Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

It's time for the Season 13 Guide Contest! Create or update guides in the following 4 weeks for the chance to win up to $200 in prizes!
Annie Build Guide by huirats

Support [S12] 🙤 Annie Support 🙦 | Mage Supp [12.20]

Support [S12] 🙤 Annie Support 🙦 | Mage Supp [12.20]

Updated on October 24, 2022
8.7
16
Votes
2
Vote Vote
League of Legends Build Guide Author huirats Build Guide By huirats 16 2 8,391 Views 0 Comments
16 2 8,391 Views 0 Comments League of Legends Build Guide Author huirats Annie Build Guide By huirats Updated on October 24, 2022
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Standard

1 2 3 4
Sorcery
Summon Aery
Manaflow Band
Transcendence
Gathering Storm

Resolve
Demolish
Overgrowth
Bonus:

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Hi! I started playing in 2021, but I decided I wanted a place to keep all the runes/builds I use for champs I play for easy reference! I decided to start with Annie, since she was my first main and I didn't find as much useful information in the other Annie support guides I found.

More about me:
    - I am 20 years old
    - My first main was Annie in the midlane
    - I main support
    - I mostly play enchanter supports
PROS

+ 2nd longest auto attack range
+ easy crowd control
+ similar to Morgana
+ ally shielding
+ multi-man stun with ultimate
+ strong burst damage

Annie has the 2nd longest auto attack ranges, right after Caitlyn, which makes poking in lane to stack Spellthief's Edge very easy. It is very easy to stack her passive with Molten Shield since it has a very low mana cost. Annie is very similar to Morgana in a lot of ways: Disintegrate is very similar to Dark Binding, Incinerate is AOE damage like Tormented Shadow, Molten Shield can be given to allies like Black Shield (unfortunately not a spell shield though). Annie is now able to use Molten Shield on allies, which makes her fit right into the support role. In team fights, you can get a multi-man stun off with Pyromania and Summon: Tibbers.
CONS

- Flash dependant
- can be outranged easily
- doesn't provide a lot of "support"
- very easy to KS your ADC (is this really a con?)
- needs a lot of follow through from ADC
- no escape

Annie like most mages is very dependant on Flash. She doesn't have the longest range, so you may need to flash in to make a move. She also doesn't have an escape, Molten Shield does provide some move speed, not enough in most cases. While she does have CC and ally shielding, due to her burst damage she doesn't provide as much support as actual supports. Obviously, other mages are played support so this isn't a big deal, but it is a downside when it looks like your ADC is losing lane because you have equal kills while the enemy ADC has more and their support has none.
-STANDARD RUNES-

SORCERY

  • KEYSTONE
  • Summon Aery: Gives bonus shielding to your allies, and bonus damage with poke. This is my favorite rune when playing Annie support because it gives me bonus shielding, so even if I go full AP I still have a decent shield for my allies.
  • FIRST RUNE
  • Manaflow Band: Unfortunately, it's a must take. Mana control is a very big issue on Annie, especially in the support role since you need to poke constantly during laning phase.
  • SECOND RUNE
  • Transcendence: The ability haste given with Transcendence is nice, lower cooldowns are always helpful to be able to spam abilities more. Another option I use a lot here is Celerity especially with my "Actual Support" (Immobile Enemy ADC) build, I find the extra move speed really helps me catch them.
  • THIRD RUNE
  • Gathering Storm: The extra AP over the course of the game is nice, but if you want to opt for more burst damage Scorch is always a good pick. Since her burst is already pretty good, I go for the extra AP especially if I'm building to be more supportive and I'll get less AP from my items.

RESOLVE

  • FIRST RUNE
  • Demolish: Every ADC I've played Annie with has loved that I took Demolish, and there's really no reason not to. A lot of the time, secondary runes don't seem like they're doing much, but Demolish is so nice to push lane as fast as possible.
  • SECOND RUNE
  • Overgrowth: Since Annie is not normally very tanky, I like having Overgrowth to gain some extra health and make myself a little less squishy. Since you're in lane with your ADC while they're farming, even if they miss a minion you still gain permanent health when the minion dies. Other good options here are Font of Life and Revitalize.

-"ACTUAL SUPPORT" (DEFENSIVE)-

RESOLVE

  • KEYSTONE
  • Guardian: This rune set is a safe choice when you start playing Annie in the support role, purely because it is the most supportive. In a lot of situations I don't like Guardian because I feel like it should proc and then doesn't because of something small. It is still the safest choice if you're unsure of how the matchup will go.
  • FIRST RUNE
  • Font of Life: I like this for the extra damage you get after stunning an enemy and your ADC hits them, but I don't think it's the most important. If you think your ADC won't follow through often enough to make this worth, I find Demolish a lot more useful for everyone.
  • SECOND RUNE
  • Bone Plating: This is a pretty safe option, but I don't think it's particually special. Second Wind is another good choice here, since it doesnt have the long cooldown that Bone Plating does.
  • THIRD RUNE
  • Revitalize: This is my favorite out of the three listed here, and in my opinion the most important. If you're going for defensive, this is best for stronger shields, especially on low health allies.

SORCERY

  • FIRST RUNE
  • Manaflow Band: As I said in the first rune set, mana control is a very big issue on Annie, especially in the support role since you need to poke constantly during laning phase.
  • SECOND RUNE
  • Transcendence: The ability haste is nice to be able to shield more, especially since the shield cooldown is a little long early on.

