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Draven Build Guide by DR34MK1LL3R

AD Carry S3 Guide to DPS Draven

AD Carry S3 Guide to DPS Draven

Updated on April 12, 2013
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League of Legends Build Guide Author DR34MK1LL3R Build Guide By DR34MK1LL3R 5 4 17,909 Views 35 Comments
5 4 17,909 Views 35 Comments League of Legends Build Guide Author DR34MK1LL3R Draven Build Guide By DR34MK1LL3R Updated on April 12, 2013
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Choose Champion Build:

  • LoL Champion: Draven
    League of Draven
  • LoL Champion: Draven
    Correct Cheat Sheet

Introduction

MORE CHANGES TO COME

Welcome to this guide to DPS Draven. (The correct cheat sheet is on page 2.) I have worked hard on this guide and would love to hear any and all feedback, whether it be errors, new strategies, why or why not a certain item will or will not work with Draven, or all of the above. Thanks for reading this guide by me, DR34MK1LL3R. Without any further words to add, here is my DPS build for the greatest League of Legends champion created, Draven, the Glorious Executioner.
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Pros/Cons

Pros/Cons
Pros


+Great damage output
+Global ultimate
+Steroid
+A CC skill
+High Skillcap
+Awesome Fu Man Chu
filler filler
Cons


-Focused on if fed enough
-Squishy
-Steroid last only 3 seconds
-Only one CC skill
-High Skillcap
-Prone to CC
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Masteries

I use these masteries because of the main focus of my items is on attack speed, so I use most of the masteries to add attack damage. The defensive masteries make him not as squishy, so he is less likely to be taken as First Blood.

Here is a better explanation

OFFENSIVE































































I take Fury because of the added attack speed. This is standard for ADCs.


I take Deadliness for the bonus AD, which is needed with this build because of the item set.

Havoc is used because of the bonus damage, which is good early and late game.


Weapon Expertise is taken for the Armor Penetration.


Lethality synergizes greatly with Draven because of his passive, Wicked Blades.


Brute Force gives us a little bonus AD.


Frenzy is another great mastery that synergizes with Draven because you gain bonus attack speed after every critical strike.

Sunder grants us some more armor penetration.

Executioner is a great mastery because of what it is. When champions are below 50% health, you death 5% more damage.

Other Viable Offensive Masteries

Sorcery can be used for the CDR it gives, which can be helpful with all of your skills.

DEFENSIVE

Perseverance is great early on, because of how squishy Draven is.

Durability is great early game.


Hardiness works great with an attack damage carry because you are fighting another attack damage carry, so you need armor.

Resistance is useful because of the bonus magic resistance, which helps with the poke from the enemy support.

Relentless gives us more peel power, because it reduces the effects of slows by 15%. I use this mastery over others because you will need this extra peel in lane and when roaming to make sure to escape safely.

Other Viable Defensive Masteries

Veteran's Scars can be taken for the 30 extra HP, which will help early in the game. I take Relentless over this, because 30 extra HP isn't very effective late game.


Unyielding can be chosen for the extra defense from champions (if not much). I don't normally pick this unless I am going be a tank champion like Cho'Gath or a support like Taric and take poke.

Viable Utility Masteries

Wanderer can be used for the bonus movement speed when out of combat. You can use this to escape, or to return to lane faster.





























































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Runes

Runes

Precision
Fleet Footwork
Phase Rush


These runes are a standard page for an adc utilizing armor magic resist and some bonus ad.



Greater Mark of Attack Damage

This mark is used to add some bonus AD, which helps early in the game.




Greater Seal of Armor

This seal is used for the added armor, which helps early and late in the game.




Greater Glyph of Scaling Magic Resist

This glyph is for the magic resist that it gives per level. Scales great into late game when their APCs are getting tons of AP.




Greater Quintessence of Attack Damage

These quints are for bonus AD early on, which helps getting first blood and early kills.
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Summoner Spells

I choose Flash and Ignite for different reasons. I will explain why I choose those 2, and why I don't choose any others. I will also state the different uses of these spells for Draven below.

