S11 Sejuani Guide : How to become a True Sejuani Queen
By Gedrah | Updated on January 26, 2021






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Runes: Standard Runes











+10% Attack Speed
+6 Armor
+15-90 HP (lvls 1-18)
Spells:

Chilling Smite

Flash
Items
Ability Order Skills Order


Fury of the North
Sejuani Passive Ability
Threats & Synergies






Olaf
Olaf will win in 1 vs 1 and can cancel every CC of Sejuani. Huge Threat



Yasuo
Yasuo can use his ultimate when Sejuani use her Q and he will apply Permafrost stack with his auto attack.








Guide Details
Pre-Game
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Table of contents ![]() |
Champion Info
Gameplay
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Hi guys ! I'm Gedrah, a Platinum OTP ![]() I love playing ![]() |
If you have any questions or just want to interact with me, check out my


Server EUW
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Server NA
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Sejuani is an absolute CC Queen. Her abilities can prevent many enemies to move for a long time. She can be played offensively to shut down enemies but also defensively to protect your carries.
She will be a great addition to a composition when you already have a hyper carry champion like


The main issue is the enemy jungler. If your opponent is very aggressive on the map and hard to 1 vs 1 (like


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Sejuani has 2 PASSIVES : Frost Armor & Icebreaker. Frost Armor : Sejuani becomes immune to slows and gains 10 (+50% of bonus armor) in armor and 10 (+50% of bonus magic resistance) in magic resistance. ![]() Icebreaker: Enemies stunned by Sejuani are frozen. Sejuani's next basic attack or ability against them deals 10% of their maximum health as bonus magic damage (max 300 damage against epic monsters). |
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Range: 650 Cooldown: 20 / 18 / 16 / 14 / 12 Cost: 70 / 75 / 80 / 85 / 90 Sejuani charges forward, knocking enemies into the air for 0.5 seconds and dealing 80 / 130 / 180 / 230 / 280 (+60% of ability power) magic damage (max 300 damage to monsters). The charge stops after colliding with an enemy champion. |
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Cooldown: 9 / 8 / 7 / 6 / 5 Cost: 65 Sejuani swings her flail in a cone in the target direction, dealing 20 / 25 / 30 / 35 / 40 (+ 2% maximum health) (+20% of ability power) physical damage to all enemies hit and knocking back minions and monsters. She then lashes out with her flail in a straight line in the same direction, dealing an additional 30 / 70 / 110 / 150 / 190 (+ 5.25% maximum health) (+60% of ability power) physical damage and applying Frost. |
![]() ![]() Your second swing deals additional damage and slows your enemies. |
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Range: 600 Cooldown: 1.5 Cost: 55 Passive: Sejuani and nearby melee allies apply Frost with their basic attacks, stacking up to four times. Sejuani can cast Permafrost on enemies with max Frost stacks. Active: Sejuani can freeze an enemy champion, epic/large/medium monster, super minion or siege minion, dealing 55 / 105 / 155 / 205 / 255 (+60% of ability power) magic damage and stunning them for 1 second. Once consumed, enemy champions cannot gain Frost for 8 seconds. Permafrost resets Sejuani's basic attack timer. |
Every melee champion can apply frost stack. Play around melee champions who can snowball (like ![]() ![]() ![]() IT'S NOT ![]() ![]() |
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Range: 1175 Cooldown: 130 / 100 / 80 Cost: 100 Sejuani throws a True Ice bola in a line, dealing 125 / 150 / 175 (+40% of ability power) magic damage and stunning for 1 second the first enemy champion that collides with. Bolas are empowered after traveling 400 distance, increasing their damage to 200 / 300 / 400 (+80% of ability power) and stun duration to 1.5 seconds. Stunning a target with Glacial Prison triggers Permafrost's per-target stun cooldown. Empowered bolas also leave behind an ice storm that explodes after a brief delay. The storm lasts 2 seconds and slows enemies by 30% while inside the AoE. The explosion deals 200 / 300 / 400 (+80% of ability power) magic damage and slows enemies by 80% for 1 second. |
![]() You can also apply a freeze to an enemy twice by using ![]() ![]() |
Level 1 to 3
- Start with



- I recommend getting

- At level 3 take

Skill to Max
- Max W first.

- Max Q second because the spell has a high cooldown. By the time you max the spell (level 13), you will also have some ability haste so the cooldown won't be an issue.
- Max E last.

