Olaf Only's Challenger Top Lane Guide [12.15]
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Runes: Best Overall
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Renekton is very weak until level 3, so try to fight him here as much as possible. After level 3 he will win all short trades, so continue to poke or go for All-ins if he is low enough.
She outscales you and every fight against her will be very close. Poke her in the earlygame before she has lifesteal items and NEVER let her proc vitals on you. Eventually she will always be able to 1v1 you so try to group up and end the game as soon as possible. Get Executioners Calling or Bramble vest
You win after lvl 6, try not to fight her before that and NEVER push as you die VERY easy to ganks due to her insane gapcloser. Camille outscales Olaf.
Easy after 6. Before 6, poke and go for an all in if he is close enough to your turret. Avoid his Q poke from lvl 2-5.
All fights will be very close. Try to fight him when his W is on CD(15 seconds). Trundle is worse in teamfights but outscales Olaf eventually.
Don't fight him if he has his passive stacked up. Don't Auto attack through his E as you will take more damage. All fights will be close, so you have to try and poke him down before you all-in. Olaf is better in teamfights but Jax outscales HARD.
Wait for 2+ of his passive leg-explosions to proc before you go in melee range. Apart from that just poke and you win hard after lvl 6 as he cannot R you while your R is active. Urgot Outscales Olaf.
Can be hard to kill if he has Phase rush, but he is no threat. Try to poke before 6 and freeze close to your turret so you can go for an all-in eventually. Swain Outscales Olaf HARD
Don't chase him unless you go for an all-in. With simple Q + E trades you will win this lane. Remember to use your R right before singed flips you! He is very hard to kill with his R active, so trading your ult for his is a good deal.
Survive until level 6, NEVER push the wave. If he goes Tank or has Ghost you won't be able to win all-ins vs him. Olaf is better in mid-game teamfights as Darius is easier to kite. Darius Outscales Olaf HARD.
Dont fight her if she has her passive stacked up. Hold on to your Q's and focus more on Auto attacking her to death as landing axes can be difficult. Irelia will die very fast if CC'd, so Olaf will generally be more useful in teamfights. Bramble Vest - Must Buy!
Only go for trades if his W is on CD. Olaf wins after lvl 6. Olaf is much better in teamfights.
Before 6 try and poke as much as possible, you can fight him if he uses his Q's on the minionwave or if his passive is down. After 6 you outdamage him, but he gets movespeed which makes it hard to chain your Q's. If you land everything you win, but if you miss one you're usually doomed. Executioner's Calling - Must Buy!
If she has Phase rush you will have a hard time. If not, you can kill her at lvl 6. Before 6 you can only poke.
Difficult to kill but isn't a threat. Try to freeze and deny him all the CS that you can. You win 2v2's with your jungler and Cho'Gath is easy to kite in teamfights.
Easy to kill after lvl 6. Get Executioner's Calling first. Try to freeze and deny him all the cs that you can. Also take some Q's to your face to prevent him from last hitting cannon minions.
Be careful at lvl 6 if you don't have Steelcaps as he can kill you in one rotation with ignite. Garen has great sustain in lane so focus on farming. Olaf is stronger in Midgame teamfights as Garen can be kited easier.
Poke before 6 as he has no sustain. He can kill you very easy in mid-lategame so you have to try and get a lead before that.
Buy Executioner's Calling first. Difficult to kill and you lose 1v1 if she has R up. Stay behind minions and dodge her E. She outscales you HARD in mid-lategame.
This lane is really easy if you can survive until lvl 6. If he has Phase rush, avoid all-ins and keep poking. Olaf is better in teamfights.
Difficult to kill, especially if he has Phase rush. You can kill him after level 6. Kennen has almost no damage in the earlygame* Kennen is really good in teamfights.
Difficult to kill. Olaf has stronger early+midgame. Farm up and help your jungler.
Go for quick Q + E trades. He will poke with Q so use your W to block some of the damage. Establish a freeze and look for all-ins after lvl 6.
You have to freeze the lane in this matchup to deny his lifesteal and Q farm. Trading your ultimate for his is fine. Nasus is impossible to kill with his R active* Your teamfighting is superior so try to just deny cs.
He is fairly strong lvl 2-5. But easy after lvl 6. Try to bait his W and trade when its on CD.
Easy if you survive until lvl 6. Go for poke before 6. Pantheon can roam very efficient so make your team aware and freeze OR Push him in all the time so he cannot afford to roam.
Easy after lvl 6. Never trade if her passive is up. She can do a lot of damage you if you are close to a wall or turret. You can all-in after lvl 6.
