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Choose Champion Build:
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Top/MidKaiser
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JungeKaiser
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SupporteKaiser
Runes: Conquekaiser
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Skill points distribution
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Darius
Darius is one of the only characters who can fight Mordekaiser at level 1, his passive being a better version of Mordekaiser's and his kit being all around very strong for duels
Hecarim
Hecarim is a great jungler for Mordekaiser, being able to redirect an enemy laner into him with his fear and displacement.
Hecarim
Hecarim is a great jungler for Mordekaiser, being able to redirect an enemy laner into him with his fear and displacement.
Champion Build Guide
Pros -You're pretty tanky and have good damage -You can remove carries from fights -Your damage scales extremely well -You can deal very easily with outnumbered situations -You can abuse your Q range to get easy poking in lane -Project Morde and Pentakil Morde pog |
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Cons -You're irrelevant if not fed -You're immobile -People often abandon you after you ult -Most times you'll get camped if you're snowballing -You're squishy before you get items -Your E is key and landing it is a pain. |
In the laning phase, try to maximize your Q, use it to farm and poke, doing so denies your enemy laner his farm and keeps them relatively low, letting you have the initiative on engaging without any junglers getting involved, once you hit level 6 you have a golden opportunity to fight and possibly kill your laner using your ultimate to cut off escape paths.
Laning phase against a tougher matchup
Use your Q mainly to farm, poking the enemy champion can lead to them engaging into you and possibly killing you if you fail to get away, you can wait until your jungler ganks you or when you're pushed up into your tower to go for engages and poke, you should only ult if you're certain to kill in it since the stat boost might not be able to win you a whole fight from full hp to none.
Laning phase against easier matchups
Poke and engage as soon as you can, you can afford missing some farm if it guarantees you a kill, although you should watch for a possible gank from the enemy jungler. Allowing yourself to loose too much farm can also make you lose the advantage you would have on your opponent and result in you maybe losing lane to what would have been an easy opponent to defeat.
Pros -You're pretty tanky and have good damage -You can remove carries from fights -Your damage scales extremely well -You can deal very easily with outnumbered situations -You stay healthy enough during your clear to gank after it -Project Morde and Pentakill Morde pog |
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Cons -You clear pretty slow -Your clear is easy to lenghten if you mess it up -You come out of the jungle at half hp or so if you don't get scuttle, making it easy to get killed by most assassins or burst mages. |
-You should be starting at your bot side at all times, a better leash can put your usually slow clear on par with the other, better, junglers.
Blue start
-Start with your blue, as soon as the Gromp spawns, walk to it and Q it, then walk back to the end of the wall, doing so allows you to do your Gromp and Blue buff at the same time (You should smite the blue buff to finish it off and to heal you for the Gromp), making your clear better, then go for wolves, you should be done with your bot side at level 3.
- Raptors and the Red buff are mandatory, but you can skip Krugs if scuttle has already spawned or if your Top laner is pushed far under their own tower. ( Smite either Krugs or Scuttle if you have it up)
- Clear scuttle then either recall or go clear respawned camps in your blue side if you don't have enough gold for your

Red Start
- Once the buff hits about 500 hp, start kiting it towards the corner of the wall behind the krugs, finish it off, then go straight for the rocks ( You should use your first smite charge here) . After these, go for raptors, start the camp with a q then e backwards to group the raptors in the corner, doing so will enable you to heal more off of your Q
- After your raptors, bee-line for wolves then blue buff, during your blue buff, walk to the end of the wall and E the gromp and then clear buff and Gromp at the same time, then head for scuttle (Here, you should smite Gromp if you're low health, or Scuttle if you need to clear it fast).
-You should back track to your bot side in order to clear camps and afford




The classic, E+Q is the combos you will use the most in your playtime with Mordekaiser,





You can






Sometimes, enemies are barely out of range from your ult, using



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Extra attack speed makes your passive stack faster, this is even more useful in the jungle since you have magic on hit and deal higher damage to camps, making your clear faster than if you were running ![]() |
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This rune is focused on winning extended trades, it allows you to deal more damage the more you stack conqueror since you wont really be running this rune without your yellow keystone. |
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Cut down isn't really mandatory since most players in the game wont have more health than you do, it can always be a useful addition if you're facing a tank like ![]() ![]() |
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Last Stand is a rune you'd run if you aim to split push, it's another rune that's focused on longer trades or outnumbered fights, much like ![]() |

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Morde has a hard time ganking lanes, especially if his opponents are mobile, running Predator usually removes that issue since you'll be going at the speed of light at later stages of the game. |
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Cheap shot increases the damage from all sources you deal if the affected ennemy is under the effect of movement impairing effects, your E ![]() |
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Taste of blood isn't really used in many build options I suggested earlier, but it's still a viable option if you're going up against a laner that does alot of poking to ruin your day. |
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This rune helps you scale into late game, it's used in three build paths, the regular conqueror Morde, and the two burst setups. |
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Extra sustain from unique takedowns, well used in top and mid, even better in jungle, it's always a good option for any Morde build. |
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This rune is only used in the ![]() ![]() |
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This one is always a useful option if you have issues catching up to targets or if you need to roam faster around the map where your team needs you the most. |
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Ultimate Hunter is still a reliable option for Morde given how game changing your ult is. |

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This is your main tank rune since it allows you to scale and heal in lane, all the while dealing a decent burst of damage during trades and even extended fights against sustain laners. |
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Morde support might sound weird, but i'm sure I can make it work. |
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Another tool to prevent getting poked down or winning short trades, although it doesn't offer extra healing it reduces significantly the ennemy's burst. |
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This one is viable on both Bruiser Morde and Tank Morde, since you're aiming to use your shield in both builds, Revitalise gives you extra sustain and synergizes with your other runes, either ![]() ![]() |
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This is another decent rune for Morde since the extra tenacity always helps when you come out of your ult and are always somewhat lower health and likely to get cc locked, it's still not a better option than ![]() |

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A possible keystone, not much useful for anything but chasing down slippery targets like kiting adcs and mages, it 'd allow Morde to catch up to people during and outside of teamfights. |
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More ability haste and cooldown reduction on champion kill, always welcome for any build that requires sorcery runes on Morde. |
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More movespeed is like mentionned previously, always good, more move speed means more catch and more catch means more gg. |
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Absolute gives you more poke potential, it's decent if you want to burst down unsuspecting targets while you're out of vision or roaming the map. |
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Scorch grants you extra magic damage when you poke someone or if you're actively trading against more squishy opponents. |
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More ap the longer the game goes, always a good plan since you'll eventually stop scaling. |

You wont be running this as a main tree since none of the keystones are useful on Mordekaiser and most of the secondary runes aren't really useful.
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More movespeed, more catch, always a good plan. |
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If you plan to build into a zhonya's you can run this rune and reduce the price of your item by a good amount. |
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This gives you more ability haste and summoner spell ability haste which is just, busted, you can run this rune with any build that uses ![]() |
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Time warp is always a good rune if you intend on running corrupting pots or need extra sustain in your jungle clears. |
You can also go check out my friend's Yuumi guide, he was a great help with making this guide.
Stay classy.
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