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Rengar Build Guide by One Stab

Patch 10.15 | Rengar Jungle In-Depth Guide by OneStab

Patch 10.15 | Rengar Jungle In-Depth Guide by OneStab

Updated on July 18, 2020
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3,206 Views 0 Comments League of Legends Build Guide Author One Stab Rengar Build Guide By One Stab Updated on July 18, 2020
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Runes: Electrocute

1 2
Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None



Hey guys I'm One Stab, a Challenger Rengar Player in Euw who streams on Twitch and creates videos on Youtube. In this In-Depth Guide I'm going to tell you everything u need to know to master Rengar. If you have any question left after reading this guide, then the fastest way to reach out to me is my Discord. Also, creating this guide took an enormous amount of time, which is why I'd appreciate it a lot if you take a second to support me, be it by voting for this Guide or by following me on my Twitch/Youtube where you can see how playing Rengar properly looks like and maybe learn a thing or two.

Pros


+ High Burst Damage

+ Great Carry Potential

+ Unique and Fun Playstyle

+ Good Jgl Clear with Tiamat

+ Good at Destroying Towers

Cons


- Very Hard to Master

- No real Escape Abilities

- Vulnerable without Bushes

- Bad in Teamfights without R or Bushes

- Weak if Behind


PASSIVE ABILITY

Unseen Predator
While in brush , Rengar's basic attacks gain 725 range and cause him to leap to enemies beyond his normal melee range. This effect lingers for 0.25 seconds upon exiting brush but is lost immediately if flashing out. Leaping with 0 Ferocity generates 1 Ferocity.
INNATE: Rengar generates 1 Ferocity whenever he casts a basic ability. Reaching 4 Ferocity makes his next basic ability empowered, granting an additional cast along with 30 / 40 / 50% (based on level) bonus movement speed for 1.5 seconds at the cost of all Ferocity. Reaching 4 Ferocity with Savagery or Bola Strike locks its empowered version from use for 0.1 seconds before and after casting it. All Ferocity is lost after being out of combat for 8 seconds.
INNATE - BONETOOTH NECKLACE: Takedowns within 1.5 seconds of being damaged by Rengar grant him a Trophy per unique enemy champion, up to 5. Trophies grant 1% − 25% (based on trophies) bonus attack damage.


Rengar's bush and ferocity mechanics are what makes this champ so unique and challenging to play. Without proper ferocity management Rengar is not nearly as strong as he could be. Since attacking from a bush at 0 ferocity provides you with 1 free ferocity, you almost always wanna start attacking from a bush. Otherwise, you will be stuck at 3 ferocities after a full rotation of your spells and won't get the empowered Ability. So keep in mind, without a bush you are basically a minion (:
Q

Savagery
ACTIVE: Rengar's next two basic attacks within 3 seconds gain 40% bonus attack speed, with the first also becoming an unstoppable basic attack, gaining 25 bonus range and dealing 30 / 60 / 90 / 120 / 150 (+ 0 / 5 / 10 / 15 / 20% AD) (based on level) bonus physical damage.
EMPOWERED ACTIVE: Empowered Savagery deals 30 − 240 (based on level) (+ 40% AD) bonus physical damage and grants Rengar 50% − 101% (based on level) bonus attack speed for 5 seconds.


Savagery is Rengar's main damage source. It is an Autoattack (AA), which means that you can use it to reset AA's as I did in the Video above. If Savagery is not enough to finish up an enemy or a monster you almost always wanna AA-reset, as "AA - Q" is faster than "Q - AA"
W

Battle Roar
ACTIVE: Rengar lets out a battle roar, dealing 50 / 80 / 110 / 140 / 170 (+ 80% AP) magic damage to nearby enemies and healing himself for 50% of the damage he's taken in the last 1.5 seconds. This is 75% effective versus Monster .
EMPOWERED ACTIVE: Empowered Battle Roar deals 50 − 220 (based on level) (+ 80% AP) magic damage and additionally cleanses Rengar of all crowd control.