Olaf wins after lvl 6 if Quinn does not have Phaserush. Focus on farming to 6 with your Q. She will roam a lot, so notify your team whenever she leaves lane after lvl 6.
Rengar is really strong before lvl 6. Position yourself close to the river so that he cannot leap to you ever. Most importantly, NEVER push the wave.
Relatively easy after lvl 6. Don't go close unless his Q is on CD and keep poking with Q. Stay behind minions to dodge his E.
Difficult to kill. You are stronger 1v1 until mid game. Prioritize denying CS rather than going for all-ins as she can escape most attempts.
Very difficult to kill if he has Phase rush. You win all-ins if you don't miss a Q. Ryze wins lategame 1v1.
Easy after lvl 6. Don't go too close to his minonwave/turret as he can E you for extra minion damage/turret shots. Wait for his Passive shield to fade before trading. Difficult to kill if he has his W active. Look to freeze after lvl 6 and kill/deny farm
You win at every point of the game. Can be difficult to kill later on, but try to deny CS if you can't threaten a kill.
You can't win 1v1 after lvl 6. Before 6, go for trades if he has 0 fury. You have to close out the game as fast as possible because Tryndamere can dive you if he gets enough items. Olaf is better in teamfights.
Easy after 6. Can't really kill him before 6 so just poke and farm up. Difficult Midgame to Lategame.
Difficult to kill. Avoid his empowered Q. Vladimir is extremly powerful mid-lategame Olaf is better in teamfights early-midgame.
Very close matchup at all stages of the game. His passive helps him sustain all short trades, so your best bet is to Poke with Q and go for All-ins. Pick up Oracle Lens to counter his W ability. Wukong is tankier than Olaf and has more mobility in teamfights. The only upside Olaf has is CC-immunity.
Easy if you survive until lvl 6. Timing your R in this matchup is VERY important. For the most part you should focus on Auto attacking him to death rather than spamming Q since it is incredibly hard to land Q's against him.
Yorick is weak until 6. After 6 focus on farming and roaming. Olaf is stronger in midgame teamfights.
Try to force a kill lvl 1. Survive and last hit under turret. She is weaker in teamfights, so focus on farming and roaming.
He is weak early game. Freeze lane while denying CS and look for All-ins. He scales like a monster so you need to push your early game lead. Bramble Vest - Must Buy
Very similar to Darius matchup. Sett is very strong 1v1, but is easy to kite in teamfights. Focus on farming up. After 6 Olaf has kill potential. Sett outscales Olaf.
Champion Build Guide
I have attempted to main a lot of different top lane champions such as Rengar, Riven, Renekton and Lee Sin.
However Olaf is the only champion that I never got "bored of".
You also see a trend here that I played mostly early game focused champions, which to me is way more fun as you don't need to farm for 20 minutes before you actually can do something like most other champions.
Once you get a lead with Olaf(which is very common), you will never die to ganks and you can 1v2 everytime you have Ragnarok ready.
Translating into teamfights you will become an unstoppable meatshield that can kill any target of your choice while the enemy team helplessly attempts to slow you down.
+ Cannot be CC'd, enables you to kill important targets.
+ Fun to play with a lot to learn
- Weak lategame
- Bad against high mobility teams
- Easily Gankable
Precision is pretty much mandatory as your Primary Rune Path.
Conqueror, Triumph and Last Stand are undeniably the best runes in this tree.
Chosing between Legend: Alacrity, Legend: Bloodline is a lot more difficult.
In short: Legend: Alacrity is better early game while Legend: Bloodline is better mid to late game.
The Secondary Rune Path is a bit more debatable.
In short: Inspiration makes snowballing easier, but you don't get the combat stats that Resolve provide.
Useful in matchups where you will have constant priority and/or against champions with weak waveclear, bad sustain or roam-heavy playstyle.
It's the early-game rune to help you get turret plates before 14 minutes.
Good value combined with Ragnarok but doesn't do anything until 12 minutes. I prefer Approach Velocity for better mobility over tankyness.
Valuable if you face a ranged champion with constant poke (ex. Quinn)
If you can survive Approach Velocity is way better.
Only viable vs Melee champions that rely on All-in's and have no poke.
Ex. ( Sett, Trundle, Jax, Garen).
Midgame focused rune similar to Conditioning that gets increased value over time. I still value Approach Velocity or Magical Footwear for extra mobility over tankyness.
Good synergy with Tough It Out, makes you tankier on low hp and do some extra damage.
Gives you extra movement speed when landing Undertow
Closing the gap against champions is very important with Olaf and
this rune helps out precicely with that.
I take this almost every game.
Mobility is crucial and this is Permanent
movementspeed that you cannot get anywhere else.
I take this almost every game.
