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Volibear Build Guide by ARTHEO

Top 👊SHRINE BREAKER❄️VOLIBEAR⚡🐻

Top 👊SHRINE BREAKER❄️VOLIBEAR⚡🐻

Updated on September 14, 2021
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League of Legends Build Guide Author ARTHEO Build Guide By ARTHEO 118 12 253,678 Views 6 Comments
118 12 253,678 Views 6 Comments League of Legends Build Guide Author ARTHEO Volibear Build Guide By ARTHEO Updated on September 14, 2021
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Choose Champion Build:

  • LoL Champion: Volibear
    SHRINE BREAKER
  • LoL Champion: Volibear
    ITEMIZATION / SPELLS / RUNES / ABILITIES

Runes: STORMBRINGER

Resolve
Grasp of the Undying
Demolish
Second Wind
Unflinching

Sorcery
Nimbus Cloak
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
MAP CONTROL
LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Teleport

Teleport

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Jungle Role
Ranked #7 in
Jungle Role
Win 49%
Get More Stats
Jungle Role Ranked #7 in
Jungle Role
Win 49%
More Volibear Runes
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Champion Build Guide

👊SHRINE BREAKER❄️VOLIBEAR⚡🐻

By ARTHEO

2 MILLION + MASTERY

Hi guys! My summoner name is ARTHEO (God King Bear). I am a Volibear one trick. Welcome to my guide where I will always be updating my latest runes and builds for my Volibear playstyles based on whatLeague of legends makes each patch this season.

The Power of the Volibears shares alternative runes that are tied to the different Volibears throughout time. I also share other playstyles for each skin that are great on him as well if you are curious about that.

You can follow me on Twitch:ArtheoBear









"Feel the power of the Volibears!"


PRIMARY RUNES

What are Volibear's primary runes? Precision? Resolve? Sorcery? Domination? Inspiration? Well, Volibear is from the Freljord, but he is actually from what used to be, Vorrijaard before he created the 5 Fjords with one mighty swipe of his claws.

Resolve is listed as the primary home of southern Freljord, but Volibear is from the very northern part of the Freljord.


With that being said, he doesn't have any native runes to his region like Garen does with Precision, which represents the golden cityscape of Demacia. It also represents other cityscapes like Shurima, but most importantly legends and warriors. For example, Darius is from Noxus and the primary runes is Domination, but Darius is a warrior so therefore, his primary trait is Precision.

Volibear's biggest trait that represents him is that he is a warrior at heart, which is what Precision represents, legends and warriors. This is what the Volibear was known for, his lust for battle. Resolve represents the very lands he created, the harsh cold bitter Freljord, known to survive and withstand tough conditions of nature and of war. Precision or Resolve is his primary runes. Conqueror, Press the Attack, Grasp of the Undying and Aftershock are the best keystones on Volibear because he deals on-hit damage ,has the ability to immobilize his target, and scales with health.

Conqueror works well with his passive: The Relentless Storm, which gives him magic damage and more attack speed. This keystone can work in 2 ways dealing adaptive damage. If you go AP, you will gain more AP damage, which increases the passive's damage and the more AP you buy, the more attack speed you will have to easily ramp up Conqueror's stacks. If you go AD, you will deal mixed damage, which is what Volibear's kit is all about since it has some physical damage as well as magic. Divine Sunderer is the mythic that is really good for mixed damage and most importantly armor and magic pen. Trinity Force and Riftmaker are also very good mythics to run with this keystone.

Press the Attack works well with his Q Thundering Smash and W Frenzied Maul, that can proc that keystone pretty fast delivering a huge burst of damage in a single combo making his target vulnerable to all sources. This is another well-grounded keystone that can be played top or jungle, which has been considered the best keystone for Volibear, but mostly used in the jungle because you have buffs to sustain while top Grasp of the Undying or Conqueror is better for sustain.

Grasp of the Undying works well with his W Frenzied Maul if timed together on 2nd mark, the bite, you can deal massive damage and get double heal combo. As every time you use it, you gain health, which gives W even more damage. This keystone also can proc from Q Thundering Smash and basic attacks. This pairs well with Divine Sunderer, Trinity Force, Frostfire Gauntlet, Riftmaker, and Titanic Hydra. The most well-rounded keystone for Volibear top lane.

Aftershock works only on Q Thundering Smash giving him bonus resists during his all ins. This is really good for diving towers and teamfights. His Q Thundering Smash combo with E Sky Splitter will allow him to apply the Aftershock damage. Even more so with items like Frostfire Gauntlet or Trinity Force. This can also work well with Riftmaker + Nashor's Tooth since it depends on landing those 2 combos. This is also great against heavy AD Top where they will not be able to deal as much damage to you during your combo.





