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Tryndamere Build Guide by ImAiyze

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League of Legends Build Guide Author ImAiyze

[S3] Spindamere - Aiyze's Guide To Tryndamere Top

ImAiyze Last updated on May 20, 2013
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Top Lane
Ranked #105 in
Top Lane
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Hello viewers, my name is Aiyze and welcome to my Tryndamere top guide! This is my very first guide on Mobafire. It is even the first guide I ever have made. I know I can make a lot of mistakes in this guide because English is not my native language. If you see any mistakes please try to correct me and help me make this guide even better.

Also try to give me some feedback.

Lets begin!

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Pros / Cons

  • Powerfull Ultimate
  • Escape Ability
  • Great sustain in lane
  • Huge damage per second
  • Tryndamerecan dive anything very well because of his Undying Rage
  • Fast farmer
  • Easy to play
  • Enemies rage on Tryndamere.
  • If your ultimate runs out you're pretty much dead
  • Bad against ranged opponents like Caitlyn, Kog'Maw, Tristana
  • Vulnerable to burst damage
  • Vulnerable to Croud Control
  • Dependant on Fury

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Full AD mastery page, for the most damage. Because unlike other top laners, we are not a bruiser. We want all the damage! As we look at our items, we do not build tanky too. Thats why we are 21-9-0.

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Greater Mark of Lethality

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Movement Speed

Greater mark of Armor penetration

Greater mark of Armor Penetration

Greater mark of Armor penetration: They give me alot of damage, more than
Greater Mark of Attack Damage. If you got Armor pen. runes, you don't often have to buy the armor penetration items if the enemy team has a few tanks. These Armor pen. runes will help you get your first kill early game if played in the right way. You can also poke pretty well with Armor pen.

Greater Seal of Armor

Greater Seal of Armor: Standard runes for almost everyone. I use these runes because you usually have an AD opponent against you. They will deal less damage to you with these runes.

Greater Glyph of Scaling Magic Resist

Greater Glyph of Scaling Magic Resist: These are the best if you are not on the mid lane. If you dont have these runes just use Greater Glyph of Magic Resist, you will do fine. These runes will help you a lot at late game. 9x2.7 MR = 24.3 MR at lvl 18

Greater Quintessence of Movement Speed

Greater Quintessence of Movement Speed: These will help you a lot! You can catch up with almost every champion. Perfect combo with Mocking Shout, Spinning Slash and maybe a Frozen Mallet?

This is how I like my runepage for Tryndamere, you could replace the Greater mark of Armor penetration for Greater Mark of Critical Chance or Greater Mark of Attack Damage. If you don't have the
Greater Quintessence of Movement Speed, stick to Greater Quintessence of Attack Damage.

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Summoner Spells

For my Summoner Spells I usually take:


I personally think that Ghost is better than Flash at tryndamere. With your Summoner's Wrath you gain more movement speed wich is very useful if you chase someone.


Why Ignite? Why NOT Ignite? This is your spell to finish everybody off, 'nuff said.

Here are some other spells you could use with Tryndamere:

SPACE Flash - Double gap closer / escape.

SPACE Exhaust - Your opponents wont flee so easy.

SPACE Teleport - Who doesnt like to be somewhere fast and kill people with your awesome sword?

SPACE Barrier - If your ultimate runs out and your Bloodlust is on cooldown this will help.

SPACE Cleanse - Just like Barrier, this spell will help you when your ultimate runs out, it will take the ignite off you.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Always start off with your Spinning Slash, this will be your lvl 1 escape/poke ability.
Next is Bloodlust and after that Mocking Shout

Maxing your [Q] Bloodlust will give you more sustain in your lane. After we maxed that out we want to get more damage, thats why we max our [E] Spinning Slash second. Lastly we max our [W] Mocking Shout, because we only use it for the slow once in a while. And whenever you get the chance, put a point in
[R] Undying Rage

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Champion Abilities


Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit. When out of combat for 8 seconds, Tryndamere loses 5 Fury each second.

