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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lee Sin
Has two reveals so counters your decoy. High risk, don't engage in the jungle.
Ideal
Strong
Ok
Low
None
Introduction

Hi guys,
First of all thanks for checking out my Wukong guide created on the 01/04/2015.
Wukong is a really interesting champion and is personally one of my favourite junglers. He has a game changing ult, a decoy, a gap closer and a damage dealing Q that reduces armour. What more could you ask for!
Primalistic
02/04/15
I will be starting to add a more detailed section on
Wukong vs other Champions. This will include tips and what to do when you don't know what to do! I will do this over the next few days. This should be finished by 06/04/15.
05/04/15
I'm going to be adding a few 'Example final builds' to suggests builds against teams with varying compositions.
08/04/15
Currently reworking items section to include a more detailed account of item builds. Will also be revamping layout/design.
I will be starting to add a more detailed section on

05/04/15
I'm going to be adding a few 'Example final builds' to suggests builds against teams with varying compositions.
08/04/15
Currently reworking items section to include a more detailed account of item builds. Will also be revamping layout/design.
06/04/15
- Added 'Example Builds for varying team compositions'
- Revamped Runes/Masteries layout.
- Provided more detailed explanation for Runes/Masteries.
07/04/15
- Added a 'Champions with Synergy Section'.
- Added
Yasuo,
Orianna,
Katarina to 'Champions with Synergy Section'.
09/04/15
- Added
Jarvan IV to 'Champions with Synergy Section'
10/04/15
- Finished reworking 'Items' section. Redesigned layout.
- Added 'Item Choices'.
- Added 'Example Builds for varying team compositions'
- Revamped Runes/Masteries layout.
- Provided more detailed explanation for Runes/Masteries.
07/04/15
- Added a 'Champions with Synergy Section'.
- Added



09/04/15
- Added

10/04/15
- Finished reworking 'Items' section. Redesigned layout.
- Added 'Item Choices'.
Pros |
Cons |
![]() |
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+ Great early damage | - Has poor jungle clear early game |
+ Great mobility | - Relies on kills/assists for snowball |
+ Dukes & Outplays with ![]() |
- Highly dependent on items |
+ Has a game changing ult |
- Hard to contest ![]() ![]() |
+ Good snowball potential | - Hard to catch up if behind |
+ Decent burst damage/combo | - Tankiness is not on par with most other junglers in this meta |
I choose 21/9/0 masteries for this build.
21 in offense is a must for optimal damage
9 in defense to assist with some creep clear, take reduced damage from champions and have more health at the start.
0 in utility as it does not help with this
Wukong build.
*
Double-Edged Sword
allows you to deal more damage and take more damage. Best part is you deal 2% extra damage and receive 1% more damage as
Wukong is melee. Sounds good!
*
Sorcery is max for 5% CDR. This is really useful for pretty much all champions. This can make the difference of saving a tiny bit of time off each ability cool down!
*
Butcher
allows you to deal 2 extra damage to minions and monsters. This can help by allowing you to clear jungle camps a little bit faster!
*
Brute Force
is maxed for the extra attack damage. At max rank and level 18 in game, you receive 10 extra AD! This scales at 0.55 AD per level at max rank.
*
Feast
is taken as it restores 3 health and 1 mana per unit kill. This is an important mastery to take as
Wukong has no in-built sustain. This can keep him going that little bit longer.
*
Martial Mastery
gives you +4 attack damage. Why take it? Well why not?
*
Executioner
is maxed and is an important mastery to level for most champions prioritizing offence. It allows you to deal 5% extra damage to champions under 50% health. This is really useful when you are ganking lanes.
*
Warlord
is a necessary mastery to max as it provides you with a 5% increase to bonus AD. As
Wukong is AD based this benefits him immensely.
*
Devastating Strikes
is maxed and provides you with 6% armor and magic penetration. This 6% armor penetration will benefit you as you will be taking Attack Damage runes over Armor Penetration runes.
*
Havoc
takes the last point in offence to give you an extra 3% to damage!
*
Recovery
is maxed and taken for the extra health regeneration. As
Wukong has no real sustain, this can help him a lot in the earlier stages of the game, especially whilst clearing jungle camps.
*
Tough Skin
is also maxed and is a necessary mastery for
Wukong jungle as it allows you to receive 2 less damage from neutral monsters. This allows
Wukong to take less damage from creeps, hence allowing him to stay longer.
*
Veteran Scars
is maxed for the extra 36 health that will allow
Wukong to survive a little bit longer in the jungle. Helps especially in early game.
*
Bladed Armor
is taken so that neutral monsters bleed for 1% of their current health when hit by basic attacks. This is important as
Wukong has moderately long cooldowns in the early stages of the game, thus he is autoattack reliant. This effect from
Bladed Armor
allows him to clear camps slightly faster.
*
Juggernaut
takes the final point in defence. This gives Wukong 3% extra health allowing him to survive and sustain himself.
21 in offense is a must for optimal damage
9 in defense to assist with some creep clear, take reduced damage from champions and have more health at the start.
0 in utility as it does not help with this

