This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
On Hit
-
Crit
Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Jax
Your best option is to try to alpha his counter strike but even then, the pressure he can apply on the map is insane and if he doesn't kill you he can just snowball his team to victory
Kayle
Kayle's ult is immensely powerful and can allow you to blow through a team without allowing them any options to retaliate aside from chain cc
Kayle
Kayle's ult is immensely powerful and can allow you to blow through a team without allowing them any options to retaliate aside from chain cc
Champion Build Guide
My name is ETG N1NJA and I've played ![]() ![]() |
Pros
+ Highest base movement speed in the game (tied with ![]() + ![]() + ![]() + Deals consistent true damage with ![]() + ![]() |
Cons
- Extremely weak to crowd control - Vulnerable without ![]() - Hard play at high level - No built in CC - Can be squishy |
![]() |
Your primary keystone for On-Hit ![]() ![]() ![]() |
![]() |
This rune is important as it gives additional gold on kills and more importantly returns 15% missing health which can be the difference between surviving a dive/2v1 and not. |
![]() |
This rune gives stacking attack speed which is good for On-Hit and is good since our build is focused on on-hit effects and conqueror's true damage. |
![]() |
Another rune taken to help us with ganks and finishing off targets as it does 10% additional damage to targets whose health is below 40%. |
![]() |
We take domination for ![]() ![]() ![]() |
![]() |
Really useful as it provides a little extra punch after an ![]() |
![]() |
Over the course of a game, this rune can provide an incredible amount of healing in the jungle and while splitting. Also synergizes with the on-hit magic damage of ![]() ![]() |
Crit
![]() |
Really useful as it provides a little extra punch after an ![]() |
![]() |
Gives us AD for killing champions and wards which helps in the early game and scales well with the crit build. |
![]() |
Provides a ton of healing throughout the games if you get your stacks. Also really helpful in the crit build since you don't get a lot of lifesteal early and the sustain makes a big difference. |
![]() |
Precision is taken as it gives you access to ![]() ![]() |
![]() |
This rune is important as it gives additional gold on kills and more importantly returns 15% missing health which can be the difference between surviving a dive/2v1 and not. |
![]() |
Another rune taken to help us with ganks and finishing off targets as it does 10% additional damage to targets whose health is below 40%. |
![]() |
![]() |
![]() |
-
Double Strike: This passive gives Yi a considerable boost in damage in team fights and to objectives; it also helps your clears. It works with
Guinsoo's Rageblade and is very powerful when combined with an auto-attack reset.
-
Alpha Strike (Q): This ability is AOE, gives you a huge chunk of damage, makes you untargetable, and is Yi's bread and butter besides right clicking. Don't just run in and use this ability to catch people; what you need to do is run up and auto then wait for them to use their escape ability,
Flash, or hard CC, then chase through the escape with
Alpha Strike to stick to them and clean up the kill.
-
Meditate (W): Reduces damage dealt to you and heals. This ability isn't very good on its own as it has quite the cooldown and heals for very little which is why it's primary use is as an auto-attack reset. However, it can be used to eat large burst abilities and keep you alive if timed correctly. Use meditate to survive tower shots after dives.
-
Wuju Style (E): This is your source of consistent true damage. Use this ability when fighting champions, or as an extra bit of damage to finish off a camp. Early in the game only use
Wuju Style right before a double strike to maximize the damage output, after you get Bloodrazor it doesn't really matter when you pop it, however. Never use your
Wuju Style against towers as it doesn't add any extra damage and gets rid of the passive AD you get when it's off cooldown.
-
Highlander (R): The ability that makes Yi a (near) unstoppable killing machine in team fights. Grants increased movement speed, increased attack speed, immunity to slows, and allows for those sweet resets. Master Yi's ult makes him a reset champion because it passively reduces cooldowns on his other spells on kills or assists and while it is active, kills extend the duration of
Highlander.
We want to max out ![]() ![]() ![]() ![]() |
![]() |
You have 3 main choices when it comes to boots on Yi. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
On-Hit
![]() |
This is the best Jungle item for On-Hit Yi because Bloodrazor is necessary for the attack speed and it grants ![]() ![]() ![]() |
![]() |
The bread and butter of on-hit Yi. ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Defensive Item granting the same effects of ![]() ![]() ![]() |
Crit
![]() |
Defensive Item granting the same effects of ![]() ![]() |
![]() |
Good item with a decent mix of damage and defense. GA provides decent damage while essentially providing a ![]() ![]() |
![]() |
The go-to tank buster of League of Legends. ![]() |
![]() |
defensive item giving you 45 MR and giving you a shield when you take magic damage that would reduce your health below 30%. It also grants additional AD and lifesteal while in combat. Buy ![]() |
Deciding whether to build Crit or On-Hit is important on Yi and here I will give you some guidelines to decide which build to use in which situations. Also, specifications about each item and why they're here is available in the Items section.
Pre-Game
You will decide your primary build in the champion select. In general, if the enemy team has 2-3 tanks, you will want to use On-Hit, and if the enemy team is full of squishy champs with 1 tank and maybe 1 off-tank, you're safe to use Crit.
Explanation
The main difference between On-Hit and Crit is who you need to kill. On-Hit is taken when the enemy team is full of tanks because you'll need to shred through those tanks to get to the squishy carries on their team. Crit is taken when there aren't many real tanks so you'll be able to blow up the carries and anyone who tries to get in your way and it can focus on pure burst since there aren't many tanks to worry about who will absorb that damage.
How to Use Them
How On-Hit Works
The On-Hit build for Yi relies on stacking up







How Crit Works
Less complicated to explain arguably than On-Hit, we have the Crit build. The Crit build's objective is to hit like a truck by foregoing attack speed and On-Hit effects in exchange for high damage and chance to critically strike leading to autos and




Teamfighting and Target Prioritization
Yi is a monster in teamfights regardless of what he builds if he can avoid getting focused by CC. Your goal as Yi is to get in, dodge and avoid their CC or skillshots, and deal as much damage as possible. Since you're a carry jungler, play like one. Wait for your initiators to go in and potentially soak some CC and damage abilities. After that, the enemy team will be served on a silver platter as their CC is on cooldown and they have nothing to stop you from Aceing them. As a general rule, pounce on the squishy carries when possible and not suicide. After you shred their carries focus on their supports, then tanks. Carry > Support > Tank.
Most often for clears you want to ask your bot lane to help you kill your bottom side buff (red or blue depending on side), this is generally known as a "leash" or "pull". You have two standard options from there.
The first option is the ganking path, which goes first buff > wolves (pop potions if needed) > second buff (smite) > gromp (optional for level 3) > gank lane closest to the second buff.
Your second choice is the full clear and it's exactly what it sounds like, Blue > gromp > wolf > raptors > red > krugs on blue side, or Red > krugs > raptors > blue > gromp > wolves on red side or some variation of that. The second option takes longer but is an option if none of your lanes are gankable or you just wanna farm.
Kiting
Kiting as it relates to jungling is hitting a camp then running away to make it follow you and hitting it again, it can slow down your clear slightly but you come out healthier so you're more prepared to eat damage during ganks or survive encounters with the enemy jungler.
You must be logged in to comment. Please login or register.