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Sejuani Build Guide by Gedrah

Jungle platinum

S11 Sejuani Guide : How to become a True Sejuani Queen

By Gedrah | Updated on March 24, 2021
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Runes: Standard Runes

1 2
Resolve
Aftershock
Demolish
Conditioning
Overgrowth

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+6 Armor
+15-90 HP (lvls 1-18)

Spells:

SPELLS
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

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Jungle Role
Ranked #12 in
Jungle Role
Win 50%
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Ability Order Skills Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
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Hi guys !

I'm Gedrah, a Platinum OTP Sejuani player. I have been playing her since season 3 and have 400 games last season (Season 10) on both EUW and NA servers combined. I also have 460k+ mastery points on EUW and 175K+ mastery points on NA.

I love playing Sejuani. She has many CC, a lot of mobility and she is really tanky.

If you have any questions or just want to interact with me, check out my Youtube and Twitch


Server EUW


Server NA

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Pros

+ Lots of Crowd Control
+ Really tanky
+ Damage/Tankiness scale with HP
+ High Mobility with her dash
+ Very good peel and engage abilities

Cons

- No natural sustain (need warmog)
- Weak against Fighters/Bruisers
- Vulnerable to counter jungle
- High cooldown in early game (Q and R)


Sejuani is an absolute CC Queen. Her abilities can prevent many enemies to move for a long time. She can be played offensively to shut down enemies but also defensively to protect your carries.
She will be a great addition to a composition when you already have a hyper carry champion like Katarina or Yasuo.

The main issue is the enemy jungler. If your opponent is very aggressive on the map and hard to 1 vs 1 (like Olaf or Xin Zhao) you will have a very hard time.
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Fury of the North
Sejuani has 2 PASSIVES : Frost Armor & Icebreaker.

Frost Armor : Sejuani becomes immune to slows and gains 10 (+50% of bonus armor) in armor and 10 (+50% of bonus magic resistance) in magic resistance. Frost Armor lingers for 3 seconds before breaking.

Icebreaker: Enemies stunned by Sejuani are frozen. Sejuani's next basic attack or ability against them deals 10% of their maximum health as bonus magic damage (max 300 damage against epic monsters).


Arctic Assault
Range: 650
Cooldown: 20 / 18 / 16 / 14 / 12
Cost: 70 / 75 / 80 / 85 / 90
Sejuani charges forward, knocking enemies into the air for 0.5 seconds and dealing 80 / 130 / 180 / 230 / 280 (+60% of ability power) magic damage (max 300 damage to monsters). The charge stops after colliding with an enemy champion.

Arctic Assault is your main source of mobility around the map. Use it for gank, to move faster around the map and to traverse walls. You have to be careful in early game when you use it because it has a high cooldown.


Winter's Wrath
Cooldown: 9 / 8 / 7 / 6 / 5
Cost: 65
Sejuani swings her flail in a cone in the target direction, dealing 20 / 25 / 30 / 35 / 40 (+ 2% maximum health) (+20% of ability power) physical damage to all enemies hit and knocking back minions and monsters.

She then lashes out with her flail in a straight line in the same direction, dealing an additional 30 / 70 / 110 / 150 / 190 (+ 5.25% maximum health) (+60% of ability power) physical damage and applying Frost.

Winter's Wrath is your main tool to apply Permafrost to your enemy if you don't have melee allies. This spell has a first swing that will deal damage to enemies and knockback jungle monsters and minions. Your first swing will help you to deal AOE damage and push the monster to your next camp in order to clean your jungle faster and gain some time.
Your second swing deals additional damage and slows your enemies.


Permafrost
Range: 600
Cooldown: 1.5
Cost: 55
Passive: Sejuani and nearby melee allies apply Frost with their basic attacks, stacking up to four times. Sejuani can cast Permafrost on enemies with max Frost stacks.
Active: Sejuani can freeze an enemy champion, epic/large/medium monster, super minion or siege minion, dealing 55 / 105 / 155 / 205 / 255 (+60% of ability power) magic damage and stunning them for 1 second. Once consumed, enemy champions cannot gain Frost for 8 seconds. Permafrost resets Sejuani's basic attack timer.

Every melee champion can apply frost stack. Play around melee champions who can snowball (like Jax, Sett or Yasuo) to increase its efficiency.

IT'S NOT Permafrost that deals most of the damage but Icebreaker (Inner Sejuani's passive) from Fury of the North so you should max E last.


