability Haste and therefore not have time to autoattack much.

In short: Legend: Alacrity is better early game while Legend: Bloodline is better mid to late game.
Click here for an in-depth comparison between Legend: Alacrity and Legend: Bloodline and see how they synergize with Olaf.
/Credits to @MHLoppy for this comparison

The Secondary Rune Path is a lot more debatable with plenty of viable options.

In short: Inspiration makes snowballing easier, but you don't get the combat stats that Resolve and Domination provide.
Sorcery empowers your movement speed with Nimbus Cloak which can save you from ganks and enables better Teleport roams.


I'm only gonna be covering Resolve in this guide as it is what I personally use and what I believe is the best choice in season 11.


Useful in matchups where you will have constant priority and/or against champions with weak waveclear, bad sustain or roam-heavy playstyle.
It's the early-game rune to help you get turret plates before 14 minutes.


Very strong on Olaf combined with a Tank build.
All items you buy will get extra value thanks to this rune.
It makes your early-game extremely weak until 12 minutes.

Second Wind

Valuable if you face a ranged champion with constant poke (ex. Quinn) and you can't get acceptable CS until 12 minutes for Conditioning to activate.

Bone Plating

Only viable vs Melee champions that rely on All-in's and have no poke.
Ex. ( Sett, Darius, Trundle, Jax, Garen).
But it will be less effective against better players as they can find ways to proc it before going in on you.


Midgame focused rune similar to Conditioning that gets increased value with all items in my build because all items scale with additional HP.

Shield Bash Font of Life Revitalize Unflinching

I don't consider these runes to ever outperform the ones above
and therefore not recommending them.


You want Time to help reach a high enough Ability Haste where Olaf will have no cooldown on Undertow after picking it back up and to keep enemies slowed 100% of the time.
Diamond makes farming minion 's easier.
As for the final slot, you can take Heart vs easy matchups or Shield/ Circle depending on the matchup.


Gives you a safe laning phase and can be used as an instant gapcloser for fast burst combos.
"Safe laning" in this case means it offers better survivability against Enemy Top+Jungle ganks with hard CC.
(Ex. Camille + Elise)


More risky than Flash as you die easier to ganks with hard CC and Towerdives.
You can't dodge important ablities with Ghost like you can with Flash (Ex. Camille E). So positioning becomes more important.
In return Ghost offers better Kill potential 1v1 and is better in teamfights.


A must have if you want to impact the game as a toplaner.
Enables you to turn the tides of fights around the map, especially around botlane.
Gives you more XP in the 1v1 compared to Ignite, as your backtimings won't be an issue.


Increases your kill pressure in lane and in teamfights.
However it makes roaming next to impossible and you tend to fall behind in XP compared to Teleport.

Common items

Corrupting Potion

The only viable Starting item that gives you extra mana and is required if you want to last hit minion s or poke with Undertow.

Doran's Blade

Good to get after first recall if you have kill potential.

Plated Steelcaps

Usually the first completed item if you're against AD champions such as Tryndamere, Irelia, Renekton, Kled etc.
The movement speed increases your kill pressure/escape and makes you more durable in fights vs certain AD champions.


Really bad item, not worth the extra gold to fully complete it.

Sterak's Gage

Perfect item for Olaf.
The more people that attack you, the bigger shield you get.
Scales of your max HP which gets a lot of value with my build.

Turbo Chemtank

Poor stats but it's cheap and the passive enables you to teamfight better or find enemies out of position.


Nerfed a few times but still offers the best defense against Burst damage (which is Olaf's biggest weakness) and also gives strong dueling power.

Titanic Hydra

Good if you want Tank + Damage in one item.
It's damage scales of your max HP which gets a lot of value with my build.

Spirit Visage

The best MR item for Olaf.
Empowers the effect of Triumph, Conqueror and Vicious Strikes.

Randuin's Omen

The best armor item for Olaf if the enemy team has Crit.

Bramble Vest

The best armor item against Life steal heavy teams.
Build into Thornmail lategame.

Dead Man's Plate

The best Tank armor item if the enemy team has No Crit.


Buy this when you know the game will be decided by the next teamfight and you only have 650 gold to spare.

Executioner's Calling

Cheap and good against Casters with spellvamp such as Aatrox, Cassiopeia, Dr. Mundo Illaoi etc.

