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Recommended Items
Runes: Optimal Summoner Spells
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Heimerdinger
Galio
Galio
Champion Build Guide
![]() Pantheon - The Unbreakable Spear "The stars are beyond my reach, and so I grasp my spear and take aim."
Playable Lanes:
Top and Mid
Powerspike:
Early game
Cons:
Power decline late game, vulnerable pre level 3
Why Pantheon - Brief Introduction:
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+ Powerful Early Game + High Sustain + Relatively High Mobility + Huge amount of Damage Output + Great Map Presence + Easy Champion to Learn ![]() ![]() |
- Falls behind in Late Game - Ultimate Ability isn't that useful by itself - Very bad clear Early Game - Vulnerable to Mobility Champions when casting ![]()
Unlike other champions,
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Mortal Will (Passive):
![]() ![]() He gains full stacks upon starting the game, respawning/backing and using his ultimate ability. At 5 stacks, his next ability will be empowered, and stacks will be consumed.
It is important to look how much stacks you have, because they empower your abilities, and so it is important to use them wisely.
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Comet Spear Q :
![]() ![]() While holding Q, Pantheon will charge for up to 4 seconds, increasing ![]() When thrown, it will deal physical damage to all enemies hit, dealing increased damage against enemies below 20% of their maximum health, but having reduced damage by 50% against enemies hit beyond the first. Total damage is reduced by 70% against minions and increased by 105% against monsters. When Thrusted, Pantheon will deal same amount of physical damage to all enemies hit, but will refund 60% of ![]() While Empowered by his ![]() It will consume all ![]()
It is always better to thrust with your Q, instead of throwing it, because you're having increased cooldown by 60%.
You should throw it only to kill, not to poke. |
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Shield Vault W :
![]() While Empowered by his ![]() Each hit is affected by critical strike and on-hit modifiers.
You should use this ability to close gaps between you and your opponent, as well as incapacitating them from throwing abilities/attacking you.
It is a great tool in your kit that can turn tide of the battle. It will also proc your PTA instantly if empowered. |
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Aegis Assault E :
![]() ![]() It can be recast after 0.3 seconds. For the duration, ![]() At the end of duration, or when recasted earlier, ![]() While Empowered by his ![]()
While being perfect tool to survive, it also has its weakness. Your opponents can damage you from behind, as well as from certain angles from your sides.
It also has quite a big cooldown, so you should both max it second and use it wisely. You can also hunt opponents down with empowered ![]() |
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Grand Starfall R :
![]() Upon activating, Pantheon channels for 2 seconds, then leaps into the air, vanishing and becoming immune to crowd control, until he reappears. While in the air, he channgels again for 2.2 seconds and grants sight around the target location 0.5 seconds into the channel. After 0.8 seconds into the channel, ![]() ![]() Then ![]() He then gains full stacks of ![]() ![]()
This ability is useful for it's passive only if you plan on 1v1'ing someone, but in teamfights it can become very useful.
You can deal quite a bit of damage with it and it also maxes your passive immediately. You can use it to escape as well. |
You should max Q first, as it is main source of your damage.
You should max E second, as it makes cooldown smaller on the ability that can potentionally save your life. Maxing W second is not a good practice, as it is a bad ability to max in general, as it contributes nothing but lower cooldown on the least important ability in your kit.
You should put a point in your Ultimate as soon as possible, because of the Roaming Potential it gives and of it's passive.
New Season 13 Build for
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Doran's Blade
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Item Description:
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Why this item:
You should start with
![]() Other starting item which ![]() ![]() |
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Tear of the Goddess
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Item Description:
![]() It's Unique Passive makes Basic Attacks deal 5 Bonus Attack Damage to minions. It's Second Unique Passive makes attacking enemy/affecting ally with a spell consume a charge that you gain every 8 seconds, and it grants 4 Bonus Mana, up to 360 Bonus mana.
Why this item:
![]() ![]() ![]() It is not recommended buying it as a first item. |
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Blade of the Ruined King
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Item Description:
![]() It's Unique Passive makes his Basic Attacks to deal 12% of the target's current Health Physical Damage on-hit, capped at 60 Bonus Damage against minions and monsters. Second Unique Passive makes Basic On-hit attacks against enemy champions to stack for 6 seconds, up to 3 times. Third attack consumes stacks and deals 40 − 103 (based on level) Bonus Magic Damage, Slows target by 25% and grants you 25% Bonus Movement Speed.
Why this item:
![]() ![]() It also gives you Bonus Movement Speed, as well as slowing opponents down, making it an excellent item. It is highly recommended to build it First, before anything else, because of it's huge damage output. You should build it First, because it is a great item, as explained. Other items aren't that useful so early in the game, so don't consider building anything before it. |
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Spear of Shojin
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Item Description:
![]() It's Unique Passive gives your Non-Ultimate spells 8 (+8% Bonus Attack Damage) Ability Haste, reduced to 4 (+4% Bonus Attack Damage) for spells with immobilizing effect. It's Second Unique Passive grants you up to 15% Movement Speed, depending on your Health, maxing out at below 33% Health.
