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Runes: Best Overall
1
2
Precision
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Standard
Flash
Ghost
Items
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Renekton
Renekton is very weak until level 3, so try to fight him here as much as possible. After level 3 he will win all short trades, so continue to poke or go for All-ins if he is low enough.
Ideal
Strong
Ok
Low
None
Champion Build Guide
My name is Olaf Only and I've been playing
Olaf Top since Season 4.
I have reached Challenger multiple times, (peaked at rank 87) and have over 6 Million Mastery points on
Olaf.
I'm a streamer on Twitch.
I also have a Youtube channel with Highlights, Tips and Guides all surrounding
Olaf.

I have reached Challenger multiple times, (peaked at rank 87) and have over 6 Million Mastery points on

I'm a streamer on Twitch.
I also have a Youtube channel with Highlights, Tips and Guides all surrounding

If you're looking for a fun and engaging champion that never gets boring no matter how much you play,
Olaf is the perfect choice.
I have attempted to main a lot of different top lane champions such as
Rengar,
Riven,
Renekton and
Lee Sin.
However
Olaf is the only champion that I never got "bored of".
You also see a trend here that I played mostly early game focused champions, which to me is way more fun as you don't need to farm for 20 minutes before you actually can do something like most other champions.
Once you get a lead with
Olaf(which is very common), you will never die to ganks and you can 1v2 everytime you have
Ragnarok ready.
Translating into teamfights you will become an unstoppable meatshield that can kill any target of your choice while the enemy team helplessly attempts to slow you down.

I have attempted to main a lot of different top lane champions such as




However

You also see a trend here that I played mostly early game focused champions, which to me is way more fun as you don't need to farm for 20 minutes before you actually can do something like most other champions.
Once you get a lead with


Translating into teamfights you will become an unstoppable meatshield that can kill any target of your choice while the enemy team helplessly attempts to slow you down.
+ Godlike midgame
+ Cannot be CC'd, enables you to kill important targets.
+ Fun to play with a lot to learn
- Weak lategame
- Bad against high mobility teams
- Easily Gankable
+ Cannot be CC'd, enables you to kill important targets.
+ Fun to play with a lot to learn
- Weak lategame
- Bad against high mobility teams
- Easily Gankable
Runes for
Olaf are pretty straight forward but there are some slight variations that should be considered.
Precision is pretty much mandatory as your Primary Rune Path.
Conqueror,
Triumph and
Last Stand are undeniably the best runes in this tree.
Chosing between
Legend: Alacrity,
Legend: Bloodline is a lot more difficult.
In short:
Legend: Alacrity is better early game while
Legend: Bloodline is better mid to late game.
The Secondary Rune Path is a bit more debatable.
In short:
Inspiration makes snowballing easier, but you don't get the combat stats that
Resolve provide.
Useful in matchups where you will have constant priority and/or against champions with weak waveclear, bad sustain or roam-heavy playstyle.
It's the early-game rune to help you get turret plates before 14 minutes.
Good value combined with
Ragnarok but doesn't do anything until 12 minutes. I prefer
Approach Velocity for better mobility over tankyness.
Valuable if you face a ranged champion with constant poke (ex.
Quinn)
If you can survive
Approach Velocity is way better.
Only viable vs Melee champions that rely on All-in's and have no poke.
Ex. (
Sett,
Trundle,
Jax,
Garen).
Midgame focused rune similar to
Conditioning that gets increased value over time. I still value
Approach Velocity or
Magical Footwear for extra mobility over tankyness.
Good synergy with
Tough It Out, makes you tankier on low hp and do some extra damage.
Gives you extra movement speed when landing
Undertow
Closing the gap against champions is very important with Olaf and
this rune helps out precicely with that.
I take this almost every game.
Mobility is crucial and this is Permanent
movementspeed that you cannot get anywhere else.
I take this almost every game.
You can take this over
Magical Footwear for a stronger earlygame, and slightly higher mana pool
You can go either
Diamond or
Axe as your first shard. I prefer
Diamond as
Olaf has good AD-Scaling on abilities.
Diamond always as your 2nd Shard.
As for the final slot, you can take
Heart vs easy matchups or
Shield/
Circle depending on the matchup.





Chosing between


In short:


The Secondary Rune Path is a bit more debatable.
In short:


Resolve
Demolish
Useful in matchups where you will have constant priority and/or against champions with weak waveclear, bad sustain or roam-heavy playstyle.
It's the early-game rune to help you get turret plates before 14 minutes.
Conditioning
Good value combined with


Second Wind
Valuable if you face a ranged champion with constant poke (ex.

If you can survive

Bone Plating
Only viable vs Melee champions that rely on All-in's and have no poke.
Ex. (




Overgrowth
Midgame focused rune similar to



Shield Bash
Good synergy with

Inspiration
Approach Velocity
Gives you extra movement speed when landing

Closing the gap against champions is very important with Olaf and
this rune helps out precicely with that.
I take this almost every game.
Magical Footwear
Mobility is crucial and this is Permanent
movementspeed that you cannot get anywhere else.
I take this almost every game.
Biscuit Delivery
You can take this over

Shards
You can go either





As for the final slot, you can take



Ghost
More risky than

You can't dodge important ablities with Ghost like you can with Flash (Ex.

