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Master Yi Build Guide by Crusading Angel

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League of Legends Build Guide Author Crusading Angel

[S8 Jungle, Top] Master Yi - Master of Destruction

Crusading Angel Last updated on November 8, 2017
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Published guide
Fixed minor errors
Edited guide based on some of the comments in discussion section
Updating guide according to rework
Updated information for Season 4.
Added new Master Yi banner
Added more explanations for each section
Updated minor item changes
Changed the guide from jungle to top lane
Updated information for Season 5
Updated information for Season 6
Updated information for Season 7
Added a new jungle build
Updated information for Season 8

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Hi! I'm Crusading Angel. This is my first guide for one of my most favorite champions! MASTER YI WOOOO! I apologize if it doesn't seem as pretty as other guides. This is my first guide. However, I have played probably at least 100 or 200 games if not more on him since season 1. I know a bit about him ;). I'll tell you my story on why I played him so much at the end if you're interested. Also if you would like an in-depth explanation please continue reading. I suggest you skip to the abilities section.

Note: This guide is constantly being revised. Revisions will continue on as I gain more feedback. I will add more things to the guide according to some of the advice from the discussions page.

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Pros and Cons

+Cheap to buy and easy to play
+Amazing at farming
+High mobility and attack speed with certain builds
+Can heal a lot with meditate (longer sustain)
+Does an INSANE AMOUNT of damage.

-No CC and vulnerable to other's CC
-Very mana hungry, needs blue throughout the game
-Usually first to be targeted

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Fury Extra attack speed is always great on Yi
Fresh Blood For more damage on trades
Vampirism For the extra sustain
Double Edged Sword Again more damage
Bounty Hunter More damage
Battering Blows More AD penetration means more damage
Fervor of Battle Yi can easily get 8 stacks

Savagery This gives you some extra damage versus minions
Assassin Great for damage when laning solo
Merciless Great for finishing champs off
Dangerous Game Honestly not too useful but neither are the other two

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Lethal Tempo

My jungle build is focused on attack speed and on-hit damage, this rune will scale well with this build.


Honestly the only rune that is worth it in this line.

Legend: Alacrity

Again this is an attack speed jungle build. Use this rune to help add some more attack speed.

Coup de Grace

Generally you should be ganking low health champions, so this rune is ideal for jungle yi. Go Cut Down for yi top or if there are just a lot of tanks on the opposing team.


Sudden Impact

This helps your Alpha Strike do more damage.

Zombie Ward[

Vision is very important in games. This is a crazy good item right now for warding.

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Summoner Spells

Generally I will always take Flash and Teleport top. Why you ask? I choose flash because of its many different uses. You can use it as an escape. You can use it to perhaps flash into baron or dragon and steal it. You can use it to chase an enemy. There are so many uses for this summoner spell that it would be a waste not to take it! Next up I choose teleport because it helps you get back to top quicker. It also allows you to join team fights a lot easier. Smite is the obvious choice when jungling.

Very Viable


A must for when you're jungling as Master Yi.


A great spell to use if you want to get back to turret, to farm, or to help out a teammate etc.


This skill is great for chasing, running through walls, initiating, etc.


This is always ideal for when you need to escape, chase, or gank. Stack it with Youmuu's Ghostblade and Highlander and basically you can catch up to anyone. Even Usain Bolt!



This spell is great for getting that extra damage out while you're attacking champs. However, I prefer to take teleport when going top instead of Ignite.


Great to slow down champions and reduce their attack power.


Meditate can do the same, but you get to spam it. Although it has been made better through one of the latest patches, this spell is unneeded for Yi. Flash still works much better in my opinion.

Not Viable


Just use Meditate. This is more viable for ADCs in bottom lane.


You can just get blue buff.


An iffy spell, but kind of useless if Yi can just run away from CC.

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Double Strike (Passive)

Master Yi strikes twice every 4th consecutive attack. The second attack deals 50% of your attack damage, applies all on hit effects, can critically strike and counts as a hit for the counter of the next double strike.

