table of contents
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7. items
what items should I build on Ezreal? |
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8. matchups
how strong is Ezreal against other ADCs? who does he lose to? |
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9. supports
how well does Ezreal do with x support?
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10. laning phase
how should I start out the game as Ezreal? do I play it aggressively early? |
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11. team fights
during the fights, should I be spamming my abilities?
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Back again, I'm Hoodstomp. If any of you don't know me, I now play as an amateur/high elo solo queue player. The role that I enjoy playing the most is the AD Carry, or "marksmen". I've played this role for a while, resulting in me having lots of experience and knowledge in my role. My main account is in Diamond 1, while I have a few smurfs, all around diamond elo.
Ezreal is a champion that has been around for a long time and has been tweaked quite a bit along the road. He's a strong pick in both solo queue and a competitive champion. Be sure to follow me on Twitter if you want to know whenever I have a new guide out, or on the rare occasion I might be streaming!
@Hoodstomplol
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Pros
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+ Strong during all stages of the game.
+ Has arguably the best escape of any ADC with Arcane Shift.
+ Great poke from long range with Mystic Shot.
+ Good objective control/siege power with Essence Flux.
+ Can farm from a safe range with Mystic Shot.
+ Has a global ultimate ability with Trueshot Barrage.
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Ezreal's a strong and safe pick currently. His power stays around throughout the whole game. His Arcane Shift provides him an easy escape on a short cooldown, reduced even shorter by his Q, Mystic Shot. His Mystic Shot is a long range spell, giving him an easy way to poke enemies from a distance, and also you can farm well in lane, even if you're being pressured. His Essence Flux provides a hefty amount of attack speed to him and his allies when hit, allowing your team to take objectives faster. Finally, Trueshot Barrage gives him that little bit of global pressure. It allows you to be able to snipe your enemies, steal a buff, steal a Dragon, or even a Baron if you're lucky.
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Cons
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- Can be punished in the early laning phase.
- Damage heavily relies on landing skillshots.
- Can have mana issues.
- Looks like a woman.
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Luckily, Ezreal doesn't have too many faults. However, while he is strong in all-game round, he can be pushed around a bit in the early phase of laning. Most of his damage comes from him landing his skillshots, most of the time Mystic Shot. Because of his reliance on his abilities, it can result in some mana issues early on as well. Always know how much mana your spells require before trying to trade, only to find out you're out of mana! Lastly, he looks like a woman.
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21 points into offense. 9 points into utility.
// The offense masteries are pretty self-explanatory. It's the standard 21 points into the offense tree.
Butcher
is useful for killing minions while everything else is for dealing tons of damage to people. The important points picked up are points in armor penetration and extra damage, such as the last point being put into
Executioner
. The 21 points ensure you have plenty of damage sustained throughout the game.
// The points into utility are helpful, especially for Ezreal.
Summoner's Insight
and
Mastermind
help to reduce your cooldown on
Flash,
Barrier, or
Cleanse.
Meditation
also gives
Ezreal a little bit of extra mana regeneration, allowing you to spam your skills even more. It gives you a little bit extra lifesteal from
Vampirism
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Marks
The 9 AD marks for runes are the basics. Everyone takes these on ADCs because it helps with trading and last hitting in lane. It gives you that extra AD that also will help you be able to take down towers early, especially useful and important in 2v1s. The AD also benefits your
Mystic Shot scaling at early levels.
Seals
All armor seals are also basic runes for ADCs. It keeps you from taking too much damage from champions, minions, and on the rare occasion, towers. This is important because the extra armor allows you to be able to trade easier in lane, resulting in less damage taken. During mid-game, the armor keeps you from being blown up by any farmed AD assassin.
Glyphs
The magic resist runes are useful in lane when taking poke from supports like
Sona, reducing a small amount of damage that can end up saving your life. During mid-game to late-game, it reduces a tiny bit of the burst from those strong AP mages. The mana regeneration runes are helpful for reducing the repeated use of
Ezreal's spell in lane.
Quintessences
Usually, you'll want to be taking two lifesteal quintessences and one flat AD quintessence. The two lifesteal quints make sustaining in lane easier. Lifesteal quintessences are taken because of the Season 3 nerf to
Vampiric Scepter. Another option is to take three lifesteal quints and it's up to personal preference. When paired with your
Doran's Blade that you'll be starting with, auto-attack the creeps if you're taking any damage. The AD adds to your
Greater Mark of Attack Damages that you took, making last hitting and trading easier.