Offence
*


*

*

*

*


*

*

*


*

*

Defence
*


*



*


*



*

I take:
3 x
Quintessence of Attack Damage
9 x
Greater Mark of Attack Damage
9 x
Greater Seal of Armor
9 x
Greater Glyph of Magic Resist
This gives a balanced build with prioritized Damage, some Armor, and some Magic Resist.
Precision
Press the Attack
Fleet Footwork
> 3x
Greater Quintessence of Attack Damage is the recommended set of quints for this build. I always take these as they provide some early AD alongside the AD marks.
> Taking 3x Greater Quintessence of Armor Penetration is not recommended as you will lose some early AD. It is viable to take 1x Greater Quintessence of Armor Penetration with 2x
Greater Quintessence of Attack Damage. This can provide you with early AD and also some Armor Penetration. However I recommend taking 3x
Greater Quintessence of Attack Damage purely for the raw AD it provides in the early game.
> I like to take 9x
Greater Mark of Attack Damage. This allows for some early Attack Damage that is vital in clearing jungle camps in the earlier stages of the game. Also the boost in AD is useful when ganking as well. This is the recommended runes.
> 9x Greater Mark of Armor Penetration is also a viable option, but it is not the recommended option for this build. This is because Wukong's Q
Crushing Blow reduces the enemies armor by a certain percent. This removes 30% of a targets armor penetration at max rank. Given this, Armor Penetration runes will allow you to deal a higher percentage of your damage to a target. However at earlier stages, you will not have as much damage to deal without Attack Damage Marks. For late game,
Black Cleaver and
Last Whisper provide you with a hefty Armor Penetration bonus.
Sorcery
Phase Rush
> I always take 9x
Greater Seal of Armor. This works really well for
Wukong in the early stages of the game to reduce some damage taken from creeps and also reduce some damage taken from champions whilst ganking.
Sorcery
Phase Rush
> 9x
Greater Glyph of Magic Resist is the recommended set of runes for this build. As you will be focusing on damage in the early game, these runes will provide you with flat magic resist. Scaling magic resist runes are not recommended as you will need the magic resist early in the game especially whilst ganking lanes with AP caster champions.
3 x

9 x

9 x

9 x

This gives a balanced build with prioritized Damage, some Armor, and some Magic Resist.
Runes




> 3x

> Taking 3x Greater Quintessence of Armor Penetration is not recommended as you will lose some early AD. It is viable to take 1x Greater Quintessence of Armor Penetration with 2x


Runes![]() ![]() ![]() |
> I like to take 9x

> 9x Greater Mark of Armor Penetration is also a viable option, but it is not the recommended option for this build. This is because Wukong's Q



Runes



> I always take 9x


Runes



> 9x


A summoner spell that deals a set amount of damage
Smite is a targeted summoner spell that deals '390 - 1000' true damage to a monster or enemy minion. It is available on Summoner's Rift and the Twisted Treeline. It is required to buy Hunter's Machete. Smite starts with one charge and begins to charge at 1:40 every 75 seconds.

A Blink like ability
Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.







This template for skill explanation is from LAMEOGAMER and his Tristana Guide
* Your aim here is to max

* Maxing

*

* This allows you to deal more damage with your Q and simultaneously reduce enemy armor.
*

* Good game changing ult. Scrap

*

* Great ability that creates opportunities for great outplays. Sets up good ganks and great escapes.
TLDR
1.

2.

3.

4.

