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Choose Champion Build:
-
AD
-
AP
INTRODUCTION
INTRODUCTION
Hello guys, welcome to my first guide to

Feel free to add me on Europe West:
5241455
Thunderstr1ke
This guide features 2 builds:
Build 1 - AD Nidalee (Solo top)
Build 2 - AP Nidalee (Middle)
I decided not to include ad carry/support and other possible ways of playing Nidalee,since I feel these two are the best an most viable ways of playing our favorite cat.I encourage you to not follow this guide completely,since every game is different and you should adapt to situations.
PROS / CONS

Nidalee is very versatile champion and can be played pretty much everywhere,but she is best played as AP or AD her poke if built ap is just crazy and heal with as buff late game wins fights.If built AD she is one of the best Top laners and pushers in game.
SPACESPACE
PROS
|
CONS
|






Here is explanation of my builds:
ABILITY POWER
SPACE- Low level and elo players find spears hard to dodge
SPACE- AP Nidalee is pretty new on competetive scene,you can use it as your advantage
SPACE- AP

ATTACK DAMAGE(BRUISER)
- Make use of your great early game
- You can secure kills easily
- Gets extremlely tanky late game
- Make use of your split pushing because AD
Nidalee is not strongest champion in Team Fights

You should pick AD





Some people prefer 21-9-0 masteries on AD
Nidalee but I think that 9-21-0 fit bruiser nidalee.
Weapon expertise is great since it makes you ignore 8% of enemy's armor,and AD
Nidalee biggest damage output scales with AD it makes you do quite more damage.
Some people go 21-0-9 to get Executioner
mastery, but I feel that Takedown
is more than enough to finish off your enemy.
I really LOVE defense tree,it gives you so much more sustain, hp and defense in general.
After that you should take 2 point in hardiness
and 3 points in resistance
Then I choose to take 2 points in relentless
it reduces duration of slows,and it really helps you because AD
Nidalee needs to escape sticky situations sometimes when split pushing.
Veteran's scar gives you some extra health and it helps early game a lot.
I choose to take only 1 point in Tenacious
because I prefer extra health from Juggernaut.
You should put 5 last points in Legendary Armor
, Reinforced Armor
and last point in Honor Guard



Some people go 21-0-9 to get Executioner


I really LOVE defense tree,it gives you so much more sustain, hp and defense in general.
After that you should take 2 point in hardiness

Then I choose to take 2 points in relentless


Veteran's scar gives you some extra health and it helps early game a lot.
I choose to take only 1 point in Tenacious


You should put 5 last points in Legendary Armor


Spending points on Utility tree is useless when playing AD
Nidalee




Well there is not too much to say about this book,it is standard 21-0-9 AP.
I take Sorcery
for the cooldown reduction and Arcane Knowledge
is always nice on an AP champ!
You should take points in Mental Force, Spellsword and Archmage
to maximize your damage.And finally Executioner
is great on AP
Nidalee because spears are often used to snipe off enemy.
Take Summoner's Insight, or Improved Recall
.
I prefer Mastermind over Expanded Mind since 10% CDR on Summoner spells is pretty good.
Runic Affinity
is must on every AP champion, there no reason to explain why.
I take Sorcery


You should take points in Mental Force, Spellsword and Archmage



Take Summoner's Insight, or Improved Recall

I prefer Mastermind over Expanded Mind since 10% CDR on Summoner spells is pretty good.
Runic Affinity




MARKS




Greater Mark of Armor Penetration Greater Mark of Armor Penetration can be used on both AP and AD


SEALS






GLYPHS





QUINTESSENCE









I will list only Summoner Spells that I think are viable on Nidalee
SUMMONER SPELLS




















Nidalee tosses her javelin, dealing magic damage on impact that increases depending on the distance between Nidalee and the target at the time it is hit. The multiplier caps at 2.5.
Projectile speed: 1300
This is your only skillshot abilty.This is AP

TIP:: If you run away from your enemy after throwing a spear, you will deal more damage. The distance measured is taken when the spear hits.
TIP:: Try to aim a little ahead of a fleeing champion so that they run into your spear..