Battle Roar is Rengar's only defensive ability. You mainly use it for the heal when fighting enemies and clearing camps or for Combos and some little extra damage. Sometimes, after doing a Combo, you want to save the 4 ferocities if you expect to be crowd control to cleanse it with your Empowered Battle Roar
E

Bola Strike
ACTIVE: Rengar throws a bola in the target direction, dealing 55 / 100 / 145 / 190 / 235 (+ 80% bonus AD) physical damage to the first enemy hit and slowing them by 30 / 45 / 60 / 75 / 90% (based on level) for 1.75 seconds.
EMPOWERED ACTIVE: Empowered Bola Strike deals 50 − 305 (based on level) (+ 80% bonus AD) physical damage and roots its target for 1.75 seconds.


Bola Strike is Rengar's only CC and skillshot Ability. It is mainly used in Combos for more damage but also to slow the Prey and prevent them from escaping. You usually only use your Empowered Bola Strike for CC to either follow up or to escape from someone.
R

Thrill of the Hunt
ACTIVE: Rengar activates his predatory instincts, revealing the nearest enemy champion and gaining 40 / 50 / 60% movement speed for a duration of 12 / 16 / 20s.
After 2 seconds, he also becomes camouflaged and gains Unseen Predator for the remaining duration. His next basic attack within normal attack range against any enemy unit or with Unseen Predator against the nearest enemy champion deals 50% bonus physical damage and reduces the target's Armor by 12 / 18 / 24 for 4 seconds.
The nearest enemy champion to Rengar alerts all of their allies within 1200 range about his presence, and they can sense him at 1600 range.
Attacking or casting abilities, though not Savagery, ends Thrill of the Hunt immediately.
Enemy champions revealed by Thrill of the Hunt stay visible within Rengar's reveal range while the stealth persists.


Thrill of the Hunt is mainly being used to hunt and kill someone but can also be used for zoning and escaping.


SUMMONER SPELLS
-
FLASH: This is a ground-targeted summoner spell that causes your champion to blink a short distance in the direction of the cursor. It is the best spell to take on almost any Champion and Rengar is definitely one of them. Flash can be used to escape, engage, move over walls and dodge abilities. Furthermore, it can be used in combination with Rengar's abilties, which I will show you in the Tips & Tricks part.
SMITE: This is a unit-targeted summoner spell. Smite deals true damage to large or medium monsters, enemy minions and heals you when cast against large monsters. It is the spell that any jungler requires.




Here I provided some short explanations of all the runes you should and can take on Rengar. I did not explain what every rune does since you can simply move your mouse cursor over the rune icon and it'll show you a description.

Keystone

Electrocute is a great rune for Rengar as it simply increases his Burst Damage and therefore makes it easier to kill enemy carries. It also scales great with the bonus AD from his passive.

Primary Options



Sudden Impact perfectly fits Rengar since he is almost always jumping. Eyeball Collection provides as much damage as Zombie Ward but is way easier to stack. Relentless Hunter is the most useful because junglers want to be moving around the map as fast as possible.

Secondary Options



Consistency is key in league of legends, Magical Footwear and Cosmic Insight simply provide consistent stats and don't rly rely on anything. You could also take Future's Market instead of Cosmic Insight, which mostly guarantees Tiamat at first back but is less consistent, so it's personal preference. Another viable secondary Option is Absolute Focus and Gathering Storm. It's less consistent tho and needs time to scale. So I would only recommend taking it in Elo's lower than Platinum since games last longer in lower elo.
Keystone

Conqueror is a great rune as it provides Rengar with some more damage and lifesteal. It's especially useful against strong early game junglers and allows him to win most skirmishes.

Primary Options



Triumph is the only viable rune on Rengar.
Legend: Bloodline or Legend: Alacrity is somewhat personal preference. Though, I think that lifesteal can be more useful.
Coup de Grace is the most useful because most enemies will be below 40% HP after Rengar's Burst.