Flash

I use Flash for the escape mechanism (obviously). Even though Draven's Blood Rush does increase movement speed for a short time, my build does not have enough movement speed besides T2 boots.


Ignite

I use Ignite for the added damage it gives overall.

Other Spells

































Barrier is viable ONLY if you want the defensive utility. It doesn't offer much else. Remember, you are taking that for either Flash or Ignite.

I have found that Clairvoyance has no use for Draven except for Baron Stealing and sniping with your Whirling Death.

Unless you spam skills, you should not become mana hungry, therefore not needing the spell Clarity.

Cleanse is viable. You can use it to counter heavy CC.

Exhaust is a viable spell. Exhaust is basically a matter of personal preference.

Garrison? No. Just no.


Ghost is another viable spell. This is another spell that is based on preference.

Unless you are a new player, you should not need Heal at all.


Revive is not a needed spell at all.


We are not jungling. You do NOT need Smite at all.


Teleport is a viable spell. This is yet another spell based on preference.





























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Champion Ability Explanation

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Wicked Blades

This is Draven's passive. It is a built in Ignite basically. Every critical strike Draven hits, the target takes 30 + (4 x level) as DoT. If Draven is level 18, every critical strike will deal 102 damage, not counting ArPen or AD.
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Spinning Axe

This is Draven's Q skill. It is an AA enhancer. Draven's next attack with this activated with deal 45/55/65/75/85% of his attack damage as bonus damage. This procs Wicked Blades, even if it does not deal a critical strike. The axe will, after hitting it's target, fly into the air, and land in the area near him. This will not ALWAYS land on Draven. It will either land on him, or a few steps to the right or left. You can also "lead" the axe. What I mean is, right after you throw the axe, if you run to a different location, the axe with land on the location that you are running to.
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Blood Rush

This skill is Draven's W skill. It is an AS/MMS steroid. It increases his attack speed by 20/25/30/35/40% for 3 seconds, and increases his movement speed by 40/45/50/55/60% for 1.5 seconds. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
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Stand Aside

Draven's E, Stand Aside, is a skill shot that damages and slows it's target (if it hits obviously). It deals 75/140/175/210 damage (+0.5% of bonus attack damage). Enemies hit are knocked aside and slowed for 20/25/30/35/40% for 2 seconds.
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Whirling Death

This is Draven's R skill, aka, ult. It is a skillshot ultimate that is virtually the same as Ashe's Enchanted Crystal Arrow, or Ezreal's Trueshot Barrage except for one differentiating factor. This one comes back.

This ultimate is one of my favorite in the game. It deals 175/275/375 damage (+1.1% per bonus attack damage) to each enemy hit. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals 8% less damage for each unit hit and resets when the axes reverse direction.
__________________________________________________________________________________
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Champion Skill Sequence

ABILITIES
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
This skill sequence is a basic Draven sequence except for the fact that I max his W, Blood Rush, last, as it is basically an escape mechanism but can be a HUGE attack speed steroid in team fights when put with the attack speed items. I take it at level 4 because it isn't needed as much early on, because your movement speed isn't too high, and your attack speed isn't as high as it will be later on. The rest is self explanatory.
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Items

Items

These items work pretty well with Draven considering order and all. Once I get the Bloodthirster I'm virtually unstoppable. After the Runaan's Hurricane, any time I start juggling axes, I will almost always get the kill thanks to his passive partnered with the attack speed. Just try this build out on some normals a few times. Once you get the hang of it, you will dominate. Here is a full item explanation:

Explanation

My DPS Build


Explanation


Berserker's Greaves

These boots synergize well with Draven's W Skill, Blood Rush, and the mastery Fury . They give him some valuable attack speed.


Bloodthirster

This item is the main damage out put of this DPS build, besides the Infinity Edge, and is very valuable. The Bloodthirster, as soon as purchased, should be stacked as fast as possible, because you will need the damage and life steal later on.


Phantom Dancer

This item is one of the main items in this build. It adds attack speed, movement speed, and critical hit chance, which partners with Draven's passive ( Wicked Blades) very well.