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This item is what you'll see everyone starting on ADCs now. Doran's Blade gives you a good amount of health and damage, allowing you an easier time trading in lane. Mystic Shot deals a good chunk of damage starting out. This also helps when last hitting minions, especially under your tower. The passive 5 life-gain on each auto-attack may not seem like much, but when you pair it with your lifesteal from your quintessences, it adds up to be a good amount of sustain. If you're low on health or getting poked down a lot, be sure to attack minions to heal back!
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your first back
- Of course, a
B. F. Sword is the usual route to go on an ADC once you go back and have the money for it. It provides a good amount of damage, and is the building block to your
Bloodthirster. You gain quite a bit of power from it. This is the best route.
- If you don't have just enough gold for a
B. F. Sword, you can opt for a
Tear of the Goddess instead. This will obviously change your build path into the new, popular Blue
Ezreal build.
- If you plan to go Blue
Ezreal, you can go back and buy your
Spirit of the Elder Lizard instead of a
B. F. Sword for a little bit extra money.
- If you feel like the lane is rough and you can't survive with just a
B. F. Sword, you can go with a
Vampiric Scepter and a second
Doran's Blade. It gives you a ton of laning power and trading potential.
- If you're forced to go back very early, you'll obviously just want to pick up a
Vampiric Scepter if that's all you can afford.
mid-game
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As mid-game rolls around, it'll be when you start picking up your first big item. In this case, it's Bloodthirster. The damage, +100 AD fully stacked, is very nice to have on Ezreal. Your Mystic Shot will apply the lifesteal. The scaling on Mystic Shot benefits greatly from the massive damage gained from a stacked Bloodthirster. If you get a Statikk Shiv after, you'll be making quick work of your enemies during skirmishes and fights.
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blue ezreal?
what next?
A
Statikk Shiv is usually the best route if you went ahead in lane or if the enemy has very little to no armor on their team. Realistically, you'd want to get this item fast as possible after
Bloodthirster. Your
Mystic Shot applies the
Statikk Shiv proc as well. It also lets you clear waves and split push faster. It'll maximize the use you'll get out of it. A
Zeal and
Last Whisper will end up better if you came out of laning phase behind, or if your opponents are stacking some early armor to counter you.
Offensive Items
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An Infinity Edge gives you a good burst of damage and increases your critical hit damage by a good amount. It's pretty much a necessity on every ADC now. Your Mystic Shot will be dealing a chunk of a squishy's health late game.
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This is a great all-around item for Ezreal. It provides a large amount of stats, all of which Ezreal benefits from. Your Mystic Shot also applies to slow effect on Trinity Force. It synergizes pretty well, but it's only recommended if you're very far ahead.
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Go for a Last Whisper if you see that the enemy is stacking armor and you aren't doing enough damage late game. It's essential for you to be considered a threat later on in the game. If not, their tanks will laugh at you.
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A Blade of the Ruined King is good for split pushing so that you can duel anyone. It also doubles as an escape. It's also good for catching out people. They'll find themselves in a sticky situation, most likely resulting in a summoner spell or ultimate blown.
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Defensive Late-Game Items
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Guardian Angel is good if you feel like you're the biggest threat on your team. If you're confident in your ability to survive after you respawn, get this. If not, then go something else, such as Banshee's Veil or an Iceborn Gauntlet.
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An Iceborn Gauntlet is a great defensive ability for Ezreal. His Mystic Shot applies the field of slow. It's a good kiting item for Ezreal, and also gives you a little bit of armor against the enemy team.
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Mercurial Scimitar is an item introduced in season 3, upgrading from the Quicksilver Sash. It provides a good amount of magic resist, and the "cleanse" aspect of it comes in handy incase you took Ignite, Barrier, or used Cleanse already. The AD from it is pretty good too.
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Enchants
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This enchantment is becoming more and more popular now. Enchantment: Distortion is great for any ADC, simply because of the reduced cooldown on your Flash, giving you double escapes sooner. It can change the course of a team fight easily. Usually, you'll get this enchantment.
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The only reason you should have homeguards is if your base is getting pushed in. If not, it doesn't provide you any stats during a fight. You'd be better off getting Enchantment: Furor or Enchantment: Distortion.