You can take this over Magical Footwear for a stronger earlygame, and slightly higher mana pool
You can go either Diamond or Axe as your first shard. I prefer Diamond as Olaf has good AD-Scaling on abilities.
Diamond always as your 2nd Shard.
As for the final slot, you can take Heart vs easy matchups or Shield/ Circle depending on the matchup.
More risky than Flash as you die easier to ganks with hard CC and Towerdives.
You can't dodge important ablities with Ghost like you can with Flash (Ex. Hookshot). So positioning becomes important.
In return Ghost offers better Kill potential 1v1 and is better in teamfights so you can extend Ragnarok's duration easier.
Great for teamfights/skirmishes combined with Ghost.
Ex. Getting over walls, performing fast burst combos, dodging crucial abilities.
Fallen out of the Meta so I don't use it anymore(main reason is cuse you can't use it on minions before 14 minutes)
Ideal choice if you're laning vs a Champion with In-Combat-Healing. Ex. Aatrox, Gwen, Fiora.
Can also be picked simply for a stronger early game.
Combine with Ghost.
Increases your survivability against burst damage.
It's great if you're against a lot of assasins.
Combine with Ghost.
The best starting item for Olaf if against melee champions that you win
versus before level 6.
The best starting item for Olaf if against ranged and/or any champion that you can't trade with before level 6.
I get this essentially every game.
If against 4+ AP Champions, go Mercury's Treads
If against really low damage, go Ionian Boots of Lucidity.
Best Mythic in my opinion.
Gives you a balance of Mobility, Damage and HP.
On par with Trinity Force.
Offers better Mobility, but lower DPS.
Olaf recently got increased Base AD which makes this item more desirable. Get this as 4th or 5th item.
Really good vs AD Heavy teams.
It's great against burst damage as the damage you take is delayed by 3 seconds which can give you enough time for it's 2nd passive + Triumph to kick in.
Very good as 5th or 6th item if you want Tank + Damage in one item.
Increases your mobilty and survivability in extended fights vs Magic Damage.
Empowers the effect of Triumph, Conqueror, Berserker Rage and Tough It Out.
If you want survivability against burst heavy Magic Damage and u don't need extra mobility, get this instead of Force of Nature.
The best armor item for Olaf and it gets even better if the enemy team has Crit.
The best armor item against Life steal heavy teams.
Build into Thornmail as absolute LAST ITEM as the passive doesn't work with Olaf.
Buy this when you know the game will be decided by the next teamfight and you only have 650 gold to spare.
Cheap and good against Casters with spellvamp such as Aatrox, Cassiopeia, Dr. Mundo Illaoi etc.
Nerfed a few times but still offers the best defense against Burst damage (which is a problem for Olaf) and also gives strong dueling power.
Unfortunately it lacks in mobility which is more important than ever with Olaf's new Ragnarok.
Olaf becomes very squishy if you build this which makes it weak in teamfights. But if you want to splitpush or if you're really far ahead it's great.
Situationally good for Olaf if you're up against AP heavy teams and if you're laning vs Akali, Corki, Viktor etc.
Upgrade to Maw of Malmortius as 4th, 5th or 6th item.
Does not stack with Sterak's Gage.
Good lategame teamfight item against AD heavy teams.
Great item if the enemy team is full AD, but the extra mana isn't necessary and I would rather go with Randuin's Omen.
Not great with how it synergizes with Olaf's new Undertow.
Armor penetration in general isn't 100% effective as Olaf does True damage.
Be careful not to push the minionwave when the enemy jungler is Topside, as you are vulnerable to ganks!
Try to freeze the lane towards your own turret , that way you won't die to ganks and you can potentially go for all-ins.
Don't bother going for Turret Plates before 5 minutes.
Your goal in the early game is to get Trinity Force.
This is a massive powerspike, as you are tanky enough to win the extended fights.
Always help your jungler and try to predict whats going to happen in the next 30 seconds so you're ready to respond.
Save your Ghost if you can for the upcoming Baron or Dragon -Soul teamfight, as it is the most impactful fight of the game.
Try your best to Kill and Zone their carries in fights
Protect your most valuable carry.
Save Reckless Swing for the final blow on champions and minions. Otherwise, you will not refund the HP cost!
Use Tough It Out as close to 30% as possible, since it caps out at 30%.
Whenever you get minion aggro from a trade, go into a Brush as soon as possible to drop it.
The best advice I can give you is to play A LOT of games. This shouldn’t come as a surprise but it is hands down the best way to improve at the game itself and Olaf specifically.
If you play enough you will reach a point where you don’t have to focus on your cooldowns and you will know your limits etc. When you reach this state you can put all your focus on the macro play which will win you more games in the end!