Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Ignite
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Introduction




I use 9 Greater Mark of Desolation and 3 Greater Quintessence of Desolation (+25 Armor Penetration total) for these reasons:
-Usually, champions start with 20 or less base armor. Armor Penetration will not drop the target's armor below 0 but the lower the base armor is (without masteries or runes), the longer you'll keep their armor at a virtual "0". Consider it as "true damage" for the first 3 or 4 levels where the enemy's base armor will remain below 25.
-Another situation (most common) is that everyone will have at least 6 points of armor and magic resist (because of those 6 or 9 points spent in the Defense mastery). So you need to be prepared to reduce the armor of your enemy to 0 for at least the first 2 levels.
-The extreme situation is where you face tanks or beefy fighters. They will have an average of 40 to 60 armor, rendering Attack Damage champions (like
Riven) useless until you get more damage or more armor penetration.
25 Armor Penetration just gives
Riven the upper hand for a good start, and everyone knows that a good start usually leads to a good mid and late game.
The other runes (
Greater Glyph of Magic Resist and
Greater Seal of Armor) add more resistance to
Riven.
Other choices are
Greater Quintessence of Scaling Attack Damage or
Greater Mark of Scaling Attack Damage, this way you get extra damage (more shield from
Valor and damage for
Ki Burst) but it'll be harder to completely surpass the armor of your enemies.
-Usually, champions start with 20 or less base armor. Armor Penetration will not drop the target's armor below 0 but the lower the base armor is (without masteries or runes), the longer you'll keep their armor at a virtual "0". Consider it as "true damage" for the first 3 or 4 levels where the enemy's base armor will remain below 25.
-Another situation (most common) is that everyone will have at least 6 points of armor and magic resist (because of those 6 or 9 points spent in the Defense mastery). So you need to be prepared to reduce the armor of your enemy to 0 for at least the first 2 levels.
-The extreme situation is where you face tanks or beefy fighters. They will have an average of 40 to 60 armor, rendering Attack Damage champions (like

25 Armor Penetration just gives

The other runes (



Other choices are




21/9/0 is likely the most solid option for
Riven as DPS with some resilience. Since it's better to start off with a
Doran's Shield, I spend 3 points in
Vampirism
. Because we're not getting
Doran's Blade some extra Life Steal will come in handy.
Resistance
and
Hardiness
add some endurance to
Riven early game in case your enemies get a bit aggressive and focus you.
Although
Lethality
seems a bit useless at first, as soon as you build
Youmuu's Ghostblade, each critical strike will hurt. The damage from
Runic Blade is accounted before the critical, meaning that your base damage +
Runic Blade's damage will be doubled in case of a critical strike. Criticals at high levels go around 400 and 800 (based on enemy armor). "Squishy" enemies will take 700-800 damage, while resilient fighters will take 350-450 damage.
Needless to say, the extra health from
Durability
and
Veteran's Scars
will make
Riven a bit harder to kill at lower levels, which will save you from tight situations or will let you be a bit more risky without getting yourself killed.







Although




Needless to say, the extra health from









A suggested summoner spell is








The rest of summoner spells are not recommended for Riven because:














