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Anivia Build Guide by Minusex

Middle diamond

[S8] Anivia Mid Guide (S4 Master/Challenger)

By Minusex | Updated on October 15, 2018
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Choose Champion Build:

  • LoL Champion: Anivia
    Gain ELO (Standard)
  • LoL Champion: Anivia
    Midgame Anivia
  • LoL Champion: Anivia
    Lategame Anivia
  • LoL Champion: Anivia
  • LoL Champion: Anivia


Unsealed Spellbook
Magical Footwear
Minion Dematerializer
Time Warp Tonic

Manaflow Band


LoL Summoner Spell: Ignite


LoL Summoner Spell: Flash


LeagueSpy Logo
Middle Lane
Ranked #19 in
Middle Lane
Win 52%
Get More Stats

Ability Order



Hello, I'm Auke/Minusex. I hit Master and Challenger in Season 4, peaking at about 400 points. I've been playing since Season 1, but half-way through I started to play a lot more Anivia on stream and now made her my main. I try to answer all questions asked in chat to help as much as I can. The more questions, the more it helps the community of BBC. So let's make it GROW! Link to my Twitch stream and YouTube below!

For more stats check me out on OP.GG!


Check out the stream!



A little outdated because it was made during the preseason with different runes, but most things said still work!

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Summoner Spells


The standard combination to take for maximum damage output with your Flash Frost > Frostbite or Glacial Storm > Frostbite combo. Gives you a lot of early game pressure! Can take many players by surprise in early trades during the laning phase after an egg bait with your passive.


For facing certain champions like Twisted Fate, Rammus, or Syndra you might choose to run Cleanse and Flash because if they land their crowd control abilities—like Pick A Card, Frenzying Taunt, or Scatter the Weak—it's pretty much a guaranteed death against a competent team.


If you want to play the safe and passive lane, and don't really want to go for the flashy plays then Teleport and Flash is also a viable combination especially if you're able to coordinate well with your teammates [for ganks and counter-ganks]. Can also work for an aggressive player for the same reasons.
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My new standard to MAKE GAINS. Try it out!


Go-to page for dominating the midgame. You might think you have to run really aggressive runes to do well with an AP mid, but with Anivia that's not the case!


If you see yourself heading towards the lategame against the enemy's lineup.


Allows you to really push the envelope in early and midgame fights combined with Corrupting Potion. Synergizes with Anivia's kit and helps a little with her slow movement speed.


When you feel like you have to play a more conservative game or feel disadvantaged in the draft. Against melee mids like Fizz, Kassadin, Talon, and Zed, take this page and play really aggressive early. Afterwards just farm it out since once they reach level 6 it gets really hard to maintain even ground.
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Anivia's unique selling point. I like to really abuse this in the first hard trade with the other mid in the early game starting at level 3. When your opponent forces you into your egg form they can get overconfident and try to finish you off, but if you're able to revive there's a high chance you will turn it around and kill them in turn with your combined damage output with your Flash Frost > Frostbite combo as it should be off cooldown after the initial trade.


Remember! You can detonate this on your own without waiting for it to reach the end of its range. This can potentially do double damage if you can remember to manually proc it again as it passes through your target(s) along with the stun.


An underrated ability that helps with landing and securing you or your teammates' combos if placed right. Can also help with escapes, or preventing your opponents'. For example, if you can time it right you can interrupt champions mid-jump ( Rocket Jump, Leap, Blast Cone jungle plant) and bring them right back down. I always level this at level 4 as its capabilities are often taken for granted.


Anivia's source of main burst. Without Flash Frost or Glacial Storm it's kind of lackluster as its double damage only procs after a stun (NOT the slow) from the former, or a fully formed storm from the latter.


The main point of Anivia's kit and brings all her abilities together. Can provide a load of sustained damage if you prolong an opponent's time in it with a perfectly positioned Crystallize and can help with landing a Flash Frost stun. You can tell when it reaches its full form as it gives off a little flash when it does.
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Item Sequence

Archangel's Staff 3200
Sorcerer's Shoes 1100
Rod of Ages 2600
Zhonya's Hourglass 2900
Liandry's Torment 3100
Void Staff 2650

+ > + > > > > > > > >


This is my progression in a standard game. Sometimes you'll need to buy Catalyst of Aeons later and build Seeker's Armguard, and Ninja Tabi first if you're having trouble against an AD mid matchup. Same with building Mercury's Treads and into Abyssal Mask instead if the situation calls for it. Gauge your opponent's power and adjust appropriately. Of course, if you're using the tank/sustain rune page then you won't need to buy Boots of Speed since you have Magical Footwear.