Glacial Prison
Range: 1175
Cooldown: 130 / 100 / 80
Cost: 100
Sejuani throws a True Ice bola in a line, dealing 125 / 150 / 175 (+40% of ability power) magic damage and stunning for 1 second the first enemy champion that collides with.
Bolas are empowered after traveling 400 distance, increasing their damage to 200 / 300 / 400 (+80% of ability power) and stun duration to 1.5 seconds. Stunning a target with Glacial Prison triggers Permafrost's per-target stun cooldown.
Empowered bolas also leave behind an ice storm that explodes after a brief delay. The storm lasts 2 seconds and slows enemies by 30% while inside the AoE. The explosion deals 200 / 300 / 400 (+80% of ability power) magic damage and slows enemies by 80% for 1 second.

Glacial Prison is Sejuani's ultimate. Use it to engage in teamfights, gank a lane or chain CC your enemy with a combo. This skillshot is really powerful and can turn many fights into a victory if you use it on the right target.

You can also apply a freeze to an enemy twice by using Permafrost THEN Glacial Prison. You CANNOT freeze an enemy the other way around.
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> > >
1
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4
5
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8
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10
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E
W
Q
W
W
R
W
W
Q
Q
R
Q
Q
E
E
R
E
E


Level 1 to 3

- Start with Permafrost for your first camp. You will be able to stun the blue buff or Red buff for 1 second AND you will apply Icebreaker which deals a lot of damage. If your support is a melee champion it will be even faster because he will help you with your Frost stack.

- I recommend getting Winter's Wrath second so you will be able to push monsters to the next camp, do some AOE damages and apply Frost stacks.

- At level 3 take Arctic Assault. You will need it to gank a lane and traverse walls.



Skill to Max

- Max W first. Winter's Wrath's damage scales based on your Max HP.

- Max Q second because the spell has a high cooldown. By the time you max the spell (level 13), you will also have some ability haste so the cooldown won't be an issue.

- Max E last. Permafrost has the same cooldown and the same cost at every level so it doesn't change that much when you level this spell up. When the enemy is frozen, it's Sejuani's second passive Icebreaker that deals most of the damage (which is 10% at every level).
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Combo 1 : Q > W > Auto attack > Auto attack > E > Auto attack

With this first combo, you can apply all your damage without ultimate. Your goal is to get to 4 Frost stacks so you can stun your enemy.


Combo 2 : Q > R > Auto attack > W > Auto attack

Use this combo in a gank. Your goal is to surprise your enemy by showing up from a hidden spot. You have to use Arctic Assault and Glacial Prison to stun your enemy. I would recommend being camera free when you use this combo. The downside of this combo is that you won't be able to apply Frost stacks.


Combo 3 : Q > Auto attack > W > Auto attack > E > Auto attack > R > AA

This is the ultimate Sejuani's Perma CC combo that will stun your enemy for up to 3 seconds! This combo is pretty similar to the first one but you add your ultimate. Use it when the enemy is squishy.
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Cancel enemy ability or dash

If you time correctly your Q spell, Sejuani can cancel dash or abilities. Keep your Arctic Assault until the enemy uses its ability.

Arctic Assault/Flash combo

If you use your flash during your dash you can extend its range. You will be able to surprise your enemy.

Wall Jump

You can pass most walls in the game. Some of them need you to be really close.
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Flash
Flash is the summoner spell used on almost every champion and Sejuani is no exception. You can use it to escape from a fight or a counter jungle when you don't have your Arctic Assault. You can also add flash to your Q spell to surprise your enemy or to extend the range (Example on Q Spell Tips & Tricks).

Smite
Smite is the mandatory spell for every jungler so you also need it. I would prefer to evolve your smite into a Chilling Smite since it gives you a slow. Then it will be easier to apply Permafrost or Winter's Wrath. Challenging Smite is also viable option when you know from the champion select that you will need to win one vs one fight.
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As Sejuani, you always want to go first with Resolve Path. It will give you what you usually need as a tank. Then you can go with Precision path second BUT you can also go with Domination path which will be more oriented around your movement speed.


Resolve Tree

Aftershock
Aftershock gives her more resistance when she immobilizes an enemy and deal damages when it exploses. It scales very well with her passive and overall kit. A must-have.


DEMOLISH
This rune will help you to get turret platings and early towers when you push with Herald. Since it scales with your HP, it will do more damage the more HP you have.
VS

FONT OF LIFE
If you think the enemy team will have a dangerous threat for your carries or that you won't be able to carry the early game with early towers you will prefer to go with Font of Life. It will heal your allies when you will stun an enemy.