Extra damage for Yi. Not really recommended to time for the 4th hit to use to harass/poke.

1. Time for 4th shot for the extra damage (to harass) if you can do it.

Alpha Strike (Q)

Master Yi becomes untargetable and jumps to up to 4 nearby enemies dealing 25 / 60 / 95 / 130 / 165 (+100% of attack damage) physical damage to each unit hit as well as 75 / 100 / 125 / 150 / 175 bonus damage to minions and monsters.This skill can critically strike dealing (+60% of attack damage) bonus physical damage. Basic attacks lower alpha strike's cooldown by 1 second.

This is the skill you will be constantly spamming with on Yi. Max this first for the extra damage. You will use it to harass, last hit, kill, jungle, and etc. Always use this when there are 3 minions and one champion or 2 minion and 2 champions (and so on...) so that you can 100% hit the champion when harassing. Max this first. Naturally you will put points in your ultimate asap.

1. Use Alpha Strike when someone uses a skillshot in order to gain invulnerability to dodge that skillshot.
2. Use this skill on minions or monsters as an escape mechanism. (Like a mini- Flash).

Meditate (W)

Master Yi channels, restoring 30 / 50 / 70 / 90 / 110(+30% of ability power) health per second. This amount is increased by 1% per 1% of health that Master Yi is missing. While channeling, Master Yi gains 40 / 45 / 50 / 55 / 60% damage reduction. This amount is halved against turrets.

This ability will you help you with your sustain early game. With the points in the meditation mastery you will have a little more mana to spam your W if you're laning. Max this last.

1. Use it for sustain early game.
2. Use this late game as a shield and to heal.
3. Note: the lower your HP the more you heal.

Wuju Style (E)

Passive: Increases Master Yi's bonus attack damage by 7 / 9 / 11 / 13 / 15%.
Active: Master Yi can activate this ability deal 10 / 15 / 20 / 25 / 30(+10/12.5/15/17.5/20% of attack damage) true damage per hit. Master Yi loses the passive effect of this skill while it's on cooldown.

Max this second for the addition damage.

1. Activate this before you use Alpha Strike in order to get the extra damage on use. Max this after Alpha Strike. Try to time this correctly so that you kill your target before the active ends and you lose your passive. This is especially important late game when you have 300+ damage.

Highlander (R)

Passive: Champion kills reduce the cooldowns of Master Yi's other abilities by 18 seconds, and assists by half this amount. Active: For 10 seconds, Master Yi gains 25 / 35 / 45% movement speed and 30 / 55 / 80% attack speed and becomes immune to movement speed slows. While active, kills and assists extend the duration by 4 seconds.

Master Yi's ultimate. Max this ASAP.

1. Get a kill while highlander is active in order to refresh your skills for use again.

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Jungle Build

+ +

Hunter's Machete+Refillable Potion+Warding Totem

Take Hunter's Machete since you're playing a basic attack focused champ. Get Refillable Potion for the sustain.

Skirmisher's Sabre - Bloodrazor

I feel that this is the best jungle item for yi. The challenging smite gives you a nice burning effect on basic attacks as well as 20% damage reduction for 4 seconds. It's a must have item.

Guinsoo's Rageblade

I find this to be a very high risk high reward item. I pretty much always build this item when I'm ahead. However, I tend to go a different item for when I'm behind, based on the situation. Build the Blasting Wand last. This will give you a very nice power spike when finishing it as your 1st/2nd full item.

Blade of the Ruined King

Because Yi doesn't have any CC, this item helps a lot when it slows the enemy through its' active. It's a great item when you want to engage/disengage. I find this as one of the other must have items for Yi. The life steal gives you nice sustain, the attack speed helps with more basic attacks, while the passive helps shred tanks.

Berserker's Greaves

Then you want to finish your boots. I often finish Berserker's Greaves after I get my Guinsoo's Rageblade or after my Blade of the Ruined King. Get Mercury's Treads
on heavy AP or CC teams. Get Ninja Tabi on heavy AD teams.