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AD Carries
Difficulty Scale: 5/5
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Ashe Difficulty: 2/5
Ezreal has a pretty easy time in this lane. Ashe is one of the few heroes you can actually trade auto-for-auto with and win. You have to be a bit wary of her poke with her Volley + Focus early in the laning phase, but after that it's pretty easy. Look to trade with her and see how she responds. If she takes too much damage, don't be afraid to Arcane Shift in and all-in her. Be careful once Ashe hits level 6. She can set up ganks really easily with her jungler and get a pick on you. You should be able to dodge the Enchanted Crystal Arrow with Arcane Shift though.
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Caitlyn Difficulty: 5/5
Caitlyn is pretty much one of the most annoying and most difficult to deal with champion you will ever encounter in lane. She can abuse her range and get free autos on you all day. She can also choose to just shove and keep you under turret all game. Be sure not to tank a Piltover Peacemaker and avoid her Yordle Snap Traps. Either way, try to stay out of her range and just farm safely, using Mystic Shot when needed.. You can look for some Mystic Shot poke in lane, and if you land a few you can start to be the aggressor. Once you get level 6, you gain a huge power spike and have a lot of all in potential against Caitlyn. If you poke her down, you can look to get a point-blank Trueshot Barrage set up by your Arcane Shift. Be careful about her Ace in the Hole when you're at low health.
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Graves Difficulty: 4/5
Graves can be pretty hard for Ezreal to deal with, this is personally my favorite champion to pick against Ezreal as well. You can try to poke graves early with autos/ Mystic Shots to soften him up. If he's CSing, it's hard for him to respond early because his attack speed is so slow. Once he gets levels in his Buckshot, he is probably going to push you into turret. You can't really walk forward to trade with him either. Basically, try to be a bit aggressive early and if that doesn't work, look to play the farm game. You out scale Graves pretty hard. Watch out for his heavy burst combo with Quickdraw into Buckshot and Smoke Screen into Collateral Damage.
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Miss Fortune Difficulty: 4/5
Miss Fortune is definitely a strong laner. You won't be able to win straight up trades with her, but if you can land a Mystic Shot it will knock off her Strut, allowing you to get a few good autos in. Be careful of her Double Up placement. If you're not careful, the damage will quickly add up. You pretty much want to split farm until level 6, then try to get a good all in on her with your Trueshot Barrage. Remember to never try and fight Miss Fortune while her Impure Shots is active. You will lose. Don't take a Bullet Time to the face early on either.
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Varus Difficulty: 5/5
Varus is straight terrifying to fight against in lane as Ezreal. He is the STRONGEST AD in lane by far because Draven was recently nerfed. His Hail of Arrows is an annoying slow and poke, while Piercing Arrow is a strong poke as well. His Blighted Quiver stacks when procc'd also deal a bit of damage. He is pretty vulnerable to poke though. That's pretty much all you want to try and do in this lane--farm and poke. At 6, you can TRY to all in him if he walks forward and gets hit by an upfront Trueshot Barrage. Other than that, there's not much to do in this matchup though. You scale a lot better though, so you have that to look forward to.
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Vayne Difficulty: 3/5
Ezreal can take advantage of this matchup. You have to be careful though, because so can Vayne. Pretty much a skill matchup! You want to abuse Vayne as much as you can at level 1 because that is when she is weakest. Get a lot of autos on her, and hit a Mystic Shot or two and you are golden. You should be able to control the lane off that. When you are trading with Vayne, remember to never be near a wall because of her Condemn. If you can prevent it, don't let her get a third auto off, proccing her Silver Bolts. At 6, be wary. You can win an all in if you get poke on her first and land your Trueshot Barrage. However, she can duel you with her ultimate, Final Hour, and dodge your skillshots with ease, using Tumble.
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On your team: Blitzcrank isn't the most amazing support to pair with Ezreal, but he's not terrible either.. If he lands a Rocket Grab on your lane opponent after level 6, you'll probably have a kill under your belt if you manage to land a Trueshot Barrage and Arcane Shift into them to all-in. Be sure to poke your enemies to weaken them down. It'll give your enemies a good test on their positioning.
Against: Blitzcrank is very easy for Ezreal to play against. You can easily Arcane Shift out of his Rocket Grab, completely negating it. Ezreal is a direct counter to Blitzcrank, so you probably won't play against him too much. There's nothing a Blitzcrank can really do against you.