Uncommon items

Death's Dance

Only good vs AD Heavy teams.
It's great against burst damage as the damage you take is delayed by 3 seconds which can give you enough time for it's 2nd passive + Triumph to kick in.


Situationally good for Olaf if you're up against AP heavy teams and if you're laning vs Akali, Corki, Viktor etc.
Upgrade to Maw of Malmortius as last item.
Does not stack with Sterak's Gage.

Guardian Angel

Good lategame teamfight item against AD heavy teams.

Knight's Vow

In the VERY late game Olaf falls off hard, but this item makes you more useful.
It boosts your carries survivability and synergizes well with Olaf.

Bad Items

Ravenous Hydra

Synergizes with Olaf very well in theory but in practice it's hard to recommend.
Olaf dies too fast in teamfights if you fit this into your build, so the lifesteal and passive won't get much use.
You have to Auto attack to make use out of this item, which is not easy as you get kited a lot.

Blade of the Ruined King

Olaf becomes very squishy if you build this and it's terrible for teamfights.
You have to Auto attack to make use out of this item, which is not easy as you get kited a lot.

Frozen Heart

Great item if the enemy team is full AD, but the extra mana isn't necessary and I would rather go with Randuin's Omen or Dead Man's Plate.

Black Cleaver

Not great on Olaf.
Armor Pen + Missing HP% Damage are both bad because Olaf won't benefit fully from them.
Usually you last hit champions with E, so the missing HP damage is wasted as it won't affect the true damage.
Same goes for Armor Pen, doesn't affect Olaf's E.
Always go for early kills or trades if your matchup allows it. Typically you should go for short trades:
Undertow-> Reckless Swing->back off.

Against Ranged champions you have to poke with Undertow.
Be careful not to push the minionwave though, as you are vulnerable to ganks!

Try to freeze the lane towards your own turret , that way you won't die to ganks and you can potentially go for all-ins.

Don't bother going for turret plates before 5 minutes*

Your goal in the early game for build #1 is to get Plated Steelcaps + Turbo Chemtank.
This provides opportunities to catch out enemies, and win fights around Dragon / Rift Herald .

For build #2 you can start playing aggressive after lvl 6 + Kindlegem + Plated Steelcaps.
When/if you are stronger than your enemy, try to deny them as much as possible by freezing the lane and going for kills.

When your Teleport is available again, look for botlane fights.

Always help your jungler and try to predict whats going to happen in the next 30 seconds so you're ready to respond.

Save your Flash or Ghost if you can for the upcoming Baron or Dragon -Soul teamfight, as it is the most impactful fight of the game.
Your mid game impact should enable your team to close out the game.

Try your best to Kill and Zone their carries in fights
Protect your most valuable carry.
If you use Ragnarok before Teleport you can avoid being interrupted and escape ganks.

Save Reckless Swing for the final blow on champions and minions. Otherwise, you will not refund the HP cost!

Use Vicious Strikes to heal faster in Fountain, get more HP from Honeyfruit-plants or to increase the healing from Corrupting Potion.

Make use out of Ragnarok's full duration. For example, if you are chasing Tristana with Buster Shot ready to go, use Ragnarok just before she starts casting Buster Shot.
Or if you are fighting Poppy, use Ragnarok when you think she is gonna knock you away with Keeper's Verdict.

Whenever you use Undertow, throw it as short as possible while still hitting the target. This will maximize your all-in damage and efficiency.

Whenever you get minion aggro from a trade, go into a Brush as soon as possible to drop it.

Generally, you should always use Teleport after your first back. Otherwise, you tend to fall behind in XP which is very important in the early game.
Your other Teleports should be used for objectives or flanks!

The best advice I can give you is to play A LOT of games. This shouldn’t come as a surprise but it is hands down the best way to improve at the game itself and Olaf specifically.
If you play enough you will reach a point where you don’t have to focus on your cooldowns and you will know your limits etc. When you reach this state you can put all your focus on the macro play which will win you more games in the end!

Thanks for checking out my guide!

League of Legends Build Guide Author Olaf Only
Olaf Only Olaf Guide
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Olaf Only's Challenger Top Lane Guide [11.5] (Build Outdated

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