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Introduction






Runes



M A R K S |
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greater mark of armor penetration : ArPen for, you know, armor. Anyone that builds armor will still be susceptible to your attacks. I suggest mixing a few of these with AD Marks. |
M A R K S |

Runes



S E A L S |
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S E A L S |

Runes



G L Y P H S |
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G L Y P H S |

Runes



Q U I N T S |
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greater quintessence of armor penetration: Makes your kit even stronger. Shread through armor like nobody's business. |
Q U I N T S |


Defense
-
Summoner's Resolve : Ten bonus gold for every time you use
Smite. The more gold the better.
-
Durability : Health per level. Giving you a stronger shield early on. It is also needed for
Veteran's Scars later down the line.
-
Tough Skin : You take less damage from the jungle creep, which allows you to jungle easier.
-
Hardiness : More armor to help when ganking or jungling.
-
Resistance : A little magic resist for when your ganking AP champs early on.
-
Bladed Armor : Gives you the ability to turn some of the damage jungle creep will do back to em.
-
Unyielding : Less damage from champions whenever you gank or fight in general.
-
Veteran's Scars : Extra health for a stronger shield and an easier time jungling.
-
Block : Less damage from enemies auto attacks. Which helps when ganking.
-
Juggernaut : The more health the better. This will help with ganks and in jungle.
-
Legendary Armor : Gives you resistance from all characters so long as they don't buy armorpen or magicpen.
-
Honor Guard : Everything does less damage from you!
Offense
-
Fury : Since we will be grabing
Denting Blows first this will help it proc just a bit faster.
-
Deadliness : Extra AD per level. It is also needed for
Weapon Expertise later down the line.
-
Weapon Expertise : ArPen to help tear down any enemies that decide to buy armor.

My choices
Smite
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Ghost
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Any other spells I have not covered I feel should not be used on


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Ability Sequence
First Ability


Second Ability





Third Ability


From here on you are going to want to max out your

I tend to max out my





Tips & Tricks

- Like many of your other abilities
Blast Shield can be seen by your enemies. Once off cooldown a light on your back will start to glow, showing that it is ready.

- Your
Vault Breaker allows you to pass through most walls. A good indicator that the wall can be passed through is if the arrow passes completely through the wall.
Here are a few examples.
Success
Success
Fail
- Using this on a minions tends to cause them to line up, making it extremely easy to pick them off with a
Relentless Force.
Vault Breaker's knockback can hit multiple enemies so long as they are close enough to each other.

- Enemies can see once you have activated
Relentless Force, it is best to use this just before hitting any enemy.
- If you cannot catch your enemy yet he is fairly close to minions you can use
Relentless Force to hit your enemies from a distance.

Starting Choices
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Early Game
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Boots
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Mid Game
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Boot Enchantments
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Viable Options
Offensive Items
Bloodthirster: A great item for any AD champ. Once fully stacked it provides you with 100 AD and 12% life steal. This can help you tear down enemy carries and still be able to do some damage.
Ravenous Hydra: Another great offensive item, provides AD, health regen, and lifesteal. Its passive allows you to do AoE damage on your basic attacks. Its active is a more effective AoE with a cooldown of 10 seconds.
Zephyr: It provides AD, attack speed, CRD, and movement speed. Along with its passive tenacity. If you do not intend to pick up any of the other tenacity items I strongly suggest purchasing this.
Iceborn Gauntlet: This is both an offensive and defensive item. It provides AP, armor, CDR, mana, and a spellblade passive. This item works really well on
Vi. Giving her a AoE slow and adding a boost of damage to her
Relentless Force.
If your enemies are mainly AD:
Frozen Heart: Great option for
Vi. Gives her Mana, second highest armor in the game, and CDR. The passive is pretty awesome as well. If any AD champs are giving you a hard time defiantly consider this.
Randuin's Omen: Pretty awesome item. Gives you armor and health. Its active is great in teamfights if the enemy tries to run. The more armor and magic resistance the better the slow.
Guardian Angel: Gives you both armor and magic resist, which helps if the enemy team has both AD and AP. Plus the passive is amazing if used correctly. The passive can be a complete waste if you find yourself alone with a few enemies standing nearby.
If your enemies are mainly AP:
Maw of Malmortius: Gives AD and Magic Resist. Its passives are amazing, giving you an extra boost against low health enemies. Its second passive can save your *** from any AP caster that tries to pick you off. And if your feeling the hurt early from AP champs pick up a
Hexdrinker, its the same thing with just less awesomeness.
Mercurial Scimitar: Another great anti-ap item. Gives you awesome AD and magic resist. Its active is amazing. It allows you to rid yourself of any debuffs and gives you +50% movement speed for 1 second. Great for getting out of sticky situations.
Wit's End: Another good buy for magic resistance. It gives you +40 AS and 20 magic resist. With its passive it can give you up to 40 magic resist and boosts all your attacks with bonus magic damage. Only downfall is you have to keep in combat to keep the bonus magic resist. With
Denting Blows you shouldn't have a problem keeping it up in a teamfight.
Banshee's Veil: Mana, health, magic resist, and its lovely passive makes it an awesome buy. Its passive blocks one spell and refreshes every 25 seconds (if you have not been in combat with enemy champs). Because of this you may get screwed over if your enemy hits you with a spell as
Karthus is channeling his
Requiem. That being said this can be a lifesaver when up.