Nidalee lays a trap that deals magic damage over 2 seconds when sprung by an enemy, revealing them and reducing their armor and magic resistance for 12 seconds. Traps last for 4 minutes.
It's not very useful in fights but i take my first point in this ability so I can set traps in the bushes and be aware for ganks and the jungler, also people underestimate how much armor and magic resist it shreds.I choose to max it last.
TIP:: When you drop a trap in brush, the entire brush is lit up for a split second, letting you see any players hiding in there.
TIP:: You should put trap in



Nidalee heals an allied champion or her self and grants them bonus attack speed.
This is a great skill, it is great on every type of


Nidalee transforms herself into a cougar, and in the process gaining a new set of abilities, bonus armor, magic resistance and 20 movement speed. Nidalee loses 400 range while using this ability (effective range of 125).
You should use ultimate in these situations:
-To get quickly across the map
-In escape/chase
-To farm
This is what makes


COUGAR FORM SKILLS

Nidalee's next attack will be enhanced to deal additional physical damage that is increased by a multiplier equal to twice the target's missing health percentage.
Use it as last ability of your combo, because it deals more damage the less health enemy has. It is AD


Nidalee lunges forward, dealing magic damage to enemies around her landing area.
This is one of my favorite abilities in the game. If time correctly you can even dodge skillshots with it.Use it to quickly run across the map, to chase down enemy or even to jump over some walls.It has really low cooldown so don't hesitate about using it.

Nidalee claws at enemies in a cone in front of her, dealing magic damage.
Use this ability to take down minion waves, it scales off AP and does pretty nice damage if you go AP



ATTACK DAMAGE AND ABILITY POWER NIDALEE

Warmog is must on bruiser


Buy Bloodthirster if you are snowballing hard, or if you need more damage late game. I don't recommend to buy it as first item.

Take either this or LW, buy Black Cleaver if enemy doesn't have too much armor, and LW if enemy has enough armor to make it worth. After rework in S3 Black Cleaver is really good item.

In season 2 this was



Maw is great item against AP champions, it gives you all stats that you need against heavy magic damage team.You should buy it if enemy has 2 or more ap champions in team, or if enemy AP carry is fed. You can also buy it if you are laning against AP scaling top and you are struggling to beat him.

Another great item for


This is item that came to league in S3 and quickly became my favorite item. It gives AD


This is pretty good item forAD Nidalee. I usually don't take it on most champions because if they've killed you once, chances are that they are standing there, waiting for you to respawn.But,


If you are having trouble early game top buy Warden's mail, and upgrade it later to Randuins omen.It is great item for AD


If enemy is heavy AD team this is great item for you. Also if you are having mana problems this will probably solve thzem.

Also great item for AD


This item is not bad for Nidalee. Passive benefits nicely from attack speed buff. Buy this item if you need some lifesteal and more sustain.

One of my favorite AP items in the game. People used to overlook this item in S2, but in S3 it quickly became one of the most used AP items in the game! It is so good on



My favorite AP item for long long time. I tend to rush this item immediately after TOG. With


This is new item in League and is built from





Gives you some nice AP, but what makes it really special is 40% magic penetration. This is so useful because of your spears.

Rylai's gives you a nice amount of health, ability power, and a slow on all of your abilties. This is nice for helping your teammates catch up to fleeing enemies.

A great item for magic resist if the enemy's AP carry is fed. It also gives Nidalee a nice amount of AP. Keep in mind that the range for the passive is 1000, while your spear range is 1500.

This item gives you a ton of AP, and the armor is helpful when in range of an enemy AD carry or when you are facing AD champion mid which is becoming more frequently in S3. The 2 second stasis should be used to save yourself if you accidentally get caught on the wrong side of a fight or even to bait enemy under tower.

Very, very situational. If you manage to get full stacks your damage would get HUGE BOOST, but you should buy this only when you are 100% sure you can get fed easily. Also people tend to focus you a lot more if you start to getting stacks.

Rarely seen item on AP



This is what makes

(I DIDN'T MAKE THIS VIDEO,I JUST FOUND IT ON YOUTUBE AND PUT UP A LINK HERE)


With some practice you will get used to wall pouncing quickly


POSSIBLE SOLO TOP OPPONENTS

Against him, you're in for some hurt until level 6. Then you're in for less hurt, but still painful. Don't reach for CS, ward well because any jungler with Jayce can murder you. Play smart, get sustain, farm well.
Edit: Recent nerfs make him more managable because his poke / trade is worse, but still. Terror in lane for AP Nidalee. Try to avoid.

Against him, farm? Don't push your lane at all, because Darius alone can take you, but Darius and a jungle is lights out. I really do recommend sending almost anybody else. If you're against him, build early armor, and even debate going AD / Tank Nidalee. AP just doesn't do enough to Darius without getting killed herself. Keep your distance and keep your CS up. Pray for an early tower going down so you can outfarm him and roam to the squishier lanes.

Once you hit level 6, he is either close to it himself or already 6 too, so be cautious about engaging. Your best bet is to push him to tower every chance you get, because Nidalee can farm the entire minion wave without missing one very easily and at zero mana cost. Wukong can't, so make him spend the mana on farming, not harass. Buy early and often if possible to push an item advantage. Worst case scenario, call for help from your jungler, keep him on edge at all times. If he's intelligent, he can zone you out relatively easily because his burst is damn good (almost too good RIOT)
**After a few more games against him, I'd say Wukong counters Nidalee pretty well. Try to not pick against him.

