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Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Annie
Ideal
Strong
Ok
Low
None
Introduction
Ekko
![]() |
Phase into your enemies!
|
Pros |
Cons | |
+Lots of mobility +Easy engage and disengage +Can get quite tanky |
-Weak early game -Weak to poke -Tough matchups |
Primary:

Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 50 - 220 (based on level) (+ 50% bonus AD) (+ 30% AP)



8.16: Damage has been nerfed. Damage ratio for AP and AD has been nerfed.
Basic attacks and damaging abilities deal 15 - 40 (based on level) bonus true damage to slowed or immobilized enemy champions.
Cooldown: 4 seconds
Cooldown: 4 seconds

Base damage has been nerfed from 15-40 to 8-40.
P.S: You can switch this rune out for

Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and ward takedowns, up to 20. Gain 1 Ability Power or 0.6 Attack Damage (Adaptive) per Eyeball, up to 20 Ability Power and 12 Attack Damage. Eyeball Collection has a 10 second assist timer.
Completing your collection awards an additional 10 Ability Power or 6 Attack Damage (Adaptive).
Completing your collection awards an additional 10 Ability Power or 6 Attack Damage (Adaptive).
Heal for 2.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items. Benefits from Heal Power.
Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.
Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion.



[bCasting your ultimate ability, after a 1.5-second delay, grants ghosting and 100 bonus movement speed for 2.5 seconds. The movement speed decays over the last 1 second.[/b]
Cooldown:60 seconds
Ekko's ultimate is usually used in times of crisis when running low on health. The bonus movement speed which you get from

Gain 1.5% bonus movement speed.
Additionally, you gain bonus Ability Power or Attack Damage (Adaptive) based on your bonus movement speed.
(16% bonus MS) Ability Power
(9.6% bonus MS) Attack Damage
Additionally, you gain bonus Ability Power or Attack Damage (Adaptive) based on your bonus movement speed.
(16% bonus MS) Ability Power
(9.6% bonus MS) Attack Damage
Another reason we are running











Passive:

Resonance: Ekko's basic attacks and damaging abilities apply Resonance to affected enemies for 4 seconds, stacking up to 3 times.
At 3 stacks, Resonance is consumed to deal 30 - 140 (based on level) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (based on level) (+ 160% AP) against monsters, but capped at 600.
Stolen Time: If Ekko triggered Resonance against enemy champions, he also gains 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds.
Stabilized: Resonance cannot affect the same target more than once every few seconds.
Ekko's passive is a source for massive amounts of damage. Procing it in a fight will help chunk down an enemy. Try to keep proccing it in duels or trades.
P.S: Using your passive on minions when you have 5 stacks of

Q:

Ekko throws a device in the target direction, dealing magic damage to enemies along its path.
At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a Temporal Sickness field that slows nearby enemies.
After a short delay, the device contracts and returns to Ekko, dealing magic damage to enemies along its path.
Outward Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 30% AP)
Slow:
32 / 39 / 46 / 53 / 60%
Returning Magic Damage:
»
40 / 65 / 90 / 115 / 140 (+ 60% AP)
One of the most important if not the most important part of Ekko's kit. It is his poke, his engage and a source for CC. Keep poking your enemy in lane while zoning them off from farming. Level this up so that your farming is made much more easy.
W:

Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.
Active: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds.
If Ekko enters the sphere, it detonates, shielding him for 2 seconds, meanwhile freezing any enemies within in time for 1.75 seconds. Ekko can detonate the sphere even while untargetable.
If Ekko enters the sphere, it detonates, shielding him for 2 seconds, meanwhile freezing any enemies within in time for 1.75 seconds. Ekko can detonate the sphere even while untargetable.
Shield Strength:
80 / 100 / 120 / 140 / 160 (+ 150% AP)


E:

Ekko dashes towards the target location.
He also gains Primed, that make his next basic attack gains 425 range, deals bonus magic damage, and causes Ekko to blink to his target. The bonus magic damage is classified as ability damage.
Bonus Magic Damage
40 / 65 / 90 / 115 / 140 (+ 40% AP)

R:

Passive: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago.
Active - Broken Timeline: After a short delay, Ekko travels to his hologram's location, becoming briefly untargetable, dealing magic damage to surrounding enemies on arrival and healing himself.
Using Chronobreak to go through Parallel Convergence will trigger its shield and stun.
Magic Damage:
150 / 300 / 450 (+ 150% AP)
Self-Heal:
100 / 150 / 200 (+ 60% AP) (+ 3% per 1% of health lost in the past 4 seconds)
This is probably the most iconic ability on

If you get the trail your ghost to walk through

Core Items



Item Pool

























Basic Level 2 Combo



Basic Combo. You launch




Basic Level 3 Combo




Basic Level 3 all in. You move out of lane so your enemy has no vision on you. You then use




Level 6 Combo




This combo is a little more complicated. It employs the use o animation cancelling. The theory behind this is that you use your


Thus, you gotta distract and engage your enemy till it(W) pops. Once you've gotten the enemy stunned, use



This will take a bit of practice., so don't be discouraged if you dont get it on your first try.
Zhonyas+Parallel Convergence Combo





This is an interesting combo. It kind of baits your enemies into




So as explained above, animation cancelling refers to using one ability's animation to mask a different ability's animation(basically the animation before the actual ability).
Ekko mainly has 2 animation cancels:
1. The E + Q animation cancel, where you use
Phase Dive to mask
Timewinder's animation making
Timewinder shoot really early when they aren't expecting it. Basically
Timewinder get's shot while you're still rolling. It's really useful.
Check out this video:
Note: I have not created the video. All credit goes to Ekko Rush B.
2. The E + W animation cancel. You use
Phase Dive's roll animation to hide your
Parallel Convergence's animation which is a shadow hitting a time capsule thingy with a club thingy(LOL).
Check out this video:
Again, I have not created this video. All credit to Chillingdude.
For more cool Ekko combos check this video out:
All credit to Levey.
Ekko mainly has 2 animation cancels:
1. The E + Q animation cancel, where you use




Check out this video:
Note: I have not created the video. All credit goes to Ekko Rush B.
2. The E + W animation cancel. You use


Check out this video:
Again, I have not created this video. All credit to Chillingdude.
For more cool Ekko combos check this video out:
All credit to Levey.
Laning Phase







Teamfights
As an assassin with lots of mobility, you have the perfect initiating tool:

If you don't have a clear iniator on your team such as



Again, you are a vital part of your team. With your ultimate, it's basically a 6v5 in your favour. Don't waste it else you lose a huge part of your firepower.
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