Why this item:
![]() ![]() It gives you even more Ability Haste because of it's passive, and Movement Speed when on Low Health, making you escape easily if something goes wrong. You should build it Second, because of it's great passive and raw stats, making it excellent in early game fighting, and also making a difference in late game fights. |
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Divine Sunderer
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Item Description:
![]() It's Unique Spellblade Passive makes his next Basic Attack, after using an ability, to deal 125% Base Attack Damage (+6% of targets Maximum Health) as Bonus Physical Damage On-hit, with Minimum Damage being equal to 150% Base Attack Damage, and Maximum Damage against monsters being equal to 250% Base Attack Damage. If the target is a champion, heal for 68.75% Base Attack Damage (+3.3% of target's Maximum Health). ![]()
Why this item:
![]() ![]() It also shreds tankier opponents, as well as healing you for a damage dealt. Unlike lethality items, like ![]() ![]() ![]() You should build it Third, because both ![]() ![]() |
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Muramana
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Item Description:
![]() ![]() ![]() ![]() It's Unique Passive grants Attack Damage equal to 2.5% of Maximum Mana. Second Unique Passive grants On-hit Bonus Physical Damage on Basic Attacks against champions equal to 1.5% Maximum Mana. Damaging abilities against champions deal 3.5% Maximum Mana (+6% Attack Damage) Bonus Physical Damage.
Why this item:
![]() ![]() In the previous season, and the older version of the guide, it was in the second build path, taking priority over many items, it is now considered less important item, thus making it viable to build either Third or, as recommended, Fourth item. |
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Black Cleaver
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Item Description:
![]() It's Unique Passive makes dealing Physical Damage to an enemy champion to apply a stack of Carve for 6 seconds, stacking up to 6 times. Each stack Reduces the target's Armor by 5%, up to 30% at 6 stacks. It's Second Unique Passive makes dealing Physical Damage to an enemy champion to grant 3 Bonus Movement Speed per stack of Carve on them for 2 seconds, up to 18.
Why this item:
![]() ![]() ![]() ![]() It shreds through opponent's Armor, and reducing it by huge amount, making other items deal even more damage. |
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Death's Dance
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Item Description:
![]() It's Unique Passive stores 30% of all Post-mitigation Physical Damage recieved, which is taken as true damage over time instead. It's Second Unique Passive makes takedowns on champions to remove Ignore Pain's remaining Damage, and heal you for 50% Bonus Attack Damage Health over 2 seconds.
Why this item:
![]() It will prolong your fights by a considerable margin, and heal you if you successfully defeated your opponent. It is a situational item, thus not recommended going in normal circumstances. |
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Spirit Visage
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Item Description:
![]() It's Unique Passive increases all Healing and Shielding recieved by 25%.
Why this item:
![]() On ![]() ![]() ![]() ![]() ![]() It is also great to build ![]() ![]() ![]() It is a situational item, thus not recommended going in normal circumstances. |
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Ravenous Hydra
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Item Description:
![]() It's Unique Passive makes Basic Attacks and abilities to deal 40% of total Attack Damage Physical Damage to other nearby enemies. Second Unique Passive gives him 0.5 Attack Damage on minion kills, increased to double of that amount for Champions, Large/Epic monsters and Siege Minions. Stacks up to 20 Attack Damage, and you lose 60% of stacks upon death.
Why this item:
![]() ![]() It is a situational item, thus not recommended going in normal circumstances. |
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Dead Man's Plate
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Item Description:
![]() It's Unique Passive makes, while moving, to stack 7 Movement Speed, up to 40 Movement Speed (100 stacks), which decays while Immobilized. Basic Attack will consume all stacks and deal 0-40 (+0-100% Base Attack Damage) Bonus Physical Damage per stack, also Slowing them by 50% at maximum stacks.
Why this item:
![]() ![]() It is a situational item, thus not recommended going in normal circumstances. |
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Thornmail
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Item Description:
![]() It's Unique Passive makes when struck by a Basic Attack On-hit, to deal 10 (+25% Bonus Armor) Magic Damage to the attacker and, if they are a champion, inflict them with 25% Grievous Wounds for 3 seconds. Immobilizing enemy champions also inflicts them with 40% Grievous Wounds for 3 seconds.
Why this item:
![]() It's passive also damages attackers, which is not that strong, but still useful. However, giving Grievous Wounds is great, and, since it gives them higher percentage of Grievous wounds if immobilized, it is great to combine with your ![]() It is a situational item, thus not recommended going in normal circumstances. |
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Serpent's Fang
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Item Description:
![]() It's Unique Passive grants you additional +12 Lethality, and It's Unique Passive makes your Basic Attacks and Abilities to reduce Shielding by 50%.
Why this item:
![]() It is only useful on ![]() Otherwise, there's no reason of building it. It is a situational item, thus not recommended going in normal circumstances. |
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Sterak's Gage
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Item Description:
![]() It's Unique Passive gives 50% base AD as Bonus AD. It's Second Unique Passive makes it that ff you would take Damage that would reduce you below 30% of your Maximum Health, gain a Shield equal to 80% of Bonus Health.
Why this item:
![]() ![]() It is useful to gain Shield while on Low Health, but can be useless in other terms. Granting 400 Health is not bad, but 50% Base Attack Damage is actually not that good. It is a situational item, thus not recommended going in normal circumstances. |
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Boots of Swiftness
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Item Description:
![]() It's Unique Passive reduces the effectiveness of slows by 25%.
Why this item:
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Ionian Boots of Lucidity
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Item Description:
![]() It's Unique Passive gives +12 Summoner Spell Haste.
Why this item:
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Mercury Treads
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Item Description:
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Why this item:
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Plated Steelcaps
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Item Description:
![]() It's Unique Passive reduces incoming all Basic Attack damage by 12%.
Why this item:
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Elixir of Wrath
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Item Description:
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Why this item:
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Elixir of Iron
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Item Description:
![]() It's Unique Passive (Path of Iron) gives 15% Bonus Movement Speed to Allied Champs that walk through it.
Why this item:
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