Although
Riven needs as much damage as she can get from items, the best starting item for her is
Doran's Shield.
Why:
-She is a melee fighter with no ranged or harassing skills. If you want to deal some damage, or even try to farm while in a lane, you'll be poked each time you get close to the enemy. But if you are the aggressive kind,
Doran's Shield also lets you take quite a beating if something goes wrong, and reduces damage taken from minions if you plan on playing aggressive.
-You regain more health with
Doran's Shield than
Doran's Blade. The shield restores your HP by just standing there, the blade restores HP by attacking, and Riven is an easy target if she gets too close to the enemy trying to hit minions to get back some health.
Starting with boots and potions usually seems like a good idea, but
Riven is not the aggressive, always-chasing type of champion at lower levels and sometimes you're forced to drink your potions so fast that it makes them unworthy of the gold spent on them.
Wriggle's Lantern is a great choice for both farming/pushing and defending. It saves you great amounts of gold from wards, it adds Life Steal, it helps you clear minions faster if your lane is being overpushed down to your turret, and the damage it gives makes your
Valor add more armor and
Runic Blade will deal more damage, not to mention that the rest of the skills will also gain bonus damage.
Ionian Boots of Lucidity is the best choice over any other boots for
Riven because it lets her skills "fit" into an endless rotation if you add it to the Cooldown Reduction from
The Brutalizer/
Youmuu's Ghostblade. At 30% CDR, you can use all your skills, timed correctly, so you never stop casting them. This is vital during a fight because you can engage with
Valor, stun with
Ki Burst, then cast
Broken Wings three times (with auto-attacks between each cast) and
Valor will be ready by the end of the last cast of
Broken Wings. Hence, the cycle repeats endlessly.
Bloodthirster is another good choice because of the additional Life Steal and it's the second strongest "independent" item (attack damage added is not based on health, or remaining hp, armor, random procs, etc) for AD champions. Now with the change they've done to the item, you can stack it up to 40, and if you die, you won't lose all the stacks, so it's better for raw damage than
Infinity Edge, even with half the stacks. Remember that the objective of this build is to give Riven all the damage we can, so
Bloodthirster beats
Infinity Edge for this purpose, and it's cheaper.
Youmuu's Ghostblade is the last damage item in the list as a "must". Increases armor penetration by another 20, more cooldown reduction, and it's activated ability which let's you chase and hit faster (or run away if things are getting a bit grim). The item itself is good for her from every aspect.
An item to ensure the ultimate survivability in combat is
Guardian Angel. Now that all the damage items have been acquired,
Riven needs an item that will let her rush in recklessly without worrying about dying or even getting focused. If the enemy tries to kill you with your
Guardian Angel active, be completely sure that the rest of your team will raze them while you "die". If you're lacking a tank, this item will also let you engage, take a hell of a beating, you might even go down but you forced them to waste skills and summoner spells on you because you are a threat to them, and your team will be free to engage without worrying about dangerous skills or risky situations.
For the last item (after selling
Doran's Shield), I've included the
Infinity Edge. This item is a good choice but shouldn't be priority because of its price and components.
Riven is not a critical-chance based champion. But once you have enough damage at your disposal, this item can give you an extra kick that will send the enemies flying back to their spawning pools.
The Hexdrinker: In case you're dealing with an AP heavy team, this is a good choice for your build. Get it before the
B. F. Sword and upgrade it to
Maw of Malmortius as the last item. This item is good for the extra Magic Resist and the small shield that absorbs magic damage.
Frozen Mallet: Although it's a bit expensive, this item grants you health, and will let you chase your enemies to land each hit with
Runic Blade stacked. I actually don't recommend this item because you have plenty of ways to chase your enemy: you can use
Broken Wings or
Valor, or even use your
Exhaust to ensure they aren't going anywhere. The extra health given could be attractive, but the damage it gives will not add much to your shield from
Valor, which is the skill that literally keeps you alive in combat.
Trinity Force: For as inappropriate as this item might seem, it's a good choice for
Riven, but the components lack utility for her until it's finished.
Phage is the only useful item from the 3 main components. Attack Speed and Critical Chance (
Zeal) aren't
Riven's main stats; mana and ability power are definitely NOT stats that fit
Riven, but
Sheen is the key item here. Since the Cooldown Reduction percentage will let
Riven cast her skills endlessly,
Sheen will proc almost always. If you time your Broken Wing jumps correctly, each cast will proc
Sheen/
Trinity Force. The damage it deals is 150% of your base damage and
Runic Blade's damage will be added later, but it all sums up in case of a critical strike. Even though this is a good item for her, the problem is the cost to make it (4070 gold) to enjoy the item just when it's finished. If you see you're doing really great in your game and coins are pouring out of your pockets, you can aim for this item. More movement speed, critical chance, slow chance and a huge damage spike on almost every attack is something you shouldn't let go, if you have the funds to afford it.
Last Whisper: This is an item that would come in handy if the enemy team is full of beefy bruisers or they geared themselves to counter AD champions. Armor Penetration from runes, masteries (
Sunder
) and
The Brutalizer/
Youmuu's Ghostblade should be enough to take down poorly armored champions (usually carries, assassins and mages). Buy
Last Whisper as your last option if you see the damage output of your team is really low against armored enemies.


Why:
-She is a melee fighter with no ranged or harassing skills. If you want to deal some damage, or even try to farm while in a lane, you'll be poked each time you get close to the enemy. But if you are the aggressive kind,

-You regain more health with


Starting with boots and potions usually seems like a good idea, but


















An item to ensure the ultimate survivability in combat is



For the last item (after selling



Suggested Items
The Hexdrinker: In case you're dealing with an AP heavy team, this is a good choice for your build. Get it before the














































Farming is easy with her. Since you are maxing




Avoid engaging the enemy for a kill unless you are pretty sure you can kill him/her. Since

Once you've bought your






Remember, NEVER get too greedy. If the enemy got away, let it escape.

It's vital that you remember to use





Mid and late game, if you don't have a tank, make sure you already bought






If you have a tank, let him/her initiate, and follow in immediately. Always aim for the threats (the "squishy" ones) using






It's really important that you keep your head cool while playing with

This is my very first guide in MOBAFire. It's based on my long experience with Riven. I bought her the first minute she was available for purchase, I've witnessed her nerfs and buffs, tried too many things with her. I've lost countless times, and won so many others. Basically, a beefy Riven is a good choice too but as I mentioned during the guide, that kind of build is usually expensive and the components for the build are useless for Riven until the items are finished. A shield that blocks 500-600 damage every 5 seconds is worth more than 1500 extra HP, because once you lose that HP, it'll be really hard to get it back, but if you can block 600 damage every 5 or 6 seconds, that's 600 health you won't be losing while you replenish your health with Life Steal. Also Wind Slash scales greatly with both AD and the missing health from the enemy, so more damage means a higher percentage of extra damage to a low-health enemy.
Feel free to try this guide on your next match, and any feedback will be greatly appreciated. This build has worked for me despite I'm the aggressive kind of player, but Riven requires special treatment. She's one of the most destructive players once she's fed. With this build I've been able to face 4 opponents at once, take down 1 and survive long enough for my team to catch up and clean up the mess for me. Also, this build is more leaned to a heavy damaging Riven instead of the tanky, half-damage Riven. Any idea or suggestions, feel free to post them, I'll try them myself and make the necessary updates to the guide if everyone feels the ideas are better for this build.
Feel free to try this guide on your next match, and any feedback will be greatly appreciated. This build has worked for me despite I'm the aggressive kind of player, but Riven requires special treatment. She's one of the most destructive players once she's fed. With this build I've been able to face 4 opponents at once, take down 1 and survive long enough for my team to catch up and clean up the mess for me. Also, this build is more leaned to a heavy damaging Riven instead of the tanky, half-damage Riven. Any idea or suggestions, feel free to post them, I'll try them myself and make the necessary updates to the guide if everyone feels the ideas are better for this build.
You must be logged in to comment. Please login or register.