Infinity Edge

Basically get the B. F. Sword or Pickaxe first for the damage and then finish the item. I chose this item because it has high damage along with critical strike. After the Yi update/rework higher critical strike on Yi is very OP.

Guardian Angel

I like to get this late game for the extra survivability. Death timers are very long late game. I tend to sell this after the passive goes on cool down for a Mercurial Scimitar. The removal of crowd control from the active really helps with not getting blown up when you enter team fights. Replace this item with the ones's mentioned in the Situational Items section based on the the current situation in game.

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Top Build

+ +

Health Potion+Long Sword+Warding Totem

Take Health Potion and Long Sword at the beginning. I like to get long sword to build into my Vampiric Scepter for longer sustain. You might want to alternatively get Doran's Blade and Health Potion.

Statikk Shiv

Next up is Statikk Shiv. I think it's crucial to build this item because it gives both crit and attack speed. At the same time the item's passive is very helpful for split pushing and extra damage. I choose this item over Phantom Dancer because it allows me to farm and split push more. You may alternatively want to switch and get phantom for better 1v1.

Blade of the Ruined King

Because Yi doesn't have any CC, this item helps a lot when it slows the enemy through its' active. It's a great item when you want to engage/disengage/or roam. After extensive testing, I think that this is a great item for ganking too. You may want to switch this out with Ravenous Hydra

Berserker's Greaves

Then you want to finish your boots. I often finish Berserker's Greaves after I get my Statikk Shiv or after my Blade of the Ruined King. Get Mercury's Treads
on heavy AP or CC teams. Get Ninja Tabi on heavy AD teams.

Infinity Edge

Basically get the B. F. Sword or Pickaxe first for the damage and then finish the item. I chose this item because it has high damage along with critical strike. After the Yi update/rework higher critical strike on Yi is very OP.

Black Cleaver

I'm really a big fan of this item for many reasons. The first is that it has 20% CDR. Great for having your skills reset. The second reason is because it provides some extra damage and health. The item also gives you movement speed! Lastly the item can shred up to 24% armor max, very easy to do on Yi. This item is all around a great fit for Yi. You may alternatively want to switch this out for Lord Dominik's Regards or Mortal Reminder

Guardian Angel

I like to get this late game for the extra survivability. Death timers are very long late game. I tend to sell this after the passive goes on cool down for a Mercurial Scimitar. The removal of crowd control from the active really helps with not getting blown up when you enter team fights. Replace this item with the ones's mentioned in the Situational Items section based on the the current situation in game.

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Situational Items

Attack Damage (Offensive items)

Guinsoo's Rageblade

I totally love this item on jungle yi. My jungle yi build is focused on building attack speed. You can easily hit stacks and get on-hit damage on opponents using that build. 6 stacks on this means +48% attack speed, +18 attack damage, and +24 ability power. Such a scary item for opponents when you are fed. I put this in the optional build section because this item shouldn't always be rushed as the first or second item. The build path isn't really 100% friendly on Yi since you do have one AP item. The item is crazy good on Yi once you complete it (and if you are really ahead too!).

Ravenous Hydra

The stats and price are very similar to The Bloodthirster. The only difference is The Bloodthirster a shield. While Hydra has a passive for pushing and an active for more damage. I generally don't use this but it's worth a try.

Mercurial Scimitar

It removes debuffs, while supplying attack damage at the same time. Definitely buy this if you're playing against a heavy crowd control team. Also it gives more magical resistance which is good against heavy AP teams.

Death's Dance

I don't personally use this item much, but it does help you with your survivability. You deal a lot of damage so the passive should heal you for a lot. The 80 attack damage and 10% CDR is no slouch either.

Frozen Mallet

This is very much a late game luxury item. I use to use a lot 3-4 years ago, but there are better items now a days. A great item to get if you are really fed and want to chase down mobile champions.

