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Recommended Items
Runes: Enemies with too much CC's or Hard CC's
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Threats & Synergies
Jax
If he uses his E, use your ult and run away for 2 seconds then alpha strike. Make sure he doesn't auto you as he will just stack up his passive making you no chance to win. After alpha striking, use his E and boom! He's dead.
Taric
Funnel.
Taric
Funnel.
I am currently 20 years old and I really hope you like this guide.

If you're on Blue Side, ward their blue, and after you do that, recall and buy oracle lens. If you see their enemy jungler starting Blue first. Go to your blue and ask for a leash then secure their red in order to gap their enemy jungler. If you know that you're not in danger, you should probably take their farms.
RED SIDE: Blue - Gromp - Wolves - Raptors - Red - Scuttler - Krugs
Same thing with the blue side.
Auto attack the red buff once, then alpha strike. Then if you have your alpha strike ready and you're still fighting the buff, use it. Make sure to kite it towards your Gromp, so you can use your passive on fighting the gromp.






I won't be explaining the rest as it is very obvious on how to do it.

Master Yi becomes untargetable and marks to up to 4 nearby enemies before dealing 25 / 60 / 95 / 130 / 165 (+1.0 per attack damage) physical damage to them. This ability deals 75 / 100 / 125 / 150 / 175 bonus damage to monsters. If there are no unmarked enemies in range, Master Yi may strike the same enemies again, dealing 25% of the ability's damage instantly.
This skill can critically strike, dealing 60% of Master Yi's attack damage as bonus physical damage.
Basic attacks lower Alpha Strike's cooldown by 1 second.

Master Yi's basic attacks deal 18 / 26 / 34 / 42 / 50 (+0.35 per bonus attack damage) bonus true damage for 5 seconds.

Master Yi channels for 4 seconds, restoring 30 / 50 / 70 / 90 / 110 (+25% of ability power) health per second. This amount is increased by 1% per 1% of health that Master Yi is missing. While channeling, Master Yi gains 60 / 62.5 / 65 / 67.5 / 70% damage reduction. This amount is halved against turrets.
Channeling Meditate pauses the durations of Wuju Style and Highlander and grants 1 stack of Double Strike per second.

Passive: Champion kills and assists reduce the cooldowns of Master Yi's other abilities by 70%.
Active: For 7 seconds, Master Yi gains 35 / 45 / 55% bonus movement speed and 25 / 45 / 65% attack speed and becomes immune to any slows. Master Yi also ignores unit collision for the duration of this effect. While active, kills and assists extend the duration by 7 seconds.

After landing 3 basic attacks, Master Yi's next attack within 4 seconds strikes twice, dealing 50% AD bonus physical damage which applies on-hit effects and can critically strike.
If Double Strike’s first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows).










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