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Sett Build Guide by AdventurousBoldJourney

Top Sett Guide (WIP)

Top Sett Guide (WIP)

Updated on September 24, 2022
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League of Legends Build Guide Author AdventurousBoldJourney Build Guide By AdventurousBoldJourney 1,484 Views 0 Comments
1,484 Views 0 Comments League of Legends Build Guide Author AdventurousBoldJourney Sett Build Guide By AdventurousBoldJourney Updated on September 24, 2022
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Runes: Standard

1 2 3
Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Resolve
Second Wind
Unflinching
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2
Standard MID/TOP/SUP
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Sett Guide (WIP)

By AdventurousBoldJourney
Itemization
Doran's Blade:



Take Doran's Blade into match ups you win early game, so you can auto them and benefit from the omnivamp this item provides. Better than Doran's Shield in those fighting match ups.



Doran's Shield:



Take Doran's Shield into match ups where you can't auto them, you flat out lose trades, or you get poked a lot. You should look at the Doran's Shield icon above your HUD above your coolsdowns to see if it is passively healing, you usually want to gage if it is worth getting into poke range for cs to heal back up with second wind as well. You should look at your small rune section next to your champion icon in the HUD to heal back up with your second wind, it lasts only a little bit longer than your Doran's shield passive.




Plated Steelcaps:



Against AD compositions, or laning against AD. The auto passive feels really nice against fed ADCs or anyone who autos a lot.



Mercury's Treads:



Against AP compositions, although you hardly build it for the MR and should think about the tenacity it provides first and foremost.



Boots of Swiftness:



Good against slows. Allows you to gap close easier, really good into comps that are mixed damage and don't have a lot of cc or auto attackers to get more value from the other boots. Baus approved.



Goredrinker:



The premier teamfight item. If you see their composition and think you'll be teamfighting to win a lot of the time and you think you can get a 3 or more single proc of the active, you'll be able to see this item shine. The ability haste passive feels nice.

Build Path:
> >



Stridebreaker:



Generally good item that allows you to stick onto your opponents, gives you HP and AD, and the bonus attack speed feels nice. You get your value from the movement speed passive. Really good on the split and vs ranged opponents so you can run away and approach as you please.

Build Path:
> >



Titanic Hydra:



The perfect item for Sett. Makes his bonus HP values turn into AD. All of Sett’s W damage is based off both those values, it also allows for his damage overall to go up considerably, due to all of the new AD he gains. You can not freeze anymore or slow push effectively after getting this item/Tiamat, so be wary. Easy to funnel gold due to cleave passive on autos, great for shoving waves and leaving lane.

Build Path:
> >



Blade of the Ruined King:



This is situational rush item that you should 100% rush into Darius, Fiora, and Mordekaiser,(maybe Volibear?) anytime you take lethal tempo this is a must. Allows you to stick onto your opponents which is Sett's biggest weakness. Allows sustain in lane early without completing your item.

Build Path:
> >



Force of Nature:



Good vs sustained magic damage, or against the split vs an AP threat.

Build Path:
> >



Black Cleaver:



Good at shredding tanks, very good with a full AD team as you can increase your teams damage as well as your own with the shred. Potentially sell boots late game for this item.

Build Path:
> >



Guardian Angel:



The Xiao Chao Meng special, gives you good AD, good item components, stopwatch is really good on Sett. Allows you to dive and get an extra rotation of Goredrinker on spawn so you can get another rotation off.

Build Path:
> >



Deaths Dance:



Good when you're snowballing or you're against heavy AD compositions. Anti-synergy with Sterak's Gage, due to the bleeding going on Sterak's shield.

Build Path:
> >



Chempunk Chainsword:



The premier anti-heal item on Sett. Gives you all the stats you want, HP and AD. Better than Thornmail in most situations, good against people who heal and don't auto attack much.

Build Path:
> >



Thornmail:



The other anti-heal option if you get auto attacked much and they heal. Preferred to Chempunk Chainsword when you need to be a good frontline to your team.

Build Path:
>



Maw of Malmortius:



Another Magic resist item, better against burst mages/assassins like Akali, Veigar, etc., people who will suddenly burst you with AP. This will not let you be able to buy Sterak's Gage, so be mindful of that when building it.

Build Path:
>



Sterak's Gage:



Build around 4th or 5th item, it allows your W damage and general damage do a lot more. Gives you all the stats you want, general good item if you don't know what to build/the opponents have 2 fed types of damage/true damage/AD burst.

Build Path:
> > > >



Randuin's Omen:



Good against auto attacker champions, especially someone like Tryndamere who just wants to auto you to death. The slow is a good active to use when you dive the backline and want to stick on an ADC. Good against Critical Damage, like a fed Attack Damage Carry.

Build Path:
> >



Anathema's Chains:



Good in two situations. A) They have 4 AD/AP and there is one AD/AP that you want to Anathema's so you can stack the appropriate resists. B) They have a giga-fed player and you want to take less damage and CC them longer. Think of a fed Yi.

Build Path:
>
League of Legends Build Guide Author AdventurousBoldJourney
AdventurousBoldJourney Sett Guide
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