Why you should take Demolish

In most games, I prefer to go with Demolish because I want to carry the early game and push my lead by getting more towers.


Conditioning
Conditioning scale really with her overall kit. You want to get as much armor and magic resistance as possible.

Overgrowth
Overgrowth is great since it will give you permanent HP by farming your jungle. This works well with Demolish and if you want to build Warmog's Armor early.


Precision Tree

Triumph
Since Sejuani is supposed to tank most of the enemies' damage, Triumph will help her to survive some deaths if you or your allies kill an enemy. This rune really shines on team fights and dives.

Legend: Alacrity
Legend: Alacrity will help Sejuani to clean her jungle faster and to apply Permafrost to enemies.


to clean faster in your jungle
to tank early monsters in your jungle
HP boost that scale well with her overall kit




This runes page change Precision for Domination path as a second path.
This page focuses more on mobility on the map.

Domination Tree

Cheap Shot
You want to use Cheap Shot as your first Domination rune because it gives you a boost of damage. You don't have attack speed from Legend: Alacrity so you have to compensate with a bit more damage.

Relentless Hunter
Relentless Hunter will give Sejuani movement speed if you are able to get kills or assist early in the game (when invading for example). This rune is really good if you want to get objectives, gank your laners often and have an overall pressure on the map. (This rune works better in low elo. You will prefer the first rune page if you are Platinum+)
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Sejuani Item Set

How to import the set


Early Items

Hailblade
Start with Hailblade. Your Chilling Smite will provide some damage and a slow to help Sejuani apply her Permafrost easier.


Bami's Cinder
If you have enough gold at your first back go with Bami's Cinder, otherwise, go with your Boots, a Control Ward and a Ruby Crystal.


Core Mythic Item Choice

Since Patch 11.2, I have tried the 3 items mythics items.

Go with Sunfire Aegis when you are fed and ahead.

Take Frostfire Gauntlet when you need the 3000HP warmog effect quickly or when you are behind.

Take Turbo Chemtank if you need movement speed to reach enemies like Hecarim or Lillia.


-OR-
Plated Steelcaps > PHYSICAL DAMAGE REDUCTION
If the enemy team doesn't have many CC or if they have mostly AD champions, you will prefer to take Plated Steelcaps. It will bring you armor and damage reduction from basic attacks.
Mercury's Treads > TENACITY
If the enemy team has champions with many CC like Leona or Morgana, you absolutely need to take these boots. You will have the tenacity to reduce CC duration.


Bramble Vest > EARLY ANTI HEALING
In the current meta, many champions have some form of healing like Sylas, Yuumi or Aatrox. You want to reduce their healing as early as possible.
You can build Bramble Vest right after your Sunfire Aegis then build your next core item (like Warmog's Armor). You want to have the Grievous Wounds effect as early as possible when dealing against high sustain champions.

Warmog's Armor > SURVIVABILITY AND HP REGENERATION
Warmog's Armor will give you the HP you need to tank in teamfights and the ability to sustain better in mid/late game. It also increases the damage deal with Demolish on towers. If you reach 3000 HP, this item will regenerate 5% of your HP every second if you are not in combat for 6 seconds. You will able to go in a fight, survive with Sejuani mobility and Arctic Assault and comeback with full HP ! A great item !

Thornmail > ANTI HEALING APPLIED TO CC
After getting Warmog's Armor, you can start finishing Thornmail. You will gain some HP, more armor and you will be able to apply grievous wounds effect when you STUN an enemy. It's huge on Sejuani since she has so many CC !


Against Physical damage

Randuin's Omen > AGAINST CRITS
Randuin's Omen is a great item when you fight against ADC and champions relying on critical strike (like Tryndamere). The passive reduce incoming damage and the active slow every nearby enemies and reduce their critical strike damage by 20%.

Frozen Heart > AGAINST AA HEAVY CHAMPS
If the enemy team has a lot of auto attackers who doesn't necessarily has critical strikes you may prefer Frozen Heart. The item reduce incoming damage and cripples the enemy attack speed by 15%. Really good against Vayne players.

Dead Man's Plate > MOVEMENT SPEED AND SLOW
Dead Man's Plate gives you armor, health and movement speed. It also slow your enemy with your next auto attack once the item is fully stacked. You may want to build this item against Hecarim.