Jungle
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![]() ![]() ![]() ![]() |
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![]() ![]() |
Damage
![]() |
![]() ![]() |
![]() |
I take ![]() ![]() ![]() |
![]() |
Another crucial item. The armor penetration passive synergises nicely with ![]() ![]() |
Health
![]() |
Gives a mix of 450 health and 45 armour plus a damage over time burning effect to nearby enemies. I get this for more damage plus tankiness. I usually get this as my second last item after I've built my main AD items such as ![]() ![]() |
![]() |
This item is a viable option for ![]() ![]() ![]() |
![]() |
Gives 450 health + 55 magic resist. Also gives you a shield that blocks the next enemy ability (90s cooldown). I take this item especially when I'm against AP burst champions such as ![]() ![]() ![]() ![]() ![]() |
Armor
![]() |
I take ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() |
Consumables
![]() |
This is self-explanatory. Recommended start for ![]() |
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Gives 25 attack damage and Bloodlust which heals you for 10% of physical damage you deal. I usually take this as its much more useful on ![]() ![]() |
![]() |
This is viable however I do not recommend it. This is taken if you want to split push or push lane/turret down fast. I rarely ever take this. Wrath>Ruin |
![]() |
This is a great Elixir for ![]() ![]() |
Vision/Trinkets
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Do not forget to purchase your ![]() ![]() |
Boots
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These are good if you like to gank a lot and roam around. Gives you heaps of movement speed while not in combat. |
![]() |
I take these usually as they provide a lot of movement speed and give some tenacity (25% reduction to slows). Also these allow you to still maintain movement speed whilst in combat recently. I almost always take these over ![]() |
![]() |
These provide 25 magic resist and 35% reduction to all types of crowd control effects due to its passive ![]() ![]() |
Wukong's jungle clear at earlier levels is not great. It is poor in comparison to most other junglers in the Season 5 jungle.
The path I take is:
1)
Gromp I ask for a strong leash and
Smite
Gromp.
2) Ancient Sentinel
3) Murkwolves
4)
Raptors and here I use my second
Smite.
Recall and head straight over to:
5) Brambleback
Smite again.
If timed correctly, you should have roughly 10 seconds till next smite when you get near to Brambleback.
Smite to gain some health.
6)
Krugs will be an easy clear with your red buff. At the end of Krugs, your blue buff should be gone or near to gone.
7) Get
Rift Scuttler for some health and river vision and repeat/gank.
Note: Gank whenever you see good opportunities.
The path I take is:
1)



2) Ancient Sentinel
3) Murkwolves
4)



5) Brambleback

If timed correctly, you should have roughly 10 seconds till next smite when you get near to Brambleback.

6)

7) Get

Note: Gank whenever you see good opportunities.
At level 1 you will be leveling
Nimbus Strike.
After smiting and killing the
Gromp, you will head over to the Ancient Sentinel.
Ancient Sentinel deals quite some damage so you will be leveling
Warrior Trickster at level 2.
Warrior Trickster will allow you to effectively use your clone to 'tank' a couple of hits from the monsters.
VIDEO TO BE ADDED SOON
This section is currently under construction!

After smiting and killing the

Ancient Sentinel deals quite some damage so you will be leveling


VIDEO TO BE ADDED SOON
This section is currently under construction!
Thanks for checking out my guide on how I like to play
Wukong. This is my first guide and I will continue to update it as frequently as possible.
Please let me know if you see something has been stated incorrectly. Also leave me feedback on how I can improve, what you think of my guide and any other suggestions!
Thanks,
Primalistic

Please let me know if you see something has been stated incorrectly. Also leave me feedback on how I can improve, what you think of my guide and any other suggestions!
Thanks,
Primalistic
Why is E
Nimbus Strike maxed first?
It is maxed first so that the cooldown on
Nimbus Strike is reduced and also the damage is increased alongside the attack speed increase. This is highly beneficial when ganking lanes and clearing jungle camps.
Why AD Marks/Quints and no Armor Penetration Marks/Quints?
Wukong's Q
Crushing Blow reduces enemy's armor by a set percent, capped at 30% at max rank on
Crushing Blow. The early AD from
Greater Mark of Attack Damage and
Greater Quintessence of Attack Damage give a nice early boost to damage for ganking/jungle clearing.
Won't
Sunfire Aegis be pointless if it nullifies
Warrior Trickster?
I get
Sunfire Aegis usually as my second last item. Wukong's
Warrior Trickster lasts 1.5 seconds and the Sunfire Cape's passive occurs once every 1 second. I take the
Sunfire Aegis because of the +450 Health/+45 Armor and the passive that deals constant damage, thus helping with clearing/fighting. I find the 1 second from
Warrior Trickster, (if you have a
Sunfire Aegis) is enough to fulfil its purpose. The late game purchase of
Sunfire Aegis is better as this build is focussing on a more AD based approach.

It is maxed first so that the cooldown on

Why AD Marks/Quints and no Armor Penetration Marks/Quints?
Wukong's Q




Won't


I get






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