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Recommended Items
Spells:
Smite
Flash
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction

Hi fellow Summoners!
First of all i would like to introduce myself. My Summoner name is Ratchet HuNdreda I'm playing on the EU-NE server. I've been playing League since the V3.6 Patch ( This is the patch when

About my experience with Sejuani :
When i started to get to know this game Sejuani was the one who tought me all the basics of Jungling. How to gank, how to clear the Jungle, how to counter gank and all sort of good stuff. In Season 3 Sejuani was one of my mains. I played around 30 ranked with her and a ton of normal games.
My opinions on Sejuani :
Sejuani has a really cool character design which i love and which is the reason why i picked to main her as my first jungler. As of her gameplay compared to high tier junglers and junglers in the current non-competitive and competitive meta, she lacks of serious design issues. For 6300 IP(or 975 RP) you will get a really awesome character with a poor gameplay design. There are many reasons why Seju is currently on the edge of the jungler meta. We could argue that most of the reasons are because of the Jungle changes or the General design but the main reason is that she is not balanced on her disadvantages and advantages. There are many problems with the current jungle as of patch 4.13 and Riot is currently aware of that and hopefully they will balance out the problems as soon as possible in a way that champions like her won't suffer in it because of their gameplay design like many do right now. I could talk about this really deep but this isn't a Jungle guide this is just a Champion Guide. ;)

I would like to teach you how did i try to balance out these issues she currently suffers and tell you what you should be careful of playing as Sajuani. First of all we will discuss the Runes and Masteries you can use to balance out problems and the way they are useful for you.
Runes
Attack Speed
Greater Mark of Attack Speed

Greater Quintessence of Attack Speed

You should use these to clear your jungle faster. You can set this up to about +5% Attack Speed

Magic Penetration
Greater Mark of Magic Penetration

Greater Quintessence of Magic Penetration

You need these for higher damage output. You should have around +7 Magic Penetration

Armor
Greater Seal of Armor

Greater Quintessence of Armor

You need these to be tanky. You should have +9 Amror AT LEAST!

Magic Resist
Greater Glyph of Magic Resist

Greater Glyph of Scaling Magic Resist

Again you need these to be tanky. You always should have +8 Magic Resist AT LEAST!

Movement Speed
Greater Quintessence of Movement Speed

For better roaming. You should have at least +3% Movement Speed

Of course you will have to adjust the amounts to your playstyle but these runes are the most valuable for you. Here is an example runepage i put together and use but of course this may not be the most optimal for all scenarios.

Masteries
Example Masterie Page:

Masteries you should consider:





Itemization
The main thing you have to focus on with most item builds is to empthasize your advantages and counter your disadvantages. This is a really hard thing to do with Sejuani especially the last part. You will have to be really celever about what you choose to do because one wrong step can cause many problems. You should always try to get the perfect balance between your HP and your Utility. I will try to explain which item you should buy in between certain circumstances and how to utilize them.
Core Items:





























































Passive

Damaging an enemy with an ability or basic attack grants Sejuani 10 / 15 / 20 / 25 bonus armor and reduces movement-slowing effects on Sejuani by 10 / 15 / 20 / 25 % for 2 seconds. Both amounts increase at level 7, and every 5 levels from there on. Subsequent damage will increase the duration by 2 seconds up to a cap of ~8 seconds, where after damage will refresh the duration.----
This ability starts to get better from your level 7 which you should always keep in mind and utilize it at your max level. With the



Q

Sejuani charges forward, knocking enemies into the air and dealing 40 / 70 / 100 / 130 / 160 (+40% of ability power) plus 4 / 6 / 8 / 10 / 12 % of the target's maximum health as magic damage (max 300 damage to monsters). This charge stops after knocking an enemy champion into the air.----
This ability is a really good teamfight initiation and gank engage tool. In ganks you can easly suprize and provide a brief CC just like you would do with a

W

Sejuani's next basic attack deals 40 / 60 / 80 / 100 / 120 (+30% of ability power) bonus magic damage to the target and enemies near it. She then swings her flail, dealing 80 / 120 / 160 / 200 / 240 (+ 10% of bonus health) (+60% of ability power) magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail.----
This will be the ability you will farm the Jungle mostly and will provide you a nice AoE In teamfights. Keep in mind that by reactivating the ability you will skip the basic attack and start dealing AoE around you. This can be helpfull when your are chasing someone who is out of your attack range but you still could hurt him/her with this ability.
E

Passive: Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds.[/u]
Active: All nearby enemies with Frost take 60 / 110 / 160 / 210 / 260 (+50% of ability power) magic damage and are slowed by 50 / 55 / 60 / 65 / 70 % for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.----
This abilty will be the main cource of her CC. This is a really strong and kind of long slow which can make enemies pretty vulnerable. In teamfights try to focus on applying the frost with your W on as many Champions as many you can especially the carries and then activate the ability. It also does a quite considerble damage even without utilizing the AP ratios.
R

Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.25 / 1.5 / 1.75 seconds. If the bola reaches its maximum range, it shatters and slows enemies by 90% instead. All enemies in the shatter area take 150 / 250 / 350 (+80% of ability power) magic damage.----
After you get this ability you are dangerous as ****. This is one of the best CC abilities in the game right now. It has an extremely big range too but a pretty slow projectile speed which you will have to keep in mind. A really great long range engage could be you Q+R+E+W combo. This way you can give your ult an even longer range which you can utilize for engaging from the fog of war like a suprize party

I hope this Guide will help many of you getting started on playing Sejuani and get to like her because many people don't do :(. This is a really basic Guide i may could spend more time develpoing it and i will may do if i see people interested in it. I will gladly recive any negative and positive feedback you want to share with me and i'm looking forward to them :)
Until then remember to "Die with weapon in hand." ! ;)
Until then remember to "Die with weapon in hand." ! ;)
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