The Black Cleaver

Black Cleaver is an amazing item for AD champions. It gives you AD, Armor Penetration, Health, and a passive that grants you even more armor penetration.


Frozen Mallet

The Frozen Mallet is the main defensive item that we get for Draven. It adds HP, which gives us more lifetime, and also gives us some AD, and a built in slow.


Runaan's Hurricane

This item was added in the Season 3 patch, and is one of the best items for ranged ADC, as it adds an ENORMOUS amount of attack speed. The passive also is a great help during team fights, because it applies on-hit effects. It synergizes with Draven because of his passive.


Burst Build


I do not feel the need at this moment in time to explain this build. This is basically a secondary build if you do not prefer as much attack speed/dps and a little more sustain.
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Gameplay

Draven is a very powerful ADC, and should be played with a combination of fun, and the need to win. We start the game leveling our Q, Spinning Axe, because this is our main damage output. Draven's Spinning Axes proc his passive, Wicked Blades, giving us a free Ignite. If you tell your support who to focus/restrain, and they do it correctly, you will almost end up with First Blood, as long as you Ignite and start juggling Spinning Axes.

Team-fights should be fine-tuned if you have played Draven enough. Just sit at the back and destroy their carries. Once they are done just clean up the tanks.

Duels are where Draven shines. His passive, partnered with Spinning Axes and Ignite, should almost always win a 1v1 fight.

You should not initiate a duel with more than two enemies, unless you are fed, and never more than three at a time. Without a teammate, you are probably doomed unless you have at least half of your build. Juggle your axes good enough, and you will come out on top.

The most fun part about Draven in my opinion? Sniping enemies with his ultimate, Whirling Death. Play with Draven as long as I have, and you rarely miss. It can be used to take down an enemy fleeing, can be used to snipe an enemy trying to return to their spawn pool, or can be used to get a Baron Steal(I have seen this happen before and I personally have tried this a few times and have done it once) or a kill steal pentakill. (No I have not done it before but that would be awesome right?)
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Summary

In summary, Draven is an attack damage carry with a well rounded ability kit. His passive is one of the most OP in the game, along with Katarina's and Darius's. Play around with Draven until you find your preferred build. Comment it and I will try it out and see if it is worthy enough that I will use it once in a while. Thanks for reading this, and as always, any comments or concerns are allowed. I update this as much as possible.
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Change Log

2-8-13 12:26 P.M. C.S.T.: Guide complete :D
2-8-13 3:21 P.M. C.S.T.: Fixed a few misspelled words and grammatical errors.
2-8-13 8:12 P.M. C.S.T.: Fixed item order.
2-9-13 11:16 A.M. C.S.T.: Updated rune page with help from feedback by the user "Whale".
2-9-13 11:22 A.M. C.S.T.: Fixed some minor typos.
2-13-13 7:49 A.M. C.S.T.: 1,008 views
2-16-13 11:52 A.M. C.S.T.: Changed some stuffs.
2-25-13 10:39 A.M. C.S.T.: 2,123 views, 59% with 4 votes.
3-1-13 1:48 P.M. C.S.T.: Fixed some typos
3-5-13 8:25 A.M. C.S.T.: 3,017 views. Edited some stuff thanks to feedback from the user "Mazuran".
3-5-13 3:13 P.M. C.S.T.: Added a more in-depth masteries explanation
3-7-13 2:46 P.M. C.S.T.: Fixed up some appearance issues.
3-19-13 8:26 P.M. C.S.T.: Added an ability explanation section.
4-12-13 9:57 A.M. C.S.T.: Fixed some things pointed out by the guide review services in the comments and also, random check-in #4 Draven guide on Mobafire :D
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Credits

There are some thanks due. Firstly, thank you to jhoijhoi's guide to creating guides, which can be found here. I would also like to thank IceCreamy for his guide on how to use columns, found here. And a thank you to my irl friend Will, for telling me that Draven is lame and that he is not good. :D Out of sheer friendship I chose to not take your advice and buy him, and it has been the best decision I have made in LoL yet. Thanks buddy :)
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