The cookie cutter start for almost all AP mids. If you're confident in your trading and expect a regular farming matchup in lane then go with this. Or just default to it anyways if you're not comfortable with playing aggressive.


My personal favourite start. Because of the added sustain duration of Time Warp Tonic, going this route really helps with being aggressive in the early game as you'll be under the effect of Touch of Corruption much longer in a trade. Works really well with Teleport.


Your first item to buy during your first back to the fountain. Ideally along with Boots of Speed if you farmed well or weren't forced back early from a gank. Don't forget to always be stacking it! Recalling to base or waiting for regen while in the fountain? Toggle Glacial Storm on for maximum efficiency.


Really great build-up item for its unique passive that synergizes well with Anivia's abilities—particularly Glacial Storm. If you haven't bought Boots of Speed earlier with Tear of the Goddess this is the time.


Paired with Corrupting Potion and the new rune Time Warp Tonic, this item is a must which I buy all the time as it gives you even more staying power in a fight.


Try and buy a Control Ward whenever you return to the fountain to help your support deward the map. Upgrade your Warding Totem to Peering Farsight Ward at your discretion based on your team's game plan and how the flow of the game is going.


The ideal 6-slot build in a perfect game.
  • Archangel's Staff and Rod of Ages help Anivia to scale considerably well into late game and provides a bigger mana pool to work with for drawn out fights, and gives you the ability to keep Glacial Storm active for a longer time.
  • For the inevitable magic resistance stacking by the enemy team, Sorcerer's Shoes and Void Staff give you the much needed reduction to deal with them.
  • Anivia's already huge burn damage potential is further strengthened with Liandry's Torment's unique passives Madness and Torment.
  • The centerpiece of this build comes down to Zhonya's Hourglass. It's the item that will allow you make big plays in conjunction with Rebirth. A timely and well placed Glacial Storm can get enemies to switch focus on you where activating Statis will buy time for your team to do their thing and get you more ticks with your ultimate.


When facing a lineup where a majority of their lanes do magic damage I like to build my Catalyst of Aeons into an Abyssal Mask instead to help mitigate it. You can also keep the buildup to Rod of Ages and buy a Banshee's Veil instead if you see it viable based on the enemies' abilities, but I rarely take this route as it takes away a slot from the already good final build.


Self-explanatory if you're running the tank/sustain rune page, or if you feel your opponents are doing too much damage for you to stay alive and dish out yours. Choose accordingly.
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Early on try to go for the kill. Even though it's more of a skill matchup and you feel like you're really behind I would still recommend to get Rod of Ages, but build Mercury's Treads and just push because this chick has THREE FLASHES. If your jungler ain't helping you, push your lane, ward out and you should be good to go! Once she's level 6 with a small lead or cheese it's hard to come back from.
Definitely would go for my tank/sustain runes. In this matchup it's really hard because Anivia does lack mobility which makes Azir able to bully her in lane like crazy. The best thing to do in this situation in the early game is dependent on the Azir. Most Azirs will push the lane, and that means in this particular situation either harass with your Q or Q the whole wave while proccing it on the ranged minions. It will be hard to harass until level 6. That's when you shove in Azir no problem. He could harass you, but you'll be out pushing and sustaining way better than him!
Tank/sustain runes for sure in this matchup. If you don't get a kill on him early and he gets level 6 first he'll snowball. Rod of Ages is not the right choice because he'll punish you hard and there's NOTHING you can do. Continuing with if you don't kill him before level 6 and he has any kill potential at all, build Abyssal Mask and shove the lane then it should be smooth sailing from there!
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v1.05 - 10/15/2018
  • Added new alternative rune page, Lategame Anivia, for patch 8.20.
v1.04 - 04/25/2018
  • Adjusted main rune page, Gain ELO (Standard), for patch 8.8.
    • Changed > .
    • Changed > .
v1.03 - 04/05/2018
  • Added new main rune page, Gain ELO (Standard), for patch 8.7.
v1.02 - 03/22/2018
  • Added new main rune page, Midgame Anivia.
v1.01 - 03/09/2018
  • Updated Tank/Sustain rune page.
  • Started Matchups section.
v1.00 - 03/06/2018
  • Completed base guide for Season 8.
League of Legends Build Guide Author Minusex
Minusex Anivia Guide
[S8] Anivia Mid Guide (S4 Master/Challenger)