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Welcome.

I hope you enjoy this guide. It should be updated on a minimum on a weekly bases. So check back often. :)

PROS
- Fastest Support In The Game
- CC (Slow, Knockup, Knockback)
- Ultimate Is Underestimated
- Can Shield Turrets
- Good Counter-Gank Kit
- Is Fun To Play

CONS
- Very Squishy
- Blue Dependent Early Game
- Ultimate Can Get Your Team Killed
- Has Little Sustain
- Difficult To Position
- Expensive Build


![]() re-position in teamfights if you get a bit distracted. However, you do not have to take it as you can easily outrun enemies and you should always stay in the back-lines of teamfights. |
![]() your ally movement speed aswell. Which can be used to escape enemies or for sustain as for Janna has no way of healing allied champions (except for her ultimate which should be used for other purposes) so I recommend you to take this if you don't take ![]() |
Clairvoyance is basically like ![]() ![]() or the ![]() It is incredibly underrated and in early game and can be used to locate the enemy jungler or warn allies of where enemies are if they have left their lane. |

These are good runes to take if you are playing Janna.

Why?
Magic Penetration Marks will allow you to do a bit more damage when using
your (Q)



Why?
In the early laning phase, the enemy ADC may try to attack you. Having armour will mean you take less damage and therefore your ADC can attack him and you'll be soaking up all the damage and then your team gets first blood.

Why?
You want your shield to be slightly better than what it is in the laning phase because prior to level 9 you will find your shield is incredibly weak and can be easily broken in one or two basic attacks. So the extra ability power will help the shield stay up for longer and help your ADC trade favourably.

Why?
You are a support. You will fall behind because you are not killing minions and you will get less gold because you cannot farm. This will make up for that.
You can also consider taking this...


TAILWIND
Tailwind, Janna's passive, is a very basic passive that gives Janna's allies who are close to her 5% bonus movement speed. This is helpful when running away from potential threats or chasing enemies.
HOWLING GALE
Janna's Q, her (arguably) best skill in her kit is incredibly powerful because it can be used as a disengage or an initiator. It can be used while moving and can be charged to a maximum of 3 seconds to inflict a bonus amount of damage and extend the duration of the knock-up. However, if you are being chased you should quickly fire it just after placing it to quickly disable the enemy team so they don't catch you as for it is easily dodge-able and the enemy will notice it if you decide to charge it up.
ZEPHYR
Zephyr, Janna's W inflicts a slow upon the enemy unit that it hits. Making it a great tool to chase down weaker targets or to slow down the engage of an enemy champion who is attempting to attack either you, an ally or a turret. It has a passive that also increases your movement speed by a base percentage which scales per level and ability power. However, you loose the passive while the ability is on cooldown. If you are playing against an enemy Janna, the way to tell the ability is on cooldown is if the bird that circles her is no longer there. When it reappears it means her W is ready.
EYE OF THE STORM
Janna's shield. A very strong shield at max rank that grants Attack Damage and can be used on turrets is my personal favourite ability. This is why Janna is so powerful. This shield, if used correctly and appropriately will save someone's life over and over again.
MONSOON
One of the best but worst ultimates in the game. It knocks enemies back away from your current position. It can be used to secure kills or save teammates, as well as heal them. However, it is a channeled ability, and the heal isn't very effective until it is maxed out and you channel your ultimate for the full duration which will prove to be incredibly risky. Be careful when using this ability. You could knock all 5 of the enemy members of the opposing team into a wounded ally.ABILITY SEQUENCE


Sometimes it is incredibly difficult to know what to buy with Janna. But with most typical Supports, you should always try and buy a


talisman of ascension
With Items, a very standard pick is to go with the























Janna can hold a lane by herself. Constantly shielding the turret with




You can use your




Occasionally, a brief roam may be beneficial as for


About 10 minutes in. Ask your jungler if you can either get your team's blue buff or invade the opposing teams. You will find you will become mana hungry if you constantly use your



Just protect your ADC at all costs and help him/her last hit minions. Try to be a utility/ap support and avoid going near enemy champions at all costs due to how squishy you are.
Thank you so much for reading this guide. I really appreciate it. It was quite rushed but I will update it and improve it over time. I welcome any feedback. I will see you on the fields of justice.

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