Each point of Fury grants +.35% Critical Chance.


This is Tryndamere's Q ability, this ability gives you sustain in your lane.

This ability gives you a flat amount of attack damage per rank increased by each rank and gives you an amount of attack damage per % of health you are missing. The active of this ability is that Tryndamere consumes his fury and heals for a flat amount plus an amount per fury point changing with level.

This skill is very usefull after teamfights at late game. When you are very low HP, have lots of Attack Speed and Life Steal you can jungle your health back. At the monstercamps you get HP back and some fury, after or when you have full fury, use your Bloodlust to get lots of health back.


This is a very important ability for Tryndamere when he needs to chase after somebody. This ability provides an extremely strong slow and decreases attack damage greatly on your opponents giving you an advantage in duels.

I usually use this skill when my opponent wants to flee. It is very helpful when your team is winning the teamfight. What happens: Your opponents turn their back, you run in and use your slow. After that you and your team kill the opponents left.


This ability is the second most important ability Tryndamere has. This ability is a very effective gap closer and also an escape mechanisms. The cooldown is reduced by 2 seconds every time you crit.

This ability is very usefull in teamfights or when you're farming. Try to wait for your tank to start the fight and engage with Spinning Slash.


This is the ultimate your opponents hate, and wich makes you so powerfull in teamfights or solo fights. This ability instantly gives you fury which you can use to heal up after your ultimate runs out.

If your tank died, or doesnt start the fight and you want to engage a fight, this will be your lifesaver. Use
Spinning Slash to get close to your opponents, now everybody will focus you and you use your
Undying Rage. Be careful because your ultimate doesnt last forever,
make sure you get out of the fight in time.

Your ulti makes you one of the best and easiest champion in the game, if used correctly...

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Best Items

Infinity Edge

This is your main damage dealer. This is your must have item, your core item! With the IE you get tons of damage because you get +50% crit damage.


This is also a core item, PD gives you attack speed, movement speed and crit chance. A very good item for

Blade of the Ruined King

After the patch in S3, BRK has gotten some changes. Hes like PD but has no crit change, instead he has life steal, movement speed, attack speed and attack damage. And his active heals you and damages your opponent.


BT is a good item for every AD champion. It gives lots of AD and LS. People underestimate the passive of this item.

Black cleaver

If you are against a very beefy team, you should buy BC. It eats away all their armor and they drop the floor in seconds.


Zephyr is pretty good because you of his passive and his attack speed. It also has CDR wich comes in handy for your ultimate. With this item you have less duration of CC by 35%.

Frozen Mallet

If you need a bit HP, AD and a useful slow you should definitely buy FM.

Warmog's Armor

Got an enemy team who deals lots of damage? dont worry buy warmog's armor and you have longer to live.

Berserker's Greaves

You should definitely buy these boots on Tryndamere. The attack speed is very useful.

Enchantment: Furor

You should get the enchantment early game so your opponents wont flee as easy. This is a great combination with frozen mallet.

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With Tryndamere, you only have one ability that deals damage and help you farm and that is
Spinning Slash.

Tryndamere needs to farm to get better items, just like everyone else. We know that Tryndamere's passive gives him fury when you auto-attack something but it gives you even more fury when you kill a creep or a champion. So only try to lasthit, your fury will still go up. When your fury drops quick attack one random creep or try to poke your opponent.

In this picture I show you how to effectively farm creeps. We're 'Lane Freezing'. You can farm creeps but your opponent can't, or else he's in the range of your turret. If he tries to, just punish him.

After you poke and you have your Spinning Slash back up, you just spin back trough the minions if they're close to your tower.

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A Tryndamere in the top lane is EXTREMELY STRONG!! If Tryndamere gets his ult faster than his opponent he will be in a huge advantage. Because now he has his ultimate he can towerdive earlier, take a kill and spin away to safety. I would suggest getting your jungler to gank your lane as soon when you're lvl 6, easy kill is easy because you can towerdive realy easy.