In return Ghost offers better Kill potential 1v1 and is better in teamfights so you can extend

Flash
Great for teamfights/skirmishes combined with

Ex. Getting over walls, performing fast burst combos, dodging crucial abilities.
Teleport
Fallen out of the Meta so I don't use it anymore(main reason is cuse you can't use it on minions before 14 minutes)
Ignite
Ideal choice if you're laning vs a Champion with In-Combat-Healing. Ex.



Can also be picked simply for a stronger early game.
Combine with

Exhaust
Increases your survivability against burst damage.
It's great if you're against a lot of assasins.
Combine with

Common items
Doran's Blade
The best starting item for

versus before level 6.
Corrupting Potion
The best starting item for

Plated Steelcaps
I get this essentially every game.
If against 4+ AP Champions, go

If against really low damage, go

Trinity Force
Best Mythic in my opinion.
Gives you a balance of Mobility, Damage and HP.
Stridebreaker
On par with

Offers better Mobility, but lower DPS.
Sterak's Gage

Death's Dance
Really good vs AD Heavy teams.
It's great against burst damage as the damage you take is delayed by 3 seconds which can give you enough time for it's 2nd passive +

Titanic Hydra
Very good as 5th or 6th item if you want Tank + Damage in one item.
Force of Nature
Increases your mobilty and survivability in extended fights vs Magic Damage.
Spirit Visage
Empowers the effect of




If you want survivability against burst heavy Magic Damage and u don't need extra mobility, get this instead of

Randuin's Omen
The best armor item for

Bramble Vest
The best armor item against Life steal heavy teams.
Build into


Stopwatch
Buy this when you know the game will be decided by the next teamfight and you only have 650 gold to spare.
Executioner's Calling
Cheap and good against Casters with





Uncommon items
Goredrinker
Nerfed a few times but still offers the best defense against Burst damage (which is a problem for Olaf) and also gives strong dueling power.
Unfortunately it lacks in mobility which is more important than ever with Olaf's new

Blade of the Ruined King

Hexdrinker
Situationally good for




Upgrade to

Does not stack with

Guardian Angel
Good lategame teamfight item against AD heavy teams.
Bad Items
Frozen Heart
Great item if the enemy team is full AD, but the extra mana isn't necessary and I would rather go with

Black Cleaver
Not great with how it synergizes with Olaf's new

Armor penetration in general isn't 100% effective as Olaf does True damage.
Always go for early kills or trades if your matchup allows it. Typically you should poke with
Undertow until they are low enough for an all-in.
Be careful not to push the minionwave when the enemy jungler is Topside, as you are vulnerable to ganks!
Try to freeze the lane towards your own
turret
, that way you won't die to ganks and you can potentially go for all-ins.
Don't bother going for
Turret
Plates before 5 minutes.
Your goal in the early game is to get
Trinity Force.
This is a massive powerspike, as you are tanky enough to win the extended fights.

Be careful not to push the minionwave when the enemy jungler is Topside, as you are vulnerable to ganks!
Try to freeze the lane towards your own

Don't bother going for

Your goal in the early game is to get

This is a massive powerspike, as you are tanky enough to win the extended fights.
When/if you are stronger than your enemy, try to deny them as much as possible by freezing the lane and going for kills.
Always help your jungler and try to predict whats going to happen in the next 30 seconds so you're ready to respond.
Save your
Ghost if you can for the upcoming
Baron
or
Dragon
-Soul teamfight, as it is the most impactful fight of the game.
Always help your jungler and try to predict whats going to happen in the next 30 seconds so you're ready to respond.
Save your



Your mid game impact should enable your team to close out the game.
Try your best to Kill and Zone their carries in fights
or
Protect your most valuable carry.
Try your best to Kill and Zone their carries in fights
or
Protect your most valuable carry.
Try to activate
Ragnarok when you know you're in range to Refresh the duration before it runs out.
Save
Reckless Swing for the final blow on champions and minions. Otherwise, you will not refund the HP cost!
Use
Tough It Out as close to 30% as possible, since it caps out at 30%.
Whenever you get
minion
aggro from a trade, go into a
Brush
as soon as possible to drop it.
The best advice I can give you is to play A LOT of games. This shouldn’t come as a surprise but it is hands down the best way to improve at the game itself and
Olaf specifically.
If you play enough you will reach a point where you don’t have to focus on your cooldowns and you will know your limits etc. When you reach this state you can put all your focus on the macro play which will win you more games in the end!

Save

Use

Whenever you get


The best advice I can give you is to play A LOT of games. This shouldn’t come as a surprise but it is hands down the best way to improve at the game itself and

If you play enough you will reach a point where you don’t have to focus on your cooldowns and you will know your limits etc. When you reach this state you can put all your focus on the macro play which will win you more games in the end!
Thanks for checking out my guide!
Olaf Only's Challenger Top Lane Guide [12.15]
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