Most Tryndamere players I see will run Exhaust / Ignite. He needs both of these to kill you 95% of the time. Save your Flash for his Spinning Slash if possible. He can and will catch up to you if you burn Flash before he burns his spin. After level 6, your best friend is the E > Q > W combination listed above. In most cases he will get two auto attacks, probably one critical, so it's a decent trade considering he has to burn his fury to heal. Pounce gets you to a safe distance provided he used his spinning slash to initiate, which he should always have to do.
After he hits level 6, don't try to kill him unless he gets stupid. By stupid I mean stays in lane with ~400hp and hasn't healed. Take note of his resistances and how much a W > E > Q combination will do. On more than one occasion, I've bursted a Tryndamere down too quickly for him to pop his ult.

After 6 stick to E > Q > W away until he's low enough to kill. Keep in mind he has an ult that gives him 300 extra HP, so don't sit there and expect to kill him with basic attacks. If you see him pop the ult, run away (unless of course he has like 150hp left. He is deceptively strong when he pops his ult and heals off a minion wave of 4+. Best option with Renekton is to poke him safely at level 1 and 2, then harass him only when he comes in to heal afterwards (most Renek players I play against get all 3 skills at level 3). Ask your jungler to keep an eye top, because he will burn Slice and Dice to get close to you, and if he does, make sure your jungler is there to make him pay.

Teemo's weakness is his sustain. Most will not build any lifesteal/spell vamp early, so any damage given will stick around while any damage you take is healed via potions or your E. That being said, I ask my jungler to make a stop top as soon as they can before Teemo hits 6. We all hate mushrooms, and after he hits 6 it's hard to gank him without oracles. But before 6, if you can chunk Teemo enough to make him recall, chances are you'll force him to miss enough experience to give you a lead early that you can push.

Most run Flash Exhaust, though Ignite isn't rare. Pre-6 she does more damage but has to be closer, and she should never get close enough. After 6, you should practically never pounce into her. The only scenario where you do is if she just popped her stun on something else. Her damage is pretty good with a brutalizer, but yours will stick more. If she buys wriggles first, her damage will be decent and your damage won't stick very long. Keep an eye on her boots as well, level 2 boots before you get level 2 means she has higher movement speed. Focus on poking, killing if the opportunity arises. Not a horrible lane, but can get difficult if she gets first kill.

At 6, I harass with cougar form all the time. The most he can do immediately is silence you and auto attack a few times. If he lands a Rupture, be a little cautious, but it shouldn't hurt too bad. If he goes Ignite, watch for an initiation. If it's teleport or exhaust, harass at will, he will probably not be looking for a kill top. The ultimate goal against Cho is to zone him away from creeps, so what I try to do is allow my creeps to be pushed a bit, generally I recall to buy and let him push. Then, I ignore the minion wave and poke him. He won't sustain himself off creeps so he'll be say 60% health. I stay behind his creeps and poke him if he gets close, or W > E > Q as cougar to chunk him further. All in all, should be a simple lane for Nidalee.

I never pounce at GP because his passive can catch up to you. I try to push the lane, but GP hovers at his minions and with a wriggle's he never leaves. Basically, harass when you can, watch his mana closely, and when he pops his E, assume you're being ganked and run away. Trying to kill GP in lane is tough, so don't make it a priority unless he's playing bad.

Harassing Kennen early is a good way to make him lose a lane. He has zero sustain early, most run boots and three health pots and will burn those pots very fast. I trade at level 1 as much as humanly possible, because I know he won't stun me barring three straight Q's to the face. Micromovement is KEY for harassing. It's difficult to land skillshots if you're constantly moving between attacks, so do so. If he pops his E aggressively, head towards a bush. Kennen with E activated is only slightly faster then Nidalee in a bush, so you should be able to outrun it if you stick close to the top. Once he gets a Hextech Revolver, harassment is tough to keep on him, so call your jungler up if a kill is possible. Always always always second guess diving a Kennen. His ult WILL stun you, and the tower will hurt. Keep note of his ult. Cooldowns are around 110sec at level 6, I believe 95-100 at 11. He's far less dangerous without it.