SECONDARY RUNES

Secondary runes represent the Volibears throughout time.
Using either Resolve or Precision with these secondary runes.





"Thunder roars. Wind howls. Only fools ignore the call to battle."
BATTLE SPIRIT


The Battle Spirit of the Freljord represents the warrior side of Volibear that his followers worshiped and called down to battle. His brother Ornn forged his rune-inscribed armor aka the Runeguard skin and won countless wars along side Volibear. This also represents the time of Winter's Claw, which Volibear was asked to join and fight with them. Using either Precision or Resolve as primary or secondary is the best combinations of runes for Volibear.




"They call me Valhir. The Volibear. Greatstorm. My true name is mine alone."
MYTHICAL GOD


The Mythical God, the Volibear, the greatstorm, the Thunder Lord skin! This represents him as the cosmic-being, worshiped by his followers and also the time when his brother Ornn refused to forge his followers (Ursine) anymore armor, which caused the 2 demi-gods to clash, which was known as the greatstorm that shook the Freljord.




"Vrestrom consume you!"
STORMBRINGER


The Stormbringer represents Volibear's vow to tear down all evidence of civilization. The aftermath of fight with his brother Ornn, he casted off his rune-inscribed armor. The Relentless Storm skin as he would fight from then on with just tooth, and claw, and might, and thunder. Volibear found his full power was now unleashed.




"Darkening clouds. An omen to those who stand against the wild!"

SPIRIT WATCHER


The Spirit Watcher represents Volibear's determination to return the Freljord to its ancient state as a true wilderness. Tearing down the Howling Abyss where the Watchers were frozen in time by Lissandra, unleashing the Void, which corrupted Volibear. However, this gave him immense power than what he had before. The Thousand-pierced bear skin, the Eldritch Horror, which Udyr described the Volibear in the lore Silenced for the Damned. The immortal spirit of the bear still lives with a watchful eye over the wildnerness.



Here is where I share all of my Volibear playstyles that I play for each skin.




Before we jump into the playstyles, please read the basics on starter items and how to make trades against melee or ranged champions using the right abilities to start.

Doran's Ring + 2 Health Potions will give Volibear a lot of mana and health sustain with Second Wind + Grasp of the Undying + W Frenzied Maul healing combination. If you are struggling, you can buy Doran's Blade and Doran's Shield for more sustain. This usually happens if you are forced to recall too early with little gold.

Doran's Ring gives his passive: The Relentless Storm more magic damage on-hit 1% attack speed at level 1. Increases shield power with E Sky Splitter as well as the burst damage.

Doran's Blade gives his W Frenzied Maul AD + health damage. Q Thundering Smash is taken 2nd often, which also benefits from AD. The omni-vamp works really well on Volibear because of his passive: The Relentless Storm, allowing him to heal more from his basic attacks or any type of damage.

Doran's Shield regeneration is useful against ranged if you feel Second Wind is not doing enough. The combination of both will give you great sustain.

Against melee, you want to make trades using Grasp of the Undying + W Frenzied Maul. The 2nd mark, the bite, will give you a double healing combination. If you are against ranged, you want to use E Sky Splitter + Q Thundering Smash with his passive: The Relentless Storm activated a long with Grasp of the Undying. The CC-Crowd control combo will allow Volibear to land a huge burst of damage once he has W Frenzied Maul.






Early item options should be either Bami's Cinder, Tiamat, or Phage. Bami's Cinder means you're playing defense and no one will be able to kill you or escape your icy claws once you have Frostfire Gauntlet. Tiamat means you're ahead, can clear + pressure, and will deal lots of damage once you get Titanic Hydra, which also deals damage to towers. Phage means you want to freeze waves + hit towers unlike the AoE from Bami's Cinder or Tiamat and once you get Hullbreaker, you will gain resists + a buffed cannon minion to deal increased damage to towers.

Your objective is to collect as many plates as you can with Demolish after each takedown and have the tower destroyed by the time you complete your first item. Then you want to go Bot lane and destroy their tower to gain control of the map and the objectives. During the time of drake you want to pressure Top lane and try to destroy the 2nd tower as they will be too busy fighting for that. You can use Teleport to decide to help your team or split push if minions are close to towers.





After your first item, you want to focus on getting Boots of Swiftness and Winged Moonplate, which will give Volibear 419 movement speed. Then focus on your 2nd + 3rd item of the 3 core items, Frostfire Gauntlet, Titanic Hydra, and Hullbreaker.