Lord Dominik's Regards

You definitely want to get this for the armor penetration. Teams tend to start building more armor and health on tanks in late game. This and your Blade of the Ruined King will shred tanks.

Mortal Reminder

This item is very similar to the one listed above. The one major difference is that it's great against healing champs and items. Bring this to counter Sona, Dr. Mundo, Janna, Soraka, or Warmog's Armor.

Maw of Malmortius

A great offensive and defensive item. The magic resistance is great for AP heavy teams. At the same time the passive can sometimes come in handy. The shield will give Yi some extra time to put some damage in. Furthermore the extra 10% lifesteal from the lifegrip passive is very helpful as well. A very viable item.

Attack Speed

Phantom Dancer

This item is very similar to Statikk Shiv. The main difference is that this item has a different passive and higher attack speed. This item is much better to use when 1v1 with opponents. I prefer shiv because it allows me to farm more and scale later on. The lament passive is nothing to scoff at though. It provides 12% damage reduction every time you make a basic attack.

Wit's End

I can't say I really use this item much. At the end of the day I only use this on my on-hit build or when my team or the other team is heavy AP.

Armor or Magic Resistance (Defensive items)

Dead Man's Plate

I've seen other people using this item and I decided to try it for myself. I'm a very big fan of this item. The 2 passive are great. The one passive provides extra movement speed and the other provides extra damage and a slow. The extra health and armor also gives you some nice tankiness too.

Randuin's Omen

A great item against a mobile team. It slows the person down and their attack speed while additionally adding armor and health. It's especially a good item against a heavy AD team or a fed ADC. Overall a great item for extra tankiness.

Spirit Visage

Another optional defensive item. Good against AP heavy teams. It gives +55 Magic Resist, along with +20% cooldown reduction, and +400 health. All of which are pretty helpful for Yi. The +20% healing regen is also a very good item that helps with your meditation.

Frozen Heart

This item is very similar to Randuin's Omen. This item is gives a lot of armor, cooldown reduction, and the attack speed reduction is great against fed ADCs. Personally I find that I prefer to build Randuin's Omen over this item.

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Minion goal:

This is the creep score I try to get after twenty and fourty minutes. The creep score is very doable. If you check my second gamer screen at the bottom you will notice that I managed to get 241 minions at 36 minutes along with some kills, so just aim for 100 at 20 minutes and go from there and you will be fine.
*20 minute: 100 minions
*40 minute: 200 minions

Early Game:

Head to your lane or help your jungler leash.

Yi usually goes top or jungle. The name of the game is to out sustain your opponent when going top. The runes and masteries and your Meditate gives you a lot of healing.

Begin farming and harassing with your basic attack and Alpha Strike. Use Meditate whenever you need to heal. In order to harass your opponent, use Alpha Strike when you know you can hit them. Wait until there are 3 minions and 1 champion closest to you in order to 100% hit them. Try not to waste too much mana on last hitting using alpha strike. Use basic hits to get some/most of your creep score early game.

If you can sustain and harass your lane enough, you can probably get a kill, or have them recall, if they recall you can continue to farm in order to outfarm them.

Your post-6 combo is pretty simple. Go Highlander-> Wuju Style->AA...AA...AA-> Alpha Strike. Generally highlander and wuju style are activated consecutively (as quick as possible). Pre-6 is the same combo except without Highlander. I don't like to use alpha strike to engage. You should save alpha strike just in cases a champ flashes away. Do use alpha strike first if you think you can secure the kill though.

Mid Game:

At this point in the game, the first turret should have been taken down. People will begin to roam. Continue farming. If you have pushed your lane well enough and you've taken down your opponent's turret begin to help out other lanes by roaming. Possibly make an attempt at rift herald if the opponent's top turret is down.

Late Game:

By now more turrets should have went down. Team fights become more prominent. Master Yi's role is to clean up remaining champions. Let a tank or off-tank engage. Never ever engage in a team fight unless you know you can take out all of the champions. Basically use the combo listed above to take out as many champions as you can without dying.