I poked very hard very early because Talon usually goes boots and three potions. After he hit level 3, I backed off a lot. If a Talon gets his entire combination in with auto attacks in between, it will hurt real bad. So, level 3-6 I farm only. I don't even bother harassing because it puts me at risk for being chunked down to where I need to recall. My advice is to pray to the lords of matchmaking you have a competent jungler (one who does heavy damage helps as well). Ask him every time he's near top to sit in the bush for like 30 seconds. This is when you poke Talon and bait out his silence, whatever it's called. It'll put Talon behind you and thus, out of position. Be warned though, most run Flash / Ignite so even with a gank, his entire combo at 6 can kill you and get him out consequence-free. Not the most difficult lane to farm in if you aren't constantly pushed to your tower. *Keep an eye on his mana, he'll run out long before you will, make him pay for staying in lane too long.*

Make him use his mana for the turtle stance shield and regeneration, he won't have enough to use bear AND tiger/phoenix. Call for a gank if he's pushed too far, though he should never be able to outpush you. Udyr usually runs Flash / Exhaust, "bear" that in mind (get it?) Keep great vision, auto attack him all the time, farm well, profit. Easy lane in my books, might be tough for Nidalee's just starting out.

All that being said, once she hits 6 it's a new game. Good Akali players blow a charge to get to you, another charge for damage, and a third when you're running (you most likely will be running). What seems to be trending is saving those dashes for when she lands her Q, so time isn't wasted activating it and basic attacking. Make good use of E > Q > W away. If she uses two charges to stick to you, it's a decent fight. Her sustain with Hextech Revolver and her passive is tough to ignore, so harassing is somewhat dangerous and ineffective. If you dominate her enough early game, it won't matter, but if not ask your jungler to sit top often. Once she burns a charge of her ult, Akali is almost always out of position. After she sees a jungler coming, she'll most likely pop her shroud, so throw your W in there somewhere, if it triggers she's normally dead.

The only time he should be able to kill you is before level 6. After that, you save your Pounce for when he Resonating Strikes into you. I'm a little taken by how much damage he does sometimes, with say dorans blade start. Once you hit cougar, just push him straight to tower every time. Escaping Lee Sin is pretty easy with well-timed pounces, and your heal negates most of his damage. The re-occurring theme of these match-ups is call your jungler for assistance if needed. If he gets ahead, he'll stay there for awhile unless moved. And to be moved, you'll need help.

Pre-6 is all about knowing your range. He can't hit you with Flamespitter at your auto attack range, he needs to close some distance first. If he pops his shield, walk away. If he lands that slow, walk away as best you can. Don't let him get free damage either, if you're taking the damage and can't get out, turn around, heal yourself, poke the **** outta him. When he overheats, try to engage. Not only is he silenced, but his moves when they come off cooldown are less effective because he's out of the danger zone.
After 6, I try to keep misdirecting myself when engaged on, to avoid all the Flamespitter damage. If you're not comfortable doing so, E > Q > W away. Pounce will generally get you just out of range if Rumble is standing still, but he never is lol. When he gets Will of the Ancients, his sustain is good, but not unbeatable. He has to hit minions, and for that he has to be close. If he ever throws his ult, try to avoid pouncing across it, too much damage taken and a slow too, he'll catch up.

Then at level 6, I'll ask for ganks. In the games I've played against Irelia, recently especially, The only time I seemed to win the lane was when I got 1-2 kills before mid-game technically starts. The reason being is Irelia does some amazing things with her farm. She becomes near unkillable with just a Wriggles and Heart of Gold. Deny her levels and as much farm as possible. When you get a kill, push the minions to her tower. If I have enough health, I even go behind her tower to clear another wave before recalling. Never, ever stay in lane with over 1.6k if you have the option to back. If she's buying, you should eventually as well. Irelia with an item advantage = scary.
**Hard to say, but she counters Nidalee top pretty well. Damage never sticks, her damage is too good, but haven't played against her with the recent nerfs in Lulu's patch, so we'll see.

If you have the jungler checked, what you do against Vlad is poke. He's a squishy Cho'gath with less sustain early. He usually runs boots and three potions, if he EVER runs Amp tome and one, you should be in heaven. With little or no armor, he'll take true damage, which is about 60-65 per auto attack (and he has under 550hp generally at level 1). Early on, his Q is on too long a cooldown to do anything major, so you can trade with him easy. Level 6-7 is when he becomes a threat to kill you, though not a huge one. Flash Ignite is expected, maybe even Ghost Ignite. If you see Teleport, he'll be even less a threat then he was before. All in all, a straightforward, poke him till he's dead, keep an eye out for jungle help kind of lane.

Push early, often, always. You want to make him miss Siphoning Strike farm as often as possible so he isn't a terror mid-game. You won't be able to prevent him from farming forever, and he can do so safely if he leaves your first turret up, which most do. Leave his up as well, let it kill as many minions as possible. Like I said, be careful of Wither. That in conjuction with a jungler's damage will kill Nidalee pre-6. Post-6 you may get away, but even that is debatable. Focus on minions first and foremost, but don't let him sit in front of the creep wave so it never hits tower. Killing Nasus is damn near impossible, but making him recall is ideal.
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