Against Magic damage

Spirit Visage > MR AND HEALING INCREASE
If you need a bit of magic resistance and if you have some healing ally support like Soraka or Nami, this item will definitely have some good use for you. It will increase every heal and shield by 25% ( Warmog's Armor included).

Force Of Nature > AGAINST HEAVY AP
This is the item against heavy AP damage. Great against Cassiopeia. This item will gives you a lot of magic resistance and movement speed. It also grants you MR and MS bonus if you take magic damage during a fight.

Abyssal Mask > MR AND DAMAGE INCREASE
If you need magic resistance and more damages, Abyssal Mask is for you. This item is great if you want to lock down an assassin that you were able to catch like Kha'Zix or Evelynn or an adc. Damages increases by 10% for you and your allies on a stunned enemy.


Situational Items

Knight's Vow > PEELING
If you need to peel for your carry, Knight's Vow is a nice option. This item redirect 15% of the damages to you. It also increase your movement speed when you move toward your ally.

Gargoyle Stoneplate > SURVIVABILITY IN TEAMFIGHTS
Gargoyle Stoneplate is a late game item. This item grants you a shield (based on 100% of you bonus health) that decays over 2.5 seconds and gives you a bonus of armor and magic resistance if you take damage. It increases your survivability in teamfights.
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You can do 3 camps, get your level 3 and then gank


You can do 5 camps + scuttle to get your level 4. If you clean your jungle fast enough you will be able to arrive at the scuttle right after his spawn.


Then you can gank a lane (top or mid). If you don't find an opportunity, just back, buy your next items and keep farming your jungle. Restart with krugs then keep the same path. Camps will respawn.
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In early game, you want to focus on 3 things with Sejuani : farm your jungle, gank lanes and get objectives (herald, drakes and towers).


Ganks

Starting in champion select you already want to know which lanes you are going to gank. Check on your team which champions have more potential to carry the game. You should also check your enemies. He might be worth putting a strong opponent behind.

Then, in the game, while you are doing your camp, you can keep an eye on every lane. If you see one of them winning the matchup you can snowball by coming to their lane to help to put the enemy even more behind.

When you gank with Sejuani you want to go behind the enemy and keep your Arctic Assault (if possible) so you can use it when the enemy flashes.


Neutral Objectives

If you find it difficult to gank and find opportunities you may want to focus more on neutral objectives.

Getting Rift Herald early is also a great way to snowball on the game. If you combine Demolish and Rift Herald you will be able to hard to push a lane. You might be able to get 1, 2 or even 3 towers in one push! Remember that the more plates you destroy the harder it will be to destroy the next. That's why you would prefer to use Hearld on the 2 last plates. It will destroy the turret instantly.

Getting drake as early as possible will help you in the long run to get the soul. You will also force teamfights at the drake so if your team is doing great you might be able to end the game pretty quickly.

You can solo every elemental drake starting level 4. You have to make sure that the enemy jungler is not close because you will be very easy to kill.


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Pressure Objectives and Teamfights

In mid-game, you should have at least 1 drake and some turrets plates. At this point, you want to engage in teamfights around objectives. It's Sejuani's Strength. When preparing for the next objective ( Baron Nashor or Drake ), I recommend backing exactly 1 minute before the drake spawn. You will have time to buy your items (and Control Ward or Oracle Lens). You will arrive before the drake spawn and will be able to put some wards to have visions. You might even be able to catch an enemy with Glacial Prison and get a free drake.

If you focus on getting towers you will be able to do huge damages on them thanks to Demolish and might be able to dive.
At this point of the game diving under tower is a piece of cake for Sejuani. Even better if you have Warmog's Armor because you will be able to regenerate pretty quickly. I still recommend being careful when diving. Take into consideration the enemy CC and the number of enemies under the tower.

In late game, it's pretty much the same but you should be even more careful. One mistake can cost you the game. You have to ward around the 2 most important objectives at this point of the game : Baron Nashor and Elder Drake .

Your successful teamfights should always convert toward an objective on the map (Turrets, Drake or Nashor).
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Thank you very much for taking the time to read my guide.

Special thanks to :

- Huge thanks to Katasandra: her guide and her thought on guide helped immensely to improve my own guide. Thank you very much.

- jhoijhoi's Making a Guide has helped me to improve each section of the guide as well.

Make sure to follow me on : Youtube and Twitch
League of Legends Build Guide Author Gedrah
Gedrah Sejuani Guide
S11 Sejuani Guide : How to become a True Sejuani Queen

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