Secondary Options



Sudden Impact perfectly fits Rengar since he is almost always jumping. The MS that Relentless Hunter provides is just rly useful for junglers.
Another viable secondary option is Magical Footwear and Cosmic Insight, as consistency is key in league of legends. They simply provide consistent stats and don't rly rely on anything. You could also take Future's Market instead of Cosmic Insight, which mostly guarantees Tiamat at first back but is less consistent, so it's personal preference.



Build Order

Tiamat
Tiamat is by far my favourite Item on Rengar. It improves his jungle clear speed. It increases his burst damage. But most importantly, it makes his animations look insanely satisfying (:

Duskblade of Draktharr
This is the item that provides you with the most damage, which is exactly what you want to take over a game as Rengar. Also, there will be the icon of Duskblade of Draktharr above your UI if you run by an enemy ward , which means that you will always know whether they have vision on you or not. Always buy Serrated Dirk first (more dmg). You don't build Skirmisher's Sabre on Rengar since Tiamat is enough to efficiently clear camps, and Duskblade of Draktharr is simply more valuable.

Ghostblade/Edge of Night
Your 3rd and 4th items are going to be those two. They are simply lethality items, which Rengar needs to burst down enemy carries. You usually want to go Youmuu's Ghostblade first since it grants CdR and a bit more dmg as well as MS, which is also quite useful as a jungler. But if the enemies have champs like Janna, Lulu, Thresh, etc. that can easily interrupt your jump, thus prevent you from killing the target you aimed for, you should buy Edge of Night over Youmuu's Ghostblade

Lord Dominik's Regards
Your 5th item should be Lord Dominik's Regards. Atleast by now the enemies should have built some armor, which means that you need armor penetration if you still want to deal some dmg. If the enemies build armor in an earlier phase of the game, which is often the case, then you should buy this item as your 4th.

Boots
As for any other jungler, movement speed is rly important. So atleast buying Boots in an early phase of the game (if you don't have Magical Footwear) is what you wanna be doing. As Rengar you want to prioritize dmg items but if you have 300 gold to spare then don't hesitate to buy them. You usually want to upgrade your boots to Ionian Boots of Lucidity since Rengar synergizes well with CdR but if the enemies have heavy AD or AP then you can consider buying Ninja Tabi or Mercury's Treads, usually in Mid-Game.



Situational Items

Black Cleaver
If you have 20% CdR or less and the enemies have some brusiers/tanks, this would be a great last item to build, since it gets you useful CdR and the tankiness + dmg to fight tankier enemies.

Mortal Reminder
If the enemies have heavy healing champs like Soraka and Yuumi and not atleast 1 or 2 of your teammates bought anti-heal, then this is the item you definitely should consider buying in exchange of Lord Dominik's Regards.

Phantom Dancer
If you want to hope for a lucky crit to destroy the enemy squishies and/or transition to crit Rengar if the game goes long enough, then you can consider going this item as your 5th.

Infinity Edge
If you decided to transition into crit and have enough gold, then this is the item to buy. You can swap your boots for it, which makes you loose some important MS but your dmg output will be insane.

Ravenous Hydra
This item is the upgrade of Tiamat. You can buy this item when you're already full-item-build. It grants you lifesteal and some more dmg.

Trinity Force
Trinity Force is the perfect item when you are full-item-build and coincidentally have 3100 gold to spare. Then you could sell your boots and buy this item. Provides some extra burst and dmg and enables you to literally oneshot turrets as Rengar

Guardian Angel
The only reason you would ever consider buying this item is if your teammates have no engage at all so that you can engage for them without inting. But usually you shouldn't rly buy this item since the others are too valuable.



