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Quinn Build Guide by Magnesic
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Threats & Synergies
Never had a problem with Aatrox. E after his Q, and you win. Don't get stupid and you'll be fine.
Counterjungle. Counterjungle. Counterjungle. He is very bad early. Don't use your e until he tries to drain your HP, and stops his ult when he is charging it. Stopping him early is the best thing to do.
Riven jungle is quite rare, but your e stops her final Q and should be an easy match-up for you.
Kite him, e him when he jumps to you, and the rest is pretty easy. Counterjungle if you have Red and Blue, should be an easy few kills. Late game he will be trouble.
Used to be lower, I find him harder to deal with nowadays. Try to kite him.
Very weak early game. Counterjungle, then vault after he alpha strikes, and you should be fine.
Nunu & Willump
Will counter jungle if he knows what he is doing. Easy kills, though.
E after she utilizes tunnel. She does quite a bit of damage, and is tanky, so make sure you know where everyone else is on the map, or their mid will come and help her kill you. Kite her in a duel, and you can kill her quite easily.
The annoying Udyr. This can be fairly easy, but he will kick your ass if you are stunned, so E him while he is in Bear Stance.
Usually seen top now, but seeing her jungle isn't extremely rare. She will completely obliterate you if you don't play smart. Therefore, play smart, don't get caught near walls, and you should be fine.
Eh. E after his E, and keep out of his range otherwise he will demolish. Don't engage if his rage bar is full.
Pure Skill, but every match-up is a skill-based one, anyways. You should be fine unless they're better than you, ofcourse. Blind them first, Auto, Q, Auto, and if you have red smite, make sure to use that before you go for your blind. P.S. Play draft.
He does insane burst. Very dangerous once he completes his first item. After he leaps, use your blind and you can try to kill him. Keep in mind he is a very strong duelist that does mad burst. Try to stay out of range in all skirmishes.
Annoying.. but you can kill him. E him before he knocks you up and you're fine.
Early game, don't mess with him. At the 20 minute mark? Kill him. You can duel him mid/late game all you want. If he is a smart Lee, he will get away from you at all costs.
Get Mortal Reminder if he becomes a problem. Don't see him too much jungle, and if you kite and dodge his cleaver, you're OK.
She will counterjungle quite often, so get w second. If she misses her spear, kill her. If not, RIP.
Very tanky and a ton of CC, but shut her down early and you're fine.
Honestly haven't seen him jungle much, but he is very tanky. E away from his taunt and kite, then you should be fine.
Kite her after she ults and you'll be ok.
He is very weak pre-6. Counterjungle him until he is about level 5, because he will do quite a bit after that with his ult.
Zac has become popular recently, and he has tons of crowd control that will completely shut you down. Counterjungling early is your best bet, and if you can catch him with his passive down, you can kill him. Your E cancels his Slingshot!
Her q is a strong, low cd gap closer. Dueling her is a pain in the ass, but counterjungling is an option.
Advise trying to Q when she ults, as it will then be minimal damage taken. It takes away from your burst, so avoid using abilities while she is using her ult. Counterjungling is your one and only option. Not seen much, but still there.
Don't play against many anymore, but she can be a problem until she falls off late game. AVOID COUNTER JUNGLING. Pink wards are your friends.
Pretty uncommon, but I think he is a good jungle. He clears camps very quick, and his W and Pillar are very annoying as he stops you and gains movement speed.
If he misses his combo, kill him. If he hits it, you better get the hell away from him.
Insanely strong early game. Think about getting W second to keep vision around you.
This can either go well or bad. You both are able to counterjungle one another, but his counterganks are what he does exceptionally.
If he hits his bandage toss, get away from him. If he doesn't, kill him. He can countergank strongly, so beware.
Pre-6 you can counter jungle easily. She spikes at 6, so be careful. Try to E her when she ults onto you.
You can't win a duel with him unless he is pretty low on HP.
A lot less common as of late, but he can destroy you. Get away from him always.
He's a nightmare to deal with. Get away from him when he is using his ult, and his taunt will annoy you all game long.
Annoying, but capturing his objectives will make him not as powerful. Don't try to duel him, he will win 9/10 times.
Sort of annoying, but really only a good rengar will carry hard. You CAN KILL HIM. you have to time your abilities right, though. This can be tough. If he isn't fed going into mid game, he is an easy kill, but don't underestimate. If he has no ferocity stacks, go ahead if he isn't hella fed.
Annoying, get your w 2nd, and ward in the bush behind your red when first taking it. Save smite during krugs.
Has insane burst, and is strong post-6. If his ult and e are down, then you can attempt to kill him.
She was 10, but is now 8 with nerfs. Even with her nerfs, she still is a very strong early jungle. She will easily kill you in a duel. Don't engage until late game, as you will be able to do some stuff there until she ults. Always get into her ult and blind her right when it ends.