At 20 mins, when baron nashor spawns, try to get your team to work around that while you split push Bot lane. The pressure from the opposite side of baron nashor will divide the enemy team up to either defend or fight for the objective. Either way if they decide to fight for baron nashor , you can punish them by destroying their towers + inhibitor. If they decide to defend tower, your team is open to take baron nashor . You can always Teleport since it gives Volibear movement speed + Nimbus Cloak and Ghost rush in to clean up or help your team.





Late game is when you are building your last 2 items, which is Dead Man's Plate and Nashor's Tooth. Your objective is to now destroy the Nexus towers at the same time with R Stormbringer and unleash all of that tower damage.

Dead Man's Plate is going to make it very easy for Volibear to roam, chase, dive and escape with ease. The extra armor pairs well with Frostfire Gauntlet, and Hullbreaker's resists, which means you will take less damage from towers.

Nashor's Tooth is mainly taken for the attack speed because it scales with his passive: The Relentless Storm's AP + attack speed to easily take down the Nexus towers quickly with the amount of tower damage from Demolish, Titanic Hydra, and Hullbreaker. Nashor's Tooth's passive benefits from Gathering Storm's AP damage especially into the late game, which makes Volibear's E shield stronger with all of the health as well. This means he will be able to eat the Nexus towers' damage + enemies nearby trying to stop him. Nashor's Tooth also benefits from baron nashor 's AP as well. If the game continues, Gathering Storm is only going to make Nashor's Tooth even stronger.

baron nashor + Hullbreaker + super minions buffed makes it easy to break the Nexus towers as well as deal damage to enemies attacking you. You can look for a Teleport opportunity on a super minion that is near the Nexus towers and make use of the buffs to end the game.






Early item options should be either Leeching Leer, Tiamat, or Phage. Leeching Leer means you have lots of sustain because of the omni-vamp and no one will be able to kill you with ease especially once you have Riftmaker. Takedown bounties will grant you additional omni-vamp from Ravenous Hunter as well as more AP from Eyeball Collection, which is very similar to what Riftmaker's mythic passive does, granting omni-vamp + AP for each Legendary item. Tiamat means you can clear + pressure, and will deal lots of damage once you get Titanic Hydra, which also deals damage to towers. Phage means you want to freeze waves + hit towers unlike the AoE from Tiamat and once you get Hullbreaker, you will gain resists + a buffed cannon minion to deal increased damage to towers.

Your objective is to collect as many plates as you can with Demolish after each takedown and have the tower destroyed by the time you complete your first item. Then you want to focus on capturing the Eye of the Herald and go Bot lane to destroy their towers to gain control of the map and the objectives. During the time of drake you want to pressure Top lane and try to destroy the 2nd tower as they will be too busy fighting for that. You can use Teleport to decide to help your team or split push if minions are close to towers.





After your first item, you want to focus on getting Plated Steelcaps, which will give Volibear some armor, but mostly reduce their basic attack damage. Then focus on your 2nd + 3rd item of the 3 core items, Riftmaker, Titanic Hydra, and Hullbreaker.

Just before 20 mins, Focus on capturing the 2nd Eye of the Herald and ask to take Blue buff before baron nashor spawns. Drop the Eye of the Herald Bot side at your base and go solo baron nashor . Let the Eye of the Herald run up during the time of drake . This will force them to focus on killing that and try to fight for the drake . By the time they are done, baron nashor should be an easy grab for your team. Once you have the baron nashor buff, you can look to Teleport at a cannon or super minion for the double buff combination with Hullbreaker. baron nashor + Hullbreaker + super minions buffed makes it easy to break the Nexus towers as well as deal damage to enemies attacking you. You can look for a Teleport opportunity on a super minion that is near the Nexus towers and make use of the buffs to end the game. You can easily end the game by breaking the 2 Nexus towers with R Stormbringer and unleash all of that tower damage.





Late game is when you are building your last 2 items, which is Nashor's Tooth and Spirit Visage. With the ability to easily solo baron nashor because of the amount of omni-vamp you have + the opportunity to Teleport at a cannon or super minion makes it risky for them to try to fight for baron nashor or defend their Nexus.

