Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's first Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Ryze Build Guide by LiLStormcloaK

AP Carry Ryzin' Elo - Chanpion Mini

AP Carry Ryzin' Elo - Chanpion Mini

Updated on June 7, 2013
7.8
7
Votes
1
Vote Vote
League of Legends Build Guide Author LiLStormcloaK Build Guide By LiLStormcloaK 7 1 8,528 Views 24 Comments
7 1 8,528 Views 24 Comments League of Legends Build Guide Author LiLStormcloaK Ryze Build Guide By LiLStormcloaK Updated on June 7, 2013
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.




Before we start, I want to apologize to those who ask for more sections like match ups etc. Unfortunately, I haven't found the time nor interest in expanding this guide. If you feel that the guide isn't complete, don't feel obligated to downvote.


Hello and welcome to my Ryze guide, Ryzin' Elo. Ryze is an AP Carry, played mid, that becomes very tanky late game while still dealing tons of damage. He is very unique in the fact that he scales of mana. His passive Arcane Mastery is what defines him as a champion. With this, you'll want to build cooldown reduction and be able to combo spells for high DPS. On the other hand, he has a rough laning phase, his damage and health are initially very low, he also lacks mobility and the ability to damage structures.




I've recently hit Gold and have a decent 4-2 with Ryze.







space Flash is very necessary on Ryze since he has no mobility aside from Desperate Power, so this is a very useful for escaping. Ryze can also use this to flash Rune Prison for an easy gank from your jungler, turning into a free kill.


Ghost is a decent alternative to Flash, it lets you cover more distance over time to chase your enemy, but it doesn't give you an instant blink.


Ignite is a great spell to secure a kill on a low health champion that you can't finish with your spell combo.
space








Greater Mark of Magic Penetration +7.83 Magic Penetration
Greater Seal of Mana Regeneration +3.69 Mana Regen per 5 secs
Greater Glyph of Magic Resist +12.06 Magic Resist
Greater Quintessence of Movement Speed +4.5% Movement Speed


If you're up against an AD Caster like Talon, Pantheon, Lee Sin etc. you should switch to Greater Seal of Armor for extra survivability. If you don't like Greater Seal of Mana Regeneration against an AP Mid, you can use Greater Seal of Scaling Health instead.

If you're up against an AP Mid with a weak early game like Kassadin, Katarina, you should switch to Greater Glyph of Scaling Magic Resist for better late game.



Space - Take 9 points in offense to get Arcane Knowledge for the extra 8% magic penetration to compliment your Greater Mark of Magic Penetration, Sorcerer's Shoes and possibly Haunting Guise/ Liandry's Torment.

- Take 21 points in utility to get Nimble for extra movement speed and Intelligence for 6% cooldown reduction, combined with Sorcery for a total of 10% cooldown reduction.

- Biscuiteer and Explorer are great options as they offer an extra ward and lane sustain. If you feel that this is unnecessary, you can swap them with others.
space




sight ward

HS=Health Sustain MS=Mana Sustain MP=Mana Points

sight ward +600HS & 3MS/5 & 200MS and a sight ward
+25 Movement speed and 450HS
+200MP and 300HS

Faerie Charm, 4 Health Potions, 2 Mana Potions and a sight ward gives the most sustain and a sight ward to avoid ganks, a start you should take if you'll need a lot of sustain or if they have an aggressive jungler. Boots and 3 Health Potions gives you extra movement speed, which is useful to dodge skill shots and the sustain isn't too bad either, a start you should take against skill shot based champions. While Sapphire Crystal and 2 Health Potions gives you the least sustain, it gives you extra mana, which equals damage, this allows you use more spells and deal more damage, a start you would take against an easy lane.


These are your core items. Tear of the Goddess should ALWAYS be your first priority. You want to get it as early as possible to charge it up. Rod of Ages is also a mana boosting item, along with some health and AP. Make sure to always build catalyst the protector before Blasting Wand because the extra AP is not very useful compared to health and mana, it also gives you sustain upon leveling up, which is very useful and helps with the laning phase. Sorcerer's Shoes is usually going to be the boots you buy, bonus Movement speed and magic penetration for more damage output. You'll want Mercury's Treads when the opposing team has a lot of crowd control. The purchase order of Glacial Shroud and Negatron Cloak can be reversed, or not built at all, based on what you need more. Both items are great mid-tier items that help with your mid game. Haunting Guise has the same principle, build whatever you need more.



Muramana should be bought when you are fnished, or about to or are finished charging Tear of the Goddess, the active will let you deal an extra 6% of your current mana for all your spells, this item is insane! Build Frozen Heart or Abyssal Mask or Banshee's Veil if you need more defence. Haunting Guise can be built anywhere in between for extra magic penetration and some health, but you should always leave Liandry's Torment as the last item, unless they have a full AD team and MR is unnecessary. Void Staff is a very good late game item for those mr stackers. Enchantment: Furor allows you to gain extra movement speed when you cast a spell on an enemy, this will let you stay with your fleeing targets while casting spells. Otherwise, always grab Enchantment: Homeguard if you are losing and they have pushed into your base or if you took Teleport. Elixir of Brilliance can be bought if you have some spare change.




TEAM FIGHT COMBO


The largest possible damage combo, you should easily kill at least one person and deal massive AoE among their team. This combo does pretty much mean that you will be standing still the whole fight, so you can switch the order of Rune Prison and Spell Flux if you need, you should also try to kite.

1V1 COMBO


Nearly the same combo as above, Desperate Power should be cast first for the spell vamp. Rune Prison is cast before Spell Flux because the AoE is not as good, and it gives you the option to retreat of you're losing. Remember that if they are fleeing, you should run in between spell cast.

CHASING COMBO


Use Desperate Power for the bonus movement speed, and Rune Prison immediately to lock them in place for a small combo. If they are really low HP, just run with them and hit them with one last Overload.




29/01/2013 - Guide Published
30/01/2013 - Guide archive for further expansion
24/02/2013 - Guide re-published
Download the Porofessor App for Windows
League of Legends Build Guide Author LiLStormcloaK
LiLStormcloaK Ryze Guide
Vote Vote

League of Legends Champions:

Teamfight Tactics Guide