-"ACTUAL SUPPORT" (CC)-

INSPIRATION

  • KEYSTONE
  • Glacial Augment: This is slightly expirimental, but is good against hypermobile champions like Tristana. It's pretty fun to play with, but be warned you may be accused of trolling if you take it.
  • SECOND RUNE
  • Biscuit Delivery: This definitely helps with the mana issue, and it's nice to be able to get some quick mana if you have none when your jungle is coming in for a gank. The other runes in this section don't seem as useful, so I wouldn't recommend them.

SORCERY

  • FIRST RUNE
  • Manaflow Band: As I said in the first rune set, mana control is a very big issue on Annie, especially in the support role since you need to poke constantly during laning phase.
  • SECOND RUNE
  • Celerity: I like to be fast, so I like the extra move speed Celerity gives, but Transcendence is a great replacement here if you don't want the extra move speed.

-"ACTUAL SUPPORT" (EXTRA DAMAGE)-

DOMINATION

  • FIRST RUNE
  • Cheap Shot: Since your biggest supportive ability is your stun, the extra true damage from this is very nice for bursting.
  • SECOND RUNE
  • Zombie Ward: As a support, vision is very very important. This is basically a free ward everytime you destory an enemy ward, so as long as they're actually warding you can get a lot of extra vision from this. Ghost Poro is also good, I personally just prefer this one.

SORCERY

  • FIRST RUNE
  • Manaflow Band: As I said in the first rune set, mana control is a very big issue on Annie, especially in the support role since you need to poke constantly during laning phase.
  • SECOND RUNE
  • Scorch: For more damage, scorch is the best option. Since that's what this whole rune set is for, this is the obvious choice. Obviously, feel free to switch it out for whatever you like more.

I like Annie because of her easy to understand kit, her similarity to Morgana, and her versitility. Her CC can vary for multiple set-ups, and with Summon: Tibbers you can stun the whole enemy team in a team fight. Her shield allows you to use items like Ardent Censer to buff your allies, and keep them as safe as an "actual support". Her burst potential makes it easy to make up for any team mates that aren't doing so well, whereas with a lot of supports they cant fill that role as easily. You can also go for a variety of builds depending on the enemy teams comp. It's very easy to shred through a tanky team with a burn build, or burst a very squishy team.


SUMMONER SPELLS
-
FLASH: As I mentioned in the cons, one of Annies biggest issues is how dependant she is on flash. She's very squishy, especially early on, and it's very easy to get bursted. Another issue is positioning. Like Morgana, Annies Q( Disintegrate) does not go through multiple targets, so it can be blocked by minions fairly easily if you don't position correctly.
HEAL: This is really only necessary if your ADC wants to take something else, due to it being a staple in bot lane. However, you do not have to take it if you would rather take something else.
EXHAUST: This is a weird one honestly. The greatest benefits I see from it, are against Tristana and Pyke. Due to Pyke being an assassin, he's got a lot of ways to escape if he makes a mistake, and he is fairly fast. Exhaust comes in handy if he makes a mistake, you can slow him down enough to (hopefully) kill him, or at the very least burn his flash. I can also see its benefit against Tristana to keep her from getting away if she jumps in at the wrong time. There's also a lot of assassin junglers I can see this being useful against, but that's assuming they will decide to gank bot lane often enough to be worth taking.
IGNITE: Ignite is also another staple, and is usually the default for most supports. If you feel you'd get more benefit from a different one, obviously this is not a requirement. It's a safe bet, as it's always useful, but sometimes there's a better option.
PASSIVE
ABILITY
PYROMANIA (Passive): After casting 4 spells, Annie's next offensive spell will stun the target.

Q
DISINTEGRATE (Q): Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.

W
INCINERATE (W): Annie casts a blazing cone of fire, dealing damage to all enemies in the area.

E
MOLTEN SHIELD (E): Grants Annie or an ally a shield, a burst of Move Speed, and damages enemies who attack her with basic attacks.

R
SUMMON: TIBBERS (R): Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.



1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
R
W
W

For information about the other items listed above, please check the notes. This section is an in-depth explanation about the situational items.



Chemtech Putrifier

Mikael's Blessing

Knight's Vow
Chemtech Putrifier is my favorite anti-heal to use with Annie support. Most anti-heal only applies 25% grievious wounds, unless the target is below 40% health, but Chemtech Putrifier allows you to apply 40% grievious wounds after shielding an ally, making it much more worth it than Morellonomicon. Mikael's Blessing is great when you're against a heavy CC team, and you can get yourself or your allies out of a lot of bad situations with it. Knight's Vow is great when you feel like you're not making a lot of impact, but you still want to be useful. You can declare a champion as worthy, and take some of the damage directed at them towards yourself to allow them to survive longer.



Redemption

Warmog's Armor

Zhonya's Hourglass
Redemption is a good choice if your team is almost winning fights, but dying too fast or breaking even, and not coming out ahead. The heal will help keep them alive longer to hopefully win any team fights, especially for objectives. Keep in mind, it has a 2.5 second delay after you activate it before the heal goes off, so don't wait until your teammates are below 30% health to use it. Warmog's Armor is a good choice if you feel like you're dying first constantly, or you could almost make it out, but you didnt have quite enough health/health regen. Zhonya's Hourglass, I personally hate. I despise how necessary this item is for burst mages to stay in the game. I don't usually take it, and just try to stay as safe as I can, but if you like having this, it's not a bad buy at all.

League of Legends Build Guide Author huirats
huirats Annie Guide
Vote Vote
[S12] 🙤 Annie Support 🙦 | Mage Supp [12.20]

League of Legends Champions:

Teamfight Tactics Guide