Don't counterjungle, avoid at all costs. If you think you can kill him, try to get his block down, then do your combo. Wouldn't advise engaging.
This is my first guide, and I will change it when I see fit. Please upvote if it helped you and comment any constructive criticism. Thanks!
My top champions:
Very good at ganking
Good at Split Pushing
Powerspikes early (At purchase of Warrior)
Lethality is OP right now!
Early Game DOMINANCE.
Squishy; Weak against other bursty champions.
CC is a problem.
Not very good in teamfights.
Late game drop-off.
These are standard runes for Quinn. Lethality marks aren't that good to start with on Junglers.
Although, I take scaling MR runes instead of flat MR.
Blue Side Start: Hunter's Machete and a Refillable Potion will be your blue side start.
Bloodrazor isn't great on Quinn as you want to build straight damage, so Skirmisher's Sabre with Enchantment: Warrior will be what you want most of the time. If you want the slow on blue smite, then go Stalker's Blade with Enchantment: Warrior.
Boots of Mobility are great on Quinn. Your only other consideration is Berserker's Greaves.
Your first two items after your jungle item is finished are Youmuu's Ghostblade and Edge of Night. They are just way too strong right now.
After those two, you have a bit more choices. My go-to's are Duskblade of Draktharr, Death's Dance, or Mercurial Scimitar.
Your last item is based on preference. If they have a ton of healing, get Mortal Reminder. Armor? Lord Dominik's Revenge. Need more survivability? Guardian's Angel or Frozen Mallet(also Sterak's Gauge). Tons of Damage? Infinity Edge, Phantom Dancer, or Zeal item/ Essence Reaver
Take w 3rd if it's a counterjungle-dependent jungler like Nunu & Willump
Valor periodically marks a nearby visible unit as Harrier, revealing them for 4 seconds. This also activates on units hit directly by Blinding Assault and Vault.
Quinn's next basic attack against a Harrier target deals 15 - 100 (based on level) (+ 16% - 50% (based on level) AD) bonus physical damage.
Harrier is disabled while Behind Enemy Lines is active and for a few seconds after a target's mark ends. The cooldown of Harrier is reduced by critical chance with diminishing return.
Basically, your passive will mark a random enemy at a random time, and then your next basic attack does a **** ton of damage. A mark is put on enemies recently targeted by Blinding Assault or Vault
Q - Blinding Assault
Quinn commands Valor to fly forwards in a line, stopping when he collides with a unit and dealing physical damage and applying nearsight for 1.5 ****ING seconds. Non-champion targets are disarmed instead for the same duration.
Physical Damage: 20 / 45 / 70 / 95 / 120 (+ 80 / 90 / 100 / 110 / 120% AD) (+ 50% AP)
This is Quinn's signature ability. You basically blind the enemy so they can only see in a small area around them. This is much like Paranoia, Nocturne's ultimate, not Teemo's blind. Max this first, always. It also marks the enemy with Harrier so you can get a lot of damage off this one ability.
W - Heightened Senses
PASSIVE: Attacking a Harrier target grants Quinn bonus attack speed and movement speed for 2 seconds.
BONUS SPEED: 20 / 25 / 30 / 35 / 40%
ACTIVE: Quinn orders Valor to reveal the area around her for 2 seconds.
Good for checking for a counterjungler or if someone is trying to smite steal. The attack speed and movement speed is amazing, really key part about Quinn and does more than you'd think.
E - Vault
Quinn dashes to the target unit, knocking them back a short distance, dealing physical damage and slowing them by 50%, which decays over 1.5 seconds, before leaping back and landing away from them.
Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)
Key part of Quinn's combo. Marks Harrier onto the champion or monster it is used on, giving you that insane damage that Quinn players are accustomed to (considering you play her often :P ).
R - Behind Enemy Lines
Quinn channels for 2 seconds. Upon completing it successfully, Valor picks her up and they unite, increasing her total movement speed and gaining the ability to use Skystrike.
TOTAL MOVEMENT SPEED INCREASE: 70 / 100 / 130%
Skystrike - Quinn detaches from Valor, ending Behind Enemy Lines effects, and deals 100% AD physical damage to all units around her.
You go fast, you drop arrows in an area for 100% of your AD when you re-activate or enter combat. Useful for counterganking, ganking, counterjungling, objective control, map pressure, etc. Probably one of the most useful ults if a good player is on the champion.
Look below to see my contact info if you need additional help.
"Hey, Mag, why isn't Quinn played in the LCS?"
Because there are better junglers (and shes better top lane ATM), and after her nerfs due to top Quinn dominating, there are much safer picks. Plus, her teamfighting is pretty bad. She scales pretty 'meh'. Also, her e is very risky against good players. Easily able to get caught just by using it.
Side note. Don't play Quinn ADC, unless you really enjoy here there. She is NOT an ADC. She is a Jungle/Top and that is where she excels! If you prefer her ADC, then go ahead, but that is nowhere close to her best role.