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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introduction


A lot of people will tell you it's hard to get the needed farm on her and it's generally not worth mastering her, but this is not true at all. Her core consists of 2 items and once you get those, you're unstoppable. If you master Poppy, you will have mastered an extraordinary and unique champion that can single handedly turn the tide of any game.
Marks:
Greater Mark of Magic Penetration:
Poppy's abilities deal magic damage, magic penetration increases that damage.
Greater Mark of Attack Damage: Easier last hitting, gives Poppy high attack damage levels early on with
Paragon of Demacia stacked.
Greater Mark of Armor: Against strong bruisers. Poppy's focus should be getting through the laning phase by any means, getting more armor can be nessacery.
Seals:
Greater Seal of Armor: These give you some extra survivability in your early game. Perfect to help
Poppy get the farm she needs.
- Greater Seal of Vitality: Good choise to make her lategame stronger, where she already shines. Get these if you don't need the armor for your early game.
Glyphs:
Greater Glyph of Scaling Cooldown Reduction: Cooldown reduction is very strong on
Poppy. Her main damage comes from a spammable high damage spell, reducing its cooldown increases your damage.
Greater Glyph of Magic Resist: If you find yourself laning against an AP carry somehow, these will help. Getting through your early game by any means possible should always be your priority.
Quintessences:
Greater Quintessence of Movement Speed: Movement speed is one
Poppy's main strengths. You want to be as mobile as possible and become an uncatchable assassin.
Greater Quintessence of Attack Damage: If you're getting armor marks, you can get these for easier last hitting when going AD.
Greater Quintessence of Armor: If you feel you need more armor, these are very strong.

AP Poppy Masteries
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Tier 1 - I grab
![]() ![]() ![]() ![]() ![]() Tier 2 - ![]() ![]() Tier 3 - ![]() ![]() ![]() Tier 4 - 4 points in ![]() Tier 5 - 4 points in ![]() Tier 6 - ![]() |
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Tier 1 - 3 points in
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Hybrid Poppy Masteries
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Tier 1 - 3 points in
![]() ![]() Tier 2 - ![]() ![]() ![]() Tier 3 - ![]() ![]() ![]() Tier 4 - ![]() Tier 5 - I take nothing in this tier, both masteries here are just bad. Tier 6 - ![]() |
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Tier 1 - I grab
![]() ![]() ![]() ![]() ![]() Tier 2 - ![]() ![]() Tier 3 - ![]() ![]() |

Exhaust
I think this deserves a mention as it can be pretty good on




Passive: Valiant Fighter
Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.Very good passive that makes her a better top laner than many might think. An example of how this works: If you go to lane with 600 health, and someone deals 100 damage to you, you'll take 60 damage (10% of your current health) and the remaining 40 damage will be cut in half by this passive, meaning you'll take 80 total damage instead of 100. This scales better as you go lower on health.

Devastating Blow
Poppy crushes her opponent, dealing attack damage (+60% of ability power) plus 20 / 40 / 60 / 80 / 100 and 8% of her target's maximum health in bonus damage. The bonus damage dealt cannot exceed 75 / 150 / 225 / 300 / 375.Cooldown 8 / 7 / 6 / 5 / 4seconds
Cost 55mana




Paragon of Demacia
Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5 / 2 / 2.5 / 3 / 3.5 for 5 seconds. This effect can stack 10 times.Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17 / 19 / 21 / 23 / 25% for 5 seconds.
Cooldown 12seconds
Cost 70 / 75 / 80 / 85 / 90mana
This ability is what makes


Heroic Charge
Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage. If they collide with terrain, her target takes 75 / 125 / 175 / 225 / 275 (+40% of ability power) magic damage and will be stunned for 1.5 seconds.Cooldown 12 / 11 / 10 / 9 / 8seconds
Cost 60 / 65 / 70 / 75 / 80mana
Range 525
Amazing ability that can also be used for offensive and defensive purposes. Use it to smash people into a wall to deal a great amount of damage combined with a


Diplomatic Immunity
For 6 seconds, Poppy is immune to any damage and abilities from enemies other than her target.In addition, Poppy's attacks deal 20 / 30 / 40% increased damage to the marked target.
Cooldown 140 / 120 / 100seconds
Cost 100mana
Range 900
The ability that makes

Skill Sequence
My skill sequence for




As AP I will always max


Generally, the skill sequence should be




Early Game Items

Philosopher's stonePhilosopher's Stone: Gives you all the lane sustain you'll ever need. Build this as soon as possible to get the most out of it.




Mid Game Items











Late Game Items








Boots



Item Builds
Item Sequence







Item Sequence







Item Sequence










Item Sequence










Note: If you need a more damage instead of some defense, get


Alternative Items






Remember, the only goal you have is to farm up your core, which consists of 2 main items (



Though people underestimate her all the time and she's actually a much stronger solo top laner as many people might believe. Her passive makes her hard to harass and when you rush a philosopher's stone for sustain, she's hard to harass out of lane. A few champions however, will give her a very hard time laning (





When you go bottom lane, you want a support that can sustain you, allowing you to farm as best as possible. Again, her passive makes her pretty resistant against harass so assuming she has a good support, she won't have any trouble farming here. You either want a







Laning - Early Game
When you get in lane, you want to focus on farming no matter what lane you're in. You don't have the mana pool to be able to afford trying to harass your opponent so untill you get a

Once you get your



Your goal in the early game is to try and farm up either a


Mid/Late Game
You want to continue trying to farm as much as possible untill you've at least built up your core. Once you get one of your main items, you can start going agressive and attempting to kill your opponent. Don't be afraid to tower dive them when you think you can kill them as

When you've completed your core build, you can start making the difference in teamfights. Your goal should be to burst down the enemy carry as fast as possible, using

Your kill priority should be:
- AD Carry
- AP Carry
- Assassin trying to kill your carry
- Support
- Tank/initiator of the fight
Once the game hits late game, you should be one of the most scary and deadly champions out there. Your burst will be extremely high and you'll be able to take any squishy target out of a fight instantly if you choose to do so. Make sure to prioritze your kill target according to how the game is going, don't always blindly go for the enemy carry.
Note: Never initiate a teamfight, instead use the confusion of the fight to catch people off guard and blow them up.
- You can use
Heroic Charge on creeps, allowing for faster escapes
- Avoid using
Diplomatic Immunity on enemies who have
Exhaust as it greatly decreases your burst
- You can avoid incoming CC by using
Diplomatic Immunity on a different target
- Fight inside the jungle. You have a great advantage in narrow places where you can
Heroic Charge people into walls
Diplomatic Immunity does not protect you from the fountain laser of doom. Do not try and dive people in there
Well that's all for this guide, I hope this will help you understand the ways of Poppy and maybe even stop thinking she's a bad champion, because she's really not. Please leave any feedback/critisism in the comments so that I can work on improving this guide, anything is appreciated. Thanks for reading and good luck playing Poppy properly!
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