Combo 1 : Q > W > Auto attack > Auto attack > E > Auto attack
With this first combo, you can apply all your damage without ultimate. Your goal is to get to 4 Frost stacks so you can stun your enemy.
Combo 2 : Q > R > Auto attack > W > Auto attack
Use this combo in a gank. Your goal is to surprise your enemy by showing up from a hidden spot. You have to use


Combo 3 : Q > Auto attack > W > Auto attack > E > Auto attack > R > AA
This is the ultimate Sejuani's Perma CC combo that will stun your enemy for up to 3 seconds! This combo is pretty similar to the first one but you add your ultimate. Use it when the enemy is squishy.
Cancel enemy ability or dash
If you time correctly your Q spell, Sejuani can cancel dash or abilities. Keep your Arctic Assault until the enemy uses its ability.
Arctic Assault/Flash combo
If you use your flash during your dash you can extend its range. You will be able to surprise your enemy.
Wall Jump
You can pass most walls in the game. Some of them need you to be really close.
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Flash![]() ![]() ![]() |
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Smite![]() ![]() ![]() ![]() ![]() |




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Resolve Tree
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Aftershock![]() |
VS
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![]() FONT OF LIFE If you think the enemy team will have a dangerous threat for your carries or that you won't be able to carry the early game with early towers you will prefer to go with ![]() |
Why you should take Demolish
In most games, I prefer to go with ![]() |
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Conditioning![]() |
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Overgrowth ![]() ![]() ![]() |
Precision Tree
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Triumph Since ![]() ![]() |
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Legend: Alacrity![]() ![]() ![]() |



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This runes page change


This page focuses more on mobility on the map.
Domination Tree
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Cheap Shot You want to use ![]() ![]() ![]() |
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Relentless Hunter![]() ![]() |


Early Items
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Hailblade Start with ![]() ![]() ![]() ![]() |
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Bami's Cinder If you have enough gold at your first back go with ![]() ![]() ![]() ![]() |
Core Items
Since Patch 11.2, I recommend avoiding Sunfire Aegis. The other 2 mythic items are better options.
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Plated Steelcaps > PHYSICAL DAMAGE REDUCTION If the enemy team doesn't have many CC or if they have mostly AD champions, you will prefer to take ![]() Mercury's Treads > TENACITY If the enemy team has champions with many CC like ![]() ![]() |
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Bramble Vest > EARLY ANTI HEALING In the current meta, many champions have some form of healing like ![]() ![]() ![]() You can build ![]() ![]() ![]() |
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Warmog's Armor > SURVIVABILITY AND HP REGENERATION![]() ![]() ![]() |
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Thornmail > ANTI HEALING APPLIED TO CC After getting ![]() ![]() |
Against Physical damage
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Randuin's Omen > AGAINST CRITS![]() ![]() |
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Frozen Heart > AGAINST AA HEAVY CHAMPS If the enemy team has a lot of auto attackers who doesn't necessarily has critical strikes you may prefer ![]() ![]() |
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Dead Man's Plate > MOVEMENT SPEED AND SLOW![]() ![]() |
Against Magic damage
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Spirit Visage > MR AND HEALING INCREASE If you need a bit of magic resistance and if you have some healing ally support like ![]() ![]() ![]() |
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Force Of Nature > AGAINST HEAVY AP This is the item against heavy AP damage. Great against ![]() |
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Abyssal Mask > MR AND DAMAGE INCREASE If you need magic resistance and more damages, ![]() ![]() ![]() |
Situational Items
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Knight's Vow > PEELING If you need to peel for your carry, ![]() |
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Gargoyle Stoneplate > SURVIVABILITY IN TEAMFIGHTS![]() |
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Then you can gank a lane (top or mid). If you don't find an opportunity, just back, buy your next items and keep farming your jungle. Restart with

Ganks Starting in champion select you already want to know which lanes you are going to gank. Check on your team which champions have more potential to carry the game. You should also check your enemies. He might be worth putting a strong opponent behind. Then, in the game, while you are doing your camp, you can keep an eye on every lane. If you see one of them winning the matchup you can snowball by coming to their lane to help to put the enemy even more behind. When you gank with Sejuani you want to go behind the enemy and keep your ![]() |
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Neutral Objectives
If you find it difficult to gank and find opportunities you may want to focus more on neutral objectives.
Getting



Getting drake as early as possible will help you in the long run to get the soul. You will also force teamfights at the drake so if your team is doing great you might be able to end the game pretty quickly.
You can solo every elemental drake starting level 4. You have to make sure that the enemy jungler is not close because you will be very easy to kill.
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Pressure Objectives and Teamfights In mid-game, you should have at least 1 drake and some turrets plates. At this point, you want to engage in teamfights around objectives. It's Sejuani's Strength. When preparing for the next objective ( ![]() ![]() ![]() ![]() ![]() |
If you focus on getting towers you will be able to do huge damages on them thanks to

At this point of the game diving under tower is a piece of cake for


In late game, it's pretty much the same but you should be even more careful. One mistake can cost you the game. You have to ward around the 2 most important objectives at this point of the game :


Your successful teamfights should always convert toward an objective on the map (Turrets, Drake or Nashor).
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Thank you very much for taking the time to read my guide.
Special thanks to :
- Huge thanks to Katasandra: her guide and her thought on guide helped immensely to improve my own guide. Thank you very much.
- jhoijhoi's Making a Guide has helped me to improve each section of the guide as well.
Make sure to follow me on :


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