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Introduction

Before we start,I would like you to know that you're supposed to buy primary runes for the sake of rune efficiency. Primary runes are runes that are better for specific types of stats compared to other types of runes. For example,getting AD in your marks and armor in your seals are far better than doing it the other way around.
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Lee Sin scales really well with attack damage cause of his high AD ratios and attack speed steroid from his passive,![]() |
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The jungle monsters deal physical damage,so taking these makes it very doable. This is the best choice as you get increased sustain in the jungle via ![]() ![]() |
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These help you out when you're ganking as there'll be at least some form of magic damage. You can swap these out for ![]() |
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Same as the description as the AD Marks. But I prefer these over any other type of quints on![]() |
Offense Tree


Tier 2 -

Tier 3 -




Tier 4 -




Tier 5 -

Tier 6 -

Defense Tree
Tier 1 -


Tier 2 -


Tier 3 -

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Always start with this and 2 ![]() |
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Getting this makes your ganks far more powerful as you can ![]() ![]() |
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This makes you way stronger in skirmishes,you'll easily proc the burn on-hit as Lee Sin will try to automatically auto attack after using ![]() |
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This gives you sustain and better blear speeds in the jungle so that you can gank more often and be healthier at the same time. |
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Boots are bought so that you can catch up to people and run away,it is also bought so that you move around the map faster,you can delay buying boots until right after your jungle enchant. |
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This helps you deal a lot of damage after you build it,you can choose to not upgrade your jungle item if you could afford to buy a whole ![]() |
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At first,you're gonna want to hold on to your ![]() ![]() ![]() |
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Buy these pair of boots if you need the armor and auto attack damage reduction badly and the opposing team doesn't pose any/much dangerous CC that you'd want the tenacity from mercs for. |
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Buys these pair of boots if you want the magic resist and/or the tenacity it has,do remember that tenacity will not reduce certain CCs such as knock ups,knock backs and channeled suppression/taunt like ![]() ![]() ![]() |
I won't be explaining the items any further as I have listed what you'd be buying every single game but anything after this is situational,I have listed the possible choices that you'll buy in certain situations in the cheat sheet above,any items not listed are either bad or have better alternatives,this is something you'll learn as you play the game more.
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This ability has two parts,the first one is ![]() ![]() ![]() ![]() |
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This ability also has two parts,the first one is ![]() ![]() ![]() |
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This ability ALSO has two parts,![]() ![]() ![]() ![]() |
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Let's talk about jungling first,jungling is the act of starting at a jungle camp to earn XP and gold instead of in the lane,you're gonna want to memorize which types of monsters spawn at every single camp in the game before reading any further.
At level 1,you get to choose between solo jungling and double jungling,let's start at solo jungling as you'll do this more often.
Solo jungling is simply starting at either Gromp or Krugs and asking for a leash,okay let's stop at that,what is a leash? A leash is the act of helping the jungler in his first camp,which is done by the side lanes as they won't loose any gold or experience if they stop by and help you for a bit,the reason for starting at these camps is because they are closer to the side lanes so that your lanes won't be in a experience disadvantage as they arrive into lane and most importantly,smiting these specific camps grant you a buff which helps you clear the jungle.
Smiting grants buffs or bonuses,it takes effect after smiting the largest monster in a camp so do only smite the big ones,it can only be of effect once per camp spawn,meaning,if you smite for a buff and you didn't kill it and you return to smite it again,you won't be getting the buff again,so you have to kill it in order to receive the buff after you smite it after they spawn again.
Here are the smite buffs
Blue Sentinel ( Giant Blue Golem dude ) : restore a large amount of mana over 2 seconds (25% of your maximum mana).
Red Brambleback ( Big Lizard Tree Thing ): restore a large amount of health instantly (20% of your maximum health).
Ancient Krug ( The Bigger Shard of Rock ) : for 90 seconds every 6th basic attack stuns minions and monsters. Additionally, you can attack a tower to expend the buff early - dealing a large amount of bonus true damage.
Crimson Raptor ( Big Bird ) : grant you true sight for a short duration the next time you are spotted by an enemy ward for 90 seconds.
Greater Murk Wolf ( Big Two Headed Wolf ) : summon a rift spirit that grants sight over the nearby crossroads for 90 seconds. Whenever an enemy champion comes in range of the nature spirit, it will chase them for a short duration.
Gromp ( Giant Frog ): for 90 seconds, poisons enemies who attack you, dealing 10 + (5% bonus health) magic damage over 3 seconds.
Double Jungling is the act of bringing your top laner to help you in your first two camps,you can choose to smite a camp to let bot lane get it or proceed without doing so. Now,in double jungling,you want to take a hit from the big one when you're at full health cause
Hunter's Machete passive will top you off later,now you want your top laner to tank all the damage until they can't take anymore cause they'll die,you should get all the big ones and let him/her take the small ones,be sure that both of you stay in the small range so that both of you get the XP,now why would you do this? You do this so that both you and your top laner to be level two,and he'll tank like 95% of the damage which means you're pretty much at full health after doing it,he/she gets to back and buy some extra consumables and
Teleport to lane with an XP lead or the same amount of XP as his/her opponent,and since you're still full health,you can opt for a full jungle clear and get in ahead fo the enemy jungler as well.
Okay now with that all out of the way,jungling as
Lee Sin is all about maximizing your sustained damage output,which means,using your passive properly.
At Level 1,you want to start with Q and start at a camp,either gromp or krugs,ask for a leash,throw out
Sonic Wave at the biggest monster,auto attack twice and use
Resonating Strike,look at it's health bar and kill it with
Smite if no one else is close enough for Xp so that you get the whole Xp it gives,this makes it so you don't waste your passive and get your level 2. Now get your W as it helps you much more than your E at this stage,you'd want to alt+W to self cast
Safeguard,auto attack twice and cast
Iron Will,auto attack twice and use
Sonic Wave and auto attack until
Iron Will is about to run out and use
Resonating Strike to get healed for a small chunk,be sure to use
Resonating Strike right before the
Iron Will buff runs out as it scales off how low the enemy monster is,at level 3,get your E and you can kill camps using any order of you're abilities you'd like,but make sure to space them out for 1 or 2 auto attacks,depending on what you want.
At level 1,you get to choose between solo jungling and double jungling,let's start at solo jungling as you'll do this more often.
Solo jungling is simply starting at either Gromp or Krugs and asking for a leash,okay let's stop at that,what is a leash? A leash is the act of helping the jungler in his first camp,which is done by the side lanes as they won't loose any gold or experience if they stop by and help you for a bit,the reason for starting at these camps is because they are closer to the side lanes so that your lanes won't be in a experience disadvantage as they arrive into lane and most importantly,smiting these specific camps grant you a buff which helps you clear the jungle.
Smiting grants buffs or bonuses,it takes effect after smiting the largest monster in a camp so do only smite the big ones,it can only be of effect once per camp spawn,meaning,if you smite for a buff and you didn't kill it and you return to smite it again,you won't be getting the buff again,so you have to kill it in order to receive the buff after you smite it after they spawn again.
Here are the smite buffs
Blue Sentinel ( Giant Blue Golem dude ) : restore a large amount of mana over 2 seconds (25% of your maximum mana).
Red Brambleback ( Big Lizard Tree Thing ): restore a large amount of health instantly (20% of your maximum health).
Ancient Krug ( The Bigger Shard of Rock ) : for 90 seconds every 6th basic attack stuns minions and monsters. Additionally, you can attack a tower to expend the buff early - dealing a large amount of bonus true damage.
Crimson Raptor ( Big Bird ) : grant you true sight for a short duration the next time you are spotted by an enemy ward for 90 seconds.
Greater Murk Wolf ( Big Two Headed Wolf ) : summon a rift spirit that grants sight over the nearby crossroads for 90 seconds. Whenever an enemy champion comes in range of the nature spirit, it will chase them for a short duration.
Gromp ( Giant Frog ): for 90 seconds, poisons enemies who attack you, dealing 10 + (5% bonus health) magic damage over 3 seconds.
Double Jungling is the act of bringing your top laner to help you in your first two camps,you can choose to smite a camp to let bot lane get it or proceed without doing so. Now,in double jungling,you want to take a hit from the big one when you're at full health cause