Jungle Route

Early Gank Blue Route

Items: Start off with




- 1. Start off at Blue Buff, start off with a potion and get it low enough for a
Smite.
- 2. Head over to wolves and
Vault Breaker through the wall. If aimed correctly this should apply a
Denting Blows on most if not all of the wolves.
- 3. Check your lanes. If a teammate has been asking for a gank run over to their lane. If not, look to see which lanes can be ganked. Inform your teammates that you are inbound. This not only lets your teammates to set up for the gank but gives them time to let you know if the river has been warded. If everything looks good jump into lane and give your enemy hell.
- At this point you should head back. Grab an item and some potions. Head back into your jungle.
- 4. Wolves should be up at this point. Head over and clear them out
- 5. Run over to wraiths. Use
Vault Breaker through the wall and clear out the camp.
- 6. Head over to Red buff and get it low enough to
Smite.
- 7. Check your lanes, if one has been asking for a gank and or looks like it needs a gank warn your teammate again and head on over.
From here you should be able to clear out any jungle pretty efficiently. Gank when asked or if needed.
Blue Route

Items: Start off with





- 1. Start off at Blue Buff, start off with a potion and get it low enough for a
Smite.
- 2. Head over to wolves and
Vault Breaker through the wall. If aimed correctly this should apply a
Denting Blows on most if not all of the wolves.
- 3. Run over to wraiths. Use
Vault Breaker through the wall and clear out the camp.
- 4. Head over to double golems and clear them out. I would suggest using
Vault Breaker through the wall again. Aim for the larger of the two golems.
- 5.
Smite should be up by now, so head over to red buff and clear it out.
- 6. You have a few options here. You can gank a lane if they are requesting it or if its needed. You can head back to base and grab
Boots then gank a lane. Or you can head back and grab a few items and jump back into jungle. It depends on what is currently going on in the lanes.
From here you should be able to clear out any jungle pretty efficiently. Gank when asked or if needed.
These routes are fairly the same but one is more aggressive and the other more passive. Look at the enemy team and yours as well. If they shouldn't have much trouble in lane play more passive.

With that I end my guide. I will be updating this regularly as I experiment with new item combos and jungle routes. If you have any questions or see something out of place please inform me and I will get to it as soon as possible.
I would like to thank jhoijhoi for this guide building guide and for the colored guide breaks. It helped me immensely.
I would also like to thank you for reading this guide! I would love to hear your feedback, just leave a comment or send me a message and I will get back to you as soon as possible.
Most of all have fun playing
Vi!
I would like to thank jhoijhoi for this guide building guide and for the colored guide breaks. It helped me immensely.
I would also like to thank you for reading this guide! I would love to hear your feedback, just leave a comment or send me a message and I will get back to you as soon as possible.
Most of all have fun playing

12/25/12 (Christmas!)- Released Guide.
12/26/12- Minor revision to Tips & Tricks + Minor revision to
Blast Shield.
12/30/12- Added pictures to jungle routes. Added Examples for using
Vault Breaker to pass through walls. Updated
Iceborn Gauntlet and Anti-AP items. Fixed some minor errors.
1/23/13- Removed Top section, Rework of Jungle Section. Edited Runes, Masteries, and Items.
12/26/12- Minor revision to Tips & Tricks + Minor revision to

12/30/12- Added pictures to jungle routes. Added Examples for using


1/23/13- Removed Top section, Rework of Jungle Section. Edited Runes, Masteries, and Items.
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