Nashor's Tooth is mainly taken for the attack speed because it scales with his passive: The Relentless Storm's AP + attack speed to easily take down the Nexus towers quickly with the amount of tower damage from Demolish, Titanic Hydra, and Hullbreaker. Nashor's Tooth's passive benefits from Eyeball Collection's AP, which makes Volibear's E shield stronger with all of the health as well. This means he will be able to eat the Nexus towers' damage + enemies nearby trying to stop him. Nashor's Tooth also benefits from baron nashor 's AP as well. All of the attack speed is only going to make Volibear's healing even stronger with all of the omni-vamp from Riftmaker + mythic passive + Ravenous Hunter.




MORE COMING SOON!


Q: Who or what inspired you to play Volibear?

A: Well my real name is Bear so, that didn't take much for me to fall in love with Volibear at season 2. I learned and became inspired by learning from Trick2g on how to play Volibear when I wanted to get better playing against other players and eventually when I graduated college, I decided to test my skills in ranked. I still have a long ways to go mostly because of my lack of knowledge of other champion's skills and damage. I am currently working on learning other champions to improve my Volibear gameplay. After years of watching Trick2g, I never thought he would ever notice me or host my stream! It was unreal and I hope he does again someday. He's a legend when it comes to the Volibear.



Q: Why do you not use Press the Attack or Conqueror?

A: Those are great keystones on Volibear, but for my play-style, to me, Volibear is an all in diver so I get everything I need out of Grasp of the Undying and Aftershock. The reason for taking Grasp of the Undying over those 2 keystones is simply because it gives him permanent health and a heal combo with Frenzied Maul that have a very similar cooldown that you can jab at the enemy. Another reason is I like Demolish on Volibear. It is just too good with his R Stormbringer and it scales with health, which is why Grasp of the Undying is good. Aftershock gives bonus resist at the start of engaging teamfights without getting blown up. Your damage comes from Titanic Hydra that scales with health. However, I do use these keystones on other Volibear playstyles using different Mythics. Be sure to check out Volibear Playstyles in the chapter above.


Q: Is AP Volibear viable?

Q: For Top lane, a big fat YES! Riftmaker Volibear with Nashor's Tooth is a hell of a duelist to beat. The omni-vamp synergy with his passive: The Relentless Storm and AP scaling that increase his attack speed is what makes it great. More AP also means more shield power with E Sky Splitter. I love this with Titanic Hydra and Hullbreaker. Absolute solo split pushing monster! Follow my original SHRINE BREAKER playstyle with this build and you will dominate.

Q: Why do you not use Spirit Visage in your playstyles?

A: Spirit Visage to me is more useful for the AP Riftmaker Volibear or Divine Sunderer or you run Conqueror, Triumph, Revitalize, Ravenous Hunter. My playstyle is more of a diver full movement speed all in kind of playstyle. Also Volibear heals from the 2nd mark of his Frenzied Maul, which can be difficult to land in teamfights than it is in a 1v1 fight and most champions out kite him with his shield power on E Sky Splitter. This is one of the reasons why AP Volibear is not as viable for teamfights, but best for 1v1. For these reasons, I see no purpose to have Spirit Visage and much rather increase his movement speed with Nimbus Cloak, Ghost, Dead Man's Plate, Force of Nature, and sticking power with Frostfire Gauntlet since kiting is his weakness. However I do consider Spirit Visage as a situational item to swap for in some matchups.

Q: I notice you don't buy Thornmail in most of your games, why is that?

A: I only buy Thornmail if I am against Riftmaker or Blade of the Ruined King. Most of the time, I usually win my lane and dominate with Titanic Hydra + Frostfire Gauntlet combo. There are some matchups where I do need Thornmail, but I am a very strategic player. I play off the objective timers and where I should be at times + the items that I use help me get those objectives done in order to win the game early. In most cases, I only get Thornmail if I am behind, which usually is when I am against an ADC top or losing the lane. Basically when my plan goes south, I tank up.

Q: What do you think of Balori's Immortal Volibear?

A: I actually tried his Immortal Volibear playstyle and it is a lot of fun to play. The only downside was having mana issues because of not having Doran's Ring as a starter, which I recommend highly! If you want the Doran's Shield and Second Wind combo, you can buy that on your first back for both combinations of mana and regen sustain. Sunfire Aegis is wise considering what he has for runes. He does not have any tenacity in his runes and he also builds Mercury's Treads, which means he is loaded with not only tenacity, but also slow resistance, the more legendary items he buys for the mythic passive to grant that. My favorite Immortal build option that he has is with Dead Man's Plate simply because Volibear needs to be able to chase and with all that tenacity + slow resistance, he will be truly unstoppable immortal! I love the synergy of Revitalize + Ravenous Hunter with a tank build. The one thing I love about Volibear is he is so versatile when it comes to playstyles. It is up to you to find which one suits you the most!


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