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On your team: Leona is pretty good with Ezreal too. Once you bring your enemies low with Mystic Shot, Leona can engage with Zenith Blade, Solar Flare, and Shield of Daybreak, giving you ample time to catch up, land Trueshot Barrage, and simply melt your enemy. This lane has a very strong early-mid game, so make sure to use it to your full potential.
Against: Leona isn't too hard of a lane opponent. If she tries to go for a Solar Flare or Zenith Blade, simply Arcane Shift away, negating her chances of an all-in. Your Arcane Shift will be a godsend for you in a lane against Leona. The escape it gives is great, especially when you can lower the cooldown to a mere 3-4 seconds if you're using Mystic Shot.
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On your team: Lulu is a great support with Ezreal. This is mostly because of the huge amount of poke this lane has. She can Help, Pix! your lane opponents, Glitterlance, and you can land Mystic Shot and Trueshot Barrage with ease. Her Whimsy also slows enemies down. Help, Pix! also applies Pix onto your Mystic Shot, giving you a bit of extra damage. Wild Growth will also be able to save your life.
Against: Lulu is pretty annoying to play against. Her Glitterlance slow will make it hard to chase her and her teammates while Whimsy will speed her or her ally up. She can also choose to polymorph you during a skirmish, reducing your damage output quite a bit. Help, Pix! isn't too much of a problem though. Try to poke her early on in lane to gain an advantage because she doesn't have any innate sustain. Wild Growth will probably save her ally from the killing blow, resulting in one less kill for you.
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On your team: Sona is another one of those amazing supports with Ezreal, next to Lulu. Her Hymn of Valor and Power Chord plus your Mystic Shot early can easily bring the opposing support down to half health. Sona is such a strong support throughout the whole game. She can practically 1v2 a lane, making your job a lot easier. Aria of Perseverance gives a decent amount of sustain in lane as well. If Sona lands a good Crescendo, your lane opponents are 100% dead.
Against: When you're facing a Sona, you want to try to avoid her Hymn of Valor and Power Chord as much as possible. It does quite a bit of damage early on. When trading, be careful and see if she utilizes her different Power Chords. An Aria of Perseverance powered Power Chord will reduce your damage by 20%, which may not seem like much, but can turn the tides in their favor. Watch out for a Flash and a Crescendo onto you and your support. It may result in a double kill for the enemy carry.
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Ezreal's laning phase is pretty decent. If you play properly, you can avoid being harassed in the early stages of laning.
- Poking with your
Mystic Shot is priority because you can't trade auto for auto with most of the other ADCs, so you want to get free
Mystic Shots when you can. When someone goes aggressive on you, walk backwards out of range or
Arcane Shift and tag them with a
Mystic Shot.
- You'll pretty much always be able to farm, even in a difficult lane. You should be able to snipe pretty much all creeps with your
Mystic Shot. Be sure not to use it on unnecessary creeps though because you might run out of mana or push the lane in your favor, resulting in more creeps denied from you.
- If you see an opportunity to go in with your
Arcane Shift, do it if the target is low. It'll result in a free kill. Remember that because
Arcane Shift is your only escape, if you aren't sure if you can win the all in, it is usually best saved as an escape.
- Feel free to use your
Trueshot Barrage casually. You can use it to clear waves, steal an objective/buff from the enemy, or you can use it in an engage. It'll be up sooner than you think because of the
Mystic Shot reducing your cooldowns per
Mystic Shot hit.
Ezreal is a master of kiting and poking. This will be your main focus in teamfights. You want to try to get some good poke in on the enemy team before the fight even starts, just make sure you stay in a safe position. In theory, this should be pretty easy with
Arcane Shift.
Once they are somewhat low and your team engages, or if the enemy team engages, you want to try to immediately land your
Trueshot Barrage on everyone. Not only does this provide good burst damage, it will also fully stack your
Rising Spell Force, giving you a huge attack speed boost, WHICH MEANS BIG DEEPS. Try to kite backwards while continuously spamming skillshots at the enemy. They most likely won't be able to chase you because they are getting slowed by your
Iceborn Gauntlet or red buff. If they do make it to you,
Arcane Shift away and kill them. If you notice people are giving up on trying to catch you, you can use your
Arcane Shift to go aggressive and pick up kills. Just remember that your role is to poke, poke, poke, and kite, kite, kite. You can occasionally try to land
Essence Flux on your teammates to give them that little bit of extra attack speed.
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