Early game:SPACIFarm creeps, ask for ganks, poke opponent if not too tanky.

Mid game:SPACETDestroy towers, help other lanes, get lots of kills, participate in teamfights.

Late game:SPACEGet your full item build, help and listen to your team, WIN THE GAME.

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Here are some counters and top laners where Tryndamere could play against. Be careful, the first four champions are counters. (Updating when possible.)

Teemo: yep, Teemo is little and very dangerous for Tryndamere. The main counter ability of Teemo is his Blinding Dart. Because of this you are blinded and will miss all the auto-attacks you deal.

Malphite: Malphite is one hell of a tank. You can't realy poke him because his Granite Shield will take all the damage. You realy need to be careful playing against him. When the enemy jungler is ganking he can just use his Unstoppable Force and Seismic Shard and you are pretty much dead when your
Undying Rage is on cooldown.

Rammus: Rammus is pretty annoying because he gives you damage back with his Defensive Ball Curl. Lots of life steal might help you out.

Jax: Jax has a dodge/stun ability wich can be pretty annoying for Tryndamere. Just like Teemo you cant hit Jax when he uses his Counter Strike. In that time Jax will deal alot of damage to you and you must use your Undying Rage to stay alive and maybe kill him when his Counter Strike is on cooldown.

Cho'Gath: Cho'Gath has his Rupture to knock you up and do damage. He also has his Vorpal Spikes, these will hurt you if he is lasthitting and you're in the range of it. Cho'Gath is very tanky, ask for your jungler's help.

Gragas: Gragas has a nice combo of Body Slam and Barrel Roll. If you get hit by this combo you have less attack speed and movement speed.

Wukong: Wukong is a bit tanky and has some nice pokes, ask help from your jungler and try to get your Undying Rage early game. Wukong has a very annoying ability: Decoy. When he uses decoy try to use Mocking Shout. This will slow the real wukong.

Nidalee: Nidalee has javalin toss, a long range poke ability who deals a lot of magic damage. The skillshot is a bit slow so you can easily dodge it. When Nidalee tries to flee you almost cant keep up with her,
Frozen Mallet and Mocking Shout might help you out here.

Akali: Akali is a powerful assassin and you need to poke her a lot before she reaches lvl 6. Ask help from your jungler to get some kills on her.

Kayle: Kayle has annoying long range attacks with her Righteous Fury. She also has a Reckoning wich will slow you. Further she has devine blessing, this will heal her and give her movement speed. This is an annoying champ to play against in every lane.

Yorick has some good slows and life steal abilities, try to kill him while he's low on mana.

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Escaping Places

The flash/spinning shortcuts

At the pictures below you can spin/flash over the walls to safety
or if you need to be somewhere quick. Thanks to Kesoria, my brother, to bring me on this idea.
Your Spinning Slash has the same range as Flash.

A big shortcut to the wolves.

Escape your followers at baron!

Little jump, I would not recommend using this one if you get chased.

Nice escape route at every blue buff.

A small spin across the wall to get to your or your enemies turret.

I do never use the wolfcamp for an escape, but now you know it is there.

The wraithcamp, this spot is the one that im using the most.

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Change Log

3/7/2013: Decided to make a guide on Mobafire about Tryndamere. Did finish the guide half and pre-released it. I will make changes if I have time. Feedback is welcome.

3/8/2013: Working on my Tryndamere guide, got some feedback, made some changes and waiting for more feedback. Removed the pre-release.

Uploaded the finished one.

3/9/2013: Added another chapter: 'Champions'. Here you can read wich champions you have to go against on the toplane.

Credits to jhoijhoi for her guide about making a guide.
Making a Guide

I have also a Quickbuild to Zed. Check it out here:Zed build