Okay now with that all out of the way,jungling as

At Level 1,you want to start with Q and start at a camp,either gromp or krugs,ask for a leash,throw out










Resonating Strike scales off your opponent's missing health so unloading all your damaging abilities right before you use it will do more damage
- Placing a ward and using
Safeguard to it is effective as a gap closer and an escape
- Don't Spam click W as it'll waste energy if you cast
Iron Will and you usually won't use it if you do that
- If you use
Dragon's Rage and you immediately use
Tempest,it'll hit the target you just kicked
- Don't always try to make flashy plays like the Insec as you dn't always have to kill yourself,sometimes it's even better to
Dragon's Rage their high health front line and knock the others in the back up for a lot of damage and displace their tank for a bit so that he/she won't be able to soak up damage for their team
- Using
Iron Will right before using
Dragon's Rage to kick a beefy target will heal you for a lot
- Using
Dragon's Rage and using
Flash while the animation of
Dragon's Rage is going on will make it impossible for them to escape it,it'll also kick them opposite to where you are after the flash if you do it right,meaning you can make le epic plays
- Try to balance ganking and clearing camps to keep up on levels
- If you're a hunred percent sure that you're about to die,try to fight back and burst them so that your life wouldn't be wasted
Lee Sin is a very potent champion who can very well carry games and he doesn't really fall off the meta cause of the way his abilities work,he can be an amazing front line and even dive in to their carries face and deal an immense amount of damage,Lee Sin is hard to learn but is rather easy to once you learn a few tricks.
If you stuck long enough to read this,I want you to know that I'm very thankful that you actually read this,I would love to receive constructive comments and maybe help me improve this guide by pointing out typos or telling me what's missing or what you want me to add,anyways,thanks and have a good day.
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