Q - E - - W - Emp Q/E/W

This is Rengar's most basic combo, the "Oneshot Combo", which you wanna be using to burst someone down.
You Q before you jump, then E right after jumping, then follow up with Tiamat and W. Then depending on the situation, you can use an Empowered Q, E or W.
For your E to hit, your cursor should be facing in the direction of where the target is moving.



The video shows the "Oneshot Combo" from two different perspectives, as well as with Emp Q and Emp W.

Emp Q - E - - W - Q - Emp Q

This is the "Triple Q Combo", which has an insane damage output and should be used whenever possible. You basically get 4 ferocity beforehand and then Emp Q before you jump, then E right after jumping, then follow up with Tiamat and W, which is followed up with a Q and another Emp Q.



The video shows the "Triple Q Combo" from two different perspectives.

E - AA - Q - - W - Emp Q/E/W

This is the "Max Dmg Combo", which can be used if the usual "Oneshot Combo" is not enough to burst down the enemy and when the target has no possible escape. The "Max Dmg Combo" provides one more AA in about the same time, just a bit slower. You jump, E right after and then follow up with a Q, Tiamat, W right after landing. Then depending on the situation, you can use an Empowered Q, E or W.



The video shows the "Max Dmg Combo" from two different perspectives, as well as with Emp Q.

AA - Q - E - - W - Emp Q/E/W

This is the combo that you can use when you are in a bush and an enemy is in melee attack range. You AA, then reset it with a Q and immediately follow up with an E, Tiamat, W. This leaves you with 4 ferocity so you can then decide what you want to use depending on the situation. Another variation would be , AA, E, Q, Tiamat, W but my variation looks better (:



The video shows the Combo as such, as well as with an Emp Q and Emp W




Ganking on Rengar is a bit more difficult since he doesn't have any reliable CC like Gragas's Body Slam and Rek'Sai's Unburrow or any reliable jumps like Kha'Zix's Leap. Rengar completely depends on his passive's jump and ferocity system. Thus, he depends on bushes and his Ult Thrill of the Hunt in order to make ganks successfull. Otherwise, Rengar is quite weak and can't rly initiate any ganks, atleast not if the lane you plan on ganking isn't completely overextended. So what you usually want to be doing pre level 6 or when your ult is down, is to gank from bushes that are either inside a lane or leading into it. Oftentimes, the enemies won't be in your jump range, which means that you want your teammates to initiate the fight by baiting, which can be tricky. If you try to gank with your Ult, you usually wanna try to flank in order to cut off their escape. If you run straight at them, they might just be able to run away cause of the marker above their head that warns them "!". Knowing how and when to approach ganks as Rengar is just rly specific and depends a lot on the situation. So it's a lot about experience, about personally figuring out how to make it work. In the video below, I provided some examples of how you can and usually should approach ganks as Rengar to give you some ideas.




Double Jump

The "Double Jump" is a rly useful mechanic as it enables a lot of outplay potential in specific situations and suprises the enemies. You basically just jump on a ward or an enemy that is inside a bush, then use Q - Savagery , which resets the AA to then jump onto another target. You can also follow up with combos as shown in the video below + some examples.



Flash Jumps

Rengar can use his Flash after pressing E - Bola Strike to increase the travel distance while cancelling the animation. He can also use his Flash while jumping, which 1. allows him to do the E - Flash Combo mid-air 2. to do other combos mid air, then Flash to escape or follow up on another target 3. to Flash Jgl Plants, which is all shown in the video below + some examples.



Useful Jumps

There are many useful jumps that Rengar is capable of doing, which some of you might not know yet. They can be used to be faster in the jgl, to chase someone or to escape. Some jumps such as the "blue buff jump" are a bit harder to pull off, so keep in mind how Rengar's Passive Unseen Predator works. He can still jump within 0.25s after leaving the bush, which means that you can leave the bush and then jump right after to get the small extra range that is needed for some jumps, as shown in the video below.


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Patch 10.15 | Rengar Jungle In-Depth Guide by OneStab

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