Also help your team take baron and dragon. Yi can do a lot of damage late game. In fact if you finish this build you can probably solo baron.

Also you need sometimes back door on Yi. Backdooring is pretty simple, it's basically sneaking into another lane to take a turret when the opposing team is distracted somewhere else by a team fight, baron, or dragon. Yi is ideal for this because he can take a turret down in seconds and still be able to escape. There has been several occasions where I have won close games as Master Yi through backdooring.

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This is a guide for people who may want to try and play Master Yi in jungle. I've included a simple jungle section on what you should do on Yi.

Your role as a jungler is to:

Farm and level in the jungle.

Gank other lanes.

Gank lanes where your teammates are losing lane in order to help them.

Generally I focus ganking bottom lane the most because the ADC is down there. I also find that ganking is the easiest for Yi in mid lane because people don't usually ward both sides of mid lane. Another rule of thumb that I follow is to gank lanes that are overextended as well.

Cover lanes whenever your teammate needs to recall.

This means that you should cover the enemy champion from taking your teams turret. Also, if the enemy champion is not there I suggest last hitting minions for some money. This means that you should let minions do 90% of the damage and last hit the last 10%. (This allows you to get some cash, hold down the turret, and benefits you because otherwise the minions would take all the cash). People generally get mad at this because they think you're pushing their lane, but in general if you just last hit, you're not really stealing any cs. Because otherwise your minions would just kill the enemy minions.

Jungle Route:

Simply follow the steps listed below. Preferably go smite less blue buff first. Ask your teammates to help you.

1. Blue Buff: Go smiteless blue with help from your teammates.

2. Wraiths/Wolves: At this point smite is still on cool down. Finish wraiths/wolves smiteless.

3. Red Buff: Use smite on Red buff. If you get to level 3 add a point into meditate and heal your health (furthermore you can heal your remaining health with a health potion).

I rarely deviate from this path. Generally I gank after getting blue and red buff because red buff will really make your ganks easier. After that I usually continue ganking until the buffs run out. It's your choice whether you decide to gank after getting buff or if you decide to continue farming the jungle until you get to level 6 for your ultimate.

After ganking, it generally doesn't matter which neutral monsters you go for, just try and kill them in a line as to minimized the time walking as much as possible.

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Things to Know:

1. You need to get as much farm as you can on Yi. Even while jungling or ganking. Master Yi is dependent on farm to do well.
2. Always activate Highlander and Wuju Style before engaging.
3. Stay in lane as long as possible in order to get more farm. However, don't overstay so much that the opposing player outmatches you because they recalled and bought better items. (If you're laning)
4. This is always the combo you should use. If a skill is in cool down, move on to the next thing in the combo. Highlander-> Wuju Style->AA...AA...AA-> Alpha Strike.

My Story:

Here's my story on why I've played Yi so much. It all begin with my dusty old laptop. It had one of those trackpads with a button for right clicking and a button for left clicking. My left clicking button broke. Since it broke I couldn't really do skill shots. So being the low level noob I was I picked one that didn't need any skillshots (Master Yi duh)to play. 3 years later, after playing !00+ games as Yi.

I've gotten a new laptop last year (thank god). Now I'm finally practicing on other champions. Who knows, in the future you might see a guide on Garen, Fiddlesticks, Sona, or even Tryndamere that is written by me :)!

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Game Scores

Here are some screens of games where I have played with this build. If any of you guys have games where you do well on Yi, please post it here so others can also see your skills too!

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The End

Thank you for reading my guide! If you have any questions, comments, or suggestions, feel free to post in the guide discussion below! Otherwise, please up vote my guide! If you find any problems with my guide please tell me why you had any problems with the guide before you decide to down vote it! I usually check this guide every day to fix grammar/spelling errors and to update minor details. So if you feel free to discuss anything just post it in the discussion page and I will respond ASAP.

I'